This pivots the data storage so that the group is used as the preconditon
and the key name is used as the parameter to change. This allows a more natural
data flow, where a new device needs one new group and a few few keys, rather
than multiple groups, each with one key.
This also allows us to remove the key globbing when matching the version format
which is often a source of confusion.
Whilst changing all the quirk files, change the key prefixes to be more familiar
to Windows users (e.g. Hwid -> Smbios, and FuUsbDevice -> DeviceInstanceId)
who have to use the same IDs in Windows Update.
This also allows us to pre-match the desired plugin, rather than calling the
probe() function on each plugin.
We need to remove the flag if the quirk is not present.
Fixes the cosmetic-but-scary-looking 'failed to send to device on ep 0x01: USB
error on device 2dc8:9001 : Input/output error'.
Fixes the other half of https://github.com/hughsie/fwupd/issues/565
The SF30/SN30 pro support 4 different modes:
* Switch mode (START + Y)
This looks like a nintendo switch pro controller
* Xinput mode (START + X)
This looks like an XBOX 360 controller
* Dinput mode (START + B)
This looks like a more generic gamepad
* macOS mode (START + A)
This looks like a Sony DS4 controller
3 modes have had a difficult time enumerating in fwupd.
Switch mode:
* failed to add USB device: unexpected device response
Xinput mode:
* failed to add USB device: USB error on device 045e:028e : Pipe error [-9]
macOS mode:
* failed to add USB device: failed to send to device on ep 0x01: USB error on device 054c:05c4 : Input/output error [-1]
The only mode I've gotten a nearly full update flow working is Dinput
so far. After updating the controller comes back in switch mode.
This means we can trivially support new devices in the future without compiling
any new code. This makes it easier to add support for new hardware for LTS
distros like RHEL.
This makes more sense; we're updating the device, not the plugin itself.
This also means we don't need to funnel everything through callbacks like
GFileProgressCallback and we can also update the state without adding an
explicit callback to each derived device type.
This saves all the USB plugins from connecting to the context and managing the
device lifecycle and allows devices that uses FuUsbDevice to be removed
automatically.
This makes supported plugins *much* smaller indeed.
It's actually less scary to see a SHA1 hash than it is to see a path like
/sys/devices/pci0000:00/0000:00:1d.0/usb1/1-1/1-1.2. It's also way easier to
copy and paste into the various fwupdmgr command that require a device ID and
also means we can match a partial prefix much like git allows.
If we also move to a model where plugins can be changed during different stages
of the update (e.g. during detach) then the device might change connection type
and then the sysfs path not only becomes difficult to paste, but incorrect.
Session software doesn't care about the format of the device ID (it is supposed
to be an implementation detail) and so there's no API or ABI break here. A few
plugins also needed to be ported, but nothing too worrying.
This allows end-users testing a specific plugin to start fwupd with an extra
command line parameter, e.g. `--plugin-verbose=unifying` to output a lot of
debugging information to the console for that specific plugin.
This replaces a lot of ad-hoc environment variables with different naming
conventions.
8Bitdo devices with firmware <= 4.0.0 used a few different USB VIDs, some of
which being shared with other projects. For the older firmware, compare the
vendor against a whitelist to ensure we only try to update 8Bitdo game pads.
Fixes https://github.com/hughsie/fwupd/issues/275
This allows us to show the devices in a GUI with a nice icon. Some of the icon
mappings are not perfect and I'll be asking the GNOME designers for some
additions to the icon specification.
Custom vendor icons can also be specified, and /usr/share/fwupd/icons would be
a good place to put them. If vendor icons are used they should show a physical
device with the branding, rather than just the vendor logo.
Over the months the original meaning of ALLOW_OFFLINE and ALLOW_ONLINE have be
lost, and there is now a confusing mixture of uses in the source tree. With this
commit we make it clear the UPDATABLE flag is used to specify when the device is
updatable (e.g. from the desktop live session, or from the systemd offline
updates mode, or both) and the NEEDS_REBOOT flag lets us know when the update
is actually going to be done.
For instance, a UEFI UpdateCapsule can be *scheduled* from either the desktop
or from the update mode (but the latter would be a bit weird), but does require
a reboot. Some devices might only be updatable outside the live session, for
instance a hard drive update or a GPU update -- there's just too much going on
with a live session and we want to tightly control what's running during the
firmware flash.
This also means we don't have to "retry" the update when scheduling an update
that really can be scheduled whenever, but just requires a reboot to apply.
When my SNES30 controller was in bootloader mode, it wouldn't update,
and when it was in controller mode, it tried and failed. Now, it prints
out the instructions on how to reset the device if it's in controller
mode, and if it's in bootloader mode, it successfully installs the
firmware update from the .DAT file.
Automake and autoconf are impossible to fully understand and Meson now provides
everything we need for a much smaller, faster, and more understandable build.
See http://mesonbuild.com/ for more information.