sunshine-sdk/docs/app_examples.md

19 KiB

App Examples

Since not all applications behave the same, we decided to create some examples to help you get started adding games and applications to Sunshine.

@attention{Throughout these examples, any fields not shown are left blank. You can enhance your experience by adding an image or a log file (via the Output field).}

@note{When a working directory is not specified, it defaults to the folder where the target application resides.}

Common Examples

Desktop

Field Value
Application Name @code{}Desktop@endcode
Image @code{}desktop.png@endcode

Steam Big Picture

@note{Steam is launched as a detached command because Steam starts with a process that self updates itself and the original process is killed.}

@tabs{ @tab{Linux | | Field | Value | |------------------------------|------------------------------------------------------| | Application Name | @code{}Steam Big Picture@endcode | | Command Preporations -> Undo | @code{}setsid steam steam://close/bigpicture@endcode | | Detached Commands | @code{}setsid steam steam://open/bigpicture@endcode | | Image | @code{}steam.png@endcode | } @tab{macOS | | Field | Value | |------------------------------|------------------------------------------------| | Application Name | @code{}Steam Big Picture@endcode | | Command Preporations -> Undo | @code{}open steam://close/bigpicture@endcode | | Detached Commands | @code{}open steam://open/bigpicture@endcode | | Image | @code{}steam.png@endcode | } @tab{Windows | | Field | Value | |------------------------------|-------------------------------------------| | Application Name | @code{}Steam Big Picture@endcode | | Command Preporations -> Undo | @code{}steam://close/bigpicture@endcode | | Detached Commands | @code{}steam://open/bigpicture@endcode | | Image | @code{}steam.png@endcode | } }

Epic Game Store game

@note{Using URI method will be the most consistent between various games.}

URI

@tabs{ @tab{Windows | | Field | Value | |------------------|-------------------------------------------------------------------------------------------------------------------------------------------------------| | Application Name | @code{}Surviving Mars@endcode | | Commands | @code{}com.epicgames.launcher://apps/d759128018124dcabb1fbee9bb28e178%3A20729b9176c241f0b617c5723e70ec2d%3AOvenbird?action=launch&silent=true@endcode | } }

Binary (w/ working directory

@tabs{ @tab{Windows | | Field | Value | |-------------------|------------------------------------------------------------| | Application Name | @code{}Surviving Mars@endcode | | Command | @code{}MarsEpic.exe@endcode | | Working Directory | @code{}"C:\Program Files\Epic Games\SurvivingMars"@endcode | } }

Binary (w/o working directory)

@tabs{ @tab{Windows | | Field | Value | |-------------------|-------------------------------------------------------------------------| | Application Name | @code{}Surviving Mars@endcode | | Command | @code{}"C:\Program Files\Epic Games\SurvivingMars\MarsEpic.exe"@endcode | } }

Steam game

@note{Using URI method will be the most consistent between various games.}

URI

@tabs{ @tab{Linux | | Field | Value | |-------------------|------------------------------------------------------| | Application Name | @code{}Surviving Mars@endcode | | Detached Commands | @code{}setsid steam steam://rungameid/464920@endcode | } @tab{macOS | | Field | Value | |-------------------|----------------------------------------------| | Application Name | @code{}Surviving Mars@endcode | | Detached Commands | @code{}open steam://rungameid/464920@endcode | } @tab{Windows | | Field | Value | |-------------------|-----------------------------------------| | Application Name | @code{}Surviving Mars@endcode | | Detached Commands | @code{}steam://rungameid/464920@endcode | } }

Binary (w/ working directory

@tabs{ @tab{Linux | | Field | Value | |-------------------|--------------------------------------------------------------| | Application Name | @code{}Surviving Mars@endcode | | Command | @code{}MarsSteam@endcode | | Working Directory | @code{}~/.steam/steam/SteamApps/common/Survivng Mars@endcode | } @tab{macOS | | Field | Value | |-------------------|--------------------------------------------------------------| | Application Name | @code{}Surviving Mars@endcode | | Command | @code{}MarsSteam@endcode | | Working Directory | @code{}~/.steam/steam/SteamApps/common/Survivng Mars@endcode | } @tab{Windows | | Field | Value | |-------------------|-------------------------------------------------------------------------------| | Application Name | @code{}Surviving Mars@endcode | | Command | @code{}MarsSteam.exe@endcode | | Working Directory | @code{}"C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars"@endcode | } }

Binary (w/o working directory)

@tabs{ @tab{Linux | | Field | Value | |-------------------|------------------------------------------------------------------------| | Application Name | @code{}Surviving Mars@endcode | | Command | @code{}~/.steam/steam/SteamApps/common/Survivng Mars/MarsSteam@endcode | } @tab{macOS | | Field | Value | |-------------------|------------------------------------------------------------------------| | Application Name | @code{}Surviving Mars@endcode | | Command | @code{}~/.steam/steam/SteamApps/common/Survivng Mars/MarsSteam@endcode | } @tab{Windows | | Field | Value | |-------------------|---------------------------------------------------------------------------------------------| | Application Name | @code{}Surviving Mars@endcode | | Command | @code{}"C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\MarsSteam.exe"@endcode | } }

Prep Commands

Changing Resolution and Refresh Rate

Linux
X11
Prep Step Command
Do @code{}sh -c "xrandr --output HDMI-1 --mode ${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} --rate ${SUNSHINE_CLIENT_FPS}"@endcode
Undo @code{}xrandr --output HDMI-1 --mode 3840x2160 --rate 120@endcode

@hint{The above only works if the xrandr mode already exists. You will need to create new modes to stream to macOS and iOS devices, since they use non-standard resolutions.

You can update the Do command to this:

bash -c "${HOME}/scripts/set-custom-res.sh \"${SUNSHINE_CLIENT_WIDTH}\" \"${SUNSHINE_CLIENT_HEIGHT}\" \"${SUNSHINE_CLIENT_FPS}\""

The set-custom-res.sh will have this content:

#!/bin/bash
set -e

# Get params and set any defaults
width=${1:-1920}
height=${2:-1080}
refresh_rate=${3:-60}

# You may need to adjust the scaling differently so the UI/text isn't too small / big
scale=${4:-0.55}

# Get the name of the active display
display_output=$(xrandr | grep " connected" | awk '{ print $1 }')

# Get the modeline info from the 2nd row in the cvt output
modeline=$(cvt ${width} ${height} ${refresh_rate} | awk 'FNR == 2')
xrandr_mode_str=${modeline//Modeline \"*\" /}
mode_alias="${width}x${height}"

echo "xrandr setting new mode ${mode_alias} ${xrandr_mode_str}"
xrandr --newmode ${mode_alias} ${xrandr_mode_str}
xrandr --addmode ${display_output} ${mode_alias}

# Reset scaling
xrandr --output ${display_output} --scale 1

# Apply new xrandr mode
xrandr --output ${display_output} --primary --mode ${mode_alias} --pos 0x0 --rotate normal --scale ${scale}

# Optional reset your wallpaper to fit to new resolution
# xwallpaper --zoom /path/to/wallpaper.png

}

Wayland (wlroots, e.g. hyprland)
Prep Step Command
Do @code{}sh -c "wlr-xrandr --output HDMI-1 --mode "${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}Hz""@endcode
Undo @code{}wlr-xrandr --output HDMI-1 --mode 3840x2160@120Hz@endcode

@hint{wlr-xrandr only works with wlroots-based compositors.}

Gnome (X11)
Prep Step Command
Do @code{}sh -c "xrandr --output HDMI-1 --mode ${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} --rate ${SUNSHINE_CLIENT_FPS}"@endcode
Undo @code{}xrandr --output HDMI-1 --mode 3840x2160 --rate 120@endcode
Gnome (Wayland)
Prep Step Command
Do @code{}sh -c "displayconfig-mutter set --connector HDMI-1 --resolution ${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} --refresh-rate ${SUNSHINE_CLIENT_FPS} --hdr ${SUNSHINE_CLIENT_HDR}"@endcode
Undo @code{}displayconfig-mutter set --connector HDMI-1 --resolution 3840x2160 --refresh-rate 120 --hdr false@endcode

Installation instructions for displayconfig-mutter can be found here. Alternatives include gnome-randr-rust and gnome-randr.py, but both of those are unmaintained and do not support newer Mutter features such as HDR and VRR.

@hint{HDR support has been added to Gnome 48, to check if your display supports it you can run this:

displayconfig-mutter list

If it doesn't, then remove --hdr flag from both Do and Undo steps. }

KDE Plasma (Wayland, X11)
Prep Step Command
Do @code{}sh -c "kscreen-doctor output.HDMI-A-1.mode.${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}"@endcode
Undo @code{}kscreen-doctor output.HDMI-A-1.mode.3840x2160@120@endcode

@attention{The names of your displays will differ between X11 and Wayland. Be sure to use the correct name, depending on your session manager. e.g. On X11, the monitor may be called HDMI-A-0, but on Wayland, it may be called HDMI-A-1. }

@hint{Replace HDMI-A-1 with the display name of the monitor you would like to use for Moonlight. You can list the monitors available to you with:

kscreen-doctor -o

These will also give you the supported display properties for each monitor. You can select them either by hard-coding their corresponding number (e.g. kscreen-doctor output.HDMI-A1.mode.0) or using the above do command to fetch the resolution requested by your Moonlight client (which has a chance of not being supported by your monitor). }

NVIDIA
Prep Step Command
Do @code{}sh -c "nvidia-settings -a CurrentMetaMode="HDMI-1: nvidia-auto-select { ViewPortIn=${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}, ViewPortOut=${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}+0+0 }""@endcode
Undo @code{}nvidia-settings -a CurrentMetaMode="HDMI-1: nvidia-auto-select { ViewPortIn=3840x2160, ViewPortOut=3840x2160+0+0 }"@endcode
macOS
displayplacer

@note{This example uses the displayplacer tool to change the resolution. This tool can be installed following instructions in their GitHub repository}.

Prep Step Command
Do @code{}sh -c "displayplacer "id: res:${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT} hz:${SUNSHINE_CLIENT_FPS} scaling:on origin:(0,0) degree:0""@endcode
Undo @code{}displayplacer "id: res:3840x2160 hz:120 scaling:on origin:(0,0) degree:0"@endcode
Windows

Sunshine has built-in support for changing the resolution and refresh rate on Windows. If you prefer to use a third-party tool, you can use QRes as an example.

QRes

@note{This example uses the QRes tool to change the resolution and refresh rate. This tool can be downloaded from their SourceForge repository.}

Prep Step Command
Do @code{}cmd /C "FullPath\qres.exe /x:%SUNSHINE_CLIENT_WIDTH% /y:%SUNSHINE_CLIENT_HEIGHT% /r:%SUNSHINE_CLIENT_FPS%"@endcode
Undo @code{}FullPath\qres.exe /x:3840 /y:2160 /r:120@endcode

Additional Considerations

Linux (Flatpak)

@attention{Because Flatpak packages run in a sandboxed environment and do not normally have access to the host, the Flatpak of Sunshine requires commands to be prefixed with flatpak-spawn --host.}

Windows

Elevating Commands (Windows)

If you've installed Sunshine as a service (default), you can specify if a command should be elevated with administrative privileges. Simply enable the elevated option in the WEB UI, or add it to the JSON configuration. This is an option for both prep-cmd and regular commands and will launch the process with the current user without a UAC prompt.

Example

{
  "name": "Game With AntiCheat that Requires Admin",
  "output": "",
  "cmd": "ping 127.0.0.1",
  "exclude-global-prep-cmd": false,
  "elevated": true,
  "prep-cmd": [
    {
      "do": "powershell.exe -command \"Start-Streaming\"",
      "undo": "powershell.exe -command \"Stop-Streaming\"",
      "elevated": false
    }
  ],
  "image-path": ""
}
[TOC]