mirror of
https://github.com/thinkonmay/sunshine-sdk.git
synced 2025-12-26 22:48:09 +00:00
908 lines
27 KiB
C++
908 lines
27 KiB
C++
/**
|
|
* @file src/platform/windows/input.cpp
|
|
* @brief todo
|
|
*/
|
|
#include <windows.h>
|
|
|
|
#include <cmath>
|
|
|
|
#include <ViGEm/Client.h>
|
|
|
|
#include "misc.h"
|
|
#include "src/config.h"
|
|
#include "src/main.h"
|
|
#include "src/platform/common.h"
|
|
|
|
namespace platf {
|
|
using namespace std::literals;
|
|
|
|
thread_local HDESK _lastKnownInputDesktop = nullptr;
|
|
|
|
constexpr touch_port_t target_touch_port {
|
|
0, 0,
|
|
65535, 65535
|
|
};
|
|
|
|
using client_t = util::safe_ptr<_VIGEM_CLIENT_T, vigem_free>;
|
|
using target_t = util::safe_ptr<_VIGEM_TARGET_T, vigem_target_free>;
|
|
|
|
void CALLBACK
|
|
x360_notify(
|
|
client_t::pointer client,
|
|
target_t::pointer target,
|
|
std::uint8_t largeMotor, std::uint8_t smallMotor,
|
|
std::uint8_t /* led_number */,
|
|
void *userdata);
|
|
|
|
void CALLBACK
|
|
ds4_notify(
|
|
client_t::pointer client,
|
|
target_t::pointer target,
|
|
std::uint8_t largeMotor, std::uint8_t smallMotor,
|
|
DS4_LIGHTBAR_COLOR /* led_color */,
|
|
void *userdata);
|
|
|
|
struct gamepad_context_t {
|
|
target_t gp;
|
|
feedback_queue_t feedback_queue;
|
|
|
|
union {
|
|
XUSB_REPORT x360;
|
|
DS4_REPORT_EX ds4;
|
|
} report;
|
|
|
|
gamepad_feedback_msg_t last_rumble;
|
|
gamepad_feedback_msg_t last_rgb_led;
|
|
};
|
|
|
|
constexpr float EARTH_G = 9.80665f;
|
|
|
|
#define MPS2_TO_DS4_ACCEL(x) (int32_t)(((x) / EARTH_G) * 8192)
|
|
#define DPS_TO_DS4_GYRO(x) (int32_t)((x) * (1024 / 64))
|
|
|
|
#define APPLY_CALIBRATION(val, bias, scale) (int32_t)(((float) (val) + (bias)) / (scale))
|
|
|
|
constexpr DS4_TOUCH ds4_touch_unused = {
|
|
.bPacketCounter = 0,
|
|
.bIsUpTrackingNum1 = 0x80,
|
|
.bTouchData1 = { 0x00, 0x00, 0x00 },
|
|
.bIsUpTrackingNum2 = 0x80,
|
|
.bTouchData2 = { 0x00, 0x00, 0x00 },
|
|
};
|
|
|
|
// See https://github.com/ViGEm/ViGEmBus/blob/22835473d17fbf0c4d4bb2f2d42fd692b6e44df4/sys/Ds4Pdo.cpp#L153-L164
|
|
constexpr DS4_REPORT_EX ds4_report_init_ex = {
|
|
{ { .bThumbLX = 0x80,
|
|
.bThumbLY = 0x80,
|
|
.bThumbRX = 0x80,
|
|
.bThumbRY = 0x80,
|
|
.wButtons = DS4_BUTTON_DPAD_NONE,
|
|
.bSpecial = 0,
|
|
.bTriggerL = 0,
|
|
.bTriggerR = 0,
|
|
.wTimestamp = 0,
|
|
.bBatteryLvl = 99,
|
|
.wGyroX = 0,
|
|
.wGyroY = 0,
|
|
.wGyroZ = 0,
|
|
.wAccelX = 0,
|
|
.wAccelY = 0,
|
|
.wAccelZ = 0,
|
|
._bUnknown1 = { 0x00, 0x00, 0x00, 0x00, 0x00 },
|
|
.bBatteryLvlSpecial = 0x10, // Wired
|
|
._bUnknown2 = { 0x00, 0x00 },
|
|
.bTouchPacketsN = 0,
|
|
.sCurrentTouch = ds4_touch_unused,
|
|
.sPreviousTouch = { ds4_touch_unused, ds4_touch_unused } } }
|
|
};
|
|
|
|
/**
|
|
* @brief Updates the DS4 input report with the provided motion data.
|
|
* @details Acceleration is in m/s^2 and gyro is in deg/s.
|
|
* @param gamepad The gamepad to update.
|
|
* @param motion_type The type of motion data.
|
|
* @param x X component of motion.
|
|
* @param y Y component of motion.
|
|
* @param z Z component of motion.
|
|
*/
|
|
static void
|
|
ds4_update_motion(gamepad_context_t &gamepad, uint8_t motion_type, float x, float y, float z) {
|
|
auto &report = gamepad.report.ds4.Report;
|
|
|
|
// Use int32 to process this data, so we can clamp if needed.
|
|
int32_t intX, intY, intZ;
|
|
|
|
switch (motion_type) {
|
|
case LI_MOTION_TYPE_ACCEL:
|
|
// Convert to the DS4's accelerometer scale
|
|
intX = MPS2_TO_DS4_ACCEL(x);
|
|
intY = MPS2_TO_DS4_ACCEL(y);
|
|
intZ = MPS2_TO_DS4_ACCEL(z);
|
|
|
|
// Apply the inverse of ViGEmBus's calibration data
|
|
intX = APPLY_CALIBRATION(intX, -297, 1.010796f);
|
|
intY = APPLY_CALIBRATION(intY, -42, 1.014614f);
|
|
intZ = APPLY_CALIBRATION(intZ, -512, 1.024768f);
|
|
break;
|
|
case LI_MOTION_TYPE_GYRO:
|
|
// Convert to the DS4's gyro scale
|
|
intX = DPS_TO_DS4_GYRO(x);
|
|
intY = DPS_TO_DS4_GYRO(y);
|
|
intZ = DPS_TO_DS4_GYRO(z);
|
|
|
|
// Apply the inverse of ViGEmBus's calibration data
|
|
intX = APPLY_CALIBRATION(intX, 1, 0.977596f);
|
|
intY = APPLY_CALIBRATION(intY, 0, 0.972370f);
|
|
intZ = APPLY_CALIBRATION(intZ, 0, 0.971550f);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
// Clamp the values to the range of the data type
|
|
intX = std::clamp(intX, INT16_MIN, INT16_MAX);
|
|
intY = std::clamp(intY, INT16_MIN, INT16_MAX);
|
|
intZ = std::clamp(intZ, INT16_MIN, INT16_MAX);
|
|
|
|
// Populate the report
|
|
switch (motion_type) {
|
|
case LI_MOTION_TYPE_ACCEL:
|
|
report.wAccelX = (int16_t) intX;
|
|
report.wAccelY = (int16_t) intY;
|
|
report.wAccelZ = (int16_t) intZ;
|
|
break;
|
|
case LI_MOTION_TYPE_GYRO:
|
|
report.wGyroX = (int16_t) intX;
|
|
report.wGyroY = (int16_t) intY;
|
|
report.wGyroZ = (int16_t) intZ;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
class vigem_t {
|
|
public:
|
|
int
|
|
init() {
|
|
VIGEM_ERROR status;
|
|
|
|
client.reset(vigem_alloc());
|
|
|
|
status = vigem_connect(client.get());
|
|
if (!VIGEM_SUCCESS(status)) {
|
|
BOOST_LOG(warning) << "Couldn't setup connection to ViGEm for gamepad support ["sv << util::hex(status).to_string_view() << ']';
|
|
|
|
return -1;
|
|
}
|
|
|
|
gamepads.resize(MAX_GAMEPADS);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* @brief Attaches a new gamepad.
|
|
* @param nr The gamepad index.
|
|
* @param feedback_queue The queue for posting messages back to the client.
|
|
* @param gp_type The type of gamepad.
|
|
* @return 0 on success.
|
|
*/
|
|
int
|
|
alloc_gamepad_internal(int nr, feedback_queue_t &feedback_queue, VIGEM_TARGET_TYPE gp_type) {
|
|
auto &gamepad = gamepads[nr];
|
|
assert(!gamepad.gp);
|
|
|
|
if (gp_type == Xbox360Wired) {
|
|
gamepad.gp.reset(vigem_target_x360_alloc());
|
|
XUSB_REPORT_INIT(&gamepad.report.x360);
|
|
}
|
|
else {
|
|
gamepad.gp.reset(vigem_target_ds4_alloc());
|
|
|
|
// There is no equivalent DS4_REPORT_EX_INIT()
|
|
gamepad.report.ds4 = ds4_report_init_ex;
|
|
|
|
// Set initial accelerometer and gyro state
|
|
ds4_update_motion(gamepad, LI_MOTION_TYPE_ACCEL, 0.0f, EARTH_G, 0.0f);
|
|
ds4_update_motion(gamepad, LI_MOTION_TYPE_GYRO, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
auto status = vigem_target_add(client.get(), gamepad.gp.get());
|
|
if (!VIGEM_SUCCESS(status)) {
|
|
BOOST_LOG(error) << "Couldn't add Gamepad to ViGEm connection ["sv << util::hex(status).to_string_view() << ']';
|
|
|
|
return -1;
|
|
}
|
|
|
|
gamepad.feedback_queue = std::move(feedback_queue);
|
|
|
|
if (gp_type == Xbox360Wired) {
|
|
status = vigem_target_x360_register_notification(client.get(), gamepad.gp.get(), x360_notify, this);
|
|
}
|
|
else {
|
|
status = vigem_target_ds4_register_notification(client.get(), gamepad.gp.get(), ds4_notify, this);
|
|
}
|
|
|
|
if (!VIGEM_SUCCESS(status)) {
|
|
BOOST_LOG(warning) << "Couldn't register notifications for rumble support ["sv << util::hex(status).to_string_view() << ']';
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* @brief Detaches the specified gamepad
|
|
* @param nr The gamepad.
|
|
*/
|
|
void
|
|
free_target(int nr) {
|
|
auto &gamepad = gamepads[nr];
|
|
|
|
if (gamepad.gp && vigem_target_is_attached(gamepad.gp.get())) {
|
|
auto status = vigem_target_remove(client.get(), gamepad.gp.get());
|
|
if (!VIGEM_SUCCESS(status)) {
|
|
BOOST_LOG(warning) << "Couldn't detach gamepad from ViGEm ["sv << util::hex(status).to_string_view() << ']';
|
|
}
|
|
}
|
|
|
|
gamepad.gp.reset();
|
|
}
|
|
|
|
/**
|
|
* @brief Pass rumble data back to the client.
|
|
* @param target The gamepad.
|
|
* @param largeMotor The large motor.
|
|
* @param smallMotor The small motor.
|
|
*/
|
|
void
|
|
rumble(target_t::pointer target, std::uint8_t largeMotor, std::uint8_t smallMotor) {
|
|
for (int x = 0; x < gamepads.size(); ++x) {
|
|
auto &gamepad = gamepads[x];
|
|
|
|
if (gamepad.gp.get() == target) {
|
|
// Convert from 8-bit to 16-bit values
|
|
uint16_t normalizedLargeMotor = largeMotor << 8;
|
|
uint16_t normalizedSmallMotor = smallMotor << 8;
|
|
|
|
// Don't resend duplicate rumble data
|
|
if (normalizedSmallMotor != gamepad.last_rumble.data.rumble.highfreq ||
|
|
normalizedLargeMotor != gamepad.last_rumble.data.rumble.lowfreq) {
|
|
gamepad_feedback_msg_t msg = gamepad_feedback_msg_t::make_rumble(x, normalizedLargeMotor, normalizedSmallMotor);
|
|
gamepad.feedback_queue->raise(msg);
|
|
gamepad.last_rumble = msg;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Pass RGB LED data back to the client.
|
|
* @param target The gamepad.
|
|
* @param r The red channel.
|
|
* @param g The red channel.
|
|
* @param b The red channel.
|
|
*/
|
|
void
|
|
set_rgb_led(target_t::pointer target, std::uint8_t r, std::uint8_t g, std::uint8_t b) {
|
|
for (int x = 0; x < gamepads.size(); ++x) {
|
|
auto &gamepad = gamepads[x];
|
|
|
|
if (gamepad.gp.get() == target) {
|
|
// Don't resend duplicate RGB data
|
|
if (r != gamepad.last_rgb_led.data.rgb_led.r || g != gamepad.last_rgb_led.data.rgb_led.g || b != gamepad.last_rgb_led.data.rgb_led.b) {
|
|
gamepad_feedback_msg_t msg = gamepad_feedback_msg_t::make_rgb_led(x, r, g, b);
|
|
gamepad.feedback_queue->raise(msg);
|
|
gamepad.last_rgb_led = msg;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief vigem_t destructor.
|
|
*/
|
|
~vigem_t() {
|
|
if (client) {
|
|
for (auto &gamepad : gamepads) {
|
|
if (gamepad.gp && vigem_target_is_attached(gamepad.gp.get())) {
|
|
auto status = vigem_target_remove(client.get(), gamepad.gp.get());
|
|
if (!VIGEM_SUCCESS(status)) {
|
|
BOOST_LOG(warning) << "Couldn't detach gamepad from ViGEm ["sv << util::hex(status).to_string_view() << ']';
|
|
}
|
|
}
|
|
}
|
|
|
|
vigem_disconnect(client.get());
|
|
}
|
|
}
|
|
|
|
std::vector<gamepad_context_t> gamepads;
|
|
|
|
client_t client;
|
|
};
|
|
|
|
void CALLBACK
|
|
x360_notify(
|
|
client_t::pointer client,
|
|
target_t::pointer target,
|
|
std::uint8_t largeMotor, std::uint8_t smallMotor,
|
|
std::uint8_t /* led_number */,
|
|
void *userdata) {
|
|
BOOST_LOG(debug)
|
|
<< "largeMotor: "sv << (int) largeMotor << std::endl
|
|
<< "smallMotor: "sv << (int) smallMotor;
|
|
|
|
task_pool.push(&vigem_t::rumble, (vigem_t *) userdata, target, largeMotor, smallMotor);
|
|
}
|
|
|
|
void CALLBACK
|
|
ds4_notify(
|
|
client_t::pointer client,
|
|
target_t::pointer target,
|
|
std::uint8_t largeMotor, std::uint8_t smallMotor,
|
|
DS4_LIGHTBAR_COLOR led_color,
|
|
void *userdata) {
|
|
BOOST_LOG(debug)
|
|
<< "largeMotor: "sv << (int) largeMotor << std::endl
|
|
<< "smallMotor: "sv << (int) smallMotor << std::endl
|
|
<< "LED: "sv << util::hex(led_color.Red).to_string_view() << ' '
|
|
<< util::hex(led_color.Green).to_string_view() << ' '
|
|
<< util::hex(led_color.Blue).to_string_view() << std::endl;
|
|
|
|
task_pool.push(&vigem_t::rumble, (vigem_t *) userdata, target, largeMotor, smallMotor);
|
|
task_pool.push(&vigem_t::set_rgb_led, (vigem_t *) userdata, target, led_color.Red, led_color.Green, led_color.Blue);
|
|
}
|
|
|
|
struct input_raw_t {
|
|
~input_raw_t() {
|
|
delete vigem;
|
|
}
|
|
|
|
vigem_t *vigem;
|
|
HKL keyboard_layout;
|
|
HKL active_layout;
|
|
};
|
|
|
|
input_t
|
|
input() {
|
|
input_t result { new input_raw_t {} };
|
|
auto &raw = *(input_raw_t *) result.get();
|
|
|
|
raw.vigem = new vigem_t {};
|
|
if (raw.vigem->init()) {
|
|
delete raw.vigem;
|
|
raw.vigem = nullptr;
|
|
}
|
|
|
|
// Moonlight currently sends keys normalized to the US English layout.
|
|
// We need to use that layout when converting to scancodes.
|
|
raw.keyboard_layout = LoadKeyboardLayoutA("00000409", 0);
|
|
if (!raw.keyboard_layout || LOWORD(raw.keyboard_layout) != 0x409) {
|
|
BOOST_LOG(warning) << "Unable to load US English keyboard layout for scancode translation. Keyboard input may not work in games."sv;
|
|
raw.keyboard_layout = NULL;
|
|
}
|
|
|
|
// Activate layout for current process only
|
|
raw.active_layout = ActivateKeyboardLayout(raw.keyboard_layout, KLF_SETFORPROCESS);
|
|
if (!raw.active_layout) {
|
|
BOOST_LOG(warning) << "Unable to activate US English keyboard layout for scancode translation. Keyboard input may not work in games."sv;
|
|
raw.keyboard_layout = NULL;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void
|
|
send_input(INPUT &i) {
|
|
retry:
|
|
auto send = SendInput(1, &i, sizeof(INPUT));
|
|
if (send != 1) {
|
|
auto hDesk = syncThreadDesktop();
|
|
if (_lastKnownInputDesktop != hDesk) {
|
|
_lastKnownInputDesktop = hDesk;
|
|
goto retry;
|
|
}
|
|
BOOST_LOG(error) << "Couldn't send input"sv;
|
|
}
|
|
}
|
|
|
|
void
|
|
abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {
|
|
INPUT i {};
|
|
|
|
i.type = INPUT_MOUSE;
|
|
auto &mi = i.mi;
|
|
|
|
mi.dwFlags =
|
|
MOUSEEVENTF_MOVE |
|
|
MOUSEEVENTF_ABSOLUTE |
|
|
|
|
// MOUSEEVENTF_VIRTUALDESK maps to the entirety of the desktop rather than the primary desktop
|
|
MOUSEEVENTF_VIRTUALDESK;
|
|
|
|
auto scaled_x = std::lround((x + touch_port.offset_x) * ((float) target_touch_port.width / (float) touch_port.width));
|
|
auto scaled_y = std::lround((y + touch_port.offset_y) * ((float) target_touch_port.height / (float) touch_port.height));
|
|
|
|
mi.dx = scaled_x;
|
|
mi.dy = scaled_y;
|
|
|
|
send_input(i);
|
|
}
|
|
|
|
void
|
|
move_mouse(input_t &input, int deltaX, int deltaY) {
|
|
INPUT i {};
|
|
|
|
i.type = INPUT_MOUSE;
|
|
auto &mi = i.mi;
|
|
|
|
mi.dwFlags = MOUSEEVENTF_MOVE;
|
|
mi.dx = deltaX;
|
|
mi.dy = deltaY;
|
|
|
|
send_input(i);
|
|
}
|
|
|
|
void
|
|
button_mouse(input_t &input, int button, bool release) {
|
|
INPUT i {};
|
|
|
|
i.type = INPUT_MOUSE;
|
|
auto &mi = i.mi;
|
|
|
|
int mouse_button;
|
|
if (button == 1) {
|
|
mi.dwFlags = release ? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_LEFTDOWN;
|
|
mouse_button = VK_LBUTTON;
|
|
}
|
|
else if (button == 2) {
|
|
mi.dwFlags = release ? MOUSEEVENTF_MIDDLEUP : MOUSEEVENTF_MIDDLEDOWN;
|
|
mouse_button = VK_MBUTTON;
|
|
}
|
|
else if (button == 3) {
|
|
mi.dwFlags = release ? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_RIGHTDOWN;
|
|
mouse_button = VK_RBUTTON;
|
|
}
|
|
else if (button == 4) {
|
|
mi.dwFlags = release ? MOUSEEVENTF_XUP : MOUSEEVENTF_XDOWN;
|
|
mi.mouseData = XBUTTON1;
|
|
mouse_button = VK_XBUTTON1;
|
|
}
|
|
else {
|
|
mi.dwFlags = release ? MOUSEEVENTF_XUP : MOUSEEVENTF_XDOWN;
|
|
mi.mouseData = XBUTTON2;
|
|
mouse_button = VK_XBUTTON2;
|
|
}
|
|
|
|
send_input(i);
|
|
}
|
|
|
|
void
|
|
scroll(input_t &input, int distance) {
|
|
INPUT i {};
|
|
|
|
i.type = INPUT_MOUSE;
|
|
auto &mi = i.mi;
|
|
|
|
mi.dwFlags = MOUSEEVENTF_WHEEL;
|
|
mi.mouseData = distance;
|
|
|
|
send_input(i);
|
|
}
|
|
|
|
void
|
|
hscroll(input_t &input, int distance) {
|
|
INPUT i {};
|
|
|
|
i.type = INPUT_MOUSE;
|
|
auto &mi = i.mi;
|
|
|
|
mi.dwFlags = MOUSEEVENTF_HWHEEL;
|
|
mi.mouseData = distance;
|
|
|
|
send_input(i);
|
|
}
|
|
|
|
void
|
|
keyboard(input_t &input, uint16_t modcode, bool release, uint8_t flags) {
|
|
auto raw = (input_raw_t *) input.get();
|
|
|
|
INPUT i {};
|
|
i.type = INPUT_KEYBOARD;
|
|
auto &ki = i.ki;
|
|
|
|
// If the client did not normalize this VK code to a US English layout, we can't accurately convert it to a scancode.
|
|
bool send_scancode = !(flags & SS_KBE_FLAG_NON_NORMALIZED) || config::input.always_send_scancodes;
|
|
|
|
if (send_scancode && modcode != VK_LWIN && modcode != VK_RWIN && modcode != VK_PAUSE && raw->keyboard_layout != NULL) {
|
|
// For some reason, MapVirtualKey(VK_LWIN, MAPVK_VK_TO_VSC) doesn't seem to work :/
|
|
ki.wScan = MapVirtualKeyEx(modcode, MAPVK_VK_TO_VSC, raw->keyboard_layout);
|
|
}
|
|
|
|
// If we can map this to a scancode, send it as a scancode for maximum game compatibility.
|
|
if (ki.wScan) {
|
|
ki.dwFlags = KEYEVENTF_SCANCODE;
|
|
}
|
|
else {
|
|
// If there is no scancode mapping or it's non-normalized, send it as a regular VK event.
|
|
ki.wVk = modcode;
|
|
}
|
|
|
|
// https://docs.microsoft.com/en-us/windows/win32/inputdev/about-keyboard-input#keystroke-message-flags
|
|
switch (modcode) {
|
|
case VK_RMENU:
|
|
case VK_RCONTROL:
|
|
case VK_INSERT:
|
|
case VK_DELETE:
|
|
case VK_HOME:
|
|
case VK_END:
|
|
case VK_PRIOR:
|
|
case VK_NEXT:
|
|
case VK_UP:
|
|
case VK_DOWN:
|
|
case VK_LEFT:
|
|
case VK_RIGHT:
|
|
case VK_DIVIDE:
|
|
case VK_APPS:
|
|
ki.dwFlags |= KEYEVENTF_EXTENDEDKEY;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (release) {
|
|
ki.dwFlags |= KEYEVENTF_KEYUP;
|
|
}
|
|
|
|
send_input(i);
|
|
}
|
|
|
|
void
|
|
unicode(input_t &input, char *utf8, int size) {
|
|
// We can do no worse than one UTF-16 character per byte of UTF-8
|
|
WCHAR wide[size];
|
|
|
|
int chars = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, utf8, size, wide, size);
|
|
if (chars <= 0) {
|
|
return;
|
|
}
|
|
|
|
// Send all key down events
|
|
for (int i = 0; i < chars; i++) {
|
|
INPUT input {};
|
|
input.type = INPUT_KEYBOARD;
|
|
input.ki.wScan = wide[i];
|
|
input.ki.dwFlags = KEYEVENTF_UNICODE;
|
|
send_input(input);
|
|
}
|
|
|
|
// Send all key up events
|
|
for (int i = 0; i < chars; i++) {
|
|
INPUT input {};
|
|
input.type = INPUT_KEYBOARD;
|
|
input.ki.wScan = wide[i];
|
|
input.ki.dwFlags = KEYEVENTF_UNICODE | KEYEVENTF_KEYUP;
|
|
send_input(input);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Creates a new virtual gamepad.
|
|
* @param input The input context.
|
|
* @param nr The assigned controller number.
|
|
* @param metadata Controller metadata from client (empty if none provided).
|
|
* @param feedback_queue The queue for posting messages back to the client.
|
|
* @return 0 on success.
|
|
*/
|
|
int
|
|
alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
|
|
auto raw = (input_raw_t *) input.get();
|
|
|
|
if (!raw->vigem) {
|
|
return 0;
|
|
}
|
|
|
|
VIGEM_TARGET_TYPE selectedGamepadType;
|
|
|
|
if (config::input.gamepad == "x360"sv) {
|
|
BOOST_LOG(info) << "Gamepad " << nr << " will be Xbox 360 controller (manual selection)"sv;
|
|
selectedGamepadType = Xbox360Wired;
|
|
}
|
|
else if (config::input.gamepad == "ps4"sv || config::input.gamepad == "ds4"sv) {
|
|
BOOST_LOG(info) << "Gamepad " << nr << " will be DualShock 4 controller (manual selection)"sv;
|
|
selectedGamepadType = DualShock4Wired;
|
|
}
|
|
else if (metadata.type == LI_CTYPE_PS) {
|
|
BOOST_LOG(info) << "Gamepad " << nr << " will be DualShock 4 controller (auto-selected by client-reported type)"sv;
|
|
selectedGamepadType = DualShock4Wired;
|
|
}
|
|
else if (metadata.type == LI_CTYPE_XBOX) {
|
|
BOOST_LOG(info) << "Gamepad " << nr << " will be Xbox 360 controller (auto-selected by client-reported type)"sv;
|
|
selectedGamepadType = Xbox360Wired;
|
|
}
|
|
else if (metadata.capabilities & (LI_CCAP_ACCEL | LI_CCAP_GYRO)) {
|
|
BOOST_LOG(info) << "Gamepad " << nr << " will be DualShock 4 controller (auto-selected by motion sensor presence)"sv;
|
|
selectedGamepadType = DualShock4Wired;
|
|
}
|
|
else if (metadata.capabilities & LI_CCAP_TOUCHPAD) {
|
|
BOOST_LOG(info) << "Gamepad " << nr << " will be DualShock 4 controller (auto-selected by touchpad presence)"sv;
|
|
selectedGamepadType = DualShock4Wired;
|
|
}
|
|
else {
|
|
BOOST_LOG(info) << "Gamepad " << nr << " will be Xbox 360 controller (default)"sv;
|
|
selectedGamepadType = Xbox360Wired;
|
|
}
|
|
|
|
return raw->vigem->alloc_gamepad_internal(nr, feedback_queue, selectedGamepadType);
|
|
}
|
|
|
|
void
|
|
free_gamepad(input_t &input, int nr) {
|
|
auto raw = (input_raw_t *) input.get();
|
|
|
|
if (!raw->vigem) {
|
|
return;
|
|
}
|
|
|
|
raw->vigem->free_target(nr);
|
|
}
|
|
|
|
/**
|
|
* @brief Converts the standard button flags into X360 format.
|
|
* @param gamepad_state The gamepad button/axis state sent from the client.
|
|
* @return XUSB_BUTTON flags.
|
|
*/
|
|
static XUSB_BUTTON
|
|
x360_buttons(const gamepad_state_t &gamepad_state) {
|
|
int buttons {};
|
|
|
|
auto flags = gamepad_state.buttonFlags;
|
|
// clang-format off
|
|
if(flags & DPAD_UP) buttons |= XUSB_GAMEPAD_DPAD_UP;
|
|
if(flags & DPAD_DOWN) buttons |= XUSB_GAMEPAD_DPAD_DOWN;
|
|
if(flags & DPAD_LEFT) buttons |= XUSB_GAMEPAD_DPAD_LEFT;
|
|
if(flags & DPAD_RIGHT) buttons |= XUSB_GAMEPAD_DPAD_RIGHT;
|
|
if(flags & START) buttons |= XUSB_GAMEPAD_START;
|
|
if(flags & BACK) buttons |= XUSB_GAMEPAD_BACK;
|
|
if(flags & LEFT_STICK) buttons |= XUSB_GAMEPAD_LEFT_THUMB;
|
|
if(flags & RIGHT_STICK) buttons |= XUSB_GAMEPAD_RIGHT_THUMB;
|
|
if(flags & LEFT_BUTTON) buttons |= XUSB_GAMEPAD_LEFT_SHOULDER;
|
|
if(flags & RIGHT_BUTTON) buttons |= XUSB_GAMEPAD_RIGHT_SHOULDER;
|
|
if(flags & HOME) buttons |= XUSB_GAMEPAD_GUIDE;
|
|
if(flags & A) buttons |= XUSB_GAMEPAD_A;
|
|
if(flags & B) buttons |= XUSB_GAMEPAD_B;
|
|
if(flags & X) buttons |= XUSB_GAMEPAD_X;
|
|
if(flags & Y) buttons |= XUSB_GAMEPAD_Y;
|
|
// clang-format on
|
|
|
|
return (XUSB_BUTTON) buttons;
|
|
}
|
|
|
|
/**
|
|
* @brief Updates the X360 input report with the provided gamepad state.
|
|
* @param gamepad The gamepad to update.
|
|
* @param gamepad_state The gamepad button/axis state sent from the client.
|
|
*/
|
|
static void
|
|
x360_update_state(gamepad_context_t &gamepad, const gamepad_state_t &gamepad_state) {
|
|
auto &report = gamepad.report.x360;
|
|
|
|
report.wButtons = x360_buttons(gamepad_state);
|
|
report.bLeftTrigger = gamepad_state.lt;
|
|
report.bRightTrigger = gamepad_state.rt;
|
|
report.sThumbLX = gamepad_state.lsX;
|
|
report.sThumbLY = gamepad_state.lsY;
|
|
report.sThumbRX = gamepad_state.rsX;
|
|
report.sThumbRY = gamepad_state.rsY;
|
|
}
|
|
|
|
static DS4_DPAD_DIRECTIONS
|
|
ds4_dpad(const gamepad_state_t &gamepad_state) {
|
|
auto flags = gamepad_state.buttonFlags;
|
|
if (flags & DPAD_UP) {
|
|
if (flags & DPAD_RIGHT) {
|
|
return DS4_BUTTON_DPAD_NORTHEAST;
|
|
}
|
|
else if (flags & DPAD_LEFT) {
|
|
return DS4_BUTTON_DPAD_NORTHWEST;
|
|
}
|
|
else {
|
|
return DS4_BUTTON_DPAD_NORTH;
|
|
}
|
|
}
|
|
|
|
else if (flags & DPAD_DOWN) {
|
|
if (flags & DPAD_RIGHT) {
|
|
return DS4_BUTTON_DPAD_SOUTHEAST;
|
|
}
|
|
else if (flags & DPAD_LEFT) {
|
|
return DS4_BUTTON_DPAD_SOUTHWEST;
|
|
}
|
|
else {
|
|
return DS4_BUTTON_DPAD_SOUTH;
|
|
}
|
|
}
|
|
|
|
else if (flags & DPAD_RIGHT) {
|
|
return DS4_BUTTON_DPAD_EAST;
|
|
}
|
|
|
|
else if (flags & DPAD_LEFT) {
|
|
return DS4_BUTTON_DPAD_WEST;
|
|
}
|
|
|
|
return DS4_BUTTON_DPAD_NONE;
|
|
}
|
|
|
|
/**
|
|
* @brief Converts the standard button flags into DS4 format.
|
|
* @param gamepad_state The gamepad button/axis state sent from the client.
|
|
* @return DS4_BUTTONS flags.
|
|
*/
|
|
static DS4_BUTTONS
|
|
ds4_buttons(const gamepad_state_t &gamepad_state) {
|
|
int buttons {};
|
|
|
|
auto flags = gamepad_state.buttonFlags;
|
|
// clang-format off
|
|
if(flags & LEFT_STICK) buttons |= DS4_BUTTON_THUMB_LEFT;
|
|
if(flags & RIGHT_STICK) buttons |= DS4_BUTTON_THUMB_RIGHT;
|
|
if(flags & LEFT_BUTTON) buttons |= DS4_BUTTON_SHOULDER_LEFT;
|
|
if(flags & RIGHT_BUTTON) buttons |= DS4_BUTTON_SHOULDER_RIGHT;
|
|
if(flags & START) buttons |= DS4_BUTTON_OPTIONS;
|
|
if(flags & BACK) buttons |= DS4_BUTTON_SHARE;
|
|
if(flags & A) buttons |= DS4_BUTTON_CROSS;
|
|
if(flags & B) buttons |= DS4_BUTTON_CIRCLE;
|
|
if(flags & X) buttons |= DS4_BUTTON_SQUARE;
|
|
if(flags & Y) buttons |= DS4_BUTTON_TRIANGLE;
|
|
|
|
if(gamepad_state.lt > 0) buttons |= DS4_BUTTON_TRIGGER_LEFT;
|
|
if(gamepad_state.rt > 0) buttons |= DS4_BUTTON_TRIGGER_RIGHT;
|
|
// clang-format on
|
|
|
|
return (DS4_BUTTONS) buttons;
|
|
}
|
|
|
|
static DS4_SPECIAL_BUTTONS
|
|
ds4_special_buttons(const gamepad_state_t &gamepad_state) {
|
|
int buttons {};
|
|
|
|
if (gamepad_state.buttonFlags & HOME) buttons |= DS4_SPECIAL_BUTTON_PS;
|
|
|
|
// Allow either PS4/PS5 clickpad button or Xbox Series X share button to activate DS4 clickpad
|
|
if (gamepad_state.buttonFlags & (TOUCHPAD_BUTTON | MISC_BUTTON)) buttons |= DS4_SPECIAL_BUTTON_TOUCHPAD;
|
|
|
|
return (DS4_SPECIAL_BUTTONS) buttons;
|
|
}
|
|
|
|
static std::uint8_t
|
|
to_ds4_triggerX(std::int16_t v) {
|
|
return (v + std::numeric_limits<std::uint16_t>::max() / 2 + 1) / 257;
|
|
}
|
|
|
|
static std::uint8_t
|
|
to_ds4_triggerY(std::int16_t v) {
|
|
auto new_v = -((std::numeric_limits<std::uint16_t>::max() / 2 + v - 1)) / 257;
|
|
|
|
return new_v == 0 ? 0xFF : (std::uint8_t) new_v;
|
|
}
|
|
|
|
/**
|
|
* @brief Updates the DS4 input report with the provided gamepad state.
|
|
* @param gamepad The gamepad to update.
|
|
* @param gamepad_state The gamepad button/axis state sent from the client.
|
|
*/
|
|
static void
|
|
ds4_update_state(gamepad_context_t &gamepad, const gamepad_state_t &gamepad_state) {
|
|
auto &report = gamepad.report.ds4.Report;
|
|
|
|
report.wButtons = ds4_buttons(gamepad_state) | ds4_dpad(gamepad_state);
|
|
report.bSpecial = ds4_special_buttons(gamepad_state);
|
|
|
|
report.bTriggerL = gamepad_state.lt;
|
|
report.bTriggerR = gamepad_state.rt;
|
|
|
|
report.bThumbLX = to_ds4_triggerX(gamepad_state.lsX);
|
|
report.bThumbLY = to_ds4_triggerY(gamepad_state.lsY);
|
|
|
|
report.bThumbRX = to_ds4_triggerX(gamepad_state.rsX);
|
|
report.bThumbRY = to_ds4_triggerY(gamepad_state.rsY);
|
|
}
|
|
|
|
/**
|
|
* @brief Updates virtual gamepad with the provided gamepad state.
|
|
* @param input The input context.
|
|
* @param nr The gamepad index to update.
|
|
* @param gamepad_state The gamepad button/axis state sent from the client.
|
|
*/
|
|
void
|
|
gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state) {
|
|
auto vigem = ((input_raw_t *) input.get())->vigem;
|
|
|
|
// If there is no gamepad support
|
|
if (!vigem) {
|
|
return;
|
|
}
|
|
|
|
auto &gamepad = vigem->gamepads[nr];
|
|
|
|
VIGEM_ERROR status;
|
|
|
|
if (vigem_target_get_type(gamepad.gp.get()) == Xbox360Wired) {
|
|
x360_update_state(gamepad, gamepad_state);
|
|
status = vigem_target_x360_update(vigem->client.get(), gamepad.gp.get(), gamepad.report.x360);
|
|
}
|
|
else {
|
|
ds4_update_state(gamepad, gamepad_state);
|
|
status = vigem_target_ds4_update_ex(vigem->client.get(), gamepad.gp.get(), gamepad.report.ds4);
|
|
}
|
|
|
|
if (!VIGEM_SUCCESS(status)) {
|
|
BOOST_LOG(warning) << "Couldn't send gamepad input to ViGEm ["sv << util::hex(status).to_string_view() << ']';
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Sends a gamepad touch event to the OS.
|
|
* @param input The input context.
|
|
* @param touch The touch event.
|
|
*/
|
|
void
|
|
gamepad_touch(input_t &input, const gamepad_touch_t &touch) {
|
|
// Unimplemented feature - platform_caps::controller_touch
|
|
}
|
|
|
|
/**
|
|
* @brief Sends a gamepad motion event to the OS.
|
|
* @param input The input context.
|
|
* @param motion The motion event.
|
|
*/
|
|
void
|
|
gamepad_motion(input_t &input, const gamepad_motion_t &motion) {
|
|
// Unimplemented
|
|
}
|
|
|
|
/**
|
|
* @brief Sends a gamepad battery event to the OS.
|
|
* @param input The input context.
|
|
* @param battery The battery event.
|
|
*/
|
|
void
|
|
gamepad_battery(input_t &input, const gamepad_battery_t &battery) {
|
|
// Unimplemented
|
|
}
|
|
|
|
void
|
|
freeInput(void *p) {
|
|
auto input = (input_raw_t *) p;
|
|
|
|
delete input;
|
|
}
|
|
|
|
/**
|
|
* @brief Gets the supported gamepads for this platform backend.
|
|
* @return Vector of gamepad type strings.
|
|
*/
|
|
std::vector<std::string_view> &
|
|
supported_gamepads() {
|
|
// ds4 == ps4
|
|
static std::vector<std::string_view> gps {
|
|
"auto"sv, "x360"sv, "ds4"sv, "ps4"sv
|
|
};
|
|
|
|
return gps;
|
|
}
|
|
|
|
/**
|
|
* @brief Returns the supported platform capabilities to advertise to the client.
|
|
* @return Capability flags.
|
|
*/
|
|
platform_caps::caps_t
|
|
get_capabilities() {
|
|
return 0;
|
|
}
|
|
} // namespace platf
|