mirror of
https://github.com/thinkonmay/sunshine-sdk.git
synced 2025-12-26 22:48:09 +00:00
Convert rumble_queue into a generic feedback_queue for gamepad messages
This commit is contained in:
parent
fd77230964
commit
309fcc4142
@ -140,12 +140,12 @@ namespace input {
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input_t(
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safe::mail_raw_t::event_t<input::touch_port_t> touch_port_event,
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platf::rumble_queue_t rumble_queue):
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platf::feedback_queue_t feedback_queue):
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shortcutFlags {},
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active_gamepad_state {},
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gamepads(MAX_GAMEPADS),
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touch_port_event { std::move(touch_port_event) },
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rumble_queue { std::move(rumble_queue) },
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feedback_queue { std::move(feedback_queue) },
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mouse_left_button_timeout {},
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touch_port { { 0, 0, 0, 0 }, 0, 0, 1.0f } {}
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@ -156,7 +156,7 @@ namespace input {
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std::vector<gamepad_t> gamepads;
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safe::mail_raw_t::event_t<input::touch_port_t> touch_port_event;
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platf::rumble_queue_t rumble_queue;
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platf::feedback_queue_t feedback_queue;
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std::list<std::vector<uint8_t>> input_queue;
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std::mutex input_queue_lock;
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@ -703,7 +703,7 @@ namespace input {
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}
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int
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updateGamepads(std::vector<gamepad_t> &gamepads, std::int16_t old_state, std::int16_t new_state, const platf::rumble_queue_t &rumble_queue) {
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updateGamepads(std::vector<gamepad_t> &gamepads, std::int16_t old_state, std::int16_t new_state, const platf::feedback_queue_t &feedback_queue) {
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auto xorGamepadMask = old_state ^ new_state;
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if (!xorGamepadMask) {
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return 0;
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@ -729,7 +729,7 @@ namespace input {
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return -1;
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}
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if (platf::alloc_gamepad(platf_input, id, {}, rumble_queue)) {
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if (platf::alloc_gamepad(platf_input, id, {}, feedback_queue)) {
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free_id(gamepadMask, id);
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// allocating a gamepad failed: solution: ignore gamepads
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// The implementations of platf::alloc_gamepad already has logging
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@ -776,7 +776,7 @@ namespace input {
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input->active_gamepad_state |= (1 << packet->controllerNumber);
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// Allocate a new gamepad
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if (platf::alloc_gamepad(platf_input, packet->controllerNumber, arrival, input->rumble_queue)) {
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if (platf::alloc_gamepad(platf_input, packet->controllerNumber, arrival, input->feedback_queue)) {
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free_id(gamepadMask, packet->controllerNumber);
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return;
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}
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@ -900,7 +900,7 @@ namespace input {
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return;
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}
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if (updateGamepads(input->gamepads, input->active_gamepad_state, packet->activeGamepadMask, input->rumble_queue)) {
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if (updateGamepads(input->gamepads, input->active_gamepad_state, packet->activeGamepadMask, input->feedback_queue)) {
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return;
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}
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@ -1443,7 +1443,7 @@ namespace input {
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alloc(safe::mail_t mail) {
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auto input = std::make_shared<input_t>(
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mail->event<input::touch_port_t>(mail::touch_port),
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mail->queue<platf::rumble_t>(mail::rumble));
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mail->queue<platf::gamepad_feedback_msg_t>(mail::gamepad_feedback));
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// Workaround to ensure new frames will be captured when a client connects
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task_pool.pushDelayed([]() {
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@ -62,7 +62,7 @@ namespace mail {
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// Local mail
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MAIL(touch_port);
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MAIL(idr);
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MAIL(rumble);
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MAIL(gamepad_feedback);
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MAIL(hdr);
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#undef MAIL
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@ -72,17 +72,75 @@ namespace platf {
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constexpr std::uint32_t TOUCHPAD_BUTTON = 0x100000;
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constexpr std::uint32_t MISC_BUTTON = 0x200000;
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struct rumble_t {
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KITTY_DEFAULT_CONSTR(rumble_t)
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rumble_t(std::uint16_t id, std::uint16_t lowfreq, std::uint16_t highfreq):
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id { id }, lowfreq { lowfreq }, highfreq { highfreq } {}
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std::uint16_t id;
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std::uint16_t lowfreq;
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std::uint16_t highfreq;
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enum class gamepad_feedback_e {
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rumble,
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rumble_triggers,
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set_motion_event_state,
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set_rgb_led,
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};
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using rumble_queue_t = safe::mail_raw_t::queue_t<rumble_t>;
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struct gamepad_feedback_msg_t {
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static gamepad_feedback_msg_t
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make_rumble(std::uint16_t id, std::uint16_t lowfreq, std::uint16_t highfreq) {
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gamepad_feedback_msg_t msg;
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msg.type = gamepad_feedback_e::rumble;
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msg.id = id;
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msg.data.rumble = { lowfreq, highfreq };
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return msg;
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}
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static gamepad_feedback_msg_t
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make_rumble_triggers(std::uint16_t id, std::uint16_t left, std::uint16_t right) {
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gamepad_feedback_msg_t msg;
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msg.type = gamepad_feedback_e::rumble_triggers;
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msg.id = id;
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msg.data.rumble_triggers = { left, right };
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return msg;
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}
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static gamepad_feedback_msg_t
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make_motion_event_state(std::uint16_t id, std::uint8_t motion_type, std::uint16_t report_rate) {
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gamepad_feedback_msg_t msg;
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msg.type = gamepad_feedback_e::set_motion_event_state;
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msg.id = id;
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msg.data.motion_event_state.motion_type = motion_type;
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msg.data.motion_event_state.report_rate = report_rate;
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return msg;
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}
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static gamepad_feedback_msg_t
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make_rgb_led(std::uint16_t id, std::uint8_t r, std::uint8_t g, std::uint8_t b) {
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gamepad_feedback_msg_t msg;
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msg.type = gamepad_feedback_e::set_rgb_led;
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msg.id = id;
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msg.data.rgb_led = { r, g, b };
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return msg;
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}
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gamepad_feedback_e type;
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std::uint16_t id;
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union {
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struct {
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std::uint16_t lowfreq;
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std::uint16_t highfreq;
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} rumble;
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struct {
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std::uint16_t left_trigger;
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std::uint16_t right_trigger;
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} rumble_triggers;
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struct {
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std::uint16_t report_rate;
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std::uint8_t motion_type;
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} motion_event_state;
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struct {
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std::uint8_t r;
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std::uint8_t g;
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std::uint8_t b;
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} rgb_led;
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} data;
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};
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using feedback_queue_t = safe::mail_raw_t::queue_t<gamepad_feedback_msg_t>;
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namespace speaker {
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enum speaker_e {
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@ -525,11 +583,11 @@ namespace platf {
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* @param input The input context.
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* @param nr The assigned controller number.
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* @param metadata Controller metadata from client (empty if none provided).
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* @param rumble_queue The queue for posting rumble messages to the client.
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* @param feedback_queue The queue for posting messages back to the client.
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* @return 0 on success.
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*/
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int
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alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, rumble_queue_t rumble_queue);
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alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue);
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void
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free_gamepad(input_t &input, int nr);
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@ -133,7 +133,7 @@ namespace platf {
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}
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});
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using mail_evdev_t = std::tuple<int, uinput_t::pointer, rumble_queue_t, pollfd_t>;
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using mail_evdev_t = std::tuple<int, uinput_t::pointer, feedback_queue_t, pollfd_t>;
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struct keycode_t {
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std::uint32_t keycode;
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@ -452,7 +452,7 @@ namespace platf {
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public:
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KITTY_DEFAULT_CONSTR_MOVE(effect_t)
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effect_t(int gamepadnr, uinput_t::pointer dev, rumble_queue_t &&q):
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effect_t(int gamepadnr, uinput_t::pointer dev, feedback_queue_t &&q):
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gamepadnr { gamepadnr }, dev { dev }, rumble_queue { std::move(q) }, gain { 0xFFFF }, id_to_data {} {}
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class data_t {
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@ -634,7 +634,7 @@ namespace platf {
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// Used as ID for adding/removinf devices from evdev notifications
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uinput_t::pointer dev;
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rumble_queue_t rumble_queue;
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feedback_queue_t rumble_queue;
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int gain;
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@ -774,11 +774,11 @@ namespace platf {
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* @brief Creates a new virtual gamepad.
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* @param nr The assigned controller number.
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* @param metadata Controller metadata from client (empty if none provided).
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* @param rumble_queue The queue for posting rumble messages to the client.
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* @param feedback_queue The queue for posting messages back to the client.
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* @return 0 on success.
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*/
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int
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alloc_gamepad(int nr, const gamepad_arrival_t &metadata, rumble_queue_t &&rumble_queue) {
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alloc_gamepad(int nr, const gamepad_arrival_t &metadata, feedback_queue_t &&feedback_queue) {
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TUPLE_2D_REF(input, gamepad_state, gamepads[nr]);
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int err = libevdev_uinput_create_from_device(gamepad_dev.get(), LIBEVDEV_UINPUT_OPEN_MANAGED, &input);
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@ -803,7 +803,7 @@ namespace platf {
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rumble_ctx->rumble_queue_queue.raise(
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nr,
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input.get(),
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std::move(rumble_queue),
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std::move(feedback_queue),
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pollfd_t {
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dup(libevdev_uinput_get_fd(input.get())),
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(std::int16_t) POLLIN,
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@ -1048,9 +1048,9 @@ namespace platf {
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TUPLE_2D(weak, strong, effect.rumble(now));
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if (old_weak != weak || old_strong != strong) {
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BOOST_LOG(debug) << "Sending haptic feedback: lowfreq [0x"sv << util::hex(weak).to_string_view() << "]: highfreq [0x"sv << util::hex(strong).to_string_view() << ']';
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BOOST_LOG(debug) << "Sending haptic feedback: lowfreq [0x"sv << util::hex(strong).to_string_view() << "]: highfreq [0x"sv << util::hex(weak).to_string_view() << ']';
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effect.rumble_queue->raise(effect.gamepadnr, weak, strong);
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effect.rumble_queue->raise(gamepad_feedback_msg_t::make_rumble(effect.gamepadnr, strong, weak));
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}
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}
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}
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@ -1492,12 +1492,12 @@ namespace platf {
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* @param input The input context.
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* @param nr The assigned controller number.
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* @param metadata Controller metadata from client (empty if none provided).
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* @param rumble_queue The queue for posting rumble messages to the client.
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* @param feedback_queue The queue for posting messages back to the client.
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* @return 0 on success.
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*/
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int
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alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, rumble_queue_t rumble_queue) {
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return ((input_raw_t *) input.get())->alloc_gamepad(nr, metadata, std::move(rumble_queue));
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alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
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return ((input_raw_t *) input.get())->alloc_gamepad(nr, metadata, std::move(feedback_queue));
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}
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void
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@ -293,11 +293,11 @@ const KeyCodeMap kKeyCodesMap[] = {
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* @param input The input context.
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* @param nr The assigned controller number.
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* @param metadata Controller metadata from client (empty if none provided).
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* @param rumble_queue The queue for posting rumble messages to the client.
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* @param feedback_queue The queue for posting messages back to the client.
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* @return 0 on success.
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*/
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int
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alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, rumble_queue_t rumble_queue) {
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alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
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BOOST_LOG(info) << "alloc_gamepad: Gamepad not yet implemented for MacOS."sv;
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return -1;
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}
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@ -44,12 +44,15 @@ namespace platf {
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struct gamepad_context_t {
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target_t gp;
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rumble_queue_t rumble_queue;
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feedback_queue_t feedback_queue;
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union {
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XUSB_REPORT x360;
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DS4_REPORT_EX ds4;
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} report;
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gamepad_feedback_msg_t last_rumble;
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gamepad_feedback_msg_t last_rgb_led;
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};
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constexpr float EARTH_G = 9.80665f;
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@ -181,12 +184,12 @@ namespace platf {
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/**
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* @brief Attaches a new gamepad.
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* @param nr The gamepad index.
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* @param rumble_queue The queue to publish rumble packets.
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* @param feedback_queue The queue for posting messages back to the client.
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* @param gp_type The type of gamepad.
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* @return 0 on success.
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*/
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int
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alloc_gamepad_internal(int nr, rumble_queue_t &rumble_queue, VIGEM_TARGET_TYPE gp_type) {
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alloc_gamepad_internal(int nr, feedback_queue_t &feedback_queue, VIGEM_TARGET_TYPE gp_type) {
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auto &gamepad = gamepads[nr];
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assert(!gamepad.gp);
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@ -212,7 +215,7 @@ namespace platf {
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return -1;
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}
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gamepad.rumble_queue = std::move(rumble_queue);
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gamepad.feedback_queue = std::move(feedback_queue);
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if (gp_type == Xbox360Wired) {
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status = vigem_target_x360_register_notification(client.get(), gamepad.gp.get(), x360_notify, this);
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@ -247,19 +250,52 @@ namespace platf {
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}
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/**
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* @brief Pass rumble data back to the host.
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* @brief Pass rumble data back to the client.
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* @param target The gamepad.
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* @param smallMotor The small motor.
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* @param largeMotor The large motor.
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* @param smallMotor The small motor.
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*/
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void
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rumble(target_t::pointer target, std::uint8_t smallMotor, std::uint8_t largeMotor) {
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rumble(target_t::pointer target, std::uint8_t largeMotor, std::uint8_t smallMotor) {
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for (int x = 0; x < gamepads.size(); ++x) {
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auto &gamepad = gamepads[x];
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if (gamepad.gp.get() == target) {
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gamepad.rumble_queue->raise(x, ((std::uint16_t) smallMotor) << 8, ((std::uint16_t) largeMotor) << 8);
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// Convert from 8-bit to 16-bit values
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uint16_t normalizedLargeMotor = largeMotor << 8;
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uint16_t normalizedSmallMotor = smallMotor << 8;
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// Don't resend duplicate rumble data
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if (normalizedSmallMotor != gamepad.last_rumble.data.rumble.highfreq ||
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normalizedLargeMotor != gamepad.last_rumble.data.rumble.lowfreq) {
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gamepad_feedback_msg_t msg = gamepad_feedback_msg_t::make_rumble(x, normalizedLargeMotor, normalizedSmallMotor);
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gamepad.feedback_queue->raise(msg);
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gamepad.last_rumble = msg;
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}
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return;
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}
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}
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}
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/**
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* @brief Pass RGB LED data back to the client.
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* @param target The gamepad.
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* @param r The red channel.
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* @param g The red channel.
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* @param b The red channel.
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*/
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void
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set_rgb_led(target_t::pointer target, std::uint8_t r, std::uint8_t g, std::uint8_t b) {
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for (int x = 0; x < gamepads.size(); ++x) {
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auto &gamepad = gamepads[x];
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if (gamepad.gp.get() == target) {
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// Don't resend duplicate RGB data
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if (r != gamepad.last_rgb_led.data.rgb_led.r || g != gamepad.last_rgb_led.data.rgb_led.g || b != gamepad.last_rgb_led.data.rgb_led.b) {
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gamepad_feedback_msg_t msg = gamepad_feedback_msg_t::make_rgb_led(x, r, g, b);
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gamepad.feedback_queue->raise(msg);
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gamepad.last_rgb_led = msg;
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}
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return;
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}
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}
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@ -299,7 +335,7 @@ namespace platf {
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<< "largeMotor: "sv << (int) largeMotor << std::endl
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<< "smallMotor: "sv << (int) smallMotor;
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task_pool.push(&vigem_t::rumble, (vigem_t *) userdata, target, smallMotor, largeMotor);
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task_pool.push(&vigem_t::rumble, (vigem_t *) userdata, target, largeMotor, smallMotor);
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}
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void CALLBACK
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@ -307,13 +343,17 @@ namespace platf {
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client_t::pointer client,
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target_t::pointer target,
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std::uint8_t largeMotor, std::uint8_t smallMotor,
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DS4_LIGHTBAR_COLOR /* led_color */,
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DS4_LIGHTBAR_COLOR led_color,
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void *userdata) {
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BOOST_LOG(debug)
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<< "largeMotor: "sv << (int) largeMotor << std::endl
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<< "smallMotor: "sv << (int) smallMotor;
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<< "smallMotor: "sv << (int) smallMotor << std::endl
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<< "LED: "sv << util::hex(led_color.Red).to_string_view() << ' '
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<< util::hex(led_color.Green).to_string_view() << ' '
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<< util::hex(led_color.Blue).to_string_view() << std::endl;
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task_pool.push(&vigem_t::rumble, (vigem_t *) userdata, target, smallMotor, largeMotor);
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task_pool.push(&vigem_t::rumble, (vigem_t *) userdata, target, largeMotor, smallMotor);
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task_pool.push(&vigem_t::set_rgb_led, (vigem_t *) userdata, target, led_color.Red, led_color.Green, led_color.Blue);
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}
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struct input_raw_t {
|
||||
@ -554,11 +594,11 @@ namespace platf {
|
||||
* @param input The input context.
|
||||
* @param nr The assigned controller number.
|
||||
* @param metadata Controller metadata from client (empty if none provided).
|
||||
* @param rumble_queue The queue for posting rumble messages to the client.
|
||||
* @param feedback_queue The queue for posting messages back to the client.
|
||||
* @return 0 on success.
|
||||
*/
|
||||
int
|
||||
alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, rumble_queue_t rumble_queue) {
|
||||
alloc_gamepad(input_t &input, int nr, const gamepad_arrival_t &metadata, feedback_queue_t feedback_queue) {
|
||||
auto raw = (input_raw_t *) input.get();
|
||||
|
||||
if (!raw->vigem) {
|
||||
@ -596,7 +636,7 @@ namespace platf {
|
||||
selectedGamepadType = Xbox360Wired;
|
||||
}
|
||||
|
||||
return raw->vigem->alloc_gamepad_internal(nr, rumble_queue, selectedGamepadType);
|
||||
return raw->vigem->alloc_gamepad_internal(nr, feedback_queue, selectedGamepadType);
|
||||
}
|
||||
|
||||
void
|
||||
|
||||
164
src/stream.cpp
164
src/stream.cpp
@ -39,6 +39,9 @@ extern "C" {
|
||||
#define IDX_REQUEST_IDR_FRAME 9
|
||||
#define IDX_ENCRYPTED 10
|
||||
#define IDX_HDR_MODE 11
|
||||
#define IDX_RUMBLE_TRIGGER_DATA 12
|
||||
#define IDX_SET_MOTION_EVENT 13
|
||||
#define IDX_SET_RGB_LED 14
|
||||
|
||||
static const short packetTypes[] = {
|
||||
0x0305, // Start A
|
||||
@ -53,6 +56,9 @@ static const short packetTypes[] = {
|
||||
0x0302, // IDR frame
|
||||
0x0001, // fully encrypted
|
||||
0x010e, // HDR mode
|
||||
0x5500, // Rumble triggers (Sunshine protocol extension)
|
||||
0x5501, // Set motion event (Sunshine protocol extension)
|
||||
0x5502, // Set RGB LED (Sunshine protocol extension)
|
||||
};
|
||||
|
||||
namespace asio = boost::asio;
|
||||
@ -146,6 +152,31 @@ namespace stream {
|
||||
std::uint16_t highfreq;
|
||||
};
|
||||
|
||||
struct control_rumble_triggers_t {
|
||||
control_header_v2 header;
|
||||
|
||||
std::uint16_t id;
|
||||
std::uint16_t left;
|
||||
std::uint16_t right;
|
||||
};
|
||||
|
||||
struct control_set_motion_event_t {
|
||||
control_header_v2 header;
|
||||
|
||||
std::uint16_t id;
|
||||
std::uint16_t reportrate;
|
||||
std::uint8_t type;
|
||||
};
|
||||
|
||||
struct control_set_rgb_led_t {
|
||||
control_header_v2 header;
|
||||
|
||||
std::uint16_t id;
|
||||
std::uint8_t r;
|
||||
std::uint8_t g;
|
||||
std::uint8_t b;
|
||||
};
|
||||
|
||||
struct control_hdr_mode_t {
|
||||
control_header_v2 header;
|
||||
|
||||
@ -350,7 +381,7 @@ namespace stream {
|
||||
net::peer_t peer;
|
||||
std::uint8_t seq;
|
||||
|
||||
platf::rumble_queue_t rumble_queue;
|
||||
platf::feedback_queue_t feedback_queue;
|
||||
safe::mail_raw_t::event_t<video::hdr_info_t> hdr_queue;
|
||||
} control;
|
||||
|
||||
@ -621,37 +652,106 @@ namespace stream {
|
||||
return replaced;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Pass gamepad feedback data back to the client.
|
||||
* @param session The session object.
|
||||
* @param msg The message to pass.
|
||||
* @return 0 on success.
|
||||
*/
|
||||
int
|
||||
send_rumble(session_t *session, std::uint16_t id, std::uint16_t lowfreq, std::uint16_t highfreq) {
|
||||
send_feedback_msg(session_t *session, platf::gamepad_feedback_msg_t &msg) {
|
||||
if (!session->control.peer) {
|
||||
BOOST_LOG(warning) << "Couldn't send rumble data, still waiting for PING from Moonlight"sv;
|
||||
BOOST_LOG(warning) << "Couldn't send gamepad feedback data, still waiting for PING from Moonlight"sv;
|
||||
// Still waiting for PING from Moonlight
|
||||
return -1;
|
||||
}
|
||||
|
||||
control_rumble_t plaintext;
|
||||
plaintext.header.type = packetTypes[IDX_RUMBLE_DATA];
|
||||
plaintext.header.payloadLength = sizeof(control_rumble_t) - sizeof(control_header_v2);
|
||||
std::string payload;
|
||||
if (msg.type == platf::gamepad_feedback_e::rumble) {
|
||||
control_rumble_t plaintext;
|
||||
plaintext.header.type = packetTypes[IDX_RUMBLE_DATA];
|
||||
plaintext.header.payloadLength = sizeof(plaintext) - sizeof(control_header_v2);
|
||||
|
||||
plaintext.useless = 0xC0FFEE;
|
||||
plaintext.id = util::endian::little(id);
|
||||
plaintext.lowfreq = util::endian::little(lowfreq);
|
||||
plaintext.highfreq = util::endian::little(highfreq);
|
||||
auto &data = msg.data.rumble;
|
||||
|
||||
BOOST_LOG(verbose) << id << " :: "sv << util::hex(lowfreq).to_string_view() << " :: "sv << util::hex(highfreq).to_string_view();
|
||||
std::array<std::uint8_t,
|
||||
sizeof(control_encrypted_t) + crypto::cipher::round_to_pkcs7_padded(sizeof(plaintext)) + crypto::cipher::tag_size>
|
||||
encrypted_payload;
|
||||
plaintext.useless = 0xC0FFEE;
|
||||
plaintext.id = util::endian::little(msg.id);
|
||||
plaintext.lowfreq = util::endian::little(data.lowfreq);
|
||||
plaintext.highfreq = util::endian::little(data.highfreq);
|
||||
|
||||
auto payload = encode_control(session, util::view(plaintext), encrypted_payload);
|
||||
if (session->broadcast_ref->control_server.send(payload, session->control.peer)) {
|
||||
TUPLE_2D(port, addr, platf::from_sockaddr_ex((sockaddr *) &session->control.peer->address.address));
|
||||
BOOST_LOG(warning) << "Couldn't send termination code to ["sv << addr << ':' << port << ']';
|
||||
BOOST_LOG(verbose) << "Rumble: "sv << msg.id << " :: "sv << util::hex(data.lowfreq).to_string_view() << " :: "sv << util::hex(data.highfreq).to_string_view();
|
||||
std::array<std::uint8_t,
|
||||
sizeof(control_encrypted_t) + crypto::cipher::round_to_pkcs7_padded(sizeof(plaintext)) + crypto::cipher::tag_size>
|
||||
encrypted_payload;
|
||||
|
||||
payload = encode_control(session, util::view(plaintext), encrypted_payload);
|
||||
}
|
||||
else if (msg.type == platf::gamepad_feedback_e::rumble_triggers) {
|
||||
control_rumble_triggers_t plaintext;
|
||||
plaintext.header.type = packetTypes[IDX_RUMBLE_TRIGGER_DATA];
|
||||
plaintext.header.payloadLength = sizeof(plaintext) - sizeof(control_header_v2);
|
||||
|
||||
auto &data = msg.data.rumble_triggers;
|
||||
|
||||
plaintext.id = util::endian::little(msg.id);
|
||||
plaintext.left = util::endian::little(data.left_trigger);
|
||||
plaintext.right = util::endian::little(data.right_trigger);
|
||||
|
||||
BOOST_LOG(verbose) << "Rumble triggers: "sv << msg.id << " :: "sv << util::hex(data.left_trigger).to_string_view() << " :: "sv << util::hex(data.right_trigger).to_string_view();
|
||||
std::array<std::uint8_t,
|
||||
sizeof(control_encrypted_t) + crypto::cipher::round_to_pkcs7_padded(sizeof(plaintext)) + crypto::cipher::tag_size>
|
||||
encrypted_payload;
|
||||
|
||||
payload = encode_control(session, util::view(plaintext), encrypted_payload);
|
||||
}
|
||||
else if (msg.type == platf::gamepad_feedback_e::set_motion_event_state) {
|
||||
control_set_motion_event_t plaintext;
|
||||
plaintext.header.type = packetTypes[IDX_SET_MOTION_EVENT];
|
||||
plaintext.header.payloadLength = sizeof(plaintext) - sizeof(control_header_v2);
|
||||
|
||||
auto &data = msg.data.motion_event_state;
|
||||
|
||||
plaintext.id = util::endian::little(msg.id);
|
||||
plaintext.reportrate = util::endian::little(data.report_rate);
|
||||
plaintext.type = data.motion_type;
|
||||
|
||||
BOOST_LOG(verbose) << "Motion event state: "sv << msg.id << " :: "sv << util::hex(data.report_rate).to_string_view() << " :: "sv << util::hex(data.motion_type).to_string_view();
|
||||
std::array<std::uint8_t,
|
||||
sizeof(control_encrypted_t) + crypto::cipher::round_to_pkcs7_padded(sizeof(plaintext)) + crypto::cipher::tag_size>
|
||||
encrypted_payload;
|
||||
|
||||
payload = encode_control(session, util::view(plaintext), encrypted_payload);
|
||||
}
|
||||
else if (msg.type == platf::gamepad_feedback_e::set_rgb_led) {
|
||||
control_set_rgb_led_t plaintext;
|
||||
plaintext.header.type = packetTypes[IDX_SET_RGB_LED];
|
||||
plaintext.header.payloadLength = sizeof(plaintext) - sizeof(control_header_v2);
|
||||
|
||||
auto &data = msg.data.rgb_led;
|
||||
|
||||
plaintext.id = util::endian::little(msg.id);
|
||||
plaintext.r = data.r;
|
||||
plaintext.g = data.g;
|
||||
plaintext.b = data.b;
|
||||
|
||||
BOOST_LOG(verbose) << "RGB: "sv << msg.id << " :: "sv << util::hex(data.r).to_string_view() << util::hex(data.g).to_string_view() << util::hex(data.b).to_string_view();
|
||||
std::array<std::uint8_t,
|
||||
sizeof(control_encrypted_t) + crypto::cipher::round_to_pkcs7_padded(sizeof(plaintext)) + crypto::cipher::tag_size>
|
||||
encrypted_payload;
|
||||
|
||||
payload = encode_control(session, util::view(plaintext), encrypted_payload);
|
||||
}
|
||||
else {
|
||||
BOOST_LOG(error) << "Unknown gamepad feedback message type"sv;
|
||||
return -1;
|
||||
}
|
||||
|
||||
BOOST_LOG(debug) << "Send gamepadnr ["sv << id << "] with lowfreq ["sv << lowfreq << "] and highfreq ["sv << highfreq << ']';
|
||||
if (session->broadcast_ref->control_server.send(payload, session->control.peer)) {
|
||||
TUPLE_2D(port, addr, platf::from_sockaddr_ex((sockaddr *) &session->control.peer->address.address));
|
||||
BOOST_LOG(warning) << "Couldn't send gamepad feedback to ["sv << addr << ':' << port << ']';
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -858,22 +958,20 @@ namespace stream {
|
||||
if (!session->control.peer) {
|
||||
has_session_awaiting_peer = true;
|
||||
}
|
||||
else {
|
||||
auto &feedback_queue = session->control.feedback_queue;
|
||||
while (feedback_queue->peek()) {
|
||||
auto feedback_msg = feedback_queue->pop();
|
||||
|
||||
auto &rumble_queue = session->control.rumble_queue;
|
||||
while (rumble_queue->peek()) {
|
||||
auto rumble = rumble_queue->pop();
|
||||
send_feedback_msg(session, *feedback_msg);
|
||||
}
|
||||
|
||||
send_rumble(session, rumble->id, rumble->lowfreq, rumble->highfreq);
|
||||
}
|
||||
auto &hdr_queue = session->control.hdr_queue;
|
||||
while (session->control.peer && hdr_queue->peek()) {
|
||||
auto hdr_info = hdr_queue->pop();
|
||||
|
||||
// Unlike rumble which we send as best-effort, HDR state messages are critical
|
||||
// for proper functioning of some clients. We must wait to pop entries from
|
||||
// the queue until we're sure we have a peer to send them to.
|
||||
auto &hdr_queue = session->control.hdr_queue;
|
||||
while (session->control.peer && hdr_queue->peek()) {
|
||||
auto hdr_info = hdr_queue->pop();
|
||||
|
||||
send_hdr_mode(session, std::move(hdr_info));
|
||||
send_hdr_mode(session, std::move(hdr_info));
|
||||
}
|
||||
}
|
||||
|
||||
++pos;
|
||||
@ -1648,7 +1746,7 @@ namespace stream {
|
||||
|
||||
session->config = config;
|
||||
|
||||
session->control.rumble_queue = mail->queue<platf::rumble_t>(mail::rumble);
|
||||
session->control.feedback_queue = mail->queue<platf::gamepad_feedback_msg_t>(mail::gamepad_feedback);
|
||||
session->control.hdr_queue = mail->event<video::hdr_info_t>(mail::hdr);
|
||||
session->control.iv = iv;
|
||||
session->control.cipher = crypto::cipher::gcm_t {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user