Sunshine is a gamestream host for Moonlight!
Go to file
2024-09-01 01:23:16 +07:00
.github/workflows merge attemp1 2024-09-01 01:23:04 +07:00
cmake remove rswrappter 2024-09-01 01:23:16 +07:00
codec remove av1 test 2024-04-12 19:31:24 +07:00
docker merge attemp1 2024-09-01 01:23:04 +07:00
lib single sunshine decode all 2024-04-05 05:38:17 -07:00
src remove rswrappter 2024-09-01 01:23:16 +07:00
src_assets merge attemp1 2024-09-01 01:23:04 +07:00
third-party merge attemp1 2024-09-01 01:23:04 +07:00
tools merge attemp1 2024-09-01 01:23:04 +07:00
.dockerignore build(linux): add common build script (#2946) 2024-08-03 20:04:26 -04:00
.gitattributes ci(flatpak): add flatpak builder lint (#2799) 2024-07-07 10:19:11 -04:00
.gitignore feat: add publisher metadata (#3080) 2024-08-24 20:14:45 -04:00
.gitmodules merge attemp1 2024-09-01 01:23:04 +07:00
CMakeLists.txt merge attemp1 2024-09-01 01:23:04 +07:00
go.mod linux load dll 2024-04-10 22:43:44 +07:00
go.sum linux load dll 2024-04-10 22:43:44 +07:00
Input.h minor changes 2024-04-12 17:02:07 +07:00
LICENSE Create LICENSE 2020-02-09 22:54:06 +01:00
parent_linux.go linux load dll 2024-04-10 22:43:44 +07:00
parent_windows.go update memsize 2024-04-20 17:01:05 +07:00
README.md docs: add interactive table of contents (#3111) 2024-08-30 19:35:44 -04:00
smemory.h use touch port to update resolution 2024-05-05 20:35:04 +07:00

Overview

GitHub stars GitHub Releases Docker GHCR Winget Version GitHub Workflow Status (CI) GitHub Workflow Status (localize) Read the Docs Codecov

LizardByte has the full documentation hosted on Read the Docs.

About

Sunshine is a self-hosted game stream host for Moonlight. Offering low latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from your favorite web browser. Pair from the local server or any mobile device.

System Requirements

@warning{These tables are a work in progress. Do not purchase hardware based on this information.}

Minimum Requirements
Component Requirement
GPU AMD: VCE 1.0 or higher, see: obs-amd hardware support
Intel: VAAPI-compatible, see: VAAPI hardware support
Nvidia: NVENC enabled cards, see: nvenc support matrix
CPU AMD: Ryzen 3 or higher
Intel: Core i3 or higher
RAM 4GB or more
OS Windows: 10+ (Windows Server does not support virtual gamepads)
macOS: 12+
Linux/Debian: 12+ (bookworm)
Linux/Fedora: 39+
Linux/Ubuntu: 22.04+ (jammy)
Network Host: 5GHz, 802.11ac
Client: 5GHz, 802.11ac
4k Suggestions
Component Requirement
GPU AMD: Video Coding Engine 3.1 or higher
Intel: HD Graphics 510 or higher
Nvidia: GeForce GTX 1080 or higher
CPU AMD: Ryzen 5 or higher
Intel: Core i5 or higher
Network Host: CAT5e ethernet or better
Client: CAT5e ethernet or better
HDR Suggestions
Component Requirement
GPU AMD: Video Coding Engine 3.4 or higher
Intel: HD Graphics 730 or higher
Nvidia: Nvidia: Pascal-based GPU (GTX 10-series) or higher
CPU AMD: Ryzen 5 or higher
Intel: Core i5 or higher
Network Host: CAT5e ethernet or better
Client: CAT5e ethernet or better

Support

Our support methods are listed in our LizardByte Docs.

Previous Next
Getting Started
[TOC]