Convert the RedChannelClient heirarchy into GObjects. Since the existing
constructors could fail and return NULL, I inherited the base channel
client from GInitable, which introduces a dependency on gio.
When using private structs with GObject, there's a maximum size of (I
think) 64k, which was exceeded by some of the private structs. To avoid
this limitation I changed some members to dynamically allocated.
Currently this is simply avoided by the fact that Virgl with 3d means
Unix socket. Once you enable (in Qemu) tcp sockets this message will
be added to all clients (supposing multiple clients) so potentially
will be in all queues. The same check is done for dcc_gl_scanout_item_new.
dcc_gl_scanout_item_new is called when Qemu calls spice_qxl_gl_draw_async.
Technically a client can support SPICE_DISPLAY_CAP_GL_SCANOUT but server
cannot send the DRM prime directly as this require a unix socket so
if the test for SPICE_DISPLAY_CAP_GL_SCANOUT is done here it make sense
to do the check for the socket type too.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Christophe Fergeau <cfergeau@redhat.com>
In anticipation of porting to GObject, use casting macros (e.g.
MAIN_CHANNEL_CLIENT()) to cast RedChannelClient types. This will help
reduce the changeset slightly porting to GObject and thus make it easier
to review those upcoming changes.
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Instead of using a Ring (and having a ring item link in every pipe
item), store them in a GQueue. This also necesitated changing
RedCharDeviceVDIPort->priv->read_bufs to a GList as well.
Also Optimise client pipe by passing pipe position instead of data.
This avoids having the search the data scanning all the queue changing
the order of these operations from O(n) to O(1).
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Move all of the DisplayChannel data memembers into a private struct to
encapsulate things better. This necessitated a few new 'public' methods
and a small bit of refactoring to avoid poking into DisplayChannel
internals from too many places. The DisplayChannel and the
DisplayChannelClient are still far too intertwined to completely avoid
accessing private data, so at the moment the private struct is defined
in display-channel.h and the DisplayChannelClient implementation
still accesses it sometimes.
Both src->stride and src->y are uint32_t
Fixed by making one of them uint64_t
Found by coverity
Signed-off-by: Uri Lublin <uril@redhat.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>
These need to be introduced at the same time since cache-item.tmpl.c
assumes that both of these classes will have a cache in the same place:
either within the channel client struct itself or (now) within a priv
struct owned by the channel client.
This encapsulates private data and prepares for porting to GObject.
Acked-by: Frediano Ziglio <fziglio@redhat.com
Instead of having all other classes poke into the RedChannelClient
struct to get the RedClient associated with the channel client, call the
accessor function. This commit allows us to encapsulate RedChannelClient
and move it to its own file soon.
Don't poke into the structure to get the channel
This prepares for encapsulating RedChannelClient a bit more and
separating it into its own source file.
The field is only used by DisplayChannelClient, not by CursorChannelClient
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
The function was just calling another function with same parameters
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
This reduces the number of arguments that need to be passed to the
function, and also avoids changing a different object within a function
that is supposed to just create a new object
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
Add a few more methods and accessors so that other files don't need to
manipulate the struct members directly. Move the struct definition to a
private header which only the dcc-* files will include.
Signed-off-by: Jonathon Jongsma <jjongsma@redhat.com>
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Encoding image requires a RedDrawable (where the data is stored) and
a Ring where to store information to free Glz structures.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
Do not access too much encoders data.
Slightly different as now if glz is frozen lz compression is used.
Glz is frozen only during migration.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
This way the video encoder is not forced to use malloc()/free().
This also allows more flexibility in how the video encoder manages the
buffer which allows for a zero-copy implementation in both video
encoders.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Encoders function should not use DisplayChannelClient
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
This change is less clean the other similar patches as zlib and
glz require more steps.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
There is no reason to initialize these fields in two different places.
Note that an usage between dcc_new and the function where these
field were initialised would have resulted in a crash.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>