gcc -O3 has some code generation failures due to a combination of
unaligned (packed) structs and vectorization that can cause
a crash in canvas_localize_palette().
And its just safer to use -O2, which is the standard "trusted"
optimization flags.
We rely on not passing on empty rects to the drawing operations by
checking for empty regions and exiting early. However the checks
were wrongly using pixman_region32_n_rects(region) == 0, whereas
we should be using pixman_region32_not_empty().
In Fedora 13, the linker doesn't pull in DT_NEEDED libraries anymore,
so we have to list the things that we depend on explicitly.
This affects several X extension libraries, and also the pthread
library.
Every place that does a regular malloc/calloc and aborts on failure
should use spice_malloc/spice_mallo0 instead, which is leaner and cleaner.
Allocations of dynamically sized arrays can use g_malloc_n or g_new etc
which correctly handle multiplication overflow if some of the arguments
are not trusted.
Add new functions to configure spice port and ticketing. Yes, this is
incomplete, it includes just the most important bits to get something
up'n'running.
These functions are supposed to replace both spice_parse_args() and
the monitor interaction via qterm interface.
The implementation can't handle multiple spice server instances at the
same time right now. The API allows this though, so if we fixup the
implementation some day we don't have to change the API.
quic_usr_more_lines_unstable() assumes it can allways copy a complete
scanline. Well, it can't. In case the screen rectangle which needs
updating has an x-offset greater than zero *and* includes the last
scanline of the screen it will overflow the source buffer by
x-offset * bytes-per-pixel bytes.
This adds a set of virtual methods for low-level operations. A subclass
can choose to implement those and let the default CanvasBase implementations
handle the highlevel stuff.
Instead of having two virtualizations of the canvas we push the
virtualization into the canvas code itself. This not only avoids
the duplication of this code, it also makes the exposed API for the
canvas much smaller (in terms of exported API).
It also lets us use the virtualization to implement basic support
for operations in canvas_base which is then overridden by each canvas
implementation.
We were masking out the alpha bit in the key color not int
the source pixel, so colorkeying didn't work when the high byte
was != 0. For instance in the shutdown dialog in XP.