Instead of exporting 2 methods to get number of channels, and to fill
channel information, and use that from the main channel code, it's
better to do everything in one go in reds.c, and call that single method
from the main channel code.
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
This wraps/groups the various parameters that can be set by spice-server
users through the spice_server_set_xxx public API.
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
RedCharDevice implementation had to callback into reds.c in order to let
it know a char device was being destroyed. Now that RedCharDevice is a
gobject, a weak reference can be used instead allowing to remove that
coupling.
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
There was an extra RedCharDeviceMsgToClientItem type whose only
purpose was to manage a linked list of items to send. GQueue has the
same purpose as this type in addition to being generic. As the length of
the send queue is tracked, a GQueue is more appropriate than a GList and
allow to remove RedCharDevice::send_queue_size.
Acked-by: Frediano Ziglio <fziglio@redhat.com>
If the Drawable keeps a pointer to the Display channel that it is
associated with, we can unref it directly and not need to pass the
'display' parameter separately to the unref function
Acked-by: Frediano Ziglio <fziglio@redhat.com>
We want the cursor to be initialized even if there is no canvas,
especially when using a GL scanout. This solves some client warnings
when using qemu with GL scanout-only (patches under review on qemu ML).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>
We can get 'reds' from the RedCharDevice accessible from the
SpiceCharDeviceInstance passed as an argument.
Acked-by: Pavel Grunt <pgrunt@redhat.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Internally, use the method to set the 'sin' member variable so that we
don't have to duplicate the g_object_notify() calls, and there are
consistent debug statements whenever this value is modified. This also
means that we need to handle NULL arguments to this function.
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Since the type name was changed, use variable names / debug statements
that are consistent with the new name.
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Since the device instance ("sin") is a gobject property, we should make
sure to notify when it changes, particularly since we do some
initialization in response to the "notify::sin" signal.
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Now that all derived classes use a type deriving from PipeItem for their
RedCharDeviceMsgToClient, we can make this explicit in the
RedCharDeviceClass vfuncs, and remove the RedCharDeviceMsgToClient
typedef.
Since PipeItem is already refcounted, this allows to remove various
layers of ref/unref helpers from reds.c, and use the generic
pipe_item_{ref, unref} instead.
A user-defined callback is called when the refcount drops to 0.
Reference counting is manually coded for several classes deriving from
PipeItem, so this change will help to share this code, and allow to remove
some ref/unref virtual functions in some interfaces when we can assume
every instance derives from this base class.
Signed-off-by: Christophe Fergeau <cfergeau@redhat.com>
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Reviewed-by: Jonathon Jongsma <jjongsma@redhat.com>
These function are called on both sides of dispatcher so the
increment/decrement of the counter is done in multiple threads.
This caused the counter to not get incremented correctly and
freed the structure too early, leaving a dangling pointer in
the other thread.
This fixes https://bugzilla.redhat.com/show_bug.cgi?id=1253375.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Christophe Fergeau <cfergeau@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
One more duplicate typedef, once in reds.c and another time in
reds-private.h
RedsState::agent_dev is defined in reds-private.h but only used in
reds.c, so longer term this could all be moved back to reds.c
This structure holding virtual function pointers was kept until now as a
RedCharDevice member in order to make the GObject conversion easier.
Now that all RedCharDevice children are converted to GObject, it can be
moved into RedCharDeviceClass.
This inherits from RedCharDevice. Once all char device states are
converted, we can turn the associated vfuncs into RedCharDeviceClass
vfuncs.
Signed-off-by: Christophe Fergeau <cfergeau@redhat.com>
This allows to stop using struct RedsState * rather than RedsState * in
headers which cannot include reds.h. This also allows to remove the
duplicate RedsState typedef in reds.h and reds-stream.h which is causing
issues with older gcc versions.
We can pass it a SndChannel rather than an opaque void* data pointer
which we then blindly cast.
This came to light through a -Wshadow warning as there was a local
variable 'data' in addition to the 'data' parameter.
VDIPortState and VDIReadBuf don't really need to be defined in a header
file as they are only used in reds.c
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
make the function names match the type names. So
spice_char_device_state_* becomes red_char_device_* and
spice_char_device_* also becomes red_char_device_*.
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Make it consistent with the renamed RedCharDevice and the convention of
using 'Red' namespaces for internal types
Acked-by: Frediano Ziglio <fziglio@redhat.com>
This is more consistent with internal type naming convention, and it
paves the way for a new char device GObject heirarchy
Acked-by: Frediano Ziglio <fziglio@redhat.com>