ppc: Fix glz magic endianess

This is a modified version of a patch initially by Erlon R. Cruz
<erlon.cruz@br.flextronics.com>
This commit is contained in:
Christophe Fergeau 2014-12-12 17:42:45 +01:00
parent f55f73b702
commit 59c6c829e7

View File

@ -18,6 +18,7 @@
#include <config.h>
#endif
#include <glib.h>
#include <pthread.h>
#include <stdio.h>
#include "glz_encoder.h"
@ -261,7 +262,7 @@ int glz_encode(GlzEncoderContext *opaque_encoder,
encoder->cur_image.id = dict_image->id;
encoder->cur_image.first_win_seg = dict_image->first_seg;
encode_32(encoder, LZ_MAGIC);
encode_32(encoder, GUINT32_TO_LE(LZ_MAGIC));
encode_32(encoder, LZ_VERSION);
if (top_down) {
encode(encoder, (type & LZ_IMAGE_TYPE_MASK) | (1 << LZ_IMAGE_TYPE_LOG));