From 59c6c829e7f67226d838214c7b112b9a478abf53 Mon Sep 17 00:00:00 2001 From: Christophe Fergeau Date: Fri, 12 Dec 2014 17:42:45 +0100 Subject: [PATCH] ppc: Fix glz magic endianess This is a modified version of a patch initially by Erlon R. Cruz --- server/glz_encoder.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/server/glz_encoder.c b/server/glz_encoder.c index 1ec1f9bd..5e1a694e 100644 --- a/server/glz_encoder.c +++ b/server/glz_encoder.c @@ -18,6 +18,7 @@ #include #endif +#include #include #include #include "glz_encoder.h" @@ -261,7 +262,7 @@ int glz_encode(GlzEncoderContext *opaque_encoder, encoder->cur_image.id = dict_image->id; encoder->cur_image.first_win_seg = dict_image->first_seg; - encode_32(encoder, LZ_MAGIC); + encode_32(encoder, GUINT32_TO_LE(LZ_MAGIC)); encode_32(encoder, LZ_VERSION); if (top_down) { encode(encoder, (type & LZ_IMAGE_TYPE_MASK) | (1 << LZ_IMAGE_TYPE_LOG));