glz-encoder: Avoid double byte swap sending image magic

encode_32 already deals with endian, don't swap twice.
Tested with a ppc64 server machine and a x64 client.

This looks the reverse of a previous patch (59c6c82) supposed to fix big
endian machine. encode_32 has been always:

static inline void encode_32(Encoder *encoder, unsigned int word)
{
    encode(encoder, (uint8_t)(word >> 24));
    encode(encoder, (uint8_t)(word >> 16) & 0x0000ff);
    encode(encoder, (uint8_t)(word >> 8) & 0x0000ff);
    encode(encoder, (uint8_t)(word & 0x0000ff));
}

while encode basically is similar to a putc on a FILE stream so is writing
numbers from host endian to big endian order.
The "main" endian (the one more tested since ever) is host/guest being
little endian. So if you call encode_32 with a 0x01020304 you get 4 bytes
in the order 1, 2, 3, 4.
Before and after 59c6c82 LZ_MAGIC was defined as:
  #define LZ_MAGIC (*(uint32_t *)"LZ  ")
so on little endian this was 0x4c, 0x5a, 0x20, 0x20 that is 0x20205a4c
which written through encode_32 become 0x20, 0x20, 0x5a, 0x4c so we can say
that at the end on the network we must have 0x20, 0x20, 0x5a, 0x4c.
On big endian however LZ_MAGIC got the value 0x4c5a2020 which written
through encode_32 get 0x4c, 0x5a, 0x20, 0x20 which is the opposite
expected. So patch 59c6c82 reverted the order having again 0x20, 0x20,
0x5a, 0x4c on the network.
However commit 5a7e587 (spice-common), in an attempt to avoid double
swapping on LZ, changed LZ_MAGIC to
  #define LZ_MAGIC 0x20205a4c
breaking endianness again for GLZ code.

Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Christophe Fergeau <cfergeau@redhat.com>
This commit is contained in:
Frediano Ziglio 2018-06-01 21:07:28 +01:00
parent 90a11093e6
commit 48f7188e3c

View File

@ -262,7 +262,7 @@ int glz_encode(GlzEncoderContext *opaque_encoder,
encoder->cur_image.id = dict_image->id;
encoder->cur_image.first_win_seg = dict_image->first_seg;
encode_32(encoder, GUINT32_TO_LE(LZ_MAGIC));
encode_32(encoder, LZ_MAGIC);
encode_32(encoder, LZ_VERSION);
if (top_down) {
encode(encoder, (type & LZ_IMAGE_TYPE_MASK) | (1 << LZ_IMAGE_TYPE_LOG));