FRR should only ever use the appropriate THREAD_ON/THREAD_OFF
semantics. This is espacially true for the functions we
end up calling the thread for.
Signed-off-by: Donatas Abraitis <donatas.abraitis@gmail.com>
FRR should only ever use the appropriate THREAD_ON/THREAD_OFF
semantics. This is espacially true for the functions we
end up calling the thread for.
Signed-off-by: Donatas Abraitis <donatas.abraitis@gmail.com>
FRR should only ever use the appropriate THREAD_ON/THREAD_OFF
semantics. This is espacially true for the functions we
end up calling the thread for.
Signed-off-by: Donatas Abraitis <donatas.abraitis@gmail.com>
The lsa->expire thread is for keeping track of when we
are expecting to expire(remove/delete) a lsa. There
are situations where we just decide to straight up
delete the lsa, but we are not ensuring that the
lsa is not already setup for expiration.
In that case just stop the expiry thread and
do the deletion.
Additionally there was a case where ospf6d was
just dropping the fact that a thread was already
scheduled for expiration. In that case we
should just setup the timer again and it will
reset it appropriately.
Fixes: #9721
Signed-off-by: Donald Sharp <sharpd@nvidia.com>
1) Do not explicitly set the thread pointer to NULL.
FRR should only ever use the appropriate THREAD_ON/THREAD_OFF
semantics. This is espacially true for the functions we
end up calling the thread for.
2) Fix mixup of `struct eigrp_interface` and `struct eigrp`
usage of the same thread pointer.
Signed-off-by: Donald Sharp <sharpd@nvidia.com>
Do not explicitly set the thread pointer to NULL.
FRR should only ever use the appropriate THREAD_ON/THREAD_OFF
semantics. This is espacially true for the functions we
end up calling the thread for.
Signed-off-by: Donald Sharp <sharpd@nvidia.com>
1) Remove `struct thread *` pointers that are never used
2) Do not explicitly set the thread pointer to NULL.
FRR should only ever use the appropriate THREAD_ON/THREAD_OFF
semantics. This is espacially true for the functions we
end up calling the thread for.
Signed-off-by: Donald Sharp <sharpd@nvidia.com>
Description:
As per the RFC 3623 section 3.2,
OSPF nbr shouldn't be deleted even in unsuccessful helper exit.
1. Made the changes to keep neighbour even after exit.
2. Restart the dead timer after expiry in helper. Otherwise, Restarter
will be in FULL state in helper forever until it receives the 'hello'.
Signed-off-by: Rajesh Girada <rgirada@vmware.com>
When a regular access-list is updated, we should update references to
regular access-lists, not as-path access-lists.
Fixes#9707.
Signed-off-by: Igor Ryzhov <iryzhov@nfware.com>
Problem Statement:
Multiple struct compare using memcmp, which might result in issue due to
structure padding/alignment.
Fix:
The code changes involve structure member by member comparison to
remove any issues related to padding/alignment.
Signed-off-by: Manoj Naragund <mnaragund@vmware.com>
(cherry picked from commit 67db821a1d6d68b19862d50b68ed19278c5f2422)
There's a helper function to check whether the interface is loopback or
VRF - if_is_loopback_or_vrf. Let's use it whenever we need to check that.
There's no functional change in this commit.
Signed-off-by: Igor Ryzhov <iryzhov@nfware.com>
Deleting a mesh-group member no longer deletes the mesh-group.
Complete bug description at:
https://github.com/FRRouting/frr/issues/9664
Signed-off-by: Adriano Marto Reis <adrianomarto@gmail.com>
This `XFREE()` call is in plainly in the wrong spot. `rp_all` (the
224.0.0.0/4 entry) isn't supposed to be free'd ever, and the
conditional above makes quite clear that it remains in use.
It may be possible to exploit this as a heap corruption bug, maybe even
as RCE. I haven't tried; I randomly noticed this while working on the
BSM code. Luckily this code is only run by the CLI for the clear
command, so the surface is very small.
Signed-off-by: David Lamparter <equinox@opensourcerouting.org>
The paf data structure is stored based upon an internal
bgp enum. The code is looking over all AFI/SAFI's and
doing a paf_af_find which then calls afindex to find
the right paf structure. Let's just loop over the
peer->peer_af_array[] and cut straight to the chase.
Under some loads the paf_af_find was taking up 6%
of the run time. This removes it entirely.
Signed-off-by: Donald Sharp <sharpd@nvidia.com>