
Notable changes: assert: * (SEMVER-MINOR) port common.mustCall() to assert (ConorDavenport) https://github.com/nodejs/node/pull/31982 async_hooks: * (SEMVER-MINOR) add AsyncResource.bind utility (James M Snell) https://github.com/nodejs/node/pull/34574 buffer: * (SEMVER-MINOR) also alias BigUInt methods (Anna Henningsen) https://github.com/nodejs/node/pull/34960 * (SEMVER-MINOR) alias UInt ➡️ Uint in buffer methods (Anna Henningsen) https://github.com/nodejs/node/pull/34729 build: * (SEMVER-MINOR) add build flag for OSS-Fuzz integration (davkor) https://github.com/nodejs/node/pull/34761 cli: * (SEMVER-MINOR) add alias for report-directory to make it consistent (Ash Cripps) https://github.com/nodejs/node/pull/33587 crypto: * (SEMVER-MINOR) allow KeyObjects in postMessage (Tobias Nießen) https://github.com/nodejs/node/pull/33360 * (SEMVER-MINOR) add randomInt function (Oli Lalonde) https://github.com/nodejs/node/pull/34600 deps: * upgrade to libuv 1.39.0 (Colin Ihrig) https://github.com/nodejs/node/pull/34915 * upgrade npm to 6.14.7 (claudiahdz) https://github.com/nodejs/node/pull/34468 * upgrade to libuv 1.38.1 (Colin Ihrig) https://github.com/nodejs/node/pull/34187 dgram: * (SEMVER-MINOR) add IPv6 scope id suffix to received udp6 dgrams (Pekka Nikander) https://github.com/nodejs/node/pull/14500 * (SEMVER-MINOR) allow typed arrays in .send() (Sarat Addepalli) https://github.com/nodejs/node/pull/22413 doc: * (SEMVER-MINOR) Add maxTotalSockets option to agent constructor (rickyes) https://github.com/nodejs/node/pull/33617 * (SEMVER-MINOR) add basic embedding example documentation (Anna Henningsen) https://github.com/nodejs/node/pull/30467 * add Ricky Zhou to collaborators (rickyes) https://github.com/nodejs/node/pull/34676 * add release key for Ruy Adorno (Ruy Adorno) https://github.com/nodejs/node/pull/34628 * add DerekNonGeneric to collaborators (Derek Lewis) https://github.com/nodejs/node/pull/34602 * add AshCripps to collaborators (Ash Cripps) https://github.com/nodejs/node/pull/34494 * add HarshithaKP to collaborators (Harshitha K P) https://github.com/nodejs/node/pull/34417 * add rexagod to collaborators (Pranshu Srivastava) https://github.com/nodejs/node/pull/34457 * add release key for Richard Lau (Richard Lau) https://github.com/nodejs/node/pull/34397 * add danielleadams to collaborators (Danielle Adams) https://github.com/nodejs/node/pull/34360 * add sxa as collaborator (Stewart X Addison) https://github.com/nodejs/node/pull/34338 * add ruyadorno to collaborators (Ruy Adorno) https://github.com/nodejs/node/pull/34297 * (SEMVER-MAJOR) deprecate process.umask() with no arguments (Colin Ihrig) https://github.com/nodejs/node/pull/32499 embedding: * (SEMVER-MINOR) make Stop() stop Workers (Anna Henningsen) https://github.com/nodejs/node/pull/32531 * (SEMVER-MINOR) provide hook for custom process.exit() behaviour (Anna Henningsen) https://github.com/nodejs/node/pull/32531 fs: * (SEMVER-MINOR) implement lutimes (Maël Nison) https://github.com/nodejs/node/pull/33399 http: * (SEMVER-MINOR) add maxTotalSockets to agent class (rickyes) https://github.com/nodejs/node/pull/33617 * (SEMVER-MINOR) return this from IncomingMessage#destroy() (Colin Ihrig) https://github.com/nodejs/node/pull/32789 * (SEMVER-MINOR) expose host and protocol on ClientRequest (wenningplus) https://github.com/nodejs/node/pull/33803 http2: * (SEMVER-MINOR) return this for Http2ServerRequest#setTimeout (Pranshu Srivastava) https://github.com/nodejs/node/pull/33994 * (SEMVER-MINOR) do not modify explicity set date headers (Pranshu Srivastava) https://github.com/nodejs/node/pull/33160 module: * (SEMVER-MINOR) named exports for CJS via static analysis (Guy Bedford) https://github.com/nodejs/node/pull/35249 * (SEMVER-MINOR) exports pattern support (Guy Bedford) https://github.com/nodejs/node/pull/34718 * (SEMVER-MINOR) package "imports" field (Guy Bedford) https://github.com/nodejs/node/pull/34117 * (SEMVER-MINOR) deprecate module.parent (Antoine du HAMEL) https://github.com/nodejs/node/pull/32217 n-api: * (SEMVER-MINOR) create N-API version 7 (Gabriel Schulhof) https://github.com/nodejs/node/pull/35199 * (SEMVER-MINOR) support type-tagging objects (Gabriel Schulhof) https://github.com/nodejs/node/pull/28237 n-api,src: * (SEMVER-MINOR) provide asynchronous cleanup hooks (Anna Henningsen) https://github.com/nodejs/node/pull/34572 perf_hooks: * (SEMVER-MINOR) add idleTime and event loop util (Trevor Norris) https://github.com/nodejs/node/pull/34938 timers: * (SEMVER-MINOR) allow timers to be used as primitives (Denys Otrishko) https://github.com/nodejs/node/pull/34017 tls: * (SEMVER-MINOR) make 'createSecureContext' honor more options (Mateusz Krawczuk) https://github.com/nodejs/node/pull/33974 worker: * (SEMVER-MINOR) add public method for marking objects as untransferable (Anna Henningsen) https://github.com/nodejs/node/pull/33979 * (SEMVER-MINOR) emit `'messagerror'` events for failed deserialization (Anna Henningsen) https://github.com/nodejs/node/pull/33772 * (SEMVER-MINOR) allow passing JS wrapper objects via postMessage (Anna Henningsen) https://github.com/nodejs/node/pull/33772 * (SEMVER-MINOR) allow transferring/cloning generic BaseObjects (Anna Henningsen) https://github.com/nodejs/node/pull/33772 * (SEMVER-MINOR) add option to track unmanaged file descriptors (Anna Henningsen) https://github.com/nodejs/node/pull/34303 * (SEMVER-MINOR) add stack size resource limit option (Anna Henningsen) https://github.com/nodejs/node/pull/33085 worker,fs: * (SEMVER-MINOR) make FileHandle transferable (Anna Henningsen) https://github.com/nodejs/node/pull/33772 zlib: * (SEMVER-MINOR) add `maxOutputLength` option (unknown) https://github.com/nodejs/node/pull/33516 * switch to lazy init for zlib streams (Andrey Pechkurov) https://github.com/nodejs/node/pull/34048 PR-URL: https://github.com/nodejs/node/pull/35401
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C++ embedder API
Node.js provides a number of C++ APIs that can be used to execute JavaScript in a Node.js environment from other C++ software.
The documentation for these APIs can be found in src/node.h in the Node.js source tree. In addition to the APIs exposed by Node.js, some required concepts are provided by the V8 embedder API.
Because using Node.js as an embedded library is different from writing code that is executed by Node.js, breaking changes do not follow typical Node.js deprecation policy and may occur on each semver-major release without prior warning.
Example embedding application
The following sections will provide an overview over how to use these APIs
to create an application from scratch that will perform the equivalent of
node -e <code>
, i.e. that will take a piece of JavaScript and run it in
a Node.js-specific environment.
The full code can be found in the Node.js source tree.
Setting up per-process state
Node.js requires some per-process state management in order to run:
- Arguments parsing for Node.js CLI options,
- V8 per-process requirements, such as a
v8::Platform
instance.
The following example shows how these can be set up. Some class names are from
the node
and v8
C++ namespaces, respectively.
int main(int argc, char** argv) {
argv = uv_setup_args(argc, argv);
std::vector<std::string> args(argv, argv + argc);
std::vector<std::string> exec_args;
std::vector<std::string> errors;
// Parse Node.js CLI options, and print any errors that have occurred while
// trying to parse them.
int exit_code = node::InitializeNodeWithArgs(&args, &exec_args, &errors);
for (const std::string& error : errors)
fprintf(stderr, "%s: %s\n", args[0].c_str(), error.c_str());
if (exit_code != 0) {
return exit_code;
}
// Create a v8::Platform instance. `MultiIsolatePlatform::Create()` is a way
// to create a v8::Platform instance that Node.js can use when creating
// Worker threads. When no `MultiIsolatePlatform` instance is present,
// Worker threads are disabled.
std::unique_ptr<MultiIsolatePlatform> platform =
MultiIsolatePlatform::Create(4);
V8::InitializePlatform(platform.get());
V8::Initialize();
// See below for the contents of this function.
int ret = RunNodeInstance(platform.get(), args, exec_args);
V8::Dispose();
V8::ShutdownPlatform();
return ret;
}
Per-instance state
Node.js has a concept of a “Node.js instance”, that is commonly being referred
to as node::Environment
. Each node::Environment
is associated with:
- Exactly one
v8::Isolate
, i.e. one JS Engine instance, - Exactly one
uv_loop_t
, i.e. one event loop, and - A number of
v8::Context
s, but exactly one mainv8::Context
. - One
node::IsolateData
instance that contains information that could be shared by multiplenode::Environment
s that use the samev8::Isolate
. Currently, no testing if performed for this scenario.
In order to set up a v8::Isolate
, an v8::ArrayBuffer::Allocator
needs
to be provided. One possible choice is the default Node.js allocator, which
can be created through node::ArrayBufferAllocator::Create()
. Using the Node.js
allocator allows minor performance optimizations when addons use the Node.js
C++ Buffer
API, and is required in order to track ArrayBuffer
memory in
process.memoryUsage()
.
Additionally, each v8::Isolate
that is used for a Node.js instance needs to
be registered and unregistered with the MultiIsolatePlatform
instance, if one
is being used, in order for the platform to know which event loop to use
for tasks scheduled by the v8::Isolate
.
The node::NewIsolate()
helper function creates a v8::Isolate
,
sets it up with some Node.js-specific hooks (e.g. the Node.js error handler),
and registers it with the platform automatically.
int RunNodeInstance(MultiIsolatePlatform* platform,
const std::vector<std::string>& args,
const std::vector<std::string>& exec_args) {
int exit_code = 0;
// Set up a libuv event loop.
uv_loop_t loop;
int ret = uv_loop_init(&loop);
if (ret != 0) {
fprintf(stderr, "%s: Failed to initialize loop: %s\n",
args[0].c_str(),
uv_err_name(ret));
return 1;
}
std::shared_ptr<ArrayBufferAllocator> allocator =
ArrayBufferAllocator::Create();
Isolate* isolate = NewIsolate(allocator, &loop, platform);
if (isolate == nullptr) {
fprintf(stderr, "%s: Failed to initialize V8 Isolate\n", args[0].c_str());
return 1;
}
{
Locker locker(isolate);
Isolate::Scope isolate_scope(isolate);
// Create a node::IsolateData instance that will later be released using
// node::FreeIsolateData().
std::unique_ptr<IsolateData, decltype(&node::FreeIsolateData)> isolate_data(
node::CreateIsolateData(isolate, &loop, platform, allocator.get()),
node::FreeIsolateData);
// Set up a new v8::Context.
HandleScope handle_scope(isolate);
Local<Context> context = node::NewContext(isolate);
if (context.IsEmpty()) {
fprintf(stderr, "%s: Failed to initialize V8 Context\n", args[0].c_str());
return 1;
}
// The v8::Context needs to be entered when node::CreateEnvironment() and
// node::LoadEnvironment() are being called.
Context::Scope context_scope(context);
// Create a node::Environment instance that will later be released using
// node::FreeEnvironment().
std::unique_ptr<Environment, decltype(&node::FreeEnvironment)> env(
node::CreateEnvironment(isolate_data.get(), context, args, exec_args),
node::FreeEnvironment);
// Set up the Node.js instance for execution, and run code inside of it.
// There is also a variant that takes a callback and provides it with
// the `require` and `process` objects, so that it can manually compile
// and run scripts as needed.
// The `require` function inside this script does *not* access the file
// system, and can only load built-in Node.js modules.
// `module.createRequire()` is being used to create one that is able to
// load files from the disk, and uses the standard CommonJS file loader
// instead of the internal-only `require` function.
MaybeLocal<Value> loadenv_ret = node::LoadEnvironment(
env.get(),
"const publicRequire ="
" require('module').createRequire(process.cwd() + '/');"
"globalThis.require = publicRequire;"
"require('vm').runInThisContext(process.argv[1]);");
if (loadenv_ret.IsEmpty()) // There has been a JS exception.
return 1;
{
// SealHandleScope protects against handle leaks from callbacks.
SealHandleScope seal(isolate);
bool more;
do {
uv_run(&loop, UV_RUN_DEFAULT);
// V8 tasks on background threads may end up scheduling new tasks in the
// foreground, which in turn can keep the event loop going. For example,
// WebAssembly.compile() may do so.
platform->DrainTasks(isolate);
// If there are new tasks, continue.
more = uv_loop_alive(&loop);
if (more) continue;
// node::EmitBeforeExit() is used to emit the 'beforeExit' event on
// the `process` object.
node::EmitBeforeExit(env.get());
// 'beforeExit' can also schedule new work that keeps the event loop
// running.
more = uv_loop_alive(&loop);
} while (more == true);
}
// node::EmitExit() returns the current exit code.
exit_code = node::EmitExit(env.get());
// node::Stop() can be used to explicitly stop the event loop and keep
// further JavaScript from running. It can be called from any thread,
// and will act like worker.terminate() if called from another thread.
node::Stop(env.get());
}
// Unregister the Isolate with the platform and add a listener that is called
// when the Platform is done cleaning up any state it had associated with
// the Isolate.
bool platform_finished = false;
platform->AddIsolateFinishedCallback(isolate, [](void* data) {
*static_cast<bool*>(data) = true;
}, &platform_finished);
platform->UnregisterIsolate(isolate);
isolate->Dispose();
// Wait until the platform has cleaned up all relevant resources.
while (!platform_finished)
uv_run(&loop, UV_RUN_ONCE);
int err = uv_loop_close(&loop);
assert(err == 0);
return exit_code;
}