Adds support for the current lineup of Xbox One controllers from PDP
(Performance Designed Products). These controllers are very picky with
their initialization sequence and require an additional 2 packets before
they send any input reports.
Signed-off-by: Mark Furneaux <mark@furneaux.ca>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Inline macro for MODULE_LICENSE to make the license information easy to
find, eg with grep. Inline the other module-related macros at the same
time.
A simplified version of the semantic patch for the MODULE_LICENSE
case is as follows: (http://coccinelle.lip6.fr/)
// <smpl>
@s@
identifier i; expression e;
@@
@@
declarer name MODULE_LICENSE;
identifier s.i;
expression s.e;
@@
MODULE_LICENSE(
- i
+ e
);
// </smpl>
Signed-off-by: Julia Lawall <Julia.Lawall@lip6.fr>
[dtor: added a couple of drivers missed by the script, removed a few unused
DRIVER_VERSION macros]
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Merge tag 'ib-mfd-many-v4.14' of git://git.kernel.org/pub/scm/linux/kernel/git/lee/mfd into next
Merge "Immutable branch between MFD and many other subsystems due for
the v4.14 merge window" to get the TWL headers moved to the right place.
We should only see devices with interrupt endpoints. Ignore any other
endpoints that we find, so we don't send try to send them interrupt URBs
and trigger a WARN down in the USB stack.
Reported-by: Andrey Konovalov <andreyknvl@google.com>
Tested-by: Andrey Konovalov <andreyknvl@google.com>
Cc: <stable@vger.kernel.org> # c01b5e7464 Input: xpad - don't depend on endpoint order
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
The PowerA gamepad initialization quirk worked with the PowerA
wired gamepad I had around (0x24c6:0x543a), but a user reported [0]
that it didn't work for him, even though our gamepads shared the
same vendor and product IDs.
When I initially implemented the PowerA quirk, I wanted to avoid
actually triggering the rumble action during init. My tests showed
that my gamepad would work correctly even if it received a rumble
of 0 intensity, so that's what I went with.
Unfortunately, this apparently isn't true for all models (perhaps
a firmware difference?). This non-working gamepad seems to require
the real magic rumble packet that the Microsoft driver sends, which
actually vibrates the gamepad. To counteract this effect, I still
send the old zero-rumble PowerA quirk packet which cancels the
rumble effect before the motors can spin up enough to vibrate.
[0]: https://github.com/paroj/xpad/issues/48#issuecomment-313904867
Reported-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Tested-by: Kyle Beauchamp <kyleabeauchamp@gmail.com>
Fixes: 81093c9848 ("Input: xpad - support some quirky Xbox One pads")
Cc: stable@vger.kernel.org # v4.12
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
usb_device_id are not supposed to change at runtime. All functions
working with usb_device_id provided by <linux/usb.h> work with
const usb_device_id. So mark the non-const structs as const.
Signed-off-by: Arvind Yadav <arvind.yadav.cs@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
XBCD [0][1] is an OpenSource driver for Xbox controllers on Windows.
Later it also started supporting Xbox360 controllers (presumably before
the official Windows driver was released).
It contains a couple device IDs unknown to the Linux driver, so I extracted
those from xbcd.inf and added them to our list.
It has a special type for Wheels and I have the feeling they might need
some extra handling. They all have 'Wheel' in their name, so that
information is available for future improvements.
[0] https://www.s-config.com/xbcd-original-xbox-controllers-win10/
[1] http://www.redcl0ud.com/xbcd.html
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
360Controller [0] is an OpenSource driver for Xbox/Xbox360/XboxOne
controllers on macOS.
It contains a couple device IDs unknown to the Linux driver, so I wrote a
small Python script [1] to extract them and feed them into my previous
script [2] to compare them with the IDs known to Linux.
For most devices, this information is not really needed as xpad is able to
automatically detect the type of an unknown Xbox Controller at run-time.
I've therefore stripped all the generic/vague entries.
I've excluded the Logitech G920, it's handled by a HID driver already.
I've also excluded the Scene It! Big Button IR, it's handled by an
out-of-tree driver. [3]
[0] https://github.com/360Controller/360Controller
[1] http://codepad.org/v9GyLKMq
[2] http://codepad.org/qh7jclpD
[3] https://github.com/micolous/xbox360bb
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Add USB IDs for two more Xbox 360 controllers.
I found them in the pull requests for the xboxdrv userspace driver, which
seems abandoned.
Thanks to psychogony and mkaito for reporting the IDs there!
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
The userspace xboxdrv driver [0] contains some USB IDs unknown to the
kernel driver. I have created a simple script [1] to extract the missing
devices and add them to xpad.
A quick google search confirmed that all the new devices called
Fightstick/pad are Arcade-type devices [2] where the
MAP_TRIGGERS_TO_BUTTONS option should apply.
There are some similar devices in the existing device table where this
flag is not set, but I did refrain from changing those.
[0] https://github.com/xboxdrv/xboxdrv/blob/stable/src/xpad_device.cpp
[1] http://codepad.org/CHV98BNH
[2] https://www.google.com/search?q=SFxT+Fightstick+Pro&tbm=isch
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Some entries in the table of supported devices are out of order.
To not create a mess when adding new ones using a script, sort them first.
Signed-off-by: Benjamin Valentin <benpicco@googlemail.com>
Reviewed-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
There are several quirky Xbox One pads that depend on initialization
packets that the Microsoft pads don't require. To deal with these,
I've added a mechanism for issuing device-specific initialization
packets using a VID/PID-based quirks list.
For the initial set of init quirks, I have added quirk handling from
Valve's Steam Link xpad driver[0] and the 360Controller project[1] for
macOS to enable some new pads to work properly.
This should enable full functionality on the following quirky pads:
0x0e6f:0x0165 - Titanfall 2 gamepad (previously fully non-functional)
0x0f0d:0x0067 - Hori Horipad (analog sticks previously non-functional)
0x24c6:0x541a - PowerA Xbox One pad (previously fully non-functional)
0x24c6:0x542a - PowerA Xbox One pad (previously fully non-functional)
0x24c6:0x543a - PowerA Xbox One pad (previously fully non-functional)
[0]: https://github.com/ValveSoftware/steamlink-sdk/blob/master/kernel/drivers/input/joystick/xpad.c
[1]: https://github.com/360Controller/360Controller
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Set the LED_CORE_SUSPENDRESUME flag on our LED device so the
LED state will be automatically restored by LED core on resume.
Since Xbox One pads stop flashing only when reinitialized, we'll
send them the initialization packet so they calm down too.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
The Xbox One S requires an ack to its mode button report, otherwise it
continuously retransmits the report. This makes the mode button appear to
be stuck down after it is pressed for the first time.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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Merge tag 'v4.10-rc5' into next
Sync up with mainline to bring up improvements in various subsystems.
The order of endpoints is well defined on official Xbox pads, but
we have found at least one 3rd-party pad that doesn't follow the
standard ("Titanfall 2 Xbox One controller" 0e6f:0165).
Fortunately, we get lucky with this specific pad because it uses
endpoint addresses that differ only by direction. We know that
there are other pads out where this is not true, so let's go
ahead and fix this.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Replace first goto with simple returns as we really are just returning
one error code.
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
xbox one was the only device that has a *_process_buttons routine.
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
currently the controllers get the same product id as the wireless
receiver. However the controllers actually have their own product id.
The patch makes the driver expose the same product id as the windows
driver.
This improves compatibility when running applications with WINE.
see https://github.com/paroj/xpad/issues/54
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Unlike previous Xbox pads, the Xbox One pad doesn't have "sticky" rumble
packets. The duration is encoded into the command and expiration is handled
by the pad firmware.
ff-memless needs pseudo-sticky behavior for rumble effects to behave
properly for long duration effects. We already specify the maximum rumble
on duration in the command packets, but it's still only good for about 2.5
seconds of rumble. This is easily reproducible running fftest's sine
vibration test.
It turns out there's a repeat count encoded in the rumble command. We can
abuse that to get the pseudo-sticky behavior needed for rumble to behave as
expected for effects with long duration.
By my math, this change should allow a single ff_effect to rumble for 10
minutes straight, which should be more than enough for most needs.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This is the new gamepad that ships with the Xbox One S which
includes Bluetooth functionality.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
When the USB wireless adapter is suspended, the controllers
lose their connection. This causes them to start flashing
their LED rings and searching for the wireless adapter
again, wasting the controller's battery power.
Instead, we will tell the controllers to power down when
we suspend. This mirrors the behavior of the controllers
when connected to the console itself and how the official
Xbox One wireless adapter behaves on Windows.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This prevents a malicious USB device from causing an oops.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Xbox One controllers have multiple interfaces which all have the
same class, subclass, and protocol. One of the these interfaces
has only a single endpoint. When Xpad attempts to bind to this
interface, it causes an oops when trying initialize the output URB
by trying to access the second endpoint's descriptor.
This situation was avoided for known Xbox One devices by checking
the XTYPE constant associated with the VID and PID tuple. However,
this breaks when new or previously unknown Xbox One controllers
are attached to the system.
This change addresses the problem by deriving the XTYPE for Xbox
One controllers based on the interface protocol before checking
the interface number.
Fixes: 1a48ff81b3 ("Input: xpad - add support for Xbox One controllers")
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Xbox One controllers that shipped with or were upgraded to the 2015
firmware discard the current rumble packets we send. This patch changes
the Xbox One rumble packet to a form that both the newer and older
firmware will accept.
It is based on changes made to support newer Xbox One controllers in
the SteamOS brewmaster-4.1 kernel branch.
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
added the according id and incresed XPAD_PKT_LEN to 64 as the elite
controller sends at least 33 byte messages [1].
Verified to be working by [2].
[1]: https://franticrain.github.io/sniffs/XboxOneSniff.html
[2]: https://github.com/paroj/xpad/issues/23
Signed-off-by: Pierre-Loup A. Griffais <eduke32@plagman.net>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
After initially connecting a wired Xbox 360 controller or sending it
a command to change LEDs, a status/response packet is interpreted as
controller input. This causes the state of buttons represented in
byte 2 of the controller data packet to be incorrect until the next
valid input packet. Wireless Xbox 360 controllers are not affected.
Writing a new value to the LED device while holding the Start button
and running jstest is sufficient to reproduce this bug. An event will
come through with the Start button released.
Xboxdrv also won't attempt to read controller input from a packet
where byte 0 is non-zero. It also checks that byte 1 is 0x14, but
that value differs between wired and wireless controllers and this
code is shared by both. I think just checking byte 0 is enough to
eliminate unwanted packets.
The following are some examples of 3-byte status packets I saw:
01 03 02
02 03 00
03 03 03
08 03 00
Signed-off-by: Cameron Gutman <aicommander@gmail.com>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This adds the VID/PID combination for the Xbox One version of the Mad
Catz FightStick TE 2.
The functionality that this provides is about on par with what the
Windows drivers for the stick manage to deliver.
What works:
- Digital stick
- 6 main buttons
- Xbox button
- The two buttons on the back
- The locking buttons (preventing accidental Xbox button press)
What doesn't work:
- Two of the main buttons (don't work on Windows either)
- The "Haptic" button setting does not have an effect (not sure if it
works on Windows)
I added the MAP_TRIGGERS_TO_BUTTONS option but in my (limited) testing
there was no practical difference with or without. The FightStick does
not have triggers though so adding it makes sense.
Signed-off-by: Silvan Jegen <s.jegen@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
There are two definitions of xpad_identify_controller(), one is used
when CONFIG_JOYSTICK_XPAD_LEDS is set, but the other one is empty
and never used, and we get a gcc warning about it:
drivers/input/joystick/xpad.c:1210:13: warning: 'xpad_identify_controller' defined but not used [-Wunused-function]
This removes the second definition.
Signed-off-by: Arnd Bergmann <arnd@arndb.de>
Fixes: cae705baa4 ("Input: xpad - re-send LED command on present event")
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Apparently the Covert Forces ID is not Covert Forces pad exclusive, but
rather denotes a new firmware version that can be found on all new
controllers and can be also updated on old hardware using Windows 10.
see: https://github.com/paroj/xpad/issues/19
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
When lighting up the segment identifying wireless controller, Instead of
sending command directly to the controller, let's do it via LED API (usinf
led_set_brightness) so that LED object state is in sync with controller
state and we'll light up the correct segment on resume as well.
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
The irq_out urb is dead after suspend/ resume on my x360 wr pad. (also
reproduced by Zachary Lund [0]) Work around this by implementing
suspend, resume, and reset_resume callbacks and properly shutting down
URBs on suspend and restarting them on resume.
[0]: https://github.com/paroj/xpad/issues/6
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
There's apparently a serial number woven into both input and output
packets; neglecting to specify a valid serial number causes the controller
to ignore the rumble packets.
The scale of the rumble was also apparently halved in the packets.
The initialization packet had to be changed to allow force feedback to
work.
see https://github.com/paroj/xpad/issues/7 for details.
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Track the status of the irq_out URB to prevent submission iof new requests
while current one is active. Failure to do so results in the "URB submitted
while active" warning/stack trace.
Store pending brightness and FF effect in the driver structure and replace
it with the latest requests until the device is ready to process next
request. Alternate serving LED vs FF requests to make sure one does not
starve another. See [1] for discussion. Inspired by patch of Sarah Bessmer
[2].
[1]: http://www.spinics.net/lists/linux-input/msg40708.html
[2]: http://www.spinics.net/lists/linux-input/msg31450.html
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Handle the "a new device is present" message properly by dynamically
creating the input device at this point in time. This means we now do not
"preallocate" all 4 devices when a single wireless base station is seen.
This requires a workqueue as we are in interrupt context when we learn
about this.
Also properly disconnect any devices that we are told are removed.
Signed-off-by: "Pierre-Loup A. Griffais" <pgriffais@valvesoftware.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
When powering up a wireless xbox 360 controller, some wrong joystick
events are generated. It is annoying because, for example, it makes
unwanted moves in Steam big picture mode's menu.
When my controller is powering up, this packet is received by the
driver:
00000000: 00 0f 00 f0 00 cc ff cf 8b e0 86 6a 68 f0 00 20 ...........jh..
00000010: 13 e3 20 1d 30 03 40 01 50 01 ff ff .. .0.@.P...
According to xboxdrv userspace driver source code, this packet is only
dumping a serial id and should not be interpreted as joystick events.
This issue can be easily seen with jstest:
$ jstest --event /dev/input/js0
This patch only adds a way to filter out this "serial" packet and as a
result it removes the spurous events.
Signed-off-by: Clement Calmels <clement.calmels@free.fr>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Do not call xpad_identify_controller at init with wireless devices: it
conflicts with the already sent presence packet and will be called by
xpad360w_process_packet as needed anyway.
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
When we initialize the driver/device, we really don't know how many
controllers are connected. So send a "query presence" command to the
base-station. (Command discovered by Zachary Lund)
Presence packet taken from:
https://github.com/computerquip/xpad5
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
To allow us to later create / destroy the input device from the urb
callback, we need to initialize/ deinitialize the input device from a
separate function. So pull that logic out now to make later patches
more "obvious" as to what they do.
Signed-off-by: "Pierre-Loup A. Griffais" <pgriffais@valvesoftware.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
as discussed here[0], x360w is the only pad that maps dpad_to_button.
This is bad for downstream developers as they have to differ between
x360 and x360w which is not intuitive.
This patch implements the suggested solution of exposing the dpad both
as axes and as buttons. This retains backward compatibility with software
already dealing with the difference while makes new software work as
expected across x360/ x360w pads.
[0] http://www.spinics.net/lists/linux-input/msg34421.html
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Move submission logic to a single point at the end of the function.
This makes it easy to add locking/ queuing code later on.
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This code was probably wrong ever since and is redundant with
xpad_send_led_command. Both try to send a similar command to the xbox360
controller. However xpad_send_led_command correctly uses the pad_nr instead
of bInterfaceNumber to select the led and re-uses the irq_out URB instead
of creating a new one.
Note that this change only affects the two supported wireless controllers.
Tested using the xbox360 wireless controller (PC).
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
The pad_nr corresponds to the lit up LED on the controller. Therefore there
should be no gaps when enumerating. Currently a LED is only re-assigned
after a controller is re-connected 4 times.
This patch uses ida to track connected pads - this way we can re-assign
freed up pad number immediately.
Consider the following case:
1. pad A is connected and gets pad_nr = 0
2. pad B is connected and gets pad_nr = 1
3. pad A is disconnected
4. pad A is connected again
using ida_simple_get() controller A now correctly gets pad_nr = 0 again.
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Rename led_no -> pad_nr: the number stored there is not the LED number - it
gets translated later on to a LED number in xpad_identify_controller;
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
The "Razer Atrox Arcade Stick" features 10 buttons, and two of them (LT/RT)
don't work properly. Change its definition in xpad_device[] (mapping
field) to fix.
Signed-off-by: Dario Scarpa <dario.scarpa@duskzone.it>
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
It is identical to the Xbox One controller but has a different product ID.
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
The controller only receives commands when its present. So for the
correct LED to be lit the LED command has to be sent on the present
event.
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Based on Patch by Pierre-Loup A. Griffais <pgriffais@valvesoftware.com>:
Add the logic to set the LEDs on XBox Wireless controllers. Command
sequence found by sniffing the Windows data stream when plugging the
device in.
Updated based on comments on linux-input:
unify codepaths in xpad_send_led_command for wired/ wireless controller.
Also document command values for clarification.
All values tested on Xbox 360 Wireless Controller.
Signed-off-by: Pavel Rojtberg <rojtberg@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This adds rumble support for Xbox One controller by sending continuous
rumble command. Trigger button rumbling is not yet implemented.
Signed-off-by: Ming-ting Yao Wei <mwei@lxde.org>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Let's initialize atomic_t variables keeping track of number of various
devices created so far with -1 in order to avoid extra subtraction
operation.
Signed-off-by: Aniroop Mathur <aniroop.mathur@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
The xpad wireless endpoint is not a bulk endpoint on my devices, but
rather an interrupt one, so the USB core complains when it is submitted.
I'm guessing that the author really did mean that this should be an
interrupt urb, but as there are a zillion different xpad devices out
there, let's cover out bases and handle both bulk and interrupt
endpoints just as easily.
Signed-off-by: "Pierre-Loup A. Griffais" <pgriffais@valvesoftware.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Cc: stable <stable@vger.kernel.org>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Add Thrustmaster as Xbox 360 controller vendor. This is required for
example to make the GP XID (044f:b326) gamepad work.
Signed-off-by: Tommi Rantala <tt.rantala@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Add the USB ID for the Xbox 360 Thrustmaster Ferrari 458 Racing Wheel.
Signed-off-by: Tommi Rantala <tt.rantala@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
The userspace xboxdrv driver knows some more device ids than the kernel.
This patch adds the missing xbox gamepads from [1] to xpad.c
[1] https://github.com/Grumbel/xboxdrv/blob/master/src/xpad_device.cpp
Signed-off-by: Benjamin Valentin <benpicco@zedat.fu-berlin.de>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
The xpad driver recognizes Razer Sabertooth controllers as generic xbox
controller, while it is really a 360 controller. This patch adds pid/vid
mappings for the controller so that it is correctly recognized.
Signed-off-by: Frank Razenberg <frank@zzattack.org>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Xbox One controllers require an initialization message to start sending
data, so xpad_init_output becomes a required function. The Xbox One
controller does not have LEDs like the Xbox 360 controller, so that
functionality is not implemented. The format of messages controlling rumble
is currently undocumented, so rumble support is not yet implemented.
Note that Xbox One controller advertises three interfaces with the same
interface class, subclass and protocol, so we have to also match against
interface number.
Signed-off-by: Ted Mielczarek <ted@mielczarek.org>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
None of these files are actually using any __init type directives
and hence don't need to include <linux/init.h>. Most are just a
left over from __devinit and __cpuinit removal, or simply due to
code getting copied from one driver to the next.
Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This enables the rumble force feedback on the F710 unit since
it is no longer treated as XTYPE_UNKNOWN type.
Signed-off-by: Petr Sebor <petr@scssoft.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
When using Razer Onza controller the dpad doesn't work in many games
because D-PAD was mapped to buttons (useful for dance pads) and not to
HAT0X/Y axis.
ers who really want to have it mapped to buttons can restore previous
behavior by using 'dpad_to_buttons' module option.
Signed-off-by: Thomaz de Oliveira dos Reis <thor27@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Added MAP_TRIGGERS_TO_BUTTONS for Mad Catz Street Fighter IV FightPad
device. This controller model was already supported by the xpad
driver, but none of the buttons work correctly without this change.
Tested on kernel version 3.9.5.
Signed-off-by: Shawn Joseph <jms.576@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This adds VID/PID combinations for MadCatz, PDP and PowerA (new).
Removed Pelican 'TSZ' Wired Xbox 360 Controller since it's clashing with Edge
wireless Controller and I failed to confirm the PID.
Signed-off-by: "Guillermo A. Amaral B." <g@maral.me>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Fixed a few minor coding style issues in xpad driver.
Signed-off-by: "Guillermo A. Amaral B." <g@maral.me>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
I couldn't find the vendor ID in any of the online databases, but this
mat has a Pump It Up logo on the top side of the controller compartment,
and a disclaimer stating that Andamiro will not be liable on the bottom.
Signed-off-by: Yuri Khan <yurivkhan@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
The device should be handled by xpad driver instead of generic HID driver.
Signed-off-by: Yuri Khan <yurivkhan@gmail.com>
Acked-by: Jiri Kosina <jkosina@suse.cz>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Previously I had made the struct device point to the input device, but
after talking with Dmitry, he said that the USB device would make more
sense for this driver to point to. So converted it to use that instead.
CC: Dmitry Torokhov <dmitry.torokhov@gmail.com>
CC: "Magnus Hörlin" <magnus@alefors.se>
CC: Rusty Russell <rusty@rustcorp.com.au>
CC: Mauro Carvalho Chehab <mchehab@redhat.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
dbg() was a very old USB-specific macro that should no longer
be used. This patch removes it from being used in the driver
and uses dev_dbg() instead.
CC: Dmitry Torokhov <dmitry.torokhov@gmail.com>
CC: "Magnus Hörlin" <magnus@alefors.se>
CC: Rusty Russell <rusty@rustcorp.com.au>
CC: Mauro Carvalho Chehab <mchehab@redhat.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
We should always reference the input device for dev_err(), not the USB
device. Fix up the places where I got this wrong.
Reported-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
CC: "Magnus Hörlin" <magnus@alefors.se>
CC: Rusty Russell <rusty@rustcorp.com.au>
CC: Mauro Carvalho Chehab <mchehab@redhat.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
err() was a very old USB-specific macro that I thought had
gone away. This patch removes it from being used in the
driver and uses dev_err() instead.
CC: Dmitry Torokhov <dmitry.torokhov@gmail.com>
CC: "Magnus Hörlin" <magnus@alefors.se>
CC: Rusty Russell <rusty@rustcorp.com.au>
CC: Mauro Carvalho Chehab <mchehab@redhat.com>
CC: Chris Moeller <kode54@gmail.c>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
module_param(bool) used to counter-intuitively take an int. In
fddd5201 (mid-2009) we allowed bool or int/unsigned int using a messy
trick.
It's time to remove the int/unsigned int option. For this version
it'll simply give a warning, but it'll break next kernel version.
Acked-by: Mauro Carvalho Chehab <mchehab@redhat.com>
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This converts the drivers in drivers/input/* to use the
module_usb_driver() macro which makes the code smaller and a bit
simpler.
Added bonus is that it removes some unneeded kernel log messages about
drivers loading and/or unloading.
Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Cc: Ville Syrjala <syrjala@sci.fi>
Cc: Henk Vergonet <Henk.Vergonet@gmail.com>
Cc: Alessandro Rubini <rubini@ipvvis.unipv.it>
Cc: Henrik Rydberg <rydberg@euromail.se>
Cc: "Magnus Hörlin" <magnus@alefors.se>
Cc: Chris Moeller <kode54@gmail.c>
Cc: Christoph Fritz <chf.fritz@googlemail.com>
Cc: Lucas De Marchi <lucas.demarchi@profusion.mobi>
Cc: Jesper Juhl <jj@chaosbits.net>
Cc: Edwin van Vliet <edwin@cheatah.nl>
Cc: Ping Cheng <pingc@wacom.com>
Cc: Eduard Hasenleithner <eduard@hasenleithner.at>
Cc: Alexander Strakh <strakh@ispras.ru>
Cc: Glenn Sommer <gsommer@datanordisk.dk>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
This patch implements rumble support for XBox360 Wireless Controllers.
Signed-off-by: Chris Moeller <kode54@gmail.c>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
As pointed out by Oliver Neukum:
xpad->irq_in is currently submitted before xpad->bulk_out is allocated.
That however is a race, because the callback for irq_in can call
xpad360w_process_packet(), which will in turn submit the bulk URB.
This patch moves initialization for xpad->bulk_out earlier, so we can
ensure xpad->bulk_out is initialized before submitting urb.
Signed-off-by: Axel Lin <axel.lin@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
ixpad can never be NULL here; if it is NULL we would not have been bound to
the interface and then why would we be called?
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Properly free the resources in error path by the reverse order of resource
allocation.
Signed-off-by: Axel Lin <axel.lin@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
In xpad_led_disconnect(), what we really want is to kfree(xpad_led).
In xpad_disconnect(), add a missing kfree(xpad->bdata) to fix the memory leak.
Signed-off-by: Axel Lin <axel.lin@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
In current implementation, xpad_probe return 0 when
usb_alloc_urb failed for xpad->bulk_out and kzalloc failed for xpad->bdata.
This patch removes the initialization for error variable,
assign the error code at the place the error happens instead.
Signed-off-by: Axel Lin <axel.lin@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This patch adds USB Vendor and Product ID for Pelican PL-3601 'TSZ'
Wired Xbox 360 Controller to the device table.
Signed-off-by: Christoph Fritz <chf.fritz@googlemail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Dance pads don't have any axes/sticks, only buttons for directions. For
example buttons like left+right will get triggered at once, an axis
can't handle this anyway. So this patch adds a module parameter named
"sticks_to_null" for unknown devices. A known dance pad makes use of
it by changing to a new mapping-option named DANCEPAD_MAP_CONFIG. Other
tested devices may follow by adding this mapping-option too.
Some buttons of xpad-devices are addressing mouse-buttons instead of
gamepad-buttons. This gets fixed too.
Signed-off-by: Christoph Fritz <chf.fritz@googlemail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
For more clearance what the functions actually do,
usb_buffer_alloc() is renamed to usb_alloc_coherent()
usb_buffer_free() is renamed to usb_free_coherent()
They should only be used in code which really needs DMA coherency.
All call sites have been changed accordingly, except for staging
drivers.
Signed-off-by: Daniel Mack <daniel@caiaq.de>
Cc: Alan Stern <stern@rowland.harvard.edu>
Cc: Pedro Ribeiro <pedrib@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
xbox_play_effect() is called while holding dev->event_lock with
interrupts disabled and thus may not use GFP_KERNEL when submitting
urbs.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Certain devices implement triggers as buttons rather than axes. In
particular, arcade sticks such as the HORI Real Arcade Pro.EX do not
have analog buttons.
These devices are now setup to present buttons rather than axes for
triggers.
User-space applications often also have problems with
axes-as-buttons. Activating MAP_TRIGGERS_TO_BUTTONS for a device
removes the artificial difference between buttons and triggers.
Signed-off-by: Nicolas Léveillé <nicolas@uucidl.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Added two new Xbox 360 devices:
- HORI Real Arcade Pro.EX
- Mad Catz SFIV Fightpad
Signed-off-by: Nicolas Léveillé <nicolas@uucidl.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
USB should not be having it's own printk macros, so remove info() and
use the system-wide standard of dev_info() wherever possible.
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
__FUNCTION__ is gcc-specific, use __func__
Signed-off-by: Harvey Harrison <harvey.harrison@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
__FUNCTION__ is gcc-specific, use __func__
Signed-off-by: Harvey Harrison <harvey.harrison@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
If both CONFIG_JOYSTICK_XPAD_FF and CONFIG_JOYSTICK_XPAD_LEDS are unset
xpad_bulk_out is not defined and build fails. Move it out of the #ifdef
block so it is always defined.
Reported-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* git://git.kernel.org/pub/scm/linux/kernel/git/gregkh/usb-2.6: (120 commits)
usb: don't update devnum for wusb devices
wusb: make ep0_reinit available for modules
wusb: devices dont use a set address
wusb: teach choose_address() about wireless devices
wusb: add link wusb-usb device
wusb: add authenticathed bit to usb_dev
USB: remove unnecessary type casting of urb->context
usb serial: more fixes and groundwork for tty changes
USB: replace remaining __FUNCTION__ occurrences
USB: usbfs: export the URB_NO_INTERRUPT flag to userspace
USB: fix compile problems in ehci-hcd
USB: ehci: qh_completions cleanup and bugfix
USB: cdc-acm: signedness fix
USB: add documentation about callbacks
USB: don't explicitly reenable root-hub status interrupts
USB: OHCI: turn off RD when remote wakeup is disabled
USB: HCDs use the do_remote_wakeup flag
USB: g_file_storage: ignore bulk-out data after invalid CBW
USB: serial: remove endpoints setting checks from core and header
USB: serial: remove unneeded number endpoints settings
...
USB is moving to transfering status as a parameter. To ease the transition
urb->status is to be touched only once in a function. The xpad driver has
been overlooked. Dmitry wants this to go through the USB tree.
Signed-off-by: Oliver Neukum <oneukum@suse.de>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
The messages for led/rumble are exactly 3 and 8 bytes respectively.
Hence set up the transfer_buffer_length accordingly.
Signed-off-by: Michael Gruber <lists.mg@googlemail.com>
Acked-by: Anssi Hannula <anssi.hannula@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
GFP_ATOMIC should not be used when GFP_KERNEL can be used.
Signed-off-by: Oliver Neukum <oneukum@suse.de>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
The driver version numbers and changelog have not been updated in a
long while to reflect actual changes. Remove the version number and
add a notice that later changes can be tracked in SCM.
Signed-off-by: Anssi Hannula <anssi.hannula@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Commit 4994cd8dad introduced a
regression which causes xpad to report force feedback cababilities
for non-360 controllers too, even while there is no actual support
for those.
Fix that by adding a check for XTYPE_XBOX360 to xpad_init_ff().
Signed-off-by: Anssi Hannula <anssi.hannula@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
The buttons BTN_C and BTN_Z are only used in the original xbox
controller, not in xbox360 controller. Therefore only add them to
keybit when the controller is a non-360 one.
Signed-off-by: Anssi Hannula <anssi.hannula@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Add Mad Catz and 0x0e6f xbox360 controllers which are already found
in xpad_device[] table in xpad.c into the vendor id list. Also add
Logitech into the vendor list for Logitech Chillstream gamepads.
Also add the RedOctane Guitar Hero X-plorer.
Signed-off-by: Anssi Hannula <anssi.hannula@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
The commit ae91d10aab inverted Y and RY
axes on xbox360 so that up is positive and down is negative.
This is wrong, as axes on game controllers have up as negative per
convention. Also, even xpad itself reports HAT0X with up as negative.
Fix that by inverting them again.
Also, according to http://bugzilla.kernel.org/show_bug.cgi?id=10337 the
original xbox controllers also have the Y and RY axes inverted.
Fix that by inverting them as well.
Cc: Brian Magnuson <bdmagnuson@gmail.com>
Signed-off-by: Anssi Hannula <anssi.hannula@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
For devices not specifically listed in xpad.c, xpad->dpad_mapping
is initially set to MAP_DPAD_UNKNOWN. In xpad_probe() it gets changed
to either MAP_DPAD_TO_BUTTONS or MAP_DPAD_TO_AXES, depending on the
module parameter dpad_to_buttons.
However, MAP_DPAD_UNKNOWN is defined as -1, while the field is u8.
This results in actual value of 255, causing the MAP_DPAD_UNKNOWN
check in xpad_probe() to fail.
Fix that by defining MAP_DPAD_UNKNOWN as 2 instead.
Also, setting module parameter dpad_to_buttons to 1 should obviously
map dpad to buttons, while the default behaviour (0) should be to map
dpad to axes. However, dpad_to_buttons is directly assigned to
xpad->dpad_mapping, and as MAP_DPAD_TO_BUTTONS is 0, the actual
behaviour is reversed.
Fix that by negating dpad_to_buttons in assignment.
Signed-off-by: Anssi Hannula <anssi.hannula@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Match Xbox 360 controllers using the interface info, i.e. interface
class 255 (Vendor specific), subclass 93 and protocol 1, instead of
specifying the device ids individually. As the class is vendor-specific,
we have to still match against vendor id as well, though.
Signed-off-by: Anssi Hannula <anssi.hannula@gmail.com>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Drop #include <linux/moduleparam.h> in files that also include
linux/module.h, since module.h includes moduleparam.h already.
Signed-off-by: Julia Lawall <julia@diku.dk>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
get rid of input BIT* duplicate defines
use newly global defined macros for input layer. Also remove includes of
input.h from non-input sources only for BIT macro definiton. Define the
macro temporarily in local manner, all those local definitons will be
removed further in this patchset (to not break bisecting).
BIT macro will be globally defined (1<<x)
Signed-off-by: Jiri Slaby <jirislaby@gmail.com>
Cc: <dtor@mail.ru>
Acked-by: Jiri Kosina <jkosina@suse.cz>
Cc: <lenb@kernel.org>
Acked-by: Marcel Holtmann <marcel@holtmann.org>
Cc: <perex@suse.cz>
Acked-by: Mauro Carvalho Chehab <mchehab@infradead.org>
Cc: <vernux@us.ibm.com>
Cc: <malattia@linux.it>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Export LEDs on Xbox360 pad via led subsystem as a single device in
/sys/class/leds/xpad[0-9]+.
Xbox360 pad has four leds, which form a circle. Unfortunately the leds
can't be controlled independently and can only display a predefined
set of patterns (for example one is turned on wile others are off or
a rotating pattern - 1-2-3-4). To activate a pattern one needs to send
a specific command to the device (see http://www.free60.org/wiki/Gamepad).
Led subsystem allows us to set brightness, but there is nothing like
brightness on this device. So brightness is actually interpreted as
the command (only values between 0 and 14 are accepted).
Signed-off-by: Jan Kratochvil <honza@jikos.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Make the driver report Y/RY up as positive value and down as negative. Also
make DPAD mapping the same as classic xpad.
Reported-by: Brian Magnuson <bdmagnuson@gmail.com>
Tested-by: Jan Kratochvil <honza@jikos.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Implementation is using force feedback support for memoryless devices.
Signed-off-by: Jan Kratochvil <honza@jikos.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Xbox 360 gamepad is slightly different then the previous model so it has
its own version of process_packet method. Detection of this new device
relies on USB_DEVICE_INTERFACE_PROTOCOL macro. This device got vendor
specific subclass so it can't be matched with USB_INTERFACE_INFO and
we need only one interface protocol from four availaible. It means
USB_DEVICE can't be used either.
Added xpad360_btn structure with additional buttons for x360 gamepad.
Added xtype into xpad_device structure to distinguish between different
types of xbox devices.
Signed-off-by: Jan Kratochvil <honza@jikos.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* master.kernel.org:/pub/scm/linux/kernel/git/dtor/input:
Input: move USB miscellaneous devices under drivers/input/misc
Input: move USB mice under drivers/input/mouse
Input: move USB gamepads under drivers/input/joystick
Input: move USB touchscreens under drivers/input/touchscreen
Input: move USB tablets under drivers/input/tablet
Input: i8042 - fix AUX port detection with some chips
Input: aaed2000_kbd - convert to use polldev library
Input: drivers/usb/input - usb_buffer_free() cleanup
Input: synaptics - don't complain about failed resets
Input: pull input.h into uinpit.h
Input: drivers/usb/input - fix sparse warnings (signedness)
Input: evdev - fix some sparse warnings (signedness, shadowing)
Input: drivers/joystick - fix various sparse warnings
Input: force feedback - make sure effect is present before playing
This will allow concentrating all input devices in one place
in {menu|x|q}config.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Acked-by: Greg Kroah-Hartman <gregkh@suse.de>