win32-vd_agent/common/vdcommon.h
Christophe Fergeau 5e55cc27b2 mingw: use gcc attributes for struct packing
It automatically chooses between using the gcc construct or the
visual-c++ construct at compile-time.
2012-02-23 19:03:25 +01:00

78 lines
2.0 KiB
C

/*
Copyright (C) 2009 Red Hat, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _H_VDCOMMON
#define _H_VDCOMMON
#if !defined __GNUC__
#pragma warning(disable:4200)
#endif
#include <windows.h>
#include "spice/vd_agent.h"
#include "vdlog.h"
typedef CRITICAL_SECTION mutex_t;
#define MUTEX_INIT(mutex) InitializeCriticalSection(&mutex)
#define MUTEX_LOCK(mutex) EnterCriticalSection(&mutex)
#define MUTEX_UNLOCK(mutex) LeaveCriticalSection(&mutex)
#define VD_SERVICE_PIPE_NAME TEXT("\\\\.\\pipe\\vdservicepipe")
#define VD_MESSAGE_HEADER_SIZE (sizeof(VDPipeMessage) + sizeof(VDAgentMessage))
#define VD_PIPE_BUF_SIZE (1024 * 1024)
#define VD_AGENT_REGISTRY_KEY "SOFTWARE\\Red Hat\\Spice\\vdagent\\"
enum {
VD_AGENT_COMMAND,
VD_AGENT_RESET,
VD_AGENT_RESET_ACK,
VD_AGENT_QUIT,
VD_AGENT_SESSION_LOGON,
};
#if defined __GNUC__
#define ALIGN_GCC __attribute__ ((packed))
#define ALIGN_VC
#else
#define ALIGN_GCC
#define ALIGN_VC __declspec (align(1))
#endif
typedef struct ALIGN_VC VDPipeMessage {
uint32_t type;
uint32_t opaque;
uint32_t size;
uint8_t data[0];
} ALIGN_GCC VDPipeMessage;
typedef struct VDPipeBuffer {
OVERLAPPED overlap;
DWORD start;
DWORD end;
uint8_t data[VD_PIPE_BUF_SIZE];
} VDPipeBuffer;
typedef struct VDPipeState {
HANDLE pipe;
VDPipeBuffer write;
VDPipeBuffer read;
} VDPipeState;
#endif