handle_mouse_event: fix off-by-one when normalizing mouse coordinates

Mouse coordinates can be 0..(width-1) and 0..(height-1)

Normalization of mouse coordinates (for SendInput) was done
against w,h and thus right-most and down-most coordinates
could never be reached.

Fix it by normalizing against (w-1) and (h-1).

Also added protection against a case of 0 or 1 (for any of w,h)
Fixes rhbz#1032037
This commit is contained in:
Uri Lublin 2015-11-15 16:24:00 +02:00
parent 259d6b5bdb
commit 5edf7433a4

View File

@ -567,13 +567,15 @@ bool VDAgent::handle_mouse_event(VDAgentMouseState* state)
ZeroMemory(&_input, sizeof(INPUT));
_input.type = INPUT_MOUSE;
if (state->x != _mouse_x || state->y != _mouse_y) {
DWORD w = _desktop_layout->get_total_width();
DWORD h = _desktop_layout->get_total_height();
w = (w > 1) ? w-1 : 1; /* coordinates are 0..w-1, protect w==0 */
h = (h > 1) ? h-1 : 1; /* coordinates are 0..h-1, protect h==0 */
_mouse_x = state->x;
_mouse_y = state->y;
mouse_move = MOUSEEVENTF_MOVE;
_input.mi.dx = (mode->get_pos_x() + _mouse_x) * 0xffff /
_desktop_layout->get_total_width();
_input.mi.dy = (mode->get_pos_y() + _mouse_y) * 0xffff /
_desktop_layout->get_total_height();
_input.mi.dx = (mode->get_pos_x() + _mouse_x) * 0xffff / w;
_input.mi.dy = (mode->get_pos_y() + _mouse_y) * 0xffff / h;
}
if (state->buttons != _buttons_state) {
buttons_change = get_buttons_change(_buttons_state, state->buttons, VD_AGENT_LBUTTON_MASK,