sunshine-sdk/src/config.h

267 lines
7.8 KiB
C++

/**
* @file src/config.h
* @brief Declarations for the configuration of Sunshine.
*/
#pragma once
// standard includes
#include <bitset>
#include <chrono>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
// local includes
#include "nvenc/nvenc_config.h"
namespace config {
struct video_t {
// ffmpeg params
int qp; // higher == more compression and less quality
int hevc_mode;
int av1_mode;
int min_threads; // Minimum number of threads/slices for CPU encoding
struct {
std::string sw_preset;
std::string sw_tune;
std::optional<int> svtav1_preset;
} sw;
nvenc::nvenc_config nv;
bool nv_realtime_hags;
bool nv_opengl_vulkan_on_dxgi;
bool nv_sunshine_high_power_mode;
struct {
int preset;
int multipass;
int h264_coder;
int aq;
int vbv_percentage_increase;
} nv_legacy;
struct {
std::optional<int> qsv_preset;
std::optional<int> qsv_cavlc;
bool qsv_slow_hevc;
} qsv;
struct {
std::optional<int> amd_usage_h264;
std::optional<int> amd_usage_hevc;
std::optional<int> amd_usage_av1;
std::optional<int> amd_rc_h264;
std::optional<int> amd_rc_hevc;
std::optional<int> amd_rc_av1;
std::optional<int> amd_enforce_hrd;
std::optional<int> amd_quality_h264;
std::optional<int> amd_quality_hevc;
std::optional<int> amd_quality_av1;
std::optional<int> amd_preanalysis;
std::optional<int> amd_vbaq;
int amd_coder;
} amd;
struct {
int vt_allow_sw;
int vt_require_sw;
int vt_realtime;
int vt_coder;
} vt;
struct {
bool strict_rc_buffer;
} vaapi;
std::string capture;
std::string encoder;
std::string adapter_name;
std::string output_name;
struct dd_t {
struct workarounds_t {
std::chrono::milliseconds hdr_toggle_delay; ///< Specify whether to apply HDR high-contrast color workaround and what delay to use.
};
enum class config_option_e {
disabled, ///< Disable the configuration for the device.
verify_only, ///< @seealso{display_device::SingleDisplayConfiguration::DevicePreparation}
ensure_active, ///< @seealso{display_device::SingleDisplayConfiguration::DevicePreparation}
ensure_primary, ///< @seealso{display_device::SingleDisplayConfiguration::DevicePreparation}
ensure_only_display ///< @seealso{display_device::SingleDisplayConfiguration::DevicePreparation}
};
enum class resolution_option_e {
disabled, ///< Do not change resolution.
automatic, ///< Change resolution and use the one received from Moonlight.
manual ///< Change resolution and use the manually provided one.
};
enum class refresh_rate_option_e {
disabled, ///< Do not change refresh rate.
automatic, ///< Change refresh rate and use the one received from Moonlight.
manual ///< Change refresh rate and use the manually provided one.
};
enum class hdr_option_e {
disabled, ///< Do not change HDR settings.
automatic ///< Change HDR settings and use the state requested by Moonlight.
};
struct mode_remapping_entry_t {
std::string requested_resolution;
std::string requested_fps;
std::string final_resolution;
std::string final_refresh_rate;
};
struct mode_remapping_t {
std::vector<mode_remapping_entry_t> mixed; ///< To be used when `resolution_option` and `refresh_rate_option` is set to `automatic`.
std::vector<mode_remapping_entry_t> resolution_only; ///< To be use when only `resolution_option` is set to `automatic`.
std::vector<mode_remapping_entry_t> refresh_rate_only; ///< To be use when only `refresh_rate_option` is set to `automatic`.
};
config_option_e configuration_option;
resolution_option_e resolution_option;
std::string manual_resolution; ///< Manual resolution in case `resolution_option == resolution_option_e::manual`.
refresh_rate_option_e refresh_rate_option;
std::string manual_refresh_rate; ///< Manual refresh rate in case `refresh_rate_option == refresh_rate_option_e::manual`.
hdr_option_e hdr_option;
std::chrono::milliseconds config_revert_delay; ///< Time to wait until settings are reverted (after stream ends/app exists).
bool config_revert_on_disconnect; ///< Specify whether to revert display configuration on client disconnect.
mode_remapping_t mode_remapping;
workarounds_t wa;
} dd;
int min_fps_factor; // Minimum fps target, determines minimum frame time
int max_bitrate; // Maximum bitrate, sets ceiling in kbps for bitrate requested from client
};
struct audio_t {
std::string sink;
std::string virtual_sink;
bool install_steam_drivers;
};
constexpr int ENCRYPTION_MODE_NEVER = 0; // Never use video encryption, even if the client supports it
constexpr int ENCRYPTION_MODE_OPPORTUNISTIC = 1; // Use video encryption if available, but stream without it if not supported
constexpr int ENCRYPTION_MODE_MANDATORY = 2; // Always use video encryption and refuse clients that can't encrypt
struct stream_t {
std::chrono::milliseconds ping_timeout;
std::string file_apps;
int fec_percentage;
// Video encryption settings for LAN and WAN streams
int lan_encryption_mode;
int wan_encryption_mode;
};
struct nvhttp_t {
// Could be any of the following values:
// pc|lan|wan
std::string origin_web_ui_allowed;
std::string pkey;
std::string cert;
std::string sunshine_name;
std::string file_state;
std::string external_ip;
};
struct input_t {
std::unordered_map<int, int> keybindings;
std::chrono::milliseconds back_button_timeout;
std::chrono::milliseconds key_repeat_delay;
std::chrono::duration<double> key_repeat_period;
std::string gamepad;
bool ds4_back_as_touchpad_click;
bool motion_as_ds4;
bool touchpad_as_ds4;
bool keyboard;
bool mouse;
bool controller;
bool always_send_scancodes;
bool high_resolution_scrolling;
bool native_pen_touch;
};
namespace flag {
enum flag_e : std::size_t {
PIN_STDIN = 0, ///< Read PIN from stdin instead of http
FRESH_STATE, ///< Do not load or save state
FORCE_VIDEO_HEADER_REPLACE, ///< force replacing headers inside video data
UPNP, ///< Try Universal Plug 'n Play
CONST_PIN, ///< Use "universal" pin
FLAG_SIZE ///< Number of flags
};
} // namespace flag
struct prep_cmd_t {
prep_cmd_t(std::string &&do_cmd, std::string &&undo_cmd, bool &&elevated):
do_cmd(std::move(do_cmd)),
undo_cmd(std::move(undo_cmd)),
elevated(std::move(elevated)) {
}
explicit prep_cmd_t(std::string &&do_cmd, bool &&elevated):
do_cmd(std::move(do_cmd)),
elevated(std::move(elevated)) {
}
std::string do_cmd;
std::string undo_cmd;
bool elevated;
};
struct sunshine_t {
std::string locale;
int min_log_level;
std::bitset<flag::FLAG_SIZE> flags;
std::string credentials_file;
std::string username;
std::string password;
std::string salt;
std::string config_file;
struct cmd_t {
std::string name;
int argc;
char **argv;
} cmd;
std::uint16_t port;
std::string address_family;
std::string log_file;
bool notify_pre_releases;
std::vector<prep_cmd_t> prep_cmds;
};
extern video_t video;
extern audio_t audio;
extern stream_t stream;
extern nvhttp_t nvhttp;
extern input_t input;
extern sunshine_t sunshine;
int parse(int argc, char *argv[]);
std::unordered_map<std::string, std::string> parse_config(const std::string_view &file_content);
} // namespace config