Sunshine is a gamestream host for Moonlight!
Go to file
2025-02-21 09:36:52 -05:00
.github ci(flatpak): build aarch64 on arm architecture (#3680) 2025-02-21 09:36:52 -05:00
cmake fix(api): return proper json objects (#3544) 2025-01-31 23:38:22 -05:00
docker build(deps): remove unused dependency on libvdpau (#3307) 2024-10-14 23:15:53 -05:00
docs feat(display): expose HDR toggle workaround delay to user (#3579) 2025-02-18 09:32:21 -05:00
gh-pages-template chore: random cleanup (#3526) 2025-01-12 08:44:54 -05:00
packaging ci(flatpak): use local exceptions (#3679) 2025-02-21 04:28:06 +00:00
scripts build(deps): bump babel from 2.16.0 to 2.17.0 (#3631) 2025-02-10 13:15:33 -05:00
src feat(display): expose HDR toggle workaround delay to user (#3579) 2025-02-18 09:32:21 -05:00
src_assets feat(display): expose HDR toggle workaround delay to user (#3579) 2025-02-18 09:32:21 -05:00
tests fix(httpcommon): sonarqube warning cleanup (#3558) 2025-01-22 09:16:14 -05:00
third-party build(deps): bump third-party/inputtino from 311fd2d to 00ea0c2 (#3672) 2025-02-19 09:19:43 -05:00
tools style: adjust clang-format rules (#2186) 2025-01-19 22:34:47 -05:00
.clang-format style: adjust clang-format rules (#2186) 2025-01-19 22:34:47 -05:00
.codeql-prebuild-cpp-Linux.sh build(linux): add common build script (#2946) 2024-08-03 20:04:26 -04:00
.codeql-prebuild-cpp-macOS.sh ci(codeql): migrate builds to ninja (#3250) 2024-10-02 01:12:40 +00:00
.codeql-prebuild-cpp-Windows.sh feat(capture/windows): hook APIs to avoid output reparenting that breaks DDA (#3530) 2025-01-12 17:11:03 -06:00
.dockerignore build(linux): add common build script (#2946) 2024-08-03 20:04:26 -04:00
.flake8 chore: update global workflows (#3107) 2024-08-29 13:52:43 -04:00
.gitattributes ci(flatpak): add flatpak builder lint (#2799) 2024-07-07 10:19:11 -04:00
.gitignore feat: add publisher metadata (#3080) 2024-08-24 20:14:45 -04:00
.gitmodules feat(display)!: Add libdisplaydevice dependency and output name mapping (#2894) 2024-12-11 14:17:44 -05:00
.prettierrc.json Fixed Formatting of HTML pages, added Prettier Support 2021-08-17 19:12:15 +02:00
.readthedocs.yaml build(deps): bump third-party/doxyconfig from 671b494 to 6d145da (#2979) 2024-08-07 23:07:51 +00:00
.rstcheck.cfg Documentation Update: Add linux ssh guide (#1527) 2023-09-14 13:42:35 -04:00
CMakeLists.txt fix(win/cmake): use cmake_path(CONVERT TO_NATIVE_PATH_LIST) (#3152) 2024-09-30 21:40:46 +00:00
codecov.yml ci: use prerelease logic (#2553) 2024-05-23 21:42:06 -04:00
crowdin.yml ci(crowdin): customize PR title (#3031) 2024-08-16 11:19:57 -04:00
DOCKER_README.md build(fedora)!: add copr build (#3239) 2024-10-06 18:41:21 +00:00
LICENSE Create LICENSE 2020-02-09 22:54:06 +01:00
NOTICE NOTICE file added with Steam trademarks notice 2022-02-03 22:15:13 +01:00
package.json build(deps): bump vue-i18n from 11.0.1 to 11.1.1 (#3651) 2025-02-11 20:40:02 +00:00
README.md docs(readme): fix badge whitespace (#3678) 2025-02-20 19:10:02 -05:00
sunshine.icns feat: basic OSX .app generation 2022-04-30 10:24:59 +01:00
sunshine.ico Update sunshine.ico 2022-03-15 22:30:01 -04:00
sunshine.png Remove white background from png logo 2022-04-28 18:20:53 -04:00
sunshine.svg add tray icon (#1035) 2023-03-15 16:30:18 -04:00
vite.config.js build(vite): fix assets directories with symlinks present (#3359) 2024-11-02 16:03:11 +00:00

Sunshine

Self-hosted game stream host for Moonlight.

GitHub stars GitHub Releases Docker GHCR Flathub installs Flathub Version Winget Version Gurubase GitHub Workflow Status (CI) GitHub Workflow Status (localize) Read the Docs Codecov

About

Sunshine is a self-hosted game stream host for Moonlight. Offering low latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from your favorite web browser. Pair from the local server or any mobile device.

LizardByte has the full documentation hosted on Read the Docs

🖥️ System Requirements

@warning{These tables are a work in progress. Do not purchase hardware based on this information.}

Minimum Requirements
Component Requirement
GPU AMD: VCE 1.0 or higher, see: obs-amd hardware support
Intel:
  Linux: VAAPI-compatible, see: VAAPI hardware support
  Windows: Skylake or newer with QuickSync encoding support
Nvidia: NVENC enabled cards, see: nvenc support matrix
CPU AMD: Ryzen 3 or higher
Intel: Core i3 or higher
RAM 4GB or more
OS Windows: 10+ (Windows Server does not support virtual gamepads)
macOS: 13+
Linux/Debian: 12+ (bookworm)
Linux/Fedora: 40+
Linux/Ubuntu: 22.04+ (jammy)
Network Host: 5GHz, 802.11ac
Client: 5GHz, 802.11ac
4k Suggestions
Component Requirement
GPU AMD: Video Coding Engine 3.1 or higher
Intel:
  Linux: HD Graphics 510 or higher
  Windows: Skylake or newer with QuickSync encoding support
Nvidia: GeForce GTX 1080 or higher
CPU AMD: Ryzen 5 or higher
Intel: Core i5 or higher
Network Host: CAT5e ethernet or better
Client: CAT5e ethernet or better
HDR Suggestions
Component Requirement
GPU AMD: Video Coding Engine 3.4 or higher
Intel: HD Graphics 730 or higher
Nvidia: Pascal-based GPU (GTX 10-series) or higher
CPU AMD: Ryzen 5 or higher
Intel: Core i5 or higher
Network Host: CAT5e ethernet or better
Client: CAT5e ethernet or better

Support

Our support methods are listed in our LizardByte Docs.

Previous Next
Getting Started
[TOC]