mirror of
https://github.com/thinkonmay/sunshine-sdk.git
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143 lines
4.3 KiB
C++
143 lines
4.3 KiB
C++
/**
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* @file src/process.h
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* @brief Declarations for the startup and shutdown of the apps started by a streaming Session.
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*/
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#pragma once
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#ifndef __kernel_entry
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#define __kernel_entry
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#endif
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// standard includes
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#include <optional>
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#include <unordered_map>
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// lib includes
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#include <boost/process/v1.hpp>
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// local includes
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#include "config.h"
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#include "platform/common.h"
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#include "rtsp.h"
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#include "utility.h"
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namespace proc {
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using file_t = util::safe_ptr_v2<FILE, int, fclose>;
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typedef config::prep_cmd_t cmd_t;
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/**
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* pre_cmds -- guaranteed to be executed unless any of the commands fail.
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* detached -- commands detached from Sunshine
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* cmd -- Runs indefinitely until:
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* No session is running and a different set of commands it to be executed
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* Command exits
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* working_dir -- the process working directory. This is required for some games to run properly.
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* cmd_output --
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* empty -- The output of the commands are appended to the output of sunshine
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* "null" -- The output of the commands are discarded
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* filename -- The output of the commands are appended to filename
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*/
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struct ctx_t {
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std::vector<cmd_t> prep_cmds;
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/**
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* Some applications, such as Steam, either exit quickly, or keep running indefinitely.
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*
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* Apps that launch normal child processes and terminate will be handled by the process
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* grouping logic (wait_all). However, apps that launch child processes indirectly or
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* into another process group (such as UWP apps) can only be handled by the auto-detach
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* heuristic which catches processes that exit 0 very quickly, but we won't have proper
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* process tracking for those.
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*
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* For cases where users just want to kick off a background process and never manage the
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* lifetime of that process, they can use detached commands for that.
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*/
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std::vector<std::string> detached;
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std::string name;
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std::string cmd;
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std::string working_dir;
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std::string output;
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std::string image_path;
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std::string id;
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bool elevated;
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bool auto_detach;
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bool wait_all;
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std::chrono::seconds exit_timeout;
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};
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class proc_t {
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public:
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KITTY_DEFAULT_CONSTR_MOVE_THROW(proc_t)
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proc_t(
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boost::process::v1::environment &&env,
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std::vector<ctx_t> &&apps
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):
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_app_id(0),
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_env(std::move(env)),
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_apps(std::move(apps)) {
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}
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int execute(int app_id, std::shared_ptr<rtsp_stream::launch_session_t> launch_session);
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/**
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* @return `_app_id` if a process is running, otherwise returns `0`
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*/
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int running();
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~proc_t();
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const std::vector<ctx_t> &get_apps() const;
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std::vector<ctx_t> &get_apps();
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std::string get_app_image(int app_id);
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std::string get_last_run_app_name();
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void terminate();
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private:
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int _app_id;
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boost::process::v1::environment _env;
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std::vector<ctx_t> _apps;
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ctx_t _app;
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std::chrono::steady_clock::time_point _app_launch_time;
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// If no command associated with _app_id, yet it's still running
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bool placebo {};
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boost::process::v1::child _process;
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boost::process::v1::group _process_group;
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file_t _pipe;
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std::vector<cmd_t>::const_iterator _app_prep_it;
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std::vector<cmd_t>::const_iterator _app_prep_begin;
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};
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/**
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* @brief Calculate a stable id based on name and image data
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* @return Tuple of id calculated without index (for use if no collision) and one with.
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*/
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std::tuple<std::string, std::string> calculate_app_id(const std::string &app_name, std::string app_image_path, int index);
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std::string validate_app_image_path(std::string app_image_path);
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void refresh(const std::string &file_name);
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std::optional<proc::proc_t> parse(const std::string &file_name);
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/**
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* @brief Initialize proc functions
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* @return Unique pointer to `deinit_t` to manage cleanup
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*/
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std::unique_ptr<platf::deinit_t> init();
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/**
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* @brief Terminates all child processes in a process group.
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* @param proc The child process itself.
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* @param group The group of all children in the process tree.
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* @param exit_timeout The timeout to wait for the process group to gracefully exit.
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*/
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void terminate_process_group(boost::process::v1::child &proc, boost::process::v1::group &group, std::chrono::seconds exit_timeout);
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extern proc_t proc;
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} // namespace proc
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