sunshine-sdk/src/process.h
ReenigneArcher c2420427b1
style: adjust clang-format rules (#2186)
Co-authored-by: Vithorio Polten <reach@vithor.io>
2025-01-19 22:34:47 -05:00

143 lines
4.3 KiB
C++

/**
* @file src/process.h
* @brief Declarations for the startup and shutdown of the apps started by a streaming Session.
*/
#pragma once
#ifndef __kernel_entry
#define __kernel_entry
#endif
// standard includes
#include <optional>
#include <unordered_map>
// lib includes
#include <boost/process/v1.hpp>
// local includes
#include "config.h"
#include "platform/common.h"
#include "rtsp.h"
#include "utility.h"
namespace proc {
using file_t = util::safe_ptr_v2<FILE, int, fclose>;
typedef config::prep_cmd_t cmd_t;
/**
* pre_cmds -- guaranteed to be executed unless any of the commands fail.
* detached -- commands detached from Sunshine
* cmd -- Runs indefinitely until:
* No session is running and a different set of commands it to be executed
* Command exits
* working_dir -- the process working directory. This is required for some games to run properly.
* cmd_output --
* empty -- The output of the commands are appended to the output of sunshine
* "null" -- The output of the commands are discarded
* filename -- The output of the commands are appended to filename
*/
struct ctx_t {
std::vector<cmd_t> prep_cmds;
/**
* Some applications, such as Steam, either exit quickly, or keep running indefinitely.
*
* Apps that launch normal child processes and terminate will be handled by the process
* grouping logic (wait_all). However, apps that launch child processes indirectly or
* into another process group (such as UWP apps) can only be handled by the auto-detach
* heuristic which catches processes that exit 0 very quickly, but we won't have proper
* process tracking for those.
*
* For cases where users just want to kick off a background process and never manage the
* lifetime of that process, they can use detached commands for that.
*/
std::vector<std::string> detached;
std::string name;
std::string cmd;
std::string working_dir;
std::string output;
std::string image_path;
std::string id;
bool elevated;
bool auto_detach;
bool wait_all;
std::chrono::seconds exit_timeout;
};
class proc_t {
public:
KITTY_DEFAULT_CONSTR_MOVE_THROW(proc_t)
proc_t(
boost::process::v1::environment &&env,
std::vector<ctx_t> &&apps
):
_app_id(0),
_env(std::move(env)),
_apps(std::move(apps)) {
}
int execute(int app_id, std::shared_ptr<rtsp_stream::launch_session_t> launch_session);
/**
* @return `_app_id` if a process is running, otherwise returns `0`
*/
int running();
~proc_t();
const std::vector<ctx_t> &get_apps() const;
std::vector<ctx_t> &get_apps();
std::string get_app_image(int app_id);
std::string get_last_run_app_name();
void terminate();
private:
int _app_id;
boost::process::v1::environment _env;
std::vector<ctx_t> _apps;
ctx_t _app;
std::chrono::steady_clock::time_point _app_launch_time;
// If no command associated with _app_id, yet it's still running
bool placebo {};
boost::process::v1::child _process;
boost::process::v1::group _process_group;
file_t _pipe;
std::vector<cmd_t>::const_iterator _app_prep_it;
std::vector<cmd_t>::const_iterator _app_prep_begin;
};
/**
* @brief Calculate a stable id based on name and image data
* @return Tuple of id calculated without index (for use if no collision) and one with.
*/
std::tuple<std::string, std::string> calculate_app_id(const std::string &app_name, std::string app_image_path, int index);
std::string validate_app_image_path(std::string app_image_path);
void refresh(const std::string &file_name);
std::optional<proc::proc_t> parse(const std::string &file_name);
/**
* @brief Initialize proc functions
* @return Unique pointer to `deinit_t` to manage cleanup
*/
std::unique_ptr<platf::deinit_t> init();
/**
* @brief Terminates all child processes in a process group.
* @param proc The child process itself.
* @param group The group of all children in the process tree.
* @param exit_timeout The timeout to wait for the process group to gracefully exit.
*/
void terminate_process_group(boost::process::v1::child &proc, boost::process::v1::group &group, std::chrono::seconds exit_timeout);
extern proc_t proc;
} // namespace proc