sunshine-sdk/src/input.h
ReenigneArcher c2420427b1
style: adjust clang-format rules (#2186)
Co-authored-by: Vithorio Polten <reach@vithor.io>
2025-01-19 22:34:47 -05:00

49 lines
1.3 KiB
C++

/**
* @file src/input.h
* @brief Declarations for gamepad, keyboard, and mouse input handling.
*/
#pragma once
// standard includes
#include <functional>
// local includes
#include "platform/common.h"
#include "thread_safe.h"
namespace input {
struct input_t;
void print(void *input);
void reset(std::shared_ptr<input_t> &input);
void passthrough(std::shared_ptr<input_t> &input, std::vector<std::uint8_t> &&input_data);
[[nodiscard]] std::unique_ptr<platf::deinit_t> init();
bool probe_gamepads();
std::shared_ptr<input_t> alloc(safe::mail_t mail);
struct touch_port_t: public platf::touch_port_t {
int env_width, env_height;
// Offset x and y coordinates of the client
float client_offsetX, client_offsetY;
float scalar_inv;
explicit operator bool() const {
return width != 0 && height != 0 && env_width != 0 && env_height != 0;
}
};
/**
* @brief Scale the ellipse axes according to the provided size.
* @param val The major and minor axis pair.
* @param rotation The rotation value from the touch/pen event.
* @param scalar The scalar cartesian coordinate pair.
* @return The major and minor axis pair.
*/
std::pair<float, float> scale_client_contact_area(const std::pair<float, float> &val, uint16_t rotation, const std::pair<float, float> &scalar);
} // namespace input