sunshine-sdk/src/nvenc/nvenc_d3d11.cpp
Cameron Gutman d1a635809a Implement backwards compatibility for NVENC APIs back to Video Codec SDK v11.0
This allows NVENC on drivers 456.71 (October 2020) and later.
2024-02-16 22:31:48 -06:00

107 lines
3.1 KiB
C++

#include "src/logging.h"
#ifdef _WIN32
#include "nvenc_d3d11.h"
#include "nvenc_utils.h"
namespace nvenc {
nvenc_d3d11::nvenc_d3d11(ID3D11Device *d3d_device):
nvenc_base(NV_ENC_DEVICE_TYPE_DIRECTX, d3d_device),
d3d_device(d3d_device) {
}
nvenc_d3d11::~nvenc_d3d11() {
if (encoder) destroy_encoder();
if (dll) {
FreeLibrary(dll);
dll = NULL;
}
}
ID3D11Texture2D *
nvenc_d3d11::get_input_texture() {
return d3d_input_texture.GetInterfacePtr();
}
bool
nvenc_d3d11::init_library() {
if (dll) return true;
#ifdef _WIN64
auto dll_name = "nvEncodeAPI64.dll";
#else
auto dll_name = "nvEncodeAPI.dll";
#endif
if ((dll = LoadLibraryEx(dll_name, NULL, LOAD_LIBRARY_SEARCH_SYSTEM32))) {
if (auto create_instance = (decltype(NvEncodeAPICreateInstance) *) GetProcAddress(dll, "NvEncodeAPICreateInstance")) {
auto new_nvenc = std::make_unique<NV_ENCODE_API_FUNCTION_LIST>();
new_nvenc->version = min_struct_version(NV_ENCODE_API_FUNCTION_LIST_VER);
if (nvenc_failed(create_instance(new_nvenc.get()))) {
BOOST_LOG(error) << "NvEncodeAPICreateInstance failed: " << last_error_string;
}
else {
nvenc = std::move(new_nvenc);
return true;
}
}
else {
BOOST_LOG(error) << "No NvEncodeAPICreateInstance in " << dll_name;
}
}
else {
BOOST_LOG(debug) << "Couldn't load NvEnc library " << dll_name;
}
if (dll) {
FreeLibrary(dll);
dll = NULL;
}
return false;
}
bool
nvenc_d3d11::create_and_register_input_buffer() {
if (!d3d_input_texture) {
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = encoder_params.width;
desc.Height = encoder_params.height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = dxgi_format_from_nvenc_format(encoder_params.buffer_format);
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
if (d3d_device->CreateTexture2D(&desc, nullptr, &d3d_input_texture) != S_OK) {
BOOST_LOG(error) << "NvEnc: couldn't create input texture";
return false;
}
}
if (!registered_input_buffer) {
NV_ENC_REGISTER_RESOURCE register_resource = { min_struct_version(NV_ENC_REGISTER_RESOURCE_VER, 3, 4) };
register_resource.resourceType = NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX;
register_resource.width = encoder_params.width;
register_resource.height = encoder_params.height;
register_resource.resourceToRegister = d3d_input_texture.GetInterfacePtr();
register_resource.bufferFormat = encoder_params.buffer_format;
register_resource.bufferUsage = NV_ENC_INPUT_IMAGE;
if (nvenc_failed(nvenc->nvEncRegisterResource(encoder, &register_resource))) {
BOOST_LOG(error) << "NvEncRegisterResource failed: " << last_error_string;
return false;
}
registered_input_buffer = register_resource.registeredResource;
}
return true;
}
} // namespace nvenc
#endif