sunshine-sdk/sunshine/platform/windows/input.cpp
2021-07-18 11:05:34 +02:00

329 lines
7.7 KiB
C++
Executable File

#include <windows.h>
#include <cmath>
#include <ViGEm/Client.h>
#include "misc.h"
#include "sunshine/main.h"
#include "sunshine/platform/common.h"
namespace platf {
using namespace std::literals;
thread_local HDESK _lastKnownInputDesktop = nullptr;
constexpr touch_port_t target_touch_port {
0, 0,
65535, 65535
};
using client_t = util::safe_ptr<_VIGEM_CLIENT_T, vigem_free>;
using target_t = util::safe_ptr<_VIGEM_TARGET_T, vigem_target_free>;
void CALLBACK x360_notify(
client_t::pointer client,
target_t::pointer target,
std::uint8_t largeMotor, std::uint8_t smallMotor,
std::uint8_t /* led_number */,
void *userdata);
class vigem_t {
public:
int init() {
VIGEM_ERROR status;
client.reset(vigem_alloc());
status = vigem_connect(client.get());
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(warning) << "Couldn't setup connection to ViGEm for gamepad support ["sv << util::hex(status).to_string_view() << ']';
return -1;
}
x360s.resize(MAX_GAMEPADS);
return 0;
}
int alloc_x360(int nr, rumble_queue_t &rumble_queue) {
auto &[rumble, x360] = x360s[nr];
assert(!x360);
x360.reset(vigem_target_x360_alloc());
auto status = vigem_target_add(client.get(), x360.get());
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(error) << "Couldn't add Gamepad to ViGEm connection ["sv << util::hex(status).to_string_view() << ']';
return -1;
}
rumble = std::move(rumble_queue);
status = vigem_target_x360_register_notification(client.get(), x360.get(), x360_notify, this);
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(warning) << "Couldn't register notifications for rumble support ["sv << util::hex(status).to_string_view() << ']';
}
return 0;
}
void free_target(int nr) {
auto &[_, x360] = x360s[nr];
if(x360 && vigem_target_is_attached(x360.get())) {
auto status = vigem_target_remove(client.get(), x360.get());
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(warning) << "Couldn't detach gamepad from ViGEm ["sv << util::hex(status).to_string_view() << ']';
}
}
x360.reset();
}
void rumble(target_t::pointer target, std::uint8_t largeMotor, std::uint8_t smallMotor) {
for(int x = 0; x < x360s.size(); ++x) {
auto &[rumble_queue, x360] = x360s[x];
if(x360.get() == target) {
rumble_queue->raise(x, largeMotor, smallMotor);
return;
}
}
}
~vigem_t() {
if(client) {
for(auto &[_, x360] : x360s) {
if(x360 && vigem_target_is_attached(x360.get())) {
auto status = vigem_target_remove(client.get(), x360.get());
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(warning) << "Couldn't detach gamepad from ViGEm ["sv << util::hex(status).to_string_view() << ']';
}
}
}
vigem_disconnect(client.get());
}
}
std::vector<std::pair<rumble_queue_t, target_t>> x360s;
client_t client;
};
void CALLBACK x360_notify(
client_t::pointer client,
target_t::pointer target,
std::uint8_t largeMotor, std::uint8_t smallMotor,
std::uint8_t /* led_number */,
void *userdata) {
BOOST_LOG(debug)
<< "largeMotor: "sv << (int)largeMotor << std::endl
<< "smallMotor: "sv << (int)smallMotor;
task_pool.push(&vigem_t::rumble, (vigem_t *)userdata, target, largeMotor, smallMotor);
}
input_t input() {
input_t result { new vigem_t {} };
auto vigem = (vigem_t *)result.get();
if(vigem->init()) {
return nullptr;
}
return result;
}
void send_input(INPUT &i) {
retry:
auto send = SendInput(1, &i, sizeof(INPUT));
if(send != 1) {
auto hDesk = syncThreadDesktop();
if(_lastKnownInputDesktop != hDesk) {
_lastKnownInputDesktop = hDesk;
goto retry;
}
BOOST_LOG(error) << "Couldn't send input"sv;
}
}
void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) {
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
mi.dwFlags =
MOUSEEVENTF_MOVE |
MOUSEEVENTF_ABSOLUTE |
// MOUSEEVENTF_VIRTUALDESK maps to the entirety of the desktop rather than the primary desktop
MOUSEEVENTF_VIRTUALDESK;
auto scaled_x = std::lround((x + touch_port.offset_x) * ((float)target_touch_port.width / (float)touch_port.width));
auto scaled_y = std::lround((y + touch_port.offset_y) * ((float)target_touch_port.height / (float)touch_port.height));
mi.dx = scaled_x;
mi.dy = scaled_y;
send_input(i);
}
void move_mouse(input_t &input, int deltaX, int deltaY) {
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
mi.dwFlags = MOUSEEVENTF_MOVE;
mi.dx = deltaX;
mi.dy = deltaY;
send_input(i);
}
void button_mouse(input_t &input, int button, bool release) {
constexpr auto KEY_STATE_DOWN = (SHORT)0x8000;
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
int mouse_button;
if(button == 1) {
mi.dwFlags = release ? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_LEFTDOWN;
mouse_button = VK_LBUTTON;
}
else if(button == 2) {
mi.dwFlags = release ? MOUSEEVENTF_MIDDLEUP : MOUSEEVENTF_MIDDLEDOWN;
mouse_button = VK_MBUTTON;
}
else if(button == 3) {
mi.dwFlags = release ? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_RIGHTDOWN;
mouse_button = VK_RBUTTON;
}
else if(button == 4) {
mi.dwFlags = release ? MOUSEEVENTF_XUP : MOUSEEVENTF_XDOWN;
mi.mouseData = XBUTTON1;
mouse_button = VK_XBUTTON1;
}
else {
mi.dwFlags = release ? MOUSEEVENTF_XUP : MOUSEEVENTF_XDOWN;
mi.mouseData = XBUTTON2;
mouse_button = VK_XBUTTON2;
}
auto key_state = GetAsyncKeyState(mouse_button);
bool key_state_down = (key_state & KEY_STATE_DOWN) != 0;
if(key_state_down != release) {
BOOST_LOG(warning) << "Button state of mouse_button ["sv << button << "] does not match the desired state"sv;
return;
}
send_input(i);
}
void scroll(input_t &input, int distance) {
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
mi.dwFlags = MOUSEEVENTF_WHEEL;
mi.mouseData = distance;
send_input(i);
}
void keyboard(input_t &input, uint16_t modcode, bool release) {
INPUT i {};
i.type = INPUT_KEYBOARD;
auto &ki = i.ki;
// For some reason, MapVirtualKey(VK_LWIN, MAPVK_VK_TO_VSC) doesn't seem to work :/
if(modcode != VK_LWIN && modcode != VK_RWIN && modcode != VK_PAUSE) {
ki.wScan = MapVirtualKey(modcode, MAPVK_VK_TO_VSC);
ki.dwFlags = KEYEVENTF_SCANCODE;
}
else {
ki.wVk = modcode;
}
// https://docs.microsoft.com/en-us/windows/win32/inputdev/about-keyboard-input#keystroke-message-flags
switch(modcode) {
case VK_RMENU:
case VK_RCONTROL:
case VK_INSERT:
case VK_DELETE:
case VK_HOME:
case VK_END:
case VK_PRIOR:
case VK_NEXT:
case VK_UP:
case VK_DOWN:
case VK_LEFT:
case VK_RIGHT:
case VK_DIVIDE:
ki.dwFlags |= KEYEVENTF_EXTENDEDKEY;
break;
default:
break;
}
if(release) {
ki.dwFlags |= KEYEVENTF_KEYUP;
}
send_input(i);
}
int alloc_gamepad(input_t &input, int nr, rumble_queue_t &&rumble_queue) {
if(!input) {
return 0;
}
return ((vigem_t *)input.get())->alloc_x360(nr, rumble_queue);
}
void free_gamepad(input_t &input, int nr) {
if(!input) {
return;
}
((vigem_t *)input.get())->free_target(nr);
}
void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state) {
// If there is no gamepad support
if(!input) {
return;
}
auto vigem = (vigem_t *)input.get();
auto &xusb = *(PXUSB_REPORT)&gamepad_state;
auto &[_, x360] = vigem->x360s[nr];
auto status = vigem_target_x360_update(vigem->client.get(), x360.get(), xusb);
if(!VIGEM_SUCCESS(status)) {
BOOST_LOG(fatal) << "Couldn't send gamepad input to ViGEm ["sv << util::hex(status).to_string_view() << ']';
log_flush();
std::abort();
}
}
void freeInput(void *p) {
auto vigem = (vigem_t *)p;
delete vigem;
}
} // namespace platf