sunshine-sdk/src/platform/linux/vaapi.h
2023-08-13 07:01:09 -05:00

35 lines
1.0 KiB
C++

/**
* @file src/platform/linux/vaapi.h
* @brief todo
*/
#pragma once
#include "misc.h"
#include "src/platform/common.h"
namespace egl {
struct surface_descriptor_t;
}
namespace va {
/**
* Width --> Width of the image
* Height --> Height of the image
* offset_x --> Horizontal offset of the image in the texture
* offset_y --> Vertical offset of the image in the texture
* file_t card --> The file descriptor of the render device used for encoding
*/
std::unique_ptr<platf::avcodec_encode_device_t>
make_avcodec_encode_device(int width, int height, bool vram);
std::unique_ptr<platf::avcodec_encode_device_t>
make_avcodec_encode_device(int width, int height, int offset_x, int offset_y, bool vram);
std::unique_ptr<platf::avcodec_encode_device_t>
make_avcodec_encode_device(int width, int height, file_t &&card, int offset_x, int offset_y, bool vram);
// Ensure the render device pointed to by fd is capable of encoding h264 with the hevc_mode configured
bool
validate(int fd);
int
init();
} // namespace va