sunshine-sdk/src_assets/windows/assets/shaders/directx/cursor_vs.hlsl
2023-10-05 23:06:40 -05:00

11 lines
253 B
HLSL

cbuffer rotate_texture_steps_cbuffer : register(b2) {
int rotate_texture_steps;
};
#include "include/base_vs.hlsl"
vertex_t main_vs(uint vertex_id : SV_VertexID)
{
return generate_fullscreen_triangle_vertex(vertex_id, rotate_texture_steps);
}