sunshine-sdk/src_assets/windows/assets/shaders/directx/cursor_ps.hlsl
2023-10-05 23:06:40 -05:00

10 lines
220 B
HLSL

Texture2D cursor : register(t0);
SamplerState def_sampler : register(s0);
#include "include/base_vs_types.hlsl"
float4 main_ps(vertex_t input) : SV_Target
{
return cursor.Sample(def_sampler, input.tex_coord, 0);
}