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10 lines
220 B
HLSL
10 lines
220 B
HLSL
Texture2D cursor : register(t0);
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SamplerState def_sampler : register(s0);
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#include "include/base_vs_types.hlsl"
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float4 main_ps(vertex_t input) : SV_Target
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{
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return cursor.Sample(def_sampler, input.tex_coord, 0);
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}
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