// Created by loki on 12/14/19. #ifndef SUNSHINE_PROCESS_H #define SUNSHINE_PROCESS_H #ifndef __kernel_entry #define __kernel_entry #endif #include #include #include #include "config.h" #include "utility.h" namespace proc { using file_t = util::safe_ptr_v2; typedef config::prep_cmd_t cmd_t; /* * pre_cmds -- guaranteed to be executed unless any of the commands fail. * detached -- commands detached from Sunshine * cmd -- Runs indefinitely until: * No session is running and a different set of commands it to be executed * Command exits * working_dir -- the process working directory. This is required for some games to run properly. * cmd_output -- * empty -- The output of the commands are appended to the output of sunshine * "null" -- The output of the commands are discarded * filename -- The output of the commands are appended to filename */ struct ctx_t { std::vector prep_cmds; /** * Some applications, such as Steam, * either exit quickly, or keep running indefinitely. * Steam.exe is one such application. * That is why some applications need be run and forgotten about */ std::vector detached; std::string name; std::string cmd; std::string working_dir; std::string output; std::string image_path; std::string id; }; class proc_t { public: KITTY_DEFAULT_CONSTR_MOVE_THROW(proc_t) proc_t( boost::process::environment &&env, std::vector &&apps): _app_id(0), _env(std::move(env)), _apps(std::move(apps)) {} int execute(int app_id); /** * @return _app_id if a process is running, otherwise returns 0 */ int running(); ~proc_t(); const std::vector & get_apps() const; std::vector & get_apps(); std::string get_app_image(int app_id); void terminate(); private: int _app_id; boost::process::environment _env; std::vector _apps; ctx_t _app; // If no command associated with _app_id, yet it's still running bool placebo {}; boost::process::child _process; boost::process::group _process_handle; file_t _pipe; std::vector::const_iterator _app_prep_it; std::vector::const_iterator _app_prep_begin; }; /** * Calculate a stable id based on name and image data * @return tuple of id calculated without index (for use if no collision) and one with */ std::tuple calculate_app_id(const std::string &app_name, std::string app_image_path, int index); std::string validate_app_image_path(std::string app_image_path); void refresh(const std::string &file_name); std::optional parse(const std::string &file_name); extern proc_t proc; } // namespace proc #endif // SUNSHINE_PROCESS_H