#include #include #include #include "misc.h" #include "sunshine/main.h" #include "sunshine/platform/common.h" namespace platf { using namespace std::literals; thread_local HDESK _lastKnownInputDesktop = nullptr; constexpr touch_port_t target_touch_port { 0, 0, 65535, 65535 }; class vigem_t { public: using client_t = util::safe_ptr<_VIGEM_CLIENT_T, vigem_free>; using target_t = util::safe_ptr<_VIGEM_TARGET_T, vigem_target_free>; int init() { VIGEM_ERROR status; client.reset(vigem_alloc()); status = vigem_connect(client.get()); if(!VIGEM_SUCCESS(status)) { BOOST_LOG(warning) << "Couldn't setup connection to ViGEm for gamepad support ["sv << util::hex(status).to_string_view() << ']'; return -1; } x360s.resize(MAX_GAMEPADS); return 0; } int alloc_x360(int nr) { auto &x360 = x360s[nr]; assert(!x360); x360.reset(vigem_target_x360_alloc()); auto status = vigem_target_add(client.get(), x360.get()); if(!VIGEM_SUCCESS(status)) { BOOST_LOG(error) << "Couldn't add Gamepad to ViGEm connection ["sv << util::hex(status).to_string_view() << ']'; return -1; } return 0; } void free_target(int nr) { auto &x360 = x360s[nr]; if(x360 && vigem_target_is_attached(x360.get())) { auto status = vigem_target_remove(client.get(), x360.get()); if(!VIGEM_SUCCESS(status)) { BOOST_LOG(warning) << "Couldn't detach gamepad from ViGEm ["sv << util::hex(status).to_string_view() << ']'; } } x360.reset(); } ~vigem_t() { if(client) { for(auto &x360 : x360s) { if(x360 && vigem_target_is_attached(x360.get())) { auto status = vigem_target_remove(client.get(), x360.get()); if(!VIGEM_SUCCESS(status)) { BOOST_LOG(warning) << "Couldn't detach gamepad from ViGEm ["sv << util::hex(status).to_string_view() << ']'; } } } vigem_disconnect(client.get()); } } std::vector x360s; client_t client; }; input_t input() { input_t result { new vigem_t {} }; auto vigem = (vigem_t *)result.get(); if(vigem->init()) { return nullptr; } return result; } void send_input(INPUT &i) { retry: auto send = SendInput(1, &i, sizeof(INPUT)); if(send != 1) { auto hDesk = syncThreadDesktop(); if(_lastKnownInputDesktop != hDesk) { _lastKnownInputDesktop = hDesk; goto retry; } BOOST_LOG(error) << "Couldn't send input"sv; } } void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y) { INPUT i {}; i.type = INPUT_MOUSE; auto &mi = i.mi; mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE | // MOUSEEVENTF_VIRTUALDESK maps to the entirety of the desktop rather than the primary desktop MOUSEEVENTF_VIRTUALDESK; auto scaled_x = std::lround((x + touch_port.offset_x) * ((float)target_touch_port.width / (float)touch_port.width)); auto scaled_y = std::lround((y + touch_port.offset_y) * ((float)target_touch_port.height / (float)touch_port.height)); mi.dx = scaled_x; mi.dy = scaled_y; send_input(i); } void move_mouse(input_t &input, int deltaX, int deltaY) { INPUT i {}; i.type = INPUT_MOUSE; auto &mi = i.mi; mi.dwFlags = MOUSEEVENTF_MOVE; mi.dx = deltaX; mi.dy = deltaY; send_input(i); } void button_mouse(input_t &input, int button, bool release) { constexpr auto KEY_STATE_DOWN = (SHORT)0x8000; INPUT i {}; i.type = INPUT_MOUSE; auto &mi = i.mi; int mouse_button; if(button == 1) { mi.dwFlags = release ? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_LEFTDOWN; mouse_button = VK_LBUTTON; } else if(button == 2) { mi.dwFlags = release ? MOUSEEVENTF_MIDDLEUP : MOUSEEVENTF_MIDDLEDOWN; mouse_button = VK_MBUTTON; } else if(button == 3) { mi.dwFlags = release ? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_RIGHTDOWN; mouse_button = VK_RBUTTON; } else if(button == 4) { mi.dwFlags = release ? MOUSEEVENTF_XUP : MOUSEEVENTF_XDOWN; mi.mouseData = XBUTTON1; mouse_button = VK_XBUTTON1; } else { mi.dwFlags = release ? MOUSEEVENTF_XUP : MOUSEEVENTF_XDOWN; mi.mouseData = XBUTTON2; mouse_button = VK_XBUTTON2; } auto key_state = GetAsyncKeyState(mouse_button); bool key_state_down = (key_state & KEY_STATE_DOWN) != 0; if(key_state_down != release) { BOOST_LOG(warning) << "Button state of mouse_button ["sv << button << "] does not match the desired state"sv; return; } send_input(i); } void scroll(input_t &input, int distance) { INPUT i {}; i.type = INPUT_MOUSE; auto &mi = i.mi; mi.dwFlags = MOUSEEVENTF_WHEEL; mi.mouseData = distance; send_input(i); } void keyboard(input_t &input, uint16_t modcode, bool release) { if(modcode == VK_RMENU) { modcode = VK_LWIN; } INPUT i {}; i.type = INPUT_KEYBOARD; auto &ki = i.ki; // For some reason, MapVirtualKey(VK_LWIN, MAPVK_VK_TO_VSC) doesn't seem to work :/ if(modcode != VK_LWIN && modcode != VK_RWIN && modcode != VK_PAUSE) { ki.wScan = MapVirtualKey(modcode, MAPVK_VK_TO_VSC); ki.dwFlags = KEYEVENTF_SCANCODE; } else { ki.wVk = modcode; } // https://docs.microsoft.com/en-us/windows/win32/inputdev/about-keyboard-input#keystroke-message-flags switch(modcode) { case VK_RMENU: case VK_RCONTROL: case VK_INSERT: case VK_DELETE: case VK_HOME: case VK_END: case VK_PRIOR: case VK_NEXT: case VK_UP: case VK_DOWN: case VK_LEFT: case VK_RIGHT: case VK_DIVIDE: ki.dwFlags |= KEYEVENTF_EXTENDEDKEY; break; default: break; } if(release) { ki.dwFlags |= KEYEVENTF_KEYUP; } send_input(i); } int alloc_gamepad(input_t &input, int nr) { if(!input) { return 0; } return ((vigem_t *)input.get())->alloc_x360(nr); } void free_gamepad(input_t &input, int nr) { if(!input) { return; } ((vigem_t *)input.get())->free_target(nr); } void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state) { // If there is no gamepad support if(!input) { return; } auto vigem = (vigem_t *)input.get(); auto &xusb = *(PXUSB_REPORT)&gamepad_state; auto &x360 = vigem->x360s[nr]; auto status = vigem_target_x360_update(vigem->client.get(), x360.get(), xusb); if(!VIGEM_SUCCESS(status)) { BOOST_LOG(fatal) << "Couldn't send gamepad input to ViGEm ["sv << util::hex(status).to_string_view() << ']'; log_flush(); std::abort(); } } void freeInput(void *p) { auto vigem = (vigem_t *)p; delete vigem; } } // namespace platf