/** * @file src/process.h * @brief todo */ #pragma once #ifndef __kernel_entry #define __kernel_entry #endif #include #include #include #include "config.h" #include "platform/common.h" #include "rtsp.h" #include "utility.h" namespace proc { using file_t = util::safe_ptr_v2; typedef config::prep_cmd_t cmd_t; /** * pre_cmds -- guaranteed to be executed unless any of the commands fail. * detached -- commands detached from Sunshine * cmd -- Runs indefinitely until: * No session is running and a different set of commands it to be executed * Command exits * working_dir -- the process working directory. This is required for some games to run properly. * cmd_output -- * empty -- The output of the commands are appended to the output of sunshine * "null" -- The output of the commands are discarded * filename -- The output of the commands are appended to filename */ struct ctx_t { std::vector prep_cmds; /** * Some applications, such as Steam, either exit quickly, or keep running indefinitely. * * Apps that launch normal child processes and terminate will be handled by the process * grouping logic (wait_all). However, apps that launch child processes indirectly or * into another process group (such as UWP apps) can only be handled by the auto-detach * heuristic which catches processes that exit 0 very quickly, but we won't have proper * process tracking for those. * * For cases where users just want to kick off a background process and never manage the * lifetime of that process, they can use detached commands for that. */ std::vector detached; std::string name; std::string cmd; std::string working_dir; std::string output; std::string image_path; std::string id; bool elevated; bool auto_detach; bool wait_all; std::chrono::seconds exit_timeout; }; class proc_t { public: KITTY_DEFAULT_CONSTR_MOVE_THROW(proc_t) proc_t( boost::process::environment &&env, std::vector &&apps): _app_id(0), _env(std::move(env)), _apps(std::move(apps)) {} int execute(int app_id, std::shared_ptr launch_session); /** * @return _app_id if a process is running, otherwise returns 0 */ int running(); ~proc_t(); const std::vector & get_apps() const; std::vector & get_apps(); std::string get_app_image(int app_id); std::string get_last_run_app_name(); void terminate(); private: int _app_id; boost::process::environment _env; std::vector _apps; ctx_t _app; std::chrono::steady_clock::time_point _app_launch_time; // If no command associated with _app_id, yet it's still running bool placebo {}; boost::process::child _process; boost::process::group _process_group; file_t _pipe; std::vector::const_iterator _app_prep_it; std::vector::const_iterator _app_prep_begin; }; /** * Calculate a stable id based on name and image data * @return tuple of id calculated without index (for use if no collision) and one with */ std::tuple calculate_app_id(const std::string &app_name, std::string app_image_path, int index); std::string validate_app_image_path(std::string app_image_path); void refresh(const std::string &file_name); std::optional parse(const std::string &file_name); std::unique_ptr init(); extern proc_t proc; } // namespace proc