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docs: Docs buffer overrun improvement (#3986)
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@ -84,9 +84,35 @@ client only 1 Gbit/s or Wi-Fi. Similarly, a 1 Gbps host may be too fast for a
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client having only a 100 Mbps interface.
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As a workaround the transmission speed of the host NIC can be reduced: 1 Gbps
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instead of 2.5 or 100 Mbps instead of 1 Gbps. (A technically more advanced
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instead of 2.5 or 100 Mbps instead of 1 Gbps. A technically more advanced
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solution would be to configure traffic shaping rules at the OS-level, so that
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only Sunshine's traffic is slowed down.)
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only Sunshine's traffic is slowed down.
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Such a solution on Linux could look like that:
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```bash
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# 1) Remove existing qdisc (pfifo_fast)
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sudo tc qdisc del dev <NIC> root
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# 2) Add HTB root qdisc with default class 1:1
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sudo tc qdisc add dev <NIC> root handle 1: htb default 1
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# 3) Create class 1:1 for full 10 Gbit/s (all other traffic)
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sudo tc class add dev <NIC> parent 1: classid 1:1 htb \
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rate 10000mbit ceil 10000mbit burst 32k
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# 4) Create class 1:10 for Sunshine game stream at 1 Gbit/s
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sudo tc class add dev <NIC> parent 1: classid 1:10 htb \
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rate 1000mbit ceil 1000mbit burst 32k
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# 5) Filter UDP source port 47998 into class 1:10
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sudo tc filter add dev <NIC> protocol ip parent 1: prio 1 \
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u32 match ip protocol 17 0xff \
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match ip sport 47998 0xffff flowid 1:10
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```
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In that way only the Sunshine traffic is limited by 1 Gbit. This is not persistent on reboots.
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If you use a different port for the game stream you need to adjust the last command.
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Sunshine versions > 0.23.1 include improved networking code that should
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alleviate or even solve this issue (without reducing the NIC speed).
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