Merge branch 'nightly' into nightly

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ReenigneArcher 2022-10-30 12:05:40 -04:00 committed by GitHub
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43 changed files with 911 additions and 1280 deletions

1
.docker_platforms Normal file
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@ -0,0 +1 @@
linux/amd64

16
.dockerignore Normal file
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@ -0,0 +1,16 @@
# ignore git files
.git*
# ignore hidden files
.*
# ignore repo directories and files
docs/
packaging/
scripts/
tools/
crowdin.yml
# ignore dev directories
build/
venv/

View File

@ -6,7 +6,22 @@ body:
attributes:
value: >
**THIS IS NOT THE PLACE TO ASK FOR SUPPORT!**
Please use [Discord](https://docs.lizardbyte.dev/en/latest/about/support.html#discord) for support issues.
Please use our [Support Center](https://app.lizardbyte.dev/support) for support issues.
Non actionable bug reports will be locked and closed!
- type: checkboxes
attributes:
label: Is there an existing issue for this?
description: Please search to see if an issue already exists for the bug you encountered.
options:
- label: I have searched the existing issues
required: true
- type: checkboxes
attributes:
label: Is your issue described in the documentation?
description: Please read our [documentation](https://docs.lizardbyte.dev/projects/sunshine)
options:
- label: I have read the documentation
required: true
- type: textarea
id: description
attributes:
@ -30,10 +45,11 @@ body:
label: Host Operating System
description: What version operating system are you running the software on?
options:
- Docker
- Linux
- macOS
- Windows
- other
- other, n/a
- type: input
id: os-version
attributes:
@ -41,28 +57,50 @@ body:
description: Provide the version of the operating system. Additionally a build number would be helpful.
validations:
required: true
- type: input
- type: dropdown
id: os-architecture
attributes:
label: Architecture
placeholder: e.g. 32 bit, 64 bit, arm
validations:
required: true
options:
- 32 bit
- 64 bit
- arm
- other, n/a
- type: input
id: version
attributes:
label: Sunshine Version
label: Sunshine commit or version
placeholder: eg. 0.14.0
validations:
required: true
- type: input
- type: dropdown
id: package_type
attributes:
label: Package
description: The package you installed
options:
- Linux - AppImage
- Linux - deb
- Linux - flatpak
- Linux - rpm
- macOS - dmg
- macOS - Portfile
- macOS - pkg
- Windows - installer
- Windows - portable
- other (not listed)
- other (self built)
- other (fork of this repo)
- type: dropdown
id: graphics_type
attributes:
label: GPU Type
description: The type of the installed graphics card.
placeholder: e.g. Intel, AMD, Nvidia
validations:
required: true
options:
- AMD
- Intel
- Nvidia
- none (software encoding)
- type: input
id: graphics_model
attributes:
@ -83,8 +121,8 @@ body:
id: capture_method
attributes:
label: Capture Method (Linux Only)
description: The driver/mesa version of the installed graphics card.
placeholder: e.g. PipeWire/KVM/X11
description: If on Linux, the capture method being used.
placeholder: e.g. PipeWire/KVM/X11/KMS
validations:
required: false
- type: textarea

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@ -6,7 +6,7 @@ on:
branches: [master, nightly]
types: [opened, synchronize, reopened]
push:
branches: [master]
branches: [master, nightly]
workflow_dispatch:
jobs:
@ -26,6 +26,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
if: ${{ github.ref == 'refs/heads/master' || github.base_ref == 'master' }}
uses: actions/checkout@v3
- name: Verify Changelog
@ -66,10 +67,80 @@ jobs:
"project(Sunshine [VERSION ${{ needs.check_changelog.outputs.next_version_bare }}]"
exit 1
setup_release:
name: Setup Release
needs: check_changelog
runs-on: ubuntu-latest
steps:
- name: Set release details
id: release_details
run: |
# determine to create a release or not
if [[ $GITHUB_EVENT_NAME == "push" ]]; then
RELEASE=true
else
RELEASE=false
fi
# set the release tag
COMMIT=${{ github.sha }}
if [[ $GITHUB_REF == refs/heads/master ]]; then
TAG="${{ needs.check_changelog.outputs.next_version }}"
RELEASE_NAME="${{ needs.check_changelog.outputs.next_version }}"
RELEASE_BODY="${{ needs.check_changelog.outputs.release_body }}"
PRE_RELEASE="false"
elif [[ $GITHUB_REF == refs/heads/nightly ]]; then
TAG="nightly-dev"
RELEASE_NAME="nightly"
RELEASE_BODY="automated nightly release - $(date -u +'%Y-%m-%dT%H:%M:%SZ') - ${COMMIT}"
PRE_RELEASE="true"
fi
echo "create_release=${RELEASE}" >> $GITHUB_OUTPUT
echo "release_tag=${TAG}" >> $GITHUB_OUTPUT
echo "release_commit=${COMMIT}" >> $GITHUB_OUTPUT
echo "release_name=${RELEASE_NAME}" >> $GITHUB_OUTPUT
echo "release_body=${RELEASE_BODY}" >> $GITHUB_OUTPUT
echo "pre_release=${PRE_RELEASE}" >> $GITHUB_OUTPUT
outputs:
create_release: ${{ steps.release_details.outputs.create_release }}
release_tag: ${{ steps.release_details.outputs.release_tag }}
release_commit: ${{ steps.release_details.outputs.release_commit }}
release_name: ${{ steps.release_details.outputs.release_name }}
release_body: ${{ steps.release_details.outputs.release_body }}
pre_release: ${{ steps.release_details.outputs.pre_release }}
setup_flatpak_matrix:
name: Setup Flatpak Matrix
runs-on: ubuntu-latest
steps:
- name: Set release details
id: flatpak_matrix
# https://www.cynkra.com/blog/2020-12-23-dynamic-gha
run: |
# determine which architectures to build
if [[ $GITHUB_EVENT_NAME == "push" ]]; then
matrix=$((
echo '{ "arch" : ["x86_64", "aarch64"] }'
) | jq -c .)
else
matrix=$((
echo '{ "arch" : ["x86_64"] }'
) | jq -c .)
fi
echo $matrix
echo $matrix | jq .
echo "matrix=$matrix" >> $GITHUB_OUTPUT
outputs:
matrix: ${{ steps.flatpak_matrix.outputs.matrix }}
build_linux_aur:
name: Linux AUR
runs-on: ubuntu-latest
needs: check_changelog
needs: setup_release
steps:
- name: Checkout
@ -172,14 +243,10 @@ jobs:
build_linux_flatpak:
name: Linux Flatpak
runs-on: ubuntu-22.04
needs: check_changelog
needs: [setup_release, setup_flatpak_matrix]
strategy:
fail-fast: false # false to test all, true to fail entire job if any fail
matrix:
arch: ['x86_64', 'aarch64']
exclude:
# exclude `aarch64` on anything except a release triggering event
- arch: ${{ ( github.event_name == 'push' && github.ref == 'refs/heads/master' ) && '' || 'aarch64' }}
matrix: ${{fromJson(needs.setup_flatpak_matrix.outputs.matrix)}}
steps:
- name: Checkout
@ -260,19 +327,24 @@ jobs:
name: sunshine-linux-flatpak-${{ matrix.arch }}
path: artifacts/
- name: Create Release
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
uses: LizardByte/.github/actions/create_release@master
- name: Create/Update GitHub Release
if: ${{ needs.setup_release.outputs.create_release == 'true' }}
uses: ncipollo/release-action@v1
with:
name: ${{ needs.setup_release.outputs.release_name }}
tag: ${{ needs.setup_release.outputs.release_tag }}
commit: ${{ needs.setup_release.outputs.release_commit }}
artifacts: "*artifacts/*"
token: ${{ secrets.GH_BOT_TOKEN }}
next_version: ${{ needs.check_changelog.outputs.next_version }}
last_version: ${{ needs.check_changelog.outputs.last_version }}
release_body: ${{ needs.check_changelog.outputs.release_body }}
allowUpdates: true
body: ${{ needs.setup_release.outputs.release_body }}
discussionCategory: announcements
prerelease: ${{ needs.setup_release.outputs.pre_release }}
build_linux:
name: Linux
runs-on: ubuntu-20.04
needs: check_changelog
needs: [check_changelog, setup_release]
strategy:
fail-fast: false # false to test all, true to fail entire job if any fail
matrix:
@ -385,7 +457,7 @@ jobs:
mv ./cpack_artifacts/Sunshine.rpm ../artifacts/sunshine.rpm
- name: Set AppImage Version
if: ${{ matrix.type == 'appimage' && ( needs.check_changelog.outputs.next_version_bare != needs.check_changelog.outputs.latest_version ) }} # yamllint disable-line rule:line-length
if: ${{ matrix.type == 'appimage' && ( needs.check_changelog.outputs.next_version_bare != needs.check_changelog.outputs.last_version ) }} # yamllint disable-line rule:line-length
run: |
version=${{ needs.check_changelog.outputs.next_version_bare }}
echo "VERSION=${version}" >> $GITHUB_ENV
@ -442,19 +514,24 @@ jobs:
name: sunshine-linux-${{ matrix.type }}
path: artifacts/
- name: Create Release
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
uses: LizardByte/.github/actions/create_release@master
- name: Create/Update GitHub Release
if: ${{ needs.setup_release.outputs.create_release == 'true' }}
uses: ncipollo/release-action@v1
with:
name: ${{ needs.setup_release.outputs.release_name }}
tag: ${{ needs.setup_release.outputs.release_tag }}
commit: ${{ needs.setup_release.outputs.release_commit }}
artifacts: "*artifacts/*"
token: ${{ secrets.GH_BOT_TOKEN }}
next_version: ${{ needs.check_changelog.outputs.next_version }}
last_version: ${{ needs.check_changelog.outputs.last_version }}
release_body: ${{ needs.check_changelog.outputs.release_body }}
allowUpdates: true
body: ${{ needs.setup_release.outputs.release_body }}
discussionCategory: announcements
prerelease: ${{ needs.setup_release.outputs.pre_release }}
build_mac:
name: MacOS
runs-on: macos-11
needs: check_changelog
needs: setup_release
steps:
- name: Checkout
@ -511,19 +588,24 @@ jobs:
rm -f ./sunshine-macos-experimental-bundle.dmg
rm -f ./sunshine-macos-experimental-archive.zip
## no artifacts to release currently
# - name: Create Release
# if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
# uses: LizardByte/.github/actions/create_release@master
# with:
# token: ${{ secrets.GH_BOT_TOKEN }}
# next_version: ${{ needs.check_changelog.outputs.next_version }}
# last_version: ${{ needs.check_changelog.outputs.last_version }}
# release_body: ${{ needs.check_changelog.outputs.release_body }}
# # no artifacts to release currently
# - name: Create/Update GitHub Release
# if: ${{ needs.setup_release.outputs.create_release == 'true' }}
# uses: ncipollo/release-action@v1
# with:
# name: ${{ needs.setup_release.outputs.release_name }}
# tag: ${{ needs.setup_release.outputs.release_tag }}
# commit: ${{ needs.setup_release.outputs.release_commit }}
# artifacts: "*artifacts/*"
# token: ${{ secrets.GH_BOT_TOKEN }}
# allowUpdates: true
# body: ${{ needs.setup_release.outputs.release_body }}
# discussionCategory: announcements
# prerelease: ${{ needs.setup_release.outputs.pre_release }}
build_mac_port:
name: Macports
needs: check_changelog
needs: setup_release
runs-on: macos-11
steps:
@ -721,19 +803,24 @@ jobs:
name: sunshine-macports
path: artifacts/
- name: Create Release
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
uses: LizardByte/.github/actions/create_release@master
- name: Create/Update GitHub Release
if: ${{ needs.setup_release.outputs.create_release == 'true' }}
uses: ncipollo/release-action@v1
with:
name: ${{ needs.setup_release.outputs.release_name }}
tag: ${{ needs.setup_release.outputs.release_tag }}
commit: ${{ needs.setup_release.outputs.release_commit }}
artifacts: "*artifacts/*"
token: ${{ secrets.GH_BOT_TOKEN }}
next_version: ${{ needs.check_changelog.outputs.next_version }}
last_version: ${{ needs.check_changelog.outputs.last_version }}
release_body: ${{ needs.check_changelog.outputs.release_body }}
allowUpdates: true
body: ${{ needs.setup_release.outputs.release_body }}
discussionCategory: announcements
prerelease: ${{ needs.setup_release.outputs.pre_release }}
build_win:
name: Windows
runs-on: windows-2019
needs: check_changelog
needs: setup_release
steps:
- name: Checkout
@ -792,11 +879,30 @@ jobs:
name: sunshine-windows
path: artifacts/
- name: Create Release
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
uses: LizardByte/.github/actions/create_release@master
- name: Create/Update GitHub Release
if: ${{ needs.setup_release.outputs.create_release == 'true' }}
uses: ncipollo/release-action@v1
with:
name: ${{ needs.setup_release.outputs.release_name }}
tag: ${{ needs.setup_release.outputs.release_tag }}
commit: ${{ needs.setup_release.outputs.release_commit }}
artifacts: "*artifacts/*"
token: ${{ secrets.GH_BOT_TOKEN }}
allowUpdates: true
body: ${{ needs.setup_release.outputs.release_body }}
discussionCategory: announcements
prerelease: ${{ needs.setup_release.outputs.pre_release }}
release-winget:
name: Release to WinGet
needs: build_win
if: ${{ needs.setup_release.outputs.create_release == 'true' && github.ref == 'refs/heads/master' }}
runs-on: windows-latest # the required action can only be run on Windows
steps:
- name: Release to WinGet
uses: vedantmgoyal2009/winget-releaser@v1
with:
identifier: LizardByte.Sunshine
release-tag: ${{ needs.setup_release.outputs.release_tag }}
installers-regex: '\.exe$' # only .exe files
token: ${{ secrets.GH_BOT_TOKEN }}
next_version: ${{ needs.check_changelog.outputs.next_version }}
last_version: ${{ needs.check_changelog.outputs.last_version }}
release_body: ${{ needs.check_changelog.outputs.release_body }}

203
.github/workflows/ci-docker.yml vendored Normal file
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@ -0,0 +1,203 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
name: CI Docker
on:
pull_request:
branches: [master, nightly]
types: [opened, synchronize, reopened]
push:
branches: [master, nightly]
workflow_dispatch:
jobs:
check_dockerfile:
name: Check Dockerfile
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Check
id: check
run: |
if [ -f "./Dockerfile" ]
then
FOUND=true
else
FOUND=false
fi
echo "dockerfile=${FOUND}" >> $GITHUB_OUTPUT
outputs:
dockerfile: ${{ steps.check.outputs.dockerfile }}
lint_dockerfile:
name: Lint Dockerfile
needs: [check_dockerfile]
if: ${{ needs.check_dockerfile.outputs.dockerfile == 'true' }}
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Hadolint
id: hadolint
uses: hadolint/hadolint-action@v2.1.0
with:
dockerfile: ./Dockerfile
ignore: DL3008,DL3013,DL3016,DL3018,DL3028,DL3059
output-file: ./hadolint.log
verbose: true
- name: Log
if: failure()
run: |
echo "Hadolint outcome: ${{ steps.hadolint.outcome }}" >> $GITHUB_STEP_SUMMARY
cat "./hadolint.log" >> $GITHUB_STEP_SUMMARY
check_changelog:
name: Check Changelog
needs: [check_dockerfile]
if: ${{ needs.check_dockerfile.outputs.dockerfile == 'true' }}
runs-on: ubuntu-latest
steps:
- name: Checkout
if: ${{ github.ref == 'refs/heads/master' || github.base_ref == 'master' }}
uses: actions/checkout@v3
- name: Verify Changelog
id: verify_changelog
if: ${{ github.ref == 'refs/heads/master' || github.base_ref == 'master' }}
# base_ref for pull request check, ref for push
uses: LizardByte/.github/actions/verify_changelog@master
with:
token: ${{ secrets.GITHUB_TOKEN }}
outputs:
next_version: ${{ steps.verify_changelog.outputs.changelog_parser_version }}
docker:
name: Docker
needs: [check_dockerfile, check_changelog]
if: ${{ needs.check_dockerfile.outputs.dockerfile == 'true' }}
runs-on: ubuntu-latest
permissions:
packages: write
contents: write
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Prepare
id: prepare
env:
NEXT_VERSION: ${{ needs.check_changelog.outputs.next_version }}
run: |
# get branch name
BRANCH=${GITHUB_HEAD_REF}
if [ -z "$BRANCH" ]
then
echo "This is a PUSH event"
BRANCH=${{ github.ref_name }}
fi
# determine to push image to dockerhub and ghcr or not
if [[ $GITHUB_EVENT_NAME == "push" ]]; then
PUSH=true
else
PUSH=false
fi
# setup the tags
REPOSITORY=${{ github.repository }}
BASE_TAG=$(echo $REPOSITORY | tr '[:upper:]' '[:lower:]')
COMMIT=${{ github.sha }}
TAGS="${BASE_TAG}:${COMMIT:0:7},ghcr.io/${BASE_TAG}:${COMMIT:0:7}"
if [[ $GITHUB_REF == refs/heads/master ]]; then
TAGS="${TAGS},${BASE_TAG}:latest,ghcr.io/${BASE_TAG}:latest"
TAGS="${TAGS},${BASE_TAG}:master,ghcr.io/${BASE_TAG}:master"
elif [[ $GITHUB_REF == refs/heads/nightly ]]; then
TAGS="${TAGS},${BASE_TAG}:nightly,ghcr.io/${BASE_TAG}:nightly"
else
TAGS="${TAGS},${BASE_TAG}:test,ghcr.io/${BASE_TAG}:test"
fi
if [[ ${NEXT_VERSION} != "" ]]; then
TAGS="${TAGS},${BASE_TAG}:${NEXT_VERSION},ghcr.io/${BASE_TAG}:${NEXT_VERSION}"
fi
# read the platforms from `.docker_platforms`
PLATFORMS=$(<.docker_platforms)
echo "branch=${BRANCH}" >> $GITHUB_OUTPUT
echo "build_date=$(date -u +'%Y-%m-%dT%H:%M:%SZ')" >> $GITHUB_OUTPUT
echo "commit=${COMMIT}" >> $GITHUB_OUTPUT
echo "platforms=${PLATFORMS}" >> $GITHUB_OUTPUT
echo "push=${PUSH}" >> $GITHUB_OUTPUT
echo "tags=${TAGS}" >> $GITHUB_OUTPUT
- name: Set Up QEMU
uses: docker/setup-qemu-action@v2
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v2
id: buildx
- name: Cache Docker Layers
uses: actions/cache@v3
with:
path: /tmp/.buildx-cache
key: ${{ runner.os }}-buildx-${{ github.sha }}
restore-keys: |
${{ runner.os }}-buildx-
- name: Log in to Docker Hub
if: ${{ steps.prepare.outputs.push == 'true' }} # PRs do not have access to secrets
uses: docker/login-action@v2
with:
username: ${{ secrets.DOCKER_HUB_USERNAME }}
password: ${{ secrets.DOCKER_HUB_ACCESS_TOKEN }}
- name: Log in to the Container registry
if: ${{ steps.prepare.outputs.push == 'true' }} # PRs do not have access to secrets
uses: docker/login-action@v2
with:
registry: ghcr.io
username: ${{ secrets.GH_BOT_NAME }}
password: ${{ secrets.GH_BOT_TOKEN }}
- name: Build and push
uses: docker/build-push-action@v3
with:
context: ./
file: ./Dockerfile
push: ${{ steps.prepare.outputs.push }}
platforms: ${{ steps.prepare.outputs.platforms }}
build-args: |
BRANCH=${{ steps.prepare.outputs.branch }}
BUILD_DATE=${{ steps.prepare.outputs.build_date }}
BUILD_VERSION=${{ needs.check_changelog.outputs.next_version }}
COMMIT=${{ steps.prepare.outputs.commit }}
tags: ${{ steps.prepare.outputs.tags }}
cache-from: type=local,src=/tmp/.buildx-cache
cache-to: type=local,dest=/tmp/.buildx-cache
- name: Update Docker Hub Description
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
uses: peter-evans/dockerhub-description@v3
with:
username: ${{ secrets.DOCKER_HUB_USERNAME }}
password: ${{ secrets.DOCKER_HUB_PASSWORD }} # token is not currently supported
repository: ${{ env.BASE_TAG }}
short-description: ${{ github.event.repository.description }}
readme-filepath: ./DOCKER_README.md

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@ -1,17 +0,0 @@
---
name: Publish to WinGet
on:
release:
types: [released]
jobs:
winget-releaser:
name: winget releaser
runs-on: windows-latest
steps:
- name: winget releaser
uses: vedantmgoyal2009/winget-releaser@latest
with:
identifier: LizardByte.Sunshine
token: ${{ secrets.GH_BOT_TOKEN }}

View File

@ -10,7 +10,7 @@ version: 2
build:
os: ubuntu-20.04
tools:
python: "3.9"
python: "3.10"
## apt packages required packages to run cmake on sunshine, note that additional packages are required
# apt_packages:
@ -41,5 +41,5 @@ formats: all
python:
install:
- requirements: ./scripts/requirements.txt
- requirements: ./docs/requirements.txt
system_packages: true

View File

@ -1,44 +1,50 @@
# Docker
## Using docker run
## Build your own containers
This image provides a method for you to easily use the latest Sunshine release in your own docker projects. It is not
intended to use as a standalone container at this point, and should be considered experimental.
```dockerfile
FROM lizardbyte/sunshine
# install Steam, Wayland, etc.
ENTRYPOINT steam && sunshine
```
## Where used
This is a list of docker projects using Sunshine. Something missing? Let us know about it!
- [Games on Whales](https://games-on-whales.github.io)
## Port and Volume mappings
Examples are below of the required mappings. The configuration file will be saved to `/config` in the container.
### Using docker run
Create and run the container (substitute your `<values>`):
```bash
docker run -d \
--name=sunshine \
--name=<image_name> \
--restart=unless-stopped
-v <path to data>:/config \
-e PUID=<uid> \
-e PGID=<gid> \
-e TZ=<timezone> \
-v <path to data>:/config \
-p 47984-47990:47984-47990/tcp \
-p 48010:48010 \
-p 47998-48000:47998-48000/udp \
lizardbyte/sunshine
<image>
```
To update the container it must be removed and recreated:
```bash
# Stop the container
docker stop sunshine
# Remove the container
docker rm sunshine
# Pull the latest update
docker pull lizardbyte/sunshine
# Run the container with the same parameters as before
docker run -d ...
```
## Using docker-compose
### Using docker-compose
Create a `docker-compose.yml` file with the following contents (substitute your `<values>`):
```yaml
version: '3'
services:
sunshine:
image: lizardbyte/sunshine
<image_name>:
image: <image>
container_name: sunshine
restart: unless-stopped
volumes:
@ -48,26 +54,12 @@ services:
- PGID=<gid>
- TZ=<timezone>
ports:
- 47984-47990:47984-47990/tcp
- 48010:48010
- 47998-48000:47998-48000/udp
- "47984-47990:47984-47990/tcp"
- "48010:48010"
- "47998-48000:47998-48000/udp"
```
Create and start the container (run the command from the same folder as your `docker-compose.yml` file):
```bash
docker-compose up -d
```
To update the container:
```bash
# Pull the latest update
docker-compose pull
# Update and restart the container
docker-compose up -d
```
## Parameters
### Parameters
You must substitute the `<values>` with your own settings.
Parameters are split into two halves separated by a colon. The left side represents the host and the right side the
@ -79,16 +71,17 @@ port `47990` (e.g. `http://<host_ip>:47990`). The internal port must be `47990`,
(e.g. `-p 8080:47990`). All the ports listed in the `docker run` and `docker-compose` examples are required.
| Parameter | Function | Example Value | Required |
| --------------------------- | -------------------- | ------------------- | -------- |
| `-p <port>:47990` | Web UI Port | `47990` | True |
| `-v <path to data>:/config` | Volume mapping | `/home/sunshine` | True |
| `-e PUID=<uid>` | User ID | `1001` | False |
| `-e PGID=<gid>` | Group ID | `1001` | False |
| `-e TZ=<timezone>` | Lookup TZ value [here](https://en.wikipedia.org/wiki/List_of_tz_database_time_zones) | `America/New_York` | True |
| Parameter | Function | Example Value | Required |
|-----------------------------|---------------------------|--------------------|----------|
| `-p <port>:47990` | Web UI Port | `47990` | True |
| `-v <path to data>:/config` | Volume mapping | `/home/sunshine` | True |
| `-e PUID=<uid>` | User ID | `1001` | False |
| `-e PGID=<gid>` | Group ID | `1001` | False |
| `-e TZ=<timezone>` | Lookup TZ value [here][1] | `America/New_York` | False |
### User / Group Identifiers:
[1]: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones
#### User / Group Identifiers:
When using data volumes (-v flags) permissions issues can arise between the host OS and the container. To avoid this
issue you can specify the user PUID and group PGID. Ensure the data volume directory on the host is owned by the same
user you specify.
@ -99,3 +92,5 @@ In this instance `PUID=1001` and `PGID=1001`. To find yours use id user as below
$ id dockeruser
uid=1001(dockeruser) gid=1001(dockergroup) groups=1001(dockergroup)
```
If you want to change the PUID or PGID after the image has been built, it will require rebuilding the image.

92
Dockerfile Normal file
View File

@ -0,0 +1,92 @@
FROM ubuntu:22.04 AS sunshine-base
ARG DEBIAN_FRONTEND=noninteractive
FROM sunshine-base as sunshine-build
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
RUN apt-get update -y \
&& apt-get install -y --no-install-recommends \
build-essential=12.9* \
cmake=3.22.1* \
libavdevice-dev=7:4.4.* \
libboost-filesystem-dev=1.74.0* \
libboost-log-dev=1.74.0* \
libboost-thread-dev=1.74.0* \
libcap-dev=1:2.44* \
libdrm-dev=2.4.110* \
libevdev-dev=1.12.1* \
libpulse-dev=1:15.99.1* \
libopus-dev=1.3.1* \
libssl-dev=3.0.2* \
libwayland-dev=1.20.0* \
libx11-dev=2:1.7.5* \
libxcb-shm0-dev=1.14* \
libxcb-xfixes0-dev=1.14* \
libxcb1-dev=1.14* \
libxfixes-dev=1:6.0.0* \
libxrandr-dev=2:1.5.2* \
libxtst-dev=2:1.2.3* \
nvidia-cuda-dev=11.5.1* \
nvidia-cuda-toolkit=11.5.1* \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
# copy repository
WORKDIR /root/sunshine-build/
COPY . .
# setup build directory
WORKDIR /root/sunshine-build/build
# cmake and cpack
RUN cmake -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DSUNSHINE_ASSETS_DIR=share/sunshine \
-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
-DSUNSHINE_ENABLE_WAYLAND=ON \
-DSUNSHINE_ENABLE_X11=ON \
-DSUNSHINE_ENABLE_DRM=ON \
-DSUNSHINE_ENABLE_CUDA=ON \
/root/sunshine-build \
&& make -j "$(nproc)" \
&& cpack -G DEB
FROM sunshine-base as sunshine
# copy deb from builder
COPY --from=sunshine-build /root/sunshine-build/build/cpack_artifacts/Sunshine.deb /sunshine.deb
# install sunshine
RUN apt-get update -y \
&& apt-get install -y --no-install-recommends /sunshine.deb \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
# network setup
EXPOSE 47984-47990/tcp
EXPOSE 48010
EXPOSE 47998-48000/udp
# setup user
ARG PGID=1000
ENV PGID=${PGID}
ARG PUID=1000
ENV PUID=${PUID}
ENV TZ="UTC"
ARG UNAME=lizard
ENV UNAME=${UNAME}
ENV HOME=/home/$UNAME
RUN groupadd -f -g "${PGID}" "${UNAME}" && \
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -G input -u "${PUID}" "${UNAME}" && \
mkdir -p ${HOME}/.config/sunshine && \
ln -s ${HOME}/.config/sunshine /config && \
chown -R ${UNAME} ${HOME}
USER ${UNAME}
WORKDIR ${HOME}
# entrypoint
ENTRYPOINT ["/usr/bin/sunshine"]

View File

@ -1,8 +1,6 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/README.rst
Overview
========
LizardByte has the full documentation hosted on `Read the Docs <https://docs.lizardbyte.dev/projects/sunshine/>`_.
LizardByte has the full documentation hosted on `Read the Docs <https://sunshinestream.readthedocs.io/>`_.
About
-----
@ -13,18 +11,18 @@ Connect to Sunshine from any Moonlight client, available for nearly any device i
These are the advantages of Sunshine over GeForce Experience.
- FOSS (Free and Open Source Software)
- Multi-platform
- FOSS (Free and Open Source Software)
- Multi-platform
- Linux
- macOS
- Windows
- Linux
- macOS
- Windows
- Pair over web ui
- Supports AMD, Intel, and Nvidia GPUs for encoding
- Supports software encoding
- Supports streaming to multiple clients
- Web UI for configuration
- Pair over web ui
- Supports AMD, Intel, and Nvidia GPUs for encoding
- Supports software encoding
- Supports streaming to multiple clients
- Web UI for configuration
Integrations
------------
@ -48,7 +46,8 @@ Integrations
Support
---------
Our support methods are listed in our `LizardByte Docs <https://docs.lizardbyte.dev/en/latest/about/support.html>`_.
Our support methods are listed in our
`LizardByte Docs <https://lizardbyte.readthedocs.io/en/latest/about/support.html>`_.
Downloads
---------
@ -57,11 +56,16 @@ Downloads
:alt: GitHub Releases
:target: https://github.com/LizardByte/Sunshine/releases/latest
.. image:: https://img.shields.io/docker/pulls/lizardbyte/sunshine?style=for-the-badge&logo=docker
:alt: Docker
:target: https://hub.docker.com/r/lizardbyte/sunshine
Stats
------
.. image:: https://img.shields.io/github/stars/lizardbyte/sunshine?logo=github&style=for-the-badge
:alt: GitHub stars
:target: https://github.com/LizardByte/Sunshine
.. image:: https://img.shields.io/badge/dynamic/json?color=blue&label=AUR&style=for-the-badge&query=$.results.0.NumVotes&url=https%3A%2F%2Fapp.lizardbyte.dev%2Funo%2Faur%2Fsunshine.json&logo=archlinux
:alt: AUR votes
:target: https://aur.archlinux.org/packages/sunshine
.. comment
image:: https://img.shields.io/docker/pulls/lizardbyte/sunshine?style=for-the-badge&logo=docker
:alt: Docker
:target: https://hub.docker.com/r/lizardbyte/sunshine

4
docs/requirements.txt Normal file
View File

@ -0,0 +1,4 @@
furo==2022.9.29
m2r2==0.3.3
Sphinx==5.3.0
sphinx-copybutton==0.5.0

View File

@ -1,5 +1,3 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/source/about/advanced_usage.rst
Advanced Usage
==============
Sunshine will work with the default settings for most users. In some cases you may want to configure Sunshine further.
@ -26,7 +24,7 @@ location by modifying the configuration file.
Windows ./config/
========= ===========
Example
**Example**
.. code-block:: bash
sunshine ~/sunshine_config.conf
@ -41,13 +39,13 @@ General
sunshine_name
^^^^^^^^^^^^^
Description
**Description**
The name displayed by Moonlight
Default
**Default**
PC hostname
Example
**Example**
.. code-block:: text
sunshine_name = Sunshine
@ -55,7 +53,7 @@ Example
min_log_level
^^^^^^^^^^^^^
Description
**Description**
The minimum log level printed to standard out.
**Choices**
@ -75,10 +73,10 @@ Description
none no logging
======= ===========
Default
**Default**
``info``
Example
**Example**
.. code-block:: text
min_log_level = info
@ -89,7 +87,7 @@ Controls
gamepad
^^^^^^^
Description
**Description**
The type of gamepad to emulate on the host.
.. Caution:: Applies to Windows only.
@ -106,10 +104,10 @@ Description
ds4 dualshock controller (PS4)
===== ===========
Default
**Default**
``x360``
Example
**Example**
.. code-block:: text
gamepad = x360
@ -117,17 +115,17 @@ Example
back_button_timeout
^^^^^^^^^^^^^^^^^^^
Description
**Description**
If, after the timeout, the back/select button is still pressed down, Home/Guide button press is emulated.
On Nvidia Shield, the home and power button are not passed to Moonlight.
.. Tip:: If back_button_timeout < 0, then the Home/Guide button will not be emulated.
Default
**Default**
``2000``
Example
**Example**
.. code-block:: text
back_button_timeout = 2000
@ -135,13 +133,13 @@ Example
key_repeat_delay
^^^^^^^^^^^^^^^^
Description
**Description**
The initial delay in milliseconds before repeating keys. Controls how fast keys will repeat themselves.
Default
**Default**
``500``
Example
**Example**
.. code-block:: text
key_repeat_delay = 500
@ -149,15 +147,15 @@ Example
key_repeat_frequency
^^^^^^^^^^^^^^^^^^^^
Description
**Description**
How often keys repeat every second.
.. Tip:: This configurable option supports decimals.
Default
**Default**
.. Todo:: Unknown
Example
**Example**
.. code-block:: text
key_repeat_frequency = 24.9
@ -165,17 +163,17 @@ Example
keybindings
^^^^^^^^^^^
Description
**Description**
Sometimes it may be useful to map keybindings. Wayland won't allow clients to capture the Win Key for example.
.. Tip:: See `virtual key codes <https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes>`_
.. Hint:: keybindings needs to have a multiple of two elements.
Default
**Default**
None
Example
**Example**
.. code-block:: text
keybindings = [
@ -188,14 +186,14 @@ Example
key_rightalt_to_key_win
^^^^^^^^^^^^^^^^^^^^^^^
Description
**Description**
It may be possible that you cannot send the Windows Key from Moonlight directly. In those cases it may be useful to
make Sunshine think the Right Alt key is the Windows key.
Default
**Default**
None
Example
**Example**
.. code-block:: text
key_rightalt_to_key_win = enabled
@ -206,12 +204,12 @@ Display
adapter_name
^^^^^^^^^^^^
Description
**Description**
Select the video card you want to stream.
.. Tip:: To find the name of the appropriate values follow these instructions.
Linux + VA-API
**Linux + VA-API**
Unlike with `amdvce` and `nvenc`, it doesn't matter if video encoding is done on a different GPU.
.. code-block:: bash
@ -227,23 +225,23 @@ Description
.. Todo:: macOS
Windows
**Windows**
.. code-block:: batch
tools\dxgi-info.exe
Default
**Default**
Sunshine will select the default video card.
Examples
Linux
**Examples**
**Linux**
.. code-block:: text
adapter_name = /dev/dri/renderD128
.. Todo:: macOS
Windows
**Windows**
.. code-block:: text
adapter_name = Radeon RX 580 Series
@ -251,12 +249,12 @@ Examples
output_name
^^^^^^^^^^^
Description
**Description**
Select the display number you want to stream.
.. Tip:: To find the name of the appropriate values follow these instructions.
Linux
**Linux**
.. code-block:: bash
xrandr --listmonitors
@ -267,23 +265,23 @@ Description
.. Todo:: macOS
Windows
**Windows**
.. code-block:: batch
tools\dxgi-info.exe
Default
**Default**
Sunshine will select the default display.
Examples
Linux
**Examples**
**Linux**
.. code-block:: text
output_name = 0
.. Todo:: macOS
Windows
**Windows**
.. code-block:: text
output_name = \\.\DISPLAY1
@ -291,16 +289,16 @@ Examples
fps
^^^
Description
**Description**
The fps modes advertised by Sunshine.
.. Note:: Some versions of Moonlight, such as Moonlight-nx (Switch), rely on this list to ensure that the requested
fps is supported.
Default
**Default**
.. Todo:: Unknown
Example
**Example**
.. code-block:: text
fps = [10, 30, 60, 90, 120]
@ -308,16 +306,16 @@ Example
resolutions
^^^^^^^^^^^
Description
**Description**
The resolutions advertised by Sunshine.
.. Note:: Some versions of Moonlight, such as Moonlight-nx (Switch), rely on this list to ensure that the requested
resolution is supported.
Default
**Default**
.. Todo:: Unknown
Example
**Example**
.. code-block:: text
resolutions = [
@ -336,22 +334,20 @@ Example
dwmflush
^^^^^^^^
Description
**Description**
Invoke DwmFlush() to sync screen capture to the Windows presentation interval.
.. Caution:: Applies to Windows only. Alleviates visual stuttering during mouse movement.
If enabled, this feature will automatically deactivate if the client framerate exceeds
the host monitor's current refresh rate.
Default
**Default**
``enabled``
Examples
**Example**
.. code-block:: text
Windows
.. code-block:: text
dwmflush = enabled
dwmflush = enabled
Audio
-----
@ -359,48 +355,48 @@ Audio
audio_sink
^^^^^^^^^^
Description
**Description**
The name of the audio sink used for audio loopback.
.. Tip:: To find the name of the audio sink follow these instructions.
Linux + pulseaudio
**Linux + pulseaudio**
.. code-block:: bash
pacmd list-sinks | grep "name:"
Linux + pipewire
**Linux + pipewire**
.. code-block:: bash
pactl info | grep Source
# in some causes you'd need to use the `Sink` device, if `Source` doesn't work, so try:
pactl info | grep Sink
macOS
**macOS**
Sunshine can only access microphones on macOS due to system limitations. To stream system audio use
`Soundflower <https://github.com/mattingalls/Soundflower>`_ or
`BlackHole <https://github.com/ExistentialAudio/BlackHole>`_.
Windows
**Windows**
.. code-block:: batch
tools\audio-info.exe
Default
**Default**
Sunshine will select the default audio device.
Examples
Linux
**Examples**
**Linux**
.. code-block:: text
audio_sink = alsa_output.pci-0000_09_00.3.analog-stereo
macOS
**macOS**
.. code-block:: text
audio_sink = BlackHole 2ch
Windows
**Windows**
.. code-block:: text
audio_sink = {0.0.0.00000000}.{FD47D9CC-4218-4135-9CE2-0C195C87405B}
@ -408,16 +404,16 @@ Examples
virtual_sink
^^^^^^^^^^^^
Description
**Description**
The audio device that's virtual, like Steam Streaming Speakers. This allows Sunshine to stream audio, while muting
the speakers.
.. Tip:: See `audio_sink`_!
Default
**Default**
.. Todo:: Unknown
Example
**Example**
.. code-block:: text
virtual_sink = {0.0.0.00000000}.{8edba70c-1125-467c-b89c-15da389bc1d4}
@ -428,13 +424,13 @@ Network
external_ip
^^^^^^^^^^^
Description
**Description**
If no external IP address is given, Sunshine will attempt to automatically detect external ip-address.
Default
**Default**
Automatic
Example
**Example**
.. code-block:: text
external_ip = 123.456.789.12
@ -442,7 +438,7 @@ Example
port
^^^^
Description
**Description**
Set the family of ports used by Sunshine. Changing this value will offset other ports per the table below.
.. table::
@ -458,18 +454,15 @@ Description
Video 47998 UDP +9
Control 47999 UDP +10
Audio 48000 UDP +11
tbd 48002 UDP +13
Mic (unused) 48002 UDP +13
================ ============ ===========================
.. Attention:: Custom ports are only allowed on select Moonlight clients.
.. Todo:: Determine the function of port 48002 UDP. See
`here <https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide#manual-port-forwarding-advanced>`_.
Default
**Default**
``47989``
Example
**Example**
.. code-block:: text
port = 47989
@ -477,13 +470,13 @@ Example
pkey
^^^^
Description
**Description**
The private key. This must be 2048 bits.
Default
**Default**
.. Todo:: Unknown
Example
**Example**
.. code-block:: text
pkey = /dir/pkey.pem
@ -491,13 +484,13 @@ Example
cert
^^^^
Description
**Description**
The certificate. Must be signed with a 2048 bit key.
Default
**Default**
.. Todo:: Unknown
Example
**Example**
.. code-block:: text
cert = /dir/cert.pem
@ -505,7 +498,7 @@ Example
origin_pin_allowed
^^^^^^^^^^^^^^^^^^
Description
**Description**
The origin of the remote endpoint address that is not denied for HTTP method /pin.
**Choices**
@ -521,10 +514,10 @@ Description
wan Anyone may access /pin
===== ===========
Default
**Default**
``pc``
Example
**Example**
.. code-block:: text
origin_pin_allowed = pc
@ -532,7 +525,7 @@ Example
origin_web_ui_allowed
^^^^^^^^^^^^^^^^^^^^^
Description
**Description**
The origin of the remote endpoint address that is not denied for HTTPS Web UI.
**Choices**
@ -548,10 +541,10 @@ Description
wan Anyone may access the web ui
===== ===========
Default
**Default**
``lan``
Example
**Example**
.. code-block:: text
origin_web_ui_allowed = lan
@ -559,7 +552,7 @@ Example
upnp
^^^^
Description
**Description**
Sunshine will attempt to open ports for streaming over the internet.
**Choices**
@ -574,10 +567,10 @@ Description
off disable UPnP
===== ===========
Default
**Default**
``off``
Example
**Example**
.. code-block:: text
upnp = on
@ -585,13 +578,13 @@ Example
ping_timeout
^^^^^^^^^^^^
Description
**Description**
How long to wait in milliseconds for data from Moonlight before shutting down the stream.
Default
**Default**
``10000``
Example
**Example**
.. code-block:: text
ping_timeout = 10000
@ -602,22 +595,22 @@ Encoding
channels
^^^^^^^^
Description
**Description**
This will generate distinct video streams, unlike simply broadcasting to multiple Clients.
When multicasting, it could be useful to have different configurations for each connected Client.
For instance:
- Clients connected through WAN and LAN have different bitrate constraints.
- Decoders may require different settings for color.
- Clients connected through WAN and LAN have different bitrate constraints.
- Decoders may require different settings for color.
.. Warning:: CPU usage increases for each distinct video stream generated.
Default
**Default**
``1``
Example
**Example**
.. code-block:: text
channels = 1
@ -625,18 +618,18 @@ Example
fec_percentage
^^^^^^^^^^^^^^
Description
**Description**
Percentage of error correcting packets per data packet in each video frame.
.. Warning:: Higher values can correct for more network packet loss, but at the cost of increasing bandwidth usage.
Default
**Default**
``20``
Range
**Range**
``1-255``
Example
**Example**
.. code-block:: text
fec_percentage = 20
@ -644,15 +637,15 @@ Example
qp
^^
Description
**Description**
Quantitization Parameter. Some devices don't support Constant Bit Rate. For those devices, QP is used instead.
.. Warning:: Higher value means more compression, but less quality.
Default
**Default**
``28``
Example
**Example**
.. code-block:: text
qp = 28
@ -660,17 +653,17 @@ Example
min_threads
^^^^^^^^^^^
Description
**Description**
Minimum number of threads used by ffmpeg to encode the video.
.. Note:: Increasing the value slightly reduces encoding efficiency, but the tradeoff is usually worth it to gain
the use of more CPU cores for encoding. The ideal value is the lowest value that can reliably encode at your
desired streaming settings on your hardware.
Default
**Default**
``1``
Example
**Example**
.. code-block:: text
min_threads = 1
@ -678,7 +671,7 @@ Example
hevc_mode
^^^^^^^^^
Description
**Description**
Allows the client to request HEVC Main or HEVC Main10 video streams.
.. Warning:: HEVC is more CPU-intensive to encode, so enabling this may reduce performance when using software
@ -698,10 +691,10 @@ Description
3 advertise support for HEVC Main and Main10 (HDR) profiles
===== ===========
Default
**Default**
``0``
Example
**Example**
.. code-block:: text
hevc_mode = 2
@ -709,7 +702,7 @@ Example
encoder
^^^^^^^
Description
**Description**
Force a specific encoder.
**Choices**
@ -725,10 +718,10 @@ Description
software Encoding occurs on the CPU
======== ===========
Default
**Default**
Sunshine will use the first encoder that is available.
Example
**Example**
.. code-block:: text
encoder = nvenc
@ -736,7 +729,7 @@ Example
sw_preset
^^^^^^^^^
Description
**Description**
The encoder preset to use.
.. Note:: This option only applies when using software `encoder`_.
@ -771,10 +764,10 @@ Description
veryslow slowest
========= ===========
Default
**Default**
``superfast``
Example
**Example**
.. code-block:: text
sw_preset = superfast
@ -782,7 +775,7 @@ Example
sw_tune
^^^^^^^
Description
**Description**
The tuning preset to use.
.. Note:: This option only applies when using software `encoder`_.
@ -807,10 +800,10 @@ Description
zerolatency good for fast encoding and low-latency streaming
=========== ===========
Default
**Default**
``zerolatency``
Example
**Example**
.. code-block:: text
sw_tune = zerolatency
@ -818,7 +811,7 @@ Example
nv_preset
^^^^^^^^^
Description
**Description**
The encoder preset to use.
.. Note:: This option only applies when using nvenc `encoder`_.
@ -845,10 +838,10 @@ Description
losslesshp lossless, high performance
========== ===========
Default
**Default**
``llhq``
Example
**Example**
.. code-block:: text
nv_preset = llhq
@ -856,7 +849,7 @@ Example
nv_rc
^^^^^
Description
**Description**
The encoder rate control.
.. Note:: This option only applies when using nvenc `encoder`_.
@ -880,10 +873,10 @@ Description
vbr_hq variable bitrate, high quality
========== ===========
Default
**Default**
``auto``
Example
**Example**
.. code-block:: text
nv_rc = auto
@ -891,7 +884,7 @@ Example
nv_coder
^^^^^^^^
Description
**Description**
The entropy encoding to use.
.. Note:: This option only applies when using nvenc `encoder`_.
@ -909,10 +902,10 @@ Description
cavlc
========== ===========
Default
**Default**
``auto``
Example
**Example**
.. code-block:: text
nv_coder = auto
@ -920,7 +913,7 @@ Example
amd_quality
^^^^^^^^^^^
Description
**Description**
The encoder preset to use.
.. Note:: This option only applies when using amdvce `encoder`_.
@ -938,10 +931,10 @@ Description
balanced balance performance and speed
========== ===========
Default
**Default**
``balanced``
Example
**Example**
.. code-block:: text
amd_quality = balanced
@ -949,7 +942,7 @@ Example
amd_rc
^^^^^^
Description
**Description**
The encoder rate control.
.. Note:: This option only applies when using amdvce `encoder`_.
@ -971,10 +964,10 @@ Description
vbr_peak variable bitrate, peak constrained
=========== ===========
Default
**Default**
``auto``
Example
**Example**
.. code-block:: text
amd_rc = auto
@ -982,7 +975,7 @@ Example
amd_coder
^^^^^^^^^
Description
**Description**
The entropy encoding to use.
.. Note:: This option only applies when using nvenc `encoder`_.
@ -1000,10 +993,10 @@ Description
cavlc
========== ===========
Default
**Default**
``auto``
Example
**Example**
.. code-block:: text
amd_coder = auto
@ -1011,7 +1004,7 @@ Example
vt_software
^^^^^^^^^^^
Description
**Description**
Force Video Toolbox to use software encoding.
.. Note:: This option only applies when using macOS.
@ -1030,10 +1023,10 @@ Description
forced force software encoding
========== ===========
Default
**Default**
``auto``
Example
**Example**
.. code-block:: text
vt_software = auto
@ -1041,17 +1034,17 @@ Example
vt_realtime
^^^^^^^^^^^
Description
**Description**
Realtime encoding.
.. Note:: This option only applies when using macOS.
.. Warning:: Disabling realtime encoding might result in a delayed frame encoding or frame drop.
Default
**Default**
``enabled``
Example
**Example**
.. code-block:: text
vt_realtime = enabled
@ -1059,7 +1052,7 @@ Example
vt_coder
^^^^^^^^
Description
**Description**
The entropy encoding to use.
.. Note:: This option only applies when using macOS.
@ -1077,10 +1070,10 @@ Description
cavlc
========== ===========
Default
**Default**
``auto``
Example
**Example**
.. code-block:: text
vt_coder = auto
@ -1091,14 +1084,14 @@ Advanced
file_apps
^^^^^^^^^
Description
**Description**
The application configuration file path. The file contains a json formatted list of applications that can be started
by Moonlight.
Default
**Default**
OS and package dependent
Example
**Example**
.. code-block:: text
file_apps = apps.json
@ -1106,13 +1099,13 @@ Example
file_state
^^^^^^^^^^
Description
**Description**
The file where current state of Sunshine is stored.
Default
**Default**
``sunshine_state.json``
Example
**Example**
.. code-block:: text
file_state = sunshine_state.json
@ -1120,13 +1113,13 @@ Example
credentials_file
^^^^^^^^^^^^^^^^
Description
**Description**
The file where user credentials for the UI are stored.
Default
**Default**
``sunshine_state.json``
Example
**Example**
.. code-block:: text
credentials_file = sunshine_state.json

View File

@ -1,5 +1,3 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/DOCKER_README.md
.. Todo:: This is a planned feature. Currently no Dockerfile or image exists for Sunshine.
.. mdinclude:: ../../../DOCKER_README.md

View File

@ -1,5 +1,3 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/source/about/installation.rst
Installation
============
The recommended method for running Sunshine is to use the `binaries`_ bundled with the `latest release`_.
@ -17,8 +15,9 @@ Binaries can be found in the `latest release`_.
Docker
------
.. Todo:: Docker images of Sunshine are planned to be included in the future.
They will be available on `Dockerhub.io`_ and `ghcr.io`_.
Docker images are available on `Dockerhub.io`_ and `ghcr.io`_.
See :ref:`Docker <about/docker:docker>` for additional information.
Linux
-----
@ -35,19 +34,19 @@ AppImage
.. image:: https://img.shields.io/github/issues/lizardbyte/sunshine/pkg:appimage?logo=github&style=for-the-badge
:alt: GitHub issues by-label
According to AppImageLint the AppImage can run on the following distros.
According to AppImageLint the supported distro matrix of the AppImage is below.
- [✖] Debian oldstable (buster)
- [✔] Debian stable (bullseye)
- [✔] Debian testing (bookworm)
- [✔] Debian unstable (sid)
- [✔] Ubuntu jammy
- [✔] Ubuntu impish
- [✔] Ubuntu focal
- [✖] Ubuntu bionic
- [✖] Ubuntu xenial
- [✖] Ubuntu trusty
- [✖] CentOS 7
- [✖] Debian oldstable (buster)
- [✔] Debian stable (bullseye)
- [✔] Debian testing (bookworm)
- [✔] Debian unstable (sid)
- [✔] Ubuntu jammy
- [✔] Ubuntu impish
- [✔] Ubuntu focal
- [✖] Ubuntu bionic
- [✖] Ubuntu xenial
- [✖] Ubuntu trusty
- [✖] CentOS 7
#. Download ``sunshine-appimage.zip`` and extract the contents to your home directory.
#. Open terminal and run the following code.
@ -57,13 +56,11 @@ According to AppImageLint the AppImage can run on the following distros.
./sunshine.AppImage --install
Start:
.. code-block:: bash
./sunshine.AppImage --install && ./sunshine.AppImage
Uninstall:
.. code-block:: bash
./sunshine.AppImage --remove
@ -79,7 +76,6 @@ AUR Package
makepkg -fi
Uninstall:
.. code-block:: bash
pacman -R sunshine
@ -98,7 +94,6 @@ Debian Package
.. Tip:: You can double click the deb file to see details about the package and begin installation.
Uninstall:
.. code-block:: bash
sudo apt remove sunshine
@ -122,13 +117,17 @@ Flatpak Package
flatpak install --user sunshine.flatpak
Start:
X11 and NVFBC capture (X11 Only)
.. code-block:: bash
.. code-block:: bash
flatpak run dev.lizardbyte.sunshine
flatpak run dev.lizardbyte.sunshine
KMS capture (Wayland & X11)
.. code-block:: bash
sudo -i PULSE_SERVER=unix:$(pactl info | awk '/Server String/{print$3}') flatpak run dev.lizardbyte.sunshine
Uninstall:
.. code-block:: bash
flatpak uninstall --delete-data sunshine.flatpak
@ -154,7 +153,6 @@ RPM Package
.. Tip:: You can double click the rpm file to see details about the package and begin installation.
Uninstall:
.. code-block:: bash
sudo dnf remove sunshine
@ -171,7 +169,6 @@ pkg
#. Download the ``sunshine.pkg`` file and install it as normal.
Uninstall:
.. code-block:: bash
cd /etc/sunshine/assets
@ -187,7 +184,6 @@ Portfile
sudo nano /opt/local/etc/macports/sources.conf
Add this line, replacing your username, below the line that starts with ``rsync``.
``file:///Users/<username>/ports``
``Ctrl+x``, then ``Y`` to exit and save changes.
@ -205,7 +201,6 @@ Portfile
#. The first time you start Sunshine, you will be asked to grant access to screen recording and your microphone.
Uninstall:
.. code-block:: bash
sudo port uninstall sunshine

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@ -1,5 +1,3 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/source/about/third_party_packages.rst
Third Party Packages
====================
@ -15,6 +13,12 @@ Chocolatey
.. image:: https://img.shields.io/chocolatey/dt/sunshine?style=for-the-badge&logo=chocolatey
:alt: Chocolatey
nixpkgs
-------
.. image:: https://img.shields.io/badge/dynamic/xml?color=orange&label=nixpkgs&style=for-the-badge&prefix=v&query=%2F%2Ftr%5B%40id%3D%27nix_unstable%27%5D%2Ftd%5B3%5D%2Fspan%2Fa&url=https%3A%2F%2Frepology.org%2Fproject%2Fsunshine%2Fversions&logo=nixos
:alt: nixpgs Version
:target: https://github.com/NixOS/nixpkgs/blob/master/pkgs/servers/sunshine/default.nix
Scoop
-----
@ -22,6 +26,12 @@ Scoop
:alt: Scoop Version (extras bucket)
:target: https://scoop.sh/#/apps?s=0&d=1&o=true&q=sunshine
Solus
-----
.. image:: https://img.shields.io/badge/dynamic/xml?color=orange&label=Solus&style=for-the-badge&prefix=v&query=%2F%2Ftr%5B%40id%3D%27solus%27%5D%2Ftd%5B3%5D%2Fspan%2Fa&url=https%3A%2F%2Frepology.org%2Fproject%2Fsunshine%2Fversions&logo=solus
:alt: Solus Version
:target: https://dev.getsol.us/source/sunshine
Winget
------
.. image:: https://img.shields.io/badge/dynamic/xml?color=orange&label=Winget&style=for-the-badge&prefix=v&query=%2F%2Ftr%5B%40id%3D%27winget%27%5D%2Ftd%5B3%5D%2Fspan%2Fa&url=https%3A%2F%2Frepology.org%2Fproject%2Fsunshine%2Fversions&logo=microsoft

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@ -1,5 +1,3 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/source/about/usage.rst
Usage
=====
#. See the `setup`_ section for your specific OS.
@ -12,6 +10,7 @@ Usage
.. Tip:: If using the Linux AppImage, replace ``sunshine`` with ``./sunshine.AppImage``
#. Configure Sunshine in the web ui
The web ui is available on `https://localhost:47990 <https://localhost:47990>`_ by default. You may replace
`localhost` with your internal ip address.
@ -20,14 +19,14 @@ Usage
.. Caution:: If running for the first time, make sure to note the username and password Sunshine showed to you,
since you cannot get back later!
Add games and applications.
This can be configured in the web ui.
**Add games and applications.**
This can be configured in the web ui.
.. Note:: Additionally, apps can be configured manually. `src_assets/<os>/config/apps.json` is an example of a
list of applications that are started just before running a stream. This is the directory within the GitHub
repo.
.. Note:: Additionally, apps can be configured manually. `src_assets/<os>/config/apps.json` is an example of a
list of applications that are started just before running a stream. This is the directory within the GitHub
repo.
.. Attention:: Application list is not fully supported on macOS
.. Attention:: Application list is not fully supported on macOS
#. In Moonlight, you may need to add the PC manually.
#. When Moonlight request you insert the correct pin on sunshine:
@ -46,7 +45,6 @@ The Sunshine user interface will be available on port 47990 by default.
Arguments
---------
To get a list of available arguments run the following:
.. code-block:: bash
sunshine --help
@ -56,7 +54,7 @@ Setup
Linux
^^^^^
The deb, rpm, and AppImage packages handle these steps automatically. The flatpak does not, third party packages
The `deb`, `rpm`, and `AppImage` packages handle these steps automatically. The flatpak does not, third party packages
also may not.
Sunshine needs access to `uinput` to create mouse and gamepad events.
@ -67,25 +65,15 @@ Sunshine needs access to `uinput` to create mouse and gamepad events.
sudo usermod -a -G input $USER
#. Create `udev` rules.
.. code-block:: bash
sudo nano /etc/udev/rules.d/85-sunshine.rules
Input the following contents.
.. code-block::
KERNEL=="uinput", GROUP="input", MODE="0660", OPTIONS+="static_node=uinput"
Save the file and exit:
#. ``CTRL+X`` to start exit.
#. ``Y`` to save modifications.
echo 'KERNEL=="uinput", GROUP="input", MODE="0660", OPTIONS+="static_node=uinput"' | \
sudo tee /etc/udev/rules.d/85-sunshine-input.rules
#. Optionally, configure autostart service
- filename: ``~/.config/systemd/user/sunshine.service``
- contents:
- filename: ``~/.config/systemd/user/sunshine.service``
- contents:
.. code-block::
[Unit]
@ -110,12 +98,12 @@ Sunshine needs access to `uinput` to create mouse and gamepad events.
Flatpak flatpak run dev.lizardbyte.sunshine ✖
======== ============================================== ===============
Start once
**Start once**
.. code-block:: bash
systemctl --user start sunshine
Start on boot
**Start on boot**
.. code-block:: bash
systemctl --user enable sunshine
@ -124,12 +112,12 @@ Sunshine needs access to `uinput` to create mouse and gamepad events.
.. Note:: ``cap_sys_admin`` may as well be root, except you don't need to be root to run it. It is necessary to
allow Sunshine to use KMS.
Enable
**Enable**
.. code-block:: bash
sudo setcap cap_sys_admin+p $(readlink -f $(which sunshine))
Disable
**Disable**
.. code-block:: bash
sudo setcap -r $(readlink -f $(which sunshine))
@ -151,8 +139,7 @@ select their sink as audio device in `sunshine.conf`.
.. Caution:: Gamepads are not currently supported.
Configure autostart service
MacPorts
**MacPorts**
.. code-block:: bash
sudo port load Sunshine
@ -163,10 +150,10 @@ For gamepad support, install `ViGEmBus <https://github.com/ViGEm/ViGEmBus/releas
Shortcuts
---------
All shortcuts start with CTRL + ALT + SHIFT, just like Moonlight
All shortcuts start with ``CTRL + ALT + SHIFT``, just like Moonlight
- ``CTRL + ALT + SHIFT + N`` - Hide/Unhide the cursor (This may be useful for Remote Desktop Mode for Moonlight)
- ``CTRL + ALT + SHIFT + F1/F13`` - Switch to different monitor for Streaming
- ``CTRL + ALT + SHIFT + N`` - Hide/Unhide the cursor (This may be useful for Remote Desktop Mode for Moonlight)
- ``CTRL + ALT + SHIFT + F1/F13`` - Switch to different monitor for Streaming
Application List
----------------
@ -179,22 +166,21 @@ Application List
- ``"Variable name":"Variable value"``
- ``apps`` - The list of applications
- Example application:
.. code-block:: json
{
"name":"An App",
"cmd":"command to open app",
"prep-cmd":[
{
"do":"some-command",
"undo":"undo-that-command"
}
],
{
"do":"some-command",
"undo":"undo-that-command"
}
],
"detached":[
"some-command",
"another-command"
]
"some-command",
"another-command"
]
}
- ``name`` - The name of the application/game
@ -202,24 +188,28 @@ Application List
- ``detached`` - A list of commands to be run and forgotten about
- ``prep-cmd`` - A list of commands to be run before/after the application
- If any of the prep-commands fail, starting the application is aborted
- ``do`` - Run before the application
- If any of the prep-commands fail, starting the application is aborted
- ``do`` - Run before the application
- If it fails, all ``undo`` commands of the previously succeeded ``do`` commands are run
- If it fails, all ``undo`` commands of the previously succeeded ``do`` commands are run
- ``undo`` - Run after the application has terminated
- ``undo`` - Run after the application has terminated
- This should not fail considering it is supposed to undo the ``do`` commands
- If it fails, Sunshine is terminated
- This should not fail considering it is supposed to undo the ``do`` commands
- If it fails, Sunshine is terminated
- ``cmd`` - The main application
- ``cmd`` - The main application
- If not specified, a process is started that sleeps indefinitely
- If not specified, a process is started that sleeps indefinitely
Considerations
--------------
- When an application is started, if there is an application already running, it will be terminated.
- When the application has been shutdown, the stream shuts down as well.
- For example, if you attempt to run ``steam`` as a ``cmd`` instead of ``detached`` the stream will immediately fail.
This is due to the method in which the steam process is executed. Other applications may behave similarly.
- In addition to the apps listed, one app "Desktop" is hardcoded into Sunshine. It does not start an application,
instead it simply starts a stream.
- For the Linux flatpak you must prepend commands with ``flatpak-spawn --host``.

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@ -1,5 +1,3 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/source/building/build.rst
Build
=====
Sunshine binaries are built using `CMake <https://cmake.org/>`_. Cross compilation is not
@ -11,7 +9,6 @@ Building Locally
Clone
^^^^^
Ensure `git <https://git-scm.com/>`_ is installed and run the following:
.. code-block:: bash
git clone https://github.com/lizardbyte/sunshine.git --recurse-submodules

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@ -1,12 +1,8 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/source/building/linux.rst
Linux
=====
Requirements
------------
.. Danger:: Installing these dependencies may break your distribution. It is recommended to build in a virtual machine
or to use the `Dockerfile builds`_ located in the `./scripts` directory.
Debian Bullseye
^^^^^^^^^^^^^^^
@ -18,7 +14,6 @@ Install Requirements
sudo apt update && sudo apt install \
build-essential \
cmake \
git \
libavdevice-dev \
libboost-filesystem-dev \
libboost-log-dev \
@ -97,7 +92,6 @@ Install Requirements
build-essential \
cmake \
gcc-10 \
git \
g++-10 \
libavdevice-dev \
libboost-filesystem1.71-dev \
@ -150,7 +144,6 @@ Install Requirements
sudo apt update && sudo apt install \
build-essential \
cmake \
git \
g++-10 \
libavdevice-dev \
libboost-filesystem-dev \
@ -183,9 +176,9 @@ Install CuDA
wget https://developer.download.nvidia.com/compute/cuda/11.4.2/local_installers/cuda_11.4.2_470.57.02_linux.run --progress=bar:force:noscroll -q --show-progress -O ./cuda.run && chmod a+x ./cuda.run
./cuda.run --silent --toolkit --toolkitpath=/usr --no-opengl-libs --no-man-page --no-drm && rm ./cuda.run
Ubuntu 21.10
Ubuntu 22.04
^^^^^^^^^^^^
End of Life: July 2022
End of Life: April 2027
Install Requirements
.. code-block:: bash
@ -193,7 +186,6 @@ Install Requirements
sudo apt update && sudo apt install \
build-essential \
cmake \
git \
libavdevice-dev \
libboost-filesystem-dev \
libboost-log-dev \
@ -215,12 +207,6 @@ Install Requirements
nvidia-cuda-dev \ # Cuda, NvFBC
nvidia-cuda-toolkit \ # Cuda, NvFBC
Ubuntu 22.04
^^^^^^^^^^^^
End of Life: April 2027
.. Todo:: Create Ubuntu 22.04 Dockerfile and complete this documentation.
Build
-----
.. Attention:: Ensure you are in the build directory created during the clone step earlier before continuing.
@ -230,7 +216,7 @@ Debian based OSes
cmake -DCMAKE_C_COMPILER=gcc-10 -DCMAKE_CXX_COMPILER=g++-10 ..
Red Hat based Oses
Red Hat based OSes
.. code-block:: bash
cmake -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++ ..
@ -241,62 +227,3 @@ Finally
make -j ${nproc}
cpack -G DEB # optionally, create a deb package
cpack -G RPM # optionally, create a rpm package
Dockerfile Builds
-----------------
You may wish to simply build sunshine from source, without bloating your OS with development files.
There are scripts located in the ``./scripts`` directory that will create docker images that have the necessary
packages. As a result, removing the development files after you're done is a single command away.
These scripts use docker under the hood, as such, they can only be used to compile the Linux version
.. Todo:: Publish the Dockerfiles to Dockerhub and ghcr.
Requirements
Install `Docker <https://docs.docker.com/engine/install/>`_
Instructions
#. :ref:`Clone <building/build:clone>`. Sunshine.
#. Select the desired Dockerfile from the ``./scripts`` directory.
Available Files:
.. code-block:: text
Dockerfile-debian
Dockerfile-fedora_33 # end of life
Dockerfile-fedora_35
Dockerfile-ubuntu_18_04
Dockerfile-ubuntu_20_04
Dockerfile-ubuntu_21_04 # end of life
Dockerfile-ubuntu_21_10
#. Execute
.. code-block:: bash
cd scripts # move to the scripts directory
./build-container.sh -f Dockerfile-<name> # create the container (replace the "<name>")
./build-sunshine.sh -p -s .. # compile and build sunshine
#. Updating
.. code-block:: bash
git pull # pull the latest changes from github
./build-sunshine.sh -p -s .. # compile and build sunshine
#. Optionally, delete the container
.. code-block:: bash
./build-container.sh -c delete
#. Install the resulting package
Debian
.. code-block:: bash
sudo apt install -f sunshine-build/sunshine.deb
Red Hat
.. code-block:: bash
sudo dnf install sunshine-build/sunshine.rpm

View File

@ -1,5 +1,3 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/source/building/macos.rst
macOS
=====
@ -30,14 +28,13 @@ Build
-----
.. Attention:: Ensure you are in the build directory created during the clone step earlier before continuing.
.. code-block:: bash
.. code-block:: bash
cmake ..
make -j ${nproc}
cmake ..
make -j ${nproc}
cpack -G DragNDrop # optionally, create a macOS dmg package
cpack -G DragNDrop # optionally, create a macOS dmg package
If cmake fails complaining to find Boost, try to set the path explicitly.
``cmake -DBOOST_ROOT=[boost path] ..``, e.g., ``cmake -DBOOST_ROOT=/opt/local/libexec/boost/1.76 ..``

View File

@ -1,5 +1,3 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/source/building/windows.rst
Windows
=======
@ -10,18 +8,20 @@ following packages using:
.. code-block:: bash
pacman -S mingw-w64-x86_64-binutils mingw-w64-x86_64-openssl mingw-w64-x86_64-cmake mingw-w64-x86_64-toolchain mingw-w64-x86_64-opus mingw-w64-x86_64-x265 mingw-w64-x86_64-boost git mingw-w64-x86_64-make cmake make gcc
pacman -S mingw-w64-x86_64-binutils mingw-w64-x86_64-openssl mingw-w64-x86_64-cmake \
mingw-w64-x86_64-toolchain mingw-w64-x86_64-opus mingw-w64-x86_64-x265 mingw-w64-x86_64-boost \
git mingw-w64-x86_64-make cmake make gcc
Build
-----
.. Attention:: Ensure you are in the build directory created during the clone step earlier before continuing.
.. code-block:: bash
.. code-block:: bash
cmake -G"Unix Makefiles" ..
cmake -G"MinGW Makefiles" .. # alternatively
cmake -G"Unix Makefiles" ..
cmake -G"MinGW Makefiles" .. # alternatively
mingw32-make
mingw32-make
cpack -G NSIS # optionally, create a windows installer
cpack -G ZIP # optionally, create a windows standalone package
cpack -G NSIS # optionally, create a windows installer
cpack -G ZIP # optionally, create a windows standalone package

View File

@ -73,23 +73,11 @@ html_logo = os.path.join(root_dir, 'sunshine.png')
# The theme to use for HTML and HTML Help pages. See the documentation for
# a list of builtin themes.
html_theme = 'sphinx_rtd_theme'
html_theme = 'furo'
html_theme_options = {
# 'analytics_id': 'G-XXXXXXXXXX', # Provided by Google in your dashboard
# 'analytics_anonymize_ip': False,
'logo_only': False,
'display_version': False,
'prev_next_buttons_location': 'bottom',
'style_external_links': True,
'vcs_pageview_mode': 'blob',
'style_nav_header_background': '#151515',
# Toc options
'collapse_navigation': True,
'sticky_navigation': True,
'navigation_depth': 4,
'includehidden': True,
'titles_only': False,
"top_of_page_button": "edit",
"source_edit_link": "https://github.com/lizardbyte/sunshine/tree/nightly/docs/source/{filename}",
}
# extension config options

View File

@ -1,39 +1,5 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/source/contributing/contributing.rst
Contributing
============
.. Tip:: If this is your first time contributing to an open source project, it is a good idea to read
MDN's `Basic etiquette for open source projects`_ first. There are a few best practices to adopt that will help
ensure that you and the other project contributors feel valued and safe, and stay productive.
#. Fork the repo on GitHub
#. Create a new branch for the feature you are adding or the issue you are fixing
.. Tip:: Base the new branch off the `nightly` branch. It will make your life easier when you submit the PR!
#. Make changes, push commits, etc.
#. Files should contain an empty line at the end.
#. Document your code!
#. Test your code!
#. When ready create a PR to this repo on the `nightly` branch.
.. Hint:: If you accidentally make your PR against a different branch, a bot will comment letting you know it's on
the wrong branch. Don't worry. You can edit the PR to change the target branch. There is no reason to close the
PR!
.. Note:: Draft PRs are also welcome as you work through issues. The benefit of creating a draft PR is that an
automated build can run in a github runner.
.. Attention:: Do not expect partially complete PRs to be merged. These topics will be considered before merging.
- Does the code follows the style guidelines of this project?
.. Tip:: Look at examples of existing code in the project!
- Is the code well commented?
- Were documentation blocks updated for new or modified components?
.. Note:: Developers and maintainers will attempt to assist with challenging issues.
.. _Basic etiquette for open source projects: https://developer.mozilla.org/en-US/docs/MDN/Contribute/Open_source_etiquette
Read our contribution guide in our organization level
`docs <https://lizardbyte.readthedocs.io/en/latest/developers/contributing.html>`_.

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@ -1,5 +1,3 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/source/contributing/localization.rst
Localization
============
Sunshine is being localized into various languages. The default language is `en` (English) and is highlighted green.
@ -24,15 +22,15 @@ Only elements of the API are planned to be translated.
.. Attention:: The rest API has not yet been implemented.
Translations Basics
**Translations Basics**
- The brand names `LizardByte` and `Sunshine` should never be translated.
- Other brand names should never be translated.
Examples:
- AMD
- Nvidia
- AMD
- Nvidia
CrowdIn Integration
**CrowdIn Integration**
How does it work?
When a change is made to sunshine source code, a workflow generates new translation templates
@ -47,15 +45,14 @@ Extraction
There should be minimal cases where strings need to be extracted from source code; however it may be necessary in some
situations. For example if a system tray icon is added it should be localized as it is user interfacing.
- Wrap the string to be extracted in a function as shown.
- Wrap the string to be extracted in a function as shown.
.. code-block:: cpp
.. code-block:: cpp
#include <boost/locale.hpp>
boost::locale::translate("Hello world!")
#include <boost/locale.hpp>
boost::locale::translate("Hello world!")
.. Tip:: More examples can be found in the documentation for
`boost locale <https://www.boost.org/doc/libs/1_70_0/libs/locale/doc/html/messages_formatting.html>`_.
.. Tip:: More examples can be found in the documentation for
`boost locale <https://www.boost.org/doc/libs/1_70_0/libs/locale/doc/html/messages_formatting.html>`_.
.. Warning:: This is for information only. Contributors should never include manually updated template files, or
manually compiled language files in Pull Requests.
@ -65,20 +62,20 @@ used by CrowdIn to generate language specific template files. The file is genera
`.github/workflows/localize.yml` workflow and is run on any push event into the `nightly` branch. Jobs are only run if
any of the following paths are modified.
.. code-block:: yaml
.. code-block:: yaml
- 'src/**'
- 'src/**'
When testing locally it may be desirable to manually extract, initialize, update, and compile strings. Python is
required for this, along with the python dependencies in the `./scripts/requirements.txt` file. Additionally,
`xgettext <https://www.gnu.org/software/gettext/>`_ must be installed.
Extract, initialize, and update
.. code-block:: bash
**Extract, initialize, and update**
.. code-block:: bash
python ./scripts/_locale.py --extract --init --update
python ./scripts/_locale.py --extract --init --update
Compile
.. code-block:: bash
**Compile**
.. code-block:: bash
python ./scripts/_locale.py --compile
python ./scripts/_locale.py --compile

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@ -1,12 +1,10 @@
:github_url: https://github.com/RetroArcher/RetroArcher/tree/nightly/docs/source/contributing/testing.rst
Testing
=======
Clang Format
------------
Source code is tested against the `.clang-format` file for linting errors. The workflow file responsible for clang
format testing is `.github/workflows/clang.yml`.
format testing is `.github/workflows/cpp-clang-format-lint.yml`.
Test clang-format locally.
.. Todo:: This documentation needs to be improved.
@ -17,9 +15,9 @@ Test clang-format locally.
Sphinx
------
Sunshine uses `Sphinx <https://www.sphinx-doc.org/en/master/>`_ for documentation building. Sphinx is included
in the `./scripts/requirements.txt` file. Python is required to build sphinx docs. Installation and setup of python
will not be covered here.
Sunshine uses `Sphinx <https://www.sphinx-doc.org/en/master/>`_ for documentation building. Sphinx, along with other
required documentation depencies are included in the `./docs/requirements.txt` file. Python is required to build
sphinx docs. Installation and setup of python will not be covered here.
The config file for Sphinx is `docs/source/conf.py`. This is already included in the repo and should not be modified.

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@ -1,13 +1,17 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/source/troubleshooting/general.rst
General
=======
If you forgot your credentials to the web UI, try this.
.. code-block:: bash
sunshine -creds <new username> <new password>
Can't access the web UI?
#. Check firefall rules.
NvFBC, NvENC, or general issues with Nvidia graphics card.
- Consumer grade Nvidia cards are software limited to a specific number of encodes. See
`Video Encode and Decode GPU Support Matrix <https://developer.nvidia.com/video-encode-and-decode-gpu-support-matrix-new>`_
for more info.
- You can usually bypass the restriction with a driver patch. See Keylase's
`Linux <https://github.com/keylase/nvidia-patch>`_
or `Windows <https://github.com/keylase/nvidia-patch/blob/master/win>`_ patches for more guidance.

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@ -1,9 +1,6 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/source/troubleshooting/linux.rst
Linux
=====
If screencasting fails with KMS, you may need to run the following to force unprivileged screencasting.
.. code-block:: bash
sudo setcap -r $(readlink -f $(which sunshine))

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@ -1,29 +1,10 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/source/troubleshooting/macos.rst
macOS
=====
If you get this error:
``Dynamic session lookup supported but failed: launchd did not provide a socket path, verify that
org.freedesktop.dbus-session.plist is loaded!``
`Dynamic session lookup supported but failed: launchd did not provide a socket path, verify that
org.freedesktop.dbus-session.plist is loaded!`
Try this.
.. code-block:: bash
launchctl load -w /Library/LaunchAgents/org.freedesktop.dbus-session.plist
Uninstall:
- pkg
.. code-block:: bash
sudo chmod +x /opt/local/etc/sunshine/assets/uninstall_pkg.sh
sudo /opt/local/etc/sunshine/assets/uninstall_pkg.sh
- Portfile
.. code-block:: bash
sudo port uninstall Sunshine

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@ -1,7 +1,4 @@
:github_url: https://github.com/LizardByte/Sunshine/tree/nightly/docs/source/troubleshooting/windows.rst
Windows
=======
No gamepad is detected.
#. Verify that you've installed `ViGEmBus <https://github.com/ViGEm/ViGEmBus/releases/latest>`_.

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@ -200,3 +200,11 @@ modules:
url: '@GITHUB_CLONE_URL@'
branch: '@GITHUB_BRANCH@'
commit: '@GITHUB_COMMIT@'
post-install:
# use `sed` to update apps.json with prefixes required for flatpak
# -r (regex)
# -z (handle new lines) https://linuxhint.com/sed-replace-newline-with-space
# `/gm` global and multiline
- sed -r -z -i -e
's/("((do)|(undo)|(cmd)|(detached))"\s*:\s*\[?\n*\s*")(.*")/\1flatpak-spawn --host \7/gm'
/app/share/sunshine/apps.json

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@ -1,40 +0,0 @@
FROM debian:bullseye AS sunshine-debian
# Debian Bullseye end of life is TBD
ARG DEBIAN_FRONTEND=noninteractive
ARG TZ="Europe/London"
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
RUN echo deb http://deb.debian.org/debian/ bullseye main contrib non-free | tee /etc/apt/sources.list.d/non-free.list
RUN apt-get update -y && \
apt-get install -y \
build-essential \
cmake \
git \
libavdevice-dev \
libboost-filesystem-dev \
libboost-log-dev \
libboost-thread-dev \
libcap-dev \
libdrm-dev \
libevdev-dev \
libpulse-dev \
libopus-dev \
libssl-dev \
libwayland-dev \
libx11-dev \
libxcb-shm0-dev \
libxcb-xfixes0-dev \
libxcb1-dev \
libxfixes-dev \
libxrandr-dev \
libxtst-dev \
nvidia-cuda-dev \
nvidia-cuda-toolkit \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
# Entrypoint
COPY build-private.sh /root/build.sh
ENTRYPOINT ["/root/build.sh", "-deb"]

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@ -1,32 +0,0 @@
FROM fedora:33 AS sunshine-fedora_33
# Fedora 33 end of life is November 2021
# This file remains for reference only
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
RUN dnf -y update && \
dnf -y group install "Development Tools" && \
dnf -y install https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm && \
dnf -y install \
boost-devel \
boost-static.x86_64 \
cmake \
ffmpeg-devel \
libevdev-devel \
libxcb-devel \
libX11-devel \
libXfixes-devel \
libXrandr-devel \
libXtst-devel \
openssl-devel \
opus-devel \
pulseaudio-libs-devel \
libcap-devel \
libdrm-devel \
rpm-build \
&& dnf clean all \
&& rm -rf /var/cache/yum
# Entrypoint
COPY build-private.sh /root/build.sh
ENTRYPOINT ["/root/build.sh", "-rpm"]

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@ -1,36 +0,0 @@
FROM fedora:35 AS sunshine-fedora_35
# Fedora 35 end of life is TBD
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
RUN dnf -y update && \
dnf -y group install "Development Tools" && \
dnf -y install https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm && \
dnf -y install \
boost-devel \
boost-static.x86_64 \
cmake \
ffmpeg-devel \
gcc-c++ \
libevdev-devel \
libX11-devel \
libxcb-devel \
libXcursor-devel \
libXfixes-devel \
libXinerama-devel \
libXi-devel \
libXrandr-devel \
libXtst-devel \
mesa-libGL-devel \
openssl-devel \
opus-devel \
pulseaudio-libs-devel \
libcap-devel \
libdrm-devel \
rpm-build \
&& dnf clean all \
&& rm -rf /var/cache/yum
# Entrypoint
COPY build-private.sh /root/build.sh
ENTRYPOINT ["/root/build.sh", "-rpm"]

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@ -1,63 +0,0 @@
FROM ubuntu:18.04 AS sunshine-ubuntu_18_04
# Ubuntu 18.04 end of life is April 2028
ARG DEBIAN_FRONTEND=noninteractive
ARG TZ="Europe/London"
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
RUN apt-get update -y && \
apt-get install -y \
software-properties-common \
&& add-apt-repository ppa:savoury1/graphics && \
add-apt-repository ppa:savoury1/multimedia && \
add-apt-repository ppa:savoury1/ffmpeg4 && \
add-apt-repository ppa:savoury1/boost-defaults-1.71 && \
add-apt-repository ppa:ubuntu-toolchain-r/test && \
apt-get update -y && \
apt-get install -y \
build-essential \
cmake \
gcc-10 \
git \
g++-10 \
libavdevice-dev \
libboost-filesystem1.71-dev \
libboost-log1.71-dev \
libboost-regex1.71-dev \
libboost-thread1.71-dev \
libcap-dev \
libdrm-dev \
libevdev-dev \
libpulse-dev \
libopus-dev \
libssl-dev \
libwayland-dev \
libx11-dev \
libxcb-shm0-dev \
libxcb-xfixes0-dev \
libxcb1-dev \
libxfixes-dev \
libxrandr-dev \
libxtst-dev \
wget \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
# Update gcc alias
RUN update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-10 100 --slave /usr/bin/g++ g++ /usr/bin/g++-10
# Install CuDA
RUN wget https://developer.download.nvidia.com/compute/cuda/11.4.2/local_installers/cuda_11.4.2_470.57.02_linux.run --progress=bar:force:noscroll -q --show-progress -O /root/cuda.run && chmod a+x /root/cuda.run
RUN /root/cuda.run --silent --toolkit --toolkitpath=/usr --no-opengl-libs --no-man-page --no-drm && rm /root/cuda.run
# Install cmake
ADD https://cmake.org/files/v3.22/cmake-3.22.2-linux-x86_64.sh /cmake-3.22.2-linux-x86_64.sh
RUN mkdir /opt/cmake
RUN sh /cmake-3.22.2-linux-x86_64.sh --prefix=/opt/cmake --skip-license
RUN ln -s /opt/cmake/bin/cmake /usr/local/bin/cmake
RUN cmake --version
# Entrypoint
COPY build-private.sh /root/build.sh
ENTRYPOINT ["/root/build.sh", "-deb"]

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@ -1,46 +0,0 @@
FROM ubuntu:20.04 AS sunshine-ubuntu_20_04
# Ubuntu 20.04 end of life is April 2030
ARG DEBIAN_FRONTEND=noninteractive
ARG TZ="Europe/London"
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
RUN apt-get update -y && \
apt-get install -y \
build-essential \
cmake \
git \
g++-10 \
libavdevice-dev \
libboost-filesystem-dev \
libboost-log-dev \
libboost-thread-dev \
libcap-dev \
libdrm-dev \
libevdev-dev \
libpulse-dev \
libopus-dev \
libssl-dev \
libwayland-dev \
libx11-dev \
libxcb-shm0-dev \
libxcb-xfixes0-dev \
libxcb1-dev \
libxfixes-dev \
libxrandr-dev \
libxtst-dev \
wget \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
# Update gcc alias
RUN update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-10 100 --slave /usr/bin/g++ g++ /usr/bin/g++-10
# Install CuDA
RUN wget https://developer.download.nvidia.com/compute/cuda/11.4.2/local_installers/cuda_11.4.2_470.57.02_linux.run --progress=bar:force:noscroll -q --show-progress -O /root/cuda.run && chmod a+x /root/cuda.run
RUN /root/cuda.run --silent --toolkit --toolkitpath=/usr --no-opengl-libs --no-man-page --no-drm && rm /root/cuda.run
# Entrypoint
COPY build-private.sh /root/build.sh
ENTRYPOINT ["/root/build.sh", "-deb"]

View File

@ -1,40 +0,0 @@
FROM ubuntu:21.04 AS sunshine-ubuntu_21_04
# Ubuntu 21.04 end of life is January 2022
# This file remains for reference only
ARG DEBIAN_FRONTEND=noninteractive
ARG TZ="Europe/London"
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
RUN apt-get update -y && \
apt-get install -y \
build-essential \
cmake \
git \
libavdevice-dev \
libboost-thread-dev \
libboost-filesystem-dev \
libboost-log-dev \
libcap-dev \
libdrm-dev \
libevdev-dev \
libpulse-dev \
libopus-dev \
libssl-dev \
libwayland-dev \
libx11-dev \
libxcb-shm0-dev \
libxcb-xfixes0-dev \
libxcb1-dev \
libxfixes-dev \
libxrandr-dev \
libxtst-dev \
nvidia-cuda-dev \
nvidia-cuda-toolkit \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
# Entrypoint
COPY build-private.sh /root/build.sh
ENTRYPOINT ["/root/build.sh", "-deb"]

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@ -1,39 +0,0 @@
FROM ubuntu:21.10 AS sunshine-ubuntu_21_10
# Ubuntu 21.10 end of life is July 2022
ARG DEBIAN_FRONTEND=noninteractive
ARG TZ="Europe/London"
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
RUN apt-get update -y && \
apt-get install -y \
build-essential \
cmake \
git \
libavdevice-dev \
libboost-filesystem-dev \
libboost-log-dev \
libboost-thread-dev \
libcap-dev \
libdrm-dev \
libevdev-dev \
libpulse-dev \
libopus-dev \
libssl-dev \
libwayland-dev \
libx11-dev \
libxcb-shm0-dev \
libxcb-xfixes0-dev \
libxcb1-dev \
libxfixes-dev \
libxrandr-dev \
libxtst-dev \
nvidia-cuda-dev \
nvidia-cuda-toolkit \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/*
# Entrypoint
COPY build-private.sh /root/build.sh
ENTRYPOINT ["/root/build.sh", "-deb"]

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@ -1,179 +0,0 @@
#!/bin/bash -e
set -e
usage() {
echo "Usage: $0 [OPTIONS]"
echo " -c: command --> default [build]"
echo " | delete --> Delete the container, Dockerfile isn't mandatory"
echo " | build --> Build the container, Dockerfile is mandatory"
echo " | compile --> Builds the container, then compiles it. Dockerfile is mandatory"
echo ""
echo " -s: path: The path to the source for compilation"
echo " -n: name: Docker container name --> default [sunshine]"
echo " --> all: Build/Compile/Delete all available docker containers"
echo " -f: Dockerfile: The name of the docker file"
}
# Attempt to turn relative paths into absolute paths
absolute_path() {
RELATIVE_PATH=$1
if which realpath >/dev/null 2>/dev/null
then
RELATIVE_PATH=$(realpath $RELATIVE_PATH)
else
echo "Warning: realpath is not installed on your system, ensure [$1] is absolute"
fi
RETURN=$RELATIVE_PATH
}
CONTAINER_NAME=sunshine
COMMAND=BUILD
build_container() {
CONTAINER_NAME=$1
DOCKER_FILE=$2
if [ ! -f "$DOCKER_FILE" ]
then
echo "Error: $DOCKER_FILE doesn't exist"
exit 7
fi
echo "docker build . -t $CONTAINER_NAME -f $DOCKER_FILE"
docker build . -t "$CONTAINER_NAME" -f "$DOCKER_FILE"
}
delete() {
CONTAINER_NAME_UPPER=$(echo "$CONTAINER_NAME" | tr '[:lower:]' '[:upper:]')
if [ "$CONTAINER_NAME_UPPER" = "ALL" ]
then
shopt -s nullglob
for file in $(find . -maxdepth 1 -iname "Dockerfile-*" -type f)
do
CURRENT_CONTAINER="sunshine-$(echo $file | cut -c 14-)"
if docker inspect "$CURRENT_CONTAINER" > /dev/null 2> /dev/null
then
echo "docker rmi $CURRENT_CONTAINER"
docker rmi "$CURRENT_CONTAINER"
fi
done
shopt -u nullglob #revert nullglob back to it's normal default state
else
if docker inspect "$CONTAINER_NAME" > /dev/null 2> /dev/null
then
echo "docker rmi $CONTAINER_NAME"
docker rmi $CONTAINER_NAME
fi
fi
}
build() {
CONTAINER_NAME_UPPER=$(echo "$CONTAINER_NAME" | tr '[:lower:]' '[:upper:]')
if [ "$CONTAINER_NAME_UPPER" = "ALL" ]
then
shopt -s nullglob
for file in $(find . -maxdepth 1 -iname "Dockerfile-*" -type f)
do
CURRENT_CONTAINER="sunshine-$(echo $file | cut -c 14-)"
build_container "$CURRENT_CONTAINER" "$file"
done
shopt -u nullglob #revert nullglob back to it's normal default state
else
if [[ -z "$DOCKER_FILE" ]]
then
echo "Error: if container name isn't equal to 'all', you need to specify the Dockerfile"
exit 6
fi
build_container "$CONTAINER_NAME" "$DOCKER_FILE"
fi
}
abort() {
echo "$1"
exit 10
}
compile() {
CONTAINER_NAME_UPPER=$(echo "$CONTAINER_NAME" | tr '[:lower:]' '[:upper:]')
if [ "$CONTAINER_NAME_UPPER" = "ALL" ]
then
shopt -s nullglob
# If any docker container doesn't exist, we cannot compile all of them
for file in $(find . -maxdepth 1 -iname "Dockerfile-*" -type f)
do
CURRENT_CONTAINER="sunshine-$(echo $file | cut -c 14-)"
# If container doesn't exist --> abort.
docker inspect "$CURRENT_CONTAINER" > /dev/null 2> /dev/null || abort "Error: container image [$CURRENT_CONTAINER] doesn't exist"
done
for file in $(find . -maxdepth 1 -iname "Dockerfile-*" -type f)
do
CURRENT_CONTAINER="sunshine-$(echo $file | cut -c 14-)"
echo "$PWD/build-sunshine.sh -p -n $CURRENT_CONTAINER $SUNSHINE_SOURCES"
"$PWD/build-sunshine.sh" -p -n "$CURRENT_CONTAINER" $SUNSHINE_SOURCES
done
shopt -u nullglob #revert nullglob back to it's normal default state
else
# If container exists
if docker inspect "$CONTAINER_NAME" > /dev/null 2> /dev/null
then
echo "$PWD/build-sunshine.sh -p -n $CONTAINER_NAME $SUNSHINE_SOURCES"
"$PWD/build-sunshine.sh" -p -n "$CONTAINER_NAME" $SUNSHINE_SOURCES
else
echo "Error: container image [$CONTAINER_NAME] doesn't exist"
exit 9
fi
fi
}
while getopts ":c:hn:f:s:" arg; do
case ${arg} in
s)
SUNSHINE_SOURCES="-s $OPTARG"
;;
c)
COMMAND=$(echo $OPTARG | tr '[:lower:]' '[:upper:]')
;;
n)
echo "Container name: $OPTARG"
CONTAINER_NAME="$OPTARG"
;;
f)
echo "Using Dockerfile [$OPTARG]"
DOCKER_FILE="$OPTARG"
;;
h)
usage
exit 0
;;
esac
done
echo "$0 set to $(echo $COMMAND | tr '[:upper:]' '[:lower:]')"
if [ "$COMMAND" = "BUILD" ]
then
echo "Start building..."
delete
build
echo "Done."
elif [ "$COMMAND" = "COMPILE" ]
then
echo "Start compiling..."
compile
echo "Done."
elif [ "$COMMAND" = "DELETE" ]
then
echo "Start deleting..."
delete
echo "Done."
else
echo "Unknown command [$(echo $COMMAND | tr '[:upper:]' '[:lower:]')]"
exit 4
fi

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@ -1,48 +0,0 @@
#!/bin/bash -e
set -e
CMAKE_BUILD_TYPE="${CMAKE_BUILD_TYPE:-Release}"
SUNSHINE_EXECUTABLE_PATH="${SUNSHINE_EXECUTABLE_PATH:-/usr/bin/sunshine}"
SUNSHINE_ASSETS_DIR="${SUNSHINE_ASSETS_DIR:-/etc/sunshine}"
SUNSHINE_ROOT="${SUNSHINE_ROOT:-/root/sunshine}"
SUNSHINE_TAG="${SUNSHINE_TAG:-master}"
SUNSHINE_GIT_URL="${SUNSHINE_GIT_URL:-https://github.com/lizardbyte/sunshine.git}"
SUNSHINE_ENABLE_WAYLAND=${SUNSHINE_ENABLE_WAYLAND:-ON}
SUNSHINE_ENABLE_X11=${SUNSHINE_ENABLE_X11:-ON}
SUNSHINE_ENABLE_DRM=${SUNSHINE_ENABLE_DRM:-ON}
SUNSHINE_ENABLE_CUDA=${SUNSHINE_ENABLE_CUDA:-ON}
# For debugging, it would be usefull to have the sources on the host.
if [[ ! -d "$SUNSHINE_ROOT" ]]
then
git clone --depth 1 --branch "$SUNSHINE_TAG" "$SUNSHINE_GIT_URL" --recurse-submodules "$SUNSHINE_ROOT"
fi
if [[ ! -d /root/sunshine-build ]]
then
mkdir -p /root/sunshine-build
fi
cd /root/sunshine-build
cmake "-DCMAKE_BUILD_TYPE=$CMAKE_BUILD_TYPE" "-DSUNSHINE_EXECUTABLE_PATH=$SUNSHINE_EXECUTABLE_PATH" "-DSUNSHINE_ASSETS_DIR=$SUNSHINE_ASSETS_DIR" "-DSUNSHINE_ENABLE_WAYLAND=$SUNSHINE_ENABLE_WAYLAND" "-DSUNSHINE_ENABLE_X11=$SUNSHINE_ENABLE_X11" "-DSUNSHINE_ENABLE_DRM=$SUNSHINE_ENABLE_DRM" "-DSUNSHINE_ENABLE_CUDA=$SUNSHINE_ENABLE_CUDA" "$SUNSHINE_ROOT"
make -j ${nproc}
# Get preferred package format
if [ "$1" == "-rpm" ]
then
echo "Packaging in .rpm format."
./gen-rpm -d
elif [ "$1" == "-deb" ]
then
echo "Packaging in .deb format."
./gen-deb
else
echo "Preferred packaging not specified."
echo "Use -deb or -rpm to specify preferred package format."
exit 1
fi

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@ -1,132 +0,0 @@
#!/bin/bash -e
set -e
usage() {
echo "Usage: $0"
echo " -d: Generate a debug build"
echo " -p: Generate a linux package"
echo " -e: Extension of package... i.e. 'deb', 'rpm' --> default [deb]"
echo " -u: The input device is not a TTY"
echo " -n name: Docker container name --> default [sunshine]"
echo " -s path/to/sources/sunshine: Use local sources instead of a git repository"
echo " -c path/to/cmake/binary/dir: Store cmake output on host OS"
}
# Attempt to turn relative paths into absolute paths
absolute_path() {
RELATIVE_PATH=$1
if which realpath >/dev/null 2>/dev/null
then
RELATIVE_PATH=$(realpath $RELATIVE_PATH)
else
echo "Warning: realpath is not installed on your system, ensure [$1] is absolute"
fi
RETURN=$RELATIVE_PATH
}
CMAKE_BUILD_TYPE="-e CMAKE_BUILD_TYPE=Release"
SUNSHINE_PACKAGE_BUILD=OFF
SUNSHINE_PACKAGE_EXTENSION=deb
SUNSHINE_GIT_URL=https://github.com/lizardbyte/sunshine.git
CONTAINER_NAME=sunshine
# Docker will fail if ctrl+c is passed through and the input is not a tty
DOCKER_INTERACTIVE=-ti
while getopts ":dpuhc:e:s:n:" arg; do
case ${arg} in
u)
echo "Input device is not a TTY"
USERNAME="$USER"
unset DOCKER_INTERACTIVE
;;
d)
echo "Creating debug build"
CMAKE_BUILD_TYPE="-e CMAKE_BUILD_TYPE=Debug"
;;
p)
echo "Creating package build"
SUNSHINE_PACKAGE_BUILD=ON
SUNSHINE_ASSETS_DIR="-e SUNSHINE_ASSETS_DIR=/etc/sunshine"
SUNSHINE_EXECUTABLE_PATH="-e SUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine"
;;
e)
echo "Defining package extension: $OPTARG"
if [ "$OPTARG" == "deb" ]
then
SUNSHINE_PACKAGE_EXTENSION=$OPTARG
echo "Package extension: deb"
elif [ "$OPTARG" == "rpm" ]
then
SUNSHINE_PACKAGE_EXTENSION=$OPTARG
echo "Package extension: rpm"
else
echo "Package extension not supported: $OPTARG"
echo "Falling back to default package extension: $SUNSHINE_PACKAGE_EXTENSION"
fi
;;
s)
absolute_path "$OPTARG"
OPTARG="$RETURN"
echo "Using sources from $OPTARG"
SUNSHINE_ROOT="-v $OPTARG:/root/sunshine"
;;
c)
[ "$USERNAME" == "" ] && USERNAME=$(logname)
absolute_path "$OPTARG"
OPTARG="$RETURN"
echo "Using $OPTARG as cmake binary dir"
if [[ ! -d $OPTARG ]]
then
echo "cmake binary dir doesn't exist, a new one will be created."
mkdir -p "$OPTARG"
[ "$USERNAME" == "$USER"] || chown $USERNAME:$USERNAME "$OPTARG"
fi
CMAKE_ROOT="-v $OPTARG:/root/sunshine-build"
;;
n)
echo "Container name: $OPTARG"
CONTAINER_NAME=$OPTARG
;;
h)
usage
exit 0
;;
esac
done
[ "$USERNAME" = "" ] && USERNAME=$(logname)
BUILD_DIR="$PWD/$CONTAINER_NAME-build"
[ "$SUNSHINE_ASSETS_DIR" = "" ] && SUNSHINE_ASSETS_DIR="-e SUNSHINE_ASSETS_DIR=$BUILD_DIR/assets"
[ "$SUNSHINE_EXECUTABLE_PATH" = "" ] && SUNSHINE_EXECUTABLE_PATH="-e SUNSHINE_EXECUTABLE_PATH=$BUILD_DIR/sunshine"
echo "docker run $DOCKER_INTERACTIVE --privileged $SUNSHINE_ROOT $CMAKE_ROOT $SUNSHINE_ASSETS_DIR $SUNSHINE_EXECUTABLE_PATH $CMAKE_BUILD_TYPE --name $CONTAINER_NAME $CONTAINER_NAME"
docker run $DOCKER_INTERACTIVE --privileged $SUNSHINE_ROOT $CMAKE_ROOT $SUNSHINE_ASSETS_DIR $SUNSHINE_EXECUTABLE_PATH $CMAKE_BUILD_TYPE --name $CONTAINER_NAME $CONTAINER_NAME
exit_code=$?
if [ $exit_code -eq 0 ]
then
mkdir -p $BUILD_DIR
case $SUNSHINE_PACKAGE_BUILD in
ON)
echo "Downloading package to: $BUILD_DIR/$CONTAINER_NAME.$SUNSHINE_PACKAGE_EXTENSION"
docker cp $CONTAINER_NAME:/root/sunshine-build/package-$SUNSHINE_PACKAGE_EXTENSION/sunshine.$SUNSHINE_PACKAGE_EXTENSION "$BUILD_DIR/$CONTAINER_NAME.$SUNSHINE_PACKAGE_EXTENSION"
;;
*)
echo "Downloading binary and assets to: $BUILD_DIR"
docker cp $CONTAINER_NAME:/root/sunshine/assets "$BUILD_DIR"
docker cp $CONTAINER_NAME:/root/sunshine-build/sunshine "$BUILD_DIR"
;;
esac
echo "chown --recursive $USERNAME:$USERNAME $BUILD_DIR"
chown --recursive $USERNAME:$USERNAME "$BUILD_DIR"
fi
echo "Removing docker container $CONTAINER_NAME"
docker rm $CONTAINER_NAME

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@ -1,5 +1 @@
Babel==2.10.3
m2r2==0.3.2
Sphinx==5.3.0
sphinx-copybutton==0.5.0
sphinx-rtd-theme==1.0.0

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@ -1,20 +1,24 @@
{
"env":{
"PATH":"$(PATH):$(HOME)/.local/bin"
},
"apps":[
{
"name":"Low Res Desktop",
"prep-cmd":[
{ "do":"xrandr --output HDMI-1 --mode 1920x1080", "undo":"xrandr --output HDMI-1 --mode 1920x1200" }
]
},
{
"name":"Steam BigPicture",
"output":"steam.txt",
"detached":["setsid steam steam://open/bigpicture"],
"image-path":"steam.png"
}
]
"env": {
"PATH": "$(PATH):$(HOME)/.local/bin"
},
"apps": [
{
"name": "Low Res Desktop",
"prep-cmd": [
{
"do": "xrandr --output HDMI-1 --mode 1920x1080",
"undo": "xrandr --output HDMI-1 --mode 1920x1200"
}
]
},
{
"name": "Steam BigPicture",
"output": "steam.txt",
"detached": [
"setsid steam steam://open/bigpicture"
],
"image-path": "steam.png"
}
]
}

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@ -1,6 +1,6 @@
{
"env":{
"PATH":"$(PATH):$(HOME)/.local/bin"
},
"apps":[ ]
"env": {
"PATH": "$(PATH):$(HOME)/.local/bin"
},
"apps": []
}

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@ -1,14 +1,15 @@
{
"env":{
"PATH":"$(PATH);C:\\Program Files (x86)\\Steam"
},
"apps":[
{
"name":"Steam BigPicture",
"output":"steam.txt",
"detached":["steam steam://open/bigpicture"],
"image-path":"steam.png"
}
]
"env": {
"PATH": "$(PATH);C:\\Program Files (x86)\\Steam"
},
"apps": [
{
"name": "Steam BigPicture",
"output": "steam.txt",
"detached": [
"steam steam://open/bigpicture"
],
"image-path": "steam.png"
}
]
}