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Update Linux specific code for fix in previous commit
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@ -986,7 +986,7 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
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keycode.pressed = 1;
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}
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t &&rumble_queue) {
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) {
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return ((input_raw_t *)input.get())->alloc_gamepad(nr, std::move(rumble_queue));
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}
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