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https://github.com/thinkonmay/sunshine-sdk.git
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Merge pull request #511 from cgutman/utf8_events
Add support for UTF-8 input messages on Windows
This commit is contained in:
commit
5ed17fb89d
@ -34,13 +34,6 @@ endif()
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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set(SUNSHINE_SOURCE_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src_assets")
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if(WIN32)
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# Ugly hack to compile with #include <qos2.h>
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add_compile_definitions(
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QOS_FLOWID=UINT32
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PQOS_FLOWID=UINT32*
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QOS_NON_ADAPTIVE_FLOW=2)
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endif()
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if(APPLE)
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macro(ADD_FRAMEWORK fwname appname)
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find_library(FRAMEWORK_${fwname}
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108
src/input.cpp
108
src/input.cpp
@ -4,6 +4,7 @@
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#include <cstdint>
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extern "C" {
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#include <moonlight-common-c/src/Input.h>
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#include <moonlight-common-c/src/Limelight.h>
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}
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#include <bitset>
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@ -175,7 +176,7 @@ void print(PNV_ABS_MOUSE_MOVE_PACKET packet) {
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void print(PNV_MOUSE_BUTTON_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin mouse button packet--"sv << std::endl
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<< "action ["sv << util::hex(packet->action).to_string_view() << ']' << std::endl
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<< "action ["sv << util::hex(packet->header.magic).to_string_view() << ']' << std::endl
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<< "button ["sv << util::hex(packet->button).to_string_view() << ']' << std::endl
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<< "--end mouse button packet--"sv;
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}
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@ -190,12 +191,20 @@ void print(PNV_SCROLL_PACKET packet) {
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void print(PNV_KEYBOARD_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin keyboard packet--"sv << std::endl
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<< "keyAction ["sv << util::hex(packet->keyAction).to_string_view() << ']' << std::endl
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<< "keyAction ["sv << util::hex(packet->header.magic).to_string_view() << ']' << std::endl
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<< "keyCode ["sv << util::hex(packet->keyCode).to_string_view() << ']' << std::endl
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<< "modifiers ["sv << util::hex(packet->modifiers).to_string_view() << ']' << std::endl
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<< "--end keyboard packet--"sv;
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}
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void print(PNV_UNICODE_PACKET packet) {
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std::string text(packet->text, util::endian::big(packet->header.size) - sizeof(packet->header.magic));
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BOOST_LOG(debug)
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<< "--begin unicode packet--"sv << std::endl
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<< "text ["sv << text << ']' << std::endl
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<< "--end unicode packet--"sv;
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}
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void print(PNV_MULTI_CONTROLLER_PACKET packet) {
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// Moonlight spams controller packet even when not necessary
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BOOST_LOG(verbose)
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@ -212,33 +221,32 @@ void print(PNV_MULTI_CONTROLLER_PACKET packet) {
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<< "--end controller packet--"sv;
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}
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constexpr int PACKET_TYPE_SCROLL_OR_KEYBOARD = PACKET_TYPE_SCROLL;
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void print(void *input) {
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int input_type = util::endian::big(*(int *)input);
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void print(void *payload) {
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auto header = (PNV_INPUT_HEADER)payload;
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switch(input_type) {
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case PACKET_TYPE_REL_MOUSE_MOVE:
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print((PNV_REL_MOUSE_MOVE_PACKET)input);
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switch(util::endian::little(header->magic)) {
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case MOUSE_MOVE_REL_MAGIC_GEN5:
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print((PNV_REL_MOUSE_MOVE_PACKET)payload);
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break;
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case PACKET_TYPE_ABS_MOUSE_MOVE:
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print((PNV_ABS_MOUSE_MOVE_PACKET)input);
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case MOUSE_MOVE_ABS_MAGIC:
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print((PNV_ABS_MOUSE_MOVE_PACKET)payload);
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break;
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case PACKET_TYPE_MOUSE_BUTTON:
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print((PNV_MOUSE_BUTTON_PACKET)input);
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case MOUSE_BUTTON_DOWN_EVENT_MAGIC_GEN5:
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case MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5:
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print((PNV_MOUSE_BUTTON_PACKET)payload);
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break;
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case PACKET_TYPE_SCROLL_OR_KEYBOARD: {
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char *tmp_input = (char *)input + 4;
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if(tmp_input[0] == 0x0A) {
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print((PNV_SCROLL_PACKET)input);
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}
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else {
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print((PNV_KEYBOARD_PACKET)input);
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}
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case SCROLL_MAGIC_GEN5:
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print((PNV_SCROLL_PACKET)payload);
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break;
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}
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case PACKET_TYPE_MULTI_CONTROLLER:
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print((PNV_MULTI_CONTROLLER_PACKET)input);
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case KEY_DOWN_EVENT_MAGIC:
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case KEY_UP_EVENT_MAGIC:
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print((PNV_KEYBOARD_PACKET)payload);
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break;
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case UTF8_TEXT_EVENT_MAGIC:
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print((PNV_UNICODE_PACKET)payload);
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break;
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case MULTI_CONTROLLER_MAGIC_GEN5:
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print((PNV_MULTI_CONTROLLER_PACKET)payload);
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break;
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}
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}
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@ -294,14 +302,8 @@ void passthrough(std::shared_ptr<input_t> &input, PNV_ABS_MOUSE_MOVE_PACKET pack
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}
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void passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet) {
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auto constexpr BUTTON_RELEASED = 0x09;
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auto constexpr BUTTON_LEFT = 0x01;
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auto constexpr BUTTON_RIGHT = 0x03;
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auto release = packet->action == BUTTON_RELEASED;
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auto button = util::endian::big(packet->button);
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auto release = util::endian::little(packet->header.magic) == MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5;
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auto button = util::endian::big(packet->button);
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if(button > 0 && button < mouse_press.size()) {
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if(mouse_press[button] != release) {
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// button state is already what we want
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@ -417,9 +419,7 @@ void repeat_key(short key_code) {
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}
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void passthrough(std::shared_ptr<input_t> &input, PNV_KEYBOARD_PACKET packet) {
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auto constexpr BUTTON_RELEASED = 0x04;
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auto release = packet->keyAction == BUTTON_RELEASED;
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auto release = util::endian::little(packet->header.magic) == KEY_UP_EVENT_MAGIC;
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auto keyCode = packet->keyCode & 0x00FF;
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auto &pressed = key_press[keyCode];
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@ -459,6 +459,11 @@ void passthrough(PNV_SCROLL_PACKET packet) {
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platf::scroll(platf_input, util::endian::big(packet->scrollAmt1));
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}
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void passthrough(PNV_UNICODE_PACKET packet) {
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auto size = util::endian::big(packet->header.size) - sizeof(packet->header.magic);
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platf::unicode(platf_input, packet->text, size);
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}
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int updateGamepads(std::vector<gamepad_t> &gamepads, std::int16_t old_state, std::int16_t new_state, const platf::rumble_queue_t &rumble_queue) {
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auto xorGamepadMask = old_state ^ new_state;
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if(!xorGamepadMask) {
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@ -600,31 +605,30 @@ void passthrough(std::shared_ptr<input_t> &input, PNV_MULTI_CONTROLLER_PACKET pa
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void passthrough_helper(std::shared_ptr<input_t> input, std::vector<std::uint8_t> &&input_data) {
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void *payload = input_data.data();
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auto header = (PNV_INPUT_HEADER)payload;
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int input_type = util::endian::big(*(int *)payload);
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switch(input_type) {
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case PACKET_TYPE_REL_MOUSE_MOVE:
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switch(util::endian::little(header->magic)) {
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case MOUSE_MOVE_REL_MAGIC_GEN5:
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passthrough(input, (PNV_REL_MOUSE_MOVE_PACKET)payload);
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break;
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case PACKET_TYPE_ABS_MOUSE_MOVE:
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case MOUSE_MOVE_ABS_MAGIC:
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passthrough(input, (PNV_ABS_MOUSE_MOVE_PACKET)payload);
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break;
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case PACKET_TYPE_MOUSE_BUTTON:
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case MOUSE_BUTTON_DOWN_EVENT_MAGIC_GEN5:
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case MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5:
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passthrough(input, (PNV_MOUSE_BUTTON_PACKET)payload);
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break;
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case PACKET_TYPE_SCROLL_OR_KEYBOARD: {
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char *tmp_input = (char *)payload + 4;
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if(tmp_input[0] == 0x0A) {
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passthrough((PNV_SCROLL_PACKET)payload);
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}
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else {
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passthrough(input, (PNV_KEYBOARD_PACKET)payload);
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}
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case SCROLL_MAGIC_GEN5:
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passthrough((PNV_SCROLL_PACKET)payload);
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break;
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}
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case PACKET_TYPE_MULTI_CONTROLLER:
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case KEY_DOWN_EVENT_MAGIC:
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case KEY_UP_EVENT_MAGIC:
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passthrough(input, (PNV_KEYBOARD_PACKET)payload);
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break;
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case UTF8_TEXT_EVENT_MAGIC:
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passthrough((PNV_UNICODE_PACKET)payload);
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break;
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case MULTI_CONTROLLER_MAGIC_GEN5:
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passthrough(input, (PNV_MULTI_CONTROLLER_PACKET)payload);
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break;
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}
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@ -296,6 +296,7 @@ void button_mouse(input_t &input, int button, bool release);
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void scroll(input_t &input, int distance);
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void keyboard(input_t &input, uint16_t modcode, bool release);
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void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state);
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void unicode(input_t &input, char *utf8, int size);
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue);
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void free_gamepad(input_t &input, int nr);
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@ -994,6 +994,10 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
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keycode.pressed = 1;
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}
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void unicode(input_t &input, char *utf8, int size) {
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BOOST_LOG(info) << "unicode: Unicode input not yet implemented for Linux."sv;
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}
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) {
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return ((input_raw_t *)input.get())->alloc_gamepad(nr, std::move(rumble_queue));
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}
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@ -277,6 +277,10 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
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CGEventPost(kCGHIDEventTap, event);
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}
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void unicode(input_t &input, char *utf8, int size) {
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BOOST_LOG(info) << "unicode: Unicode input not yet implemented for MacOS."sv;
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}
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) {
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BOOST_LOG(info) << "alloc_gamepad: Gamepad not yet implemented for MacOS."sv;
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return -1;
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@ -326,6 +326,34 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
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send_input(i);
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}
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void unicode(input_t &input, char *utf8, int size) {
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// We can do no worse than one UTF-16 character per byte of UTF-8
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WCHAR wide[size];
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int chars = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, utf8, size, wide, size);
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if(chars <= 0) {
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return;
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}
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// Send all key down events
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for(int i = 0; i < chars; i++) {
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INPUT input {};
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input.type = INPUT_KEYBOARD;
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input.ki.wScan = wide[i];
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input.ki.dwFlags = KEYEVENTF_UNICODE;
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send_input(input);
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}
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// Send all key up events
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for(int i = 0; i < chars; i++) {
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INPUT input {};
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input.type = INPUT_KEYBOARD;
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input.ki.wScan = wide[i];
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input.ki.dwFlags = KEYEVENTF_UNICODE | KEYEVENTF_KEYUP;
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send_input(input);
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}
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}
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue) {
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if(!input) {
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return 0;
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2
third-party/moonlight-common-c
vendored
2
third-party/moonlight-common-c
vendored
@ -1 +1 @@
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Subproject commit 3b9d8a31763be77c921bd2581b5e75f4d40a1b11
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Subproject commit 8169a31ecc07a5726fea3f7b809e6fbff312c724
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