Merge pull request #1334 from LizardByte/nightly

v0.21.0
This commit is contained in:
ReenigneArcher 2023-10-15 22:33:37 -04:00 committed by GitHub
commit 5bca024899
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260 changed files with 13136 additions and 4308 deletions

55
.codeql-prebuild-cpp.sh Normal file
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@ -0,0 +1,55 @@
# install dependencies for C++ analysis
sudo apt-get update -y
sudo apt-get install -y \
build-essential \
gcc-10 \
g++-10 \
libayatana-appindicator3-dev \
libavdevice-dev \
libboost-filesystem-dev \
libboost-locale-dev \
libboost-log-dev \
libboost-program-options-dev \
libcap-dev \
libcurl4-openssl-dev \
libdrm-dev \
libevdev-dev \
libmfx-dev \
libnotify-dev \
libnuma-dev \
libopus-dev \
libpulse-dev \
libssl-dev \
libva-dev \
libvdpau-dev \
libwayland-dev \
libx11-dev \
libxcb-shm0-dev \
libxcb-xfixes0-dev \
libxcb1-dev \
libxfixes-dev \
libxrandr-dev \
libxtst-dev \
wget
# clean apt cache
sudo apt-get clean
sudo rm -rf /var/lib/apt/lists/*
# Update gcc alias
# https://stackoverflow.com/a/70653945/11214013
sudo update-alternatives --install \
/usr/bin/gcc gcc /usr/bin/gcc-10 100 \
--slave /usr/bin/g++ g++ /usr/bin/g++-10 \
--slave /usr/bin/gcov gcov /usr/bin/gcov-10 \
--slave /usr/bin/gcc-ar gcc-ar /usr/bin/gcc-ar-10 \
--slave /usr/bin/gcc-ranlib gcc-ranlib /usr/bin/gcc-ranlib-10
# Install CUDA
sudo wget \
https://developer.download.nvidia.com/compute/cuda/11.8.0/local_installers/cuda_11.8.0_520.61.05_linux.run \
--progress=bar:force:noscroll -q --show-progress -O /root/cuda.run
sudo chmod a+x /root/cuda.run
sudo /root/cuda.run --silent --toolkit --toolkitpath=/usr --no-opengl-libs --no-man-page --no-drm
sudo rm /root/cuda.run

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@ -6,6 +6,7 @@
# ignore repo directories and files
docs/
gh-pages-template/
scripts/
tools/
crowdin.yml

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@ -10,7 +10,6 @@ updates:
schedule:
interval: "daily"
time: "08:00"
target-branch: "nightly"
open-pull-requests-limit: 10
- package-ecosystem: "github-actions"
@ -18,7 +17,6 @@ updates:
schedule:
interval: "daily"
time: "08:30"
target-branch: "nightly"
open-pull-requests-limit: 10
- package-ecosystem: "npm"
@ -26,7 +24,6 @@ updates:
schedule:
interval: "daily"
time: "09:00"
target-branch: "nightly"
open-pull-requests-limit: 10
- package-ecosystem: "nuget"
@ -34,7 +31,6 @@ updates:
schedule:
interval: "daily"
time: "09:30"
target-branch: "nightly"
open-pull-requests-limit: 10
- package-ecosystem: "pip"
@ -42,7 +38,6 @@ updates:
schedule:
interval: "daily"
time: "10:00"
target-branch: "nightly"
open-pull-requests-limit: 10
- package-ecosystem: "gitsubmodule"
@ -50,5 +45,4 @@ updates:
schedule:
interval: "daily"
time: "10:30"
target-branch: "nightly"
open-pull-requests-limit: 10

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@ -31,7 +31,7 @@ jobs:
steps:
- name: Checkout
if: ${{ github.ref == 'refs/heads/master' || github.base_ref == 'master' }}
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Verify Changelog
id: verify_changelog
@ -55,7 +55,7 @@ jobs:
# base_ref for pull request check, ref for push
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Check CMakeLists.txt Version
run: |
@ -157,8 +157,24 @@ jobs:
matrix: ${{fromJson(needs.setup_flatpak_matrix.outputs.matrix)}}
steps:
- name: Maximize build space
uses: easimon/maximize-build-space@v8
with:
root-reserve-mb: 10240
remove-dotnet: 'true'
remove-android: 'true'
remove-haskell: 'true'
remove-codeql: 'true'
remove-docker-images: 'false'
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Checkout Flathub Shared Modules
uses: actions/checkout@v4
with:
repository: flathub/shared-modules
path: build/shared-modules
- name: Setup Dependencies Linux Flatpak
run: |
@ -176,6 +192,7 @@ jobs:
org.freedesktop.Platform/${{ matrix.arch }}/${PLATFORM_VERSION} \
org.freedesktop.Sdk/${{ matrix.arch }}/${PLATFORM_VERSION} \
org.freedesktop.Sdk.Extension.node18/${{ matrix.arch }}/${PLATFORM_VERSION} \
org.freedesktop.Sdk.Extension.vala/${{ matrix.arch }}/${PLATFORM_VERSION} \
"
- name: Cache Flatpak build
@ -254,20 +271,30 @@ jobs:
prerelease: ${{ needs.setup_release.outputs.pre_release }}
build_linux:
name: Linux
name: Linux ${{ matrix.type }}
runs-on: ubuntu-${{ matrix.dist }}
needs: [check_changelog, setup_release]
strategy:
fail-fast: false # false to test all, true to fail entire job if any fail
matrix:
include: # package these differently
- type: appimage
EXTRA_ARGS: '-DSUNSHINE_CONFIGURE_APPIMAGE=ON'
- type: AppImage
EXTRA_ARGS: '-DSUNSHINE_BUILD_APPIMAGE=ON'
dist: 20.04
steps:
- name: Maximize build space
uses: easimon/maximize-build-space@v8
with:
root-reserve-mb: 20480
remove-dotnet: 'true'
remove-android: 'true'
remove-haskell: 'true'
remove-codeql: 'true'
remove-docker-images: 'false'
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
submodules: recursive
@ -285,7 +312,6 @@ jobs:
libboost-locale1.71-dev \
libboost-log1.71-dev \
libboost-regex1.71-dev \
libboost-thread1.71-dev \
libboost-program-options1.71-dev
# Install cmake
@ -311,7 +337,6 @@ jobs:
libboost-filesystem-dev \
libboost-locale-dev \
libboost-log-dev \
libboost-thread-dev \
libboost-program-options-dev
fi
@ -319,13 +344,14 @@ jobs:
build-essential \
gcc-10 \
g++-10 \
libappindicator3-dev \
libayatana-appindicator3-dev \
libavdevice-dev \
libcap-dev \
libcurl4-openssl-dev \
libdrm-dev \
libevdev-dev \
libmfx-dev \
libnotify-dev \
libnuma-dev \
libopus-dev \
libpulse-dev \
@ -388,6 +414,7 @@ jobs:
make -j ${nproc}
- name: Package Linux - CPACK
# todo - this is no longer used
if: ${{ matrix.type == 'cpack' }}
working-directory: build
run: |
@ -400,13 +427,13 @@ jobs:
fi
- name: Set AppImage Version
if: ${{ matrix.type == 'appimage' && ( needs.check_changelog.outputs.next_version_bare != needs.check_changelog.outputs.last_version ) }} # yamllint disable-line rule:line-length
if: ${{ matrix.type == 'AppImage' && ( needs.check_changelog.outputs.next_version_bare != needs.check_changelog.outputs.last_version ) }} # yamllint disable-line rule:line-length
run: |
version=${{ needs.check_changelog.outputs.next_version_bare }}
echo "VERSION=${version}" >> $GITHUB_ENV
- name: Package Linux - AppImage
if: ${{ matrix.type == 'appimage' }}
if: ${{ matrix.type == 'AppImage' }}
working-directory: build
run: |
# install sunshine to the DESTDIR
@ -425,14 +452,18 @@ jobs:
wget https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
chmod +x linuxdeploy-x86_64.AppImage
# https://github.com/linuxdeploy/linuxdeploy-plugin-gtk
sudo apt-get install libgtk-3-dev librsvg2-dev -y
wget https://raw.githubusercontent.com/linuxdeploy/linuxdeploy-plugin-gtk/master/linuxdeploy-plugin-gtk.sh
chmod +x linuxdeploy-plugin-gtk.sh
export DEPLOY_GTK_VERSION=3
./linuxdeploy-x86_64.AppImage \
--appdir ./AppDir \
--plugin gtk \
--executable ./sunshine \
--icon-file "../$ICON_FILE" \
--desktop-file "./$DESKTOP_FILE" \
--library /usr/lib/x86_64-linux-gnu/libpango-1.0.so.0 \
--library /usr/lib/x86_64-linux-gnu/libpangocairo-1.0.so.0 \
--library /usr/lib/x86_64-linux-gnu/libpangoft2-1.0.so.0 \
--output appimage
# move
@ -442,7 +473,7 @@ jobs:
chmod +x ../artifacts/sunshine.AppImage
- name: Verify AppImage
if: ${{ matrix.type == 'appimage' }}
if: ${{ matrix.type == 'AppImage' }}
run: |
wget https://github.com/TheAssassin/appimagelint/releases/download/continuous/appimagelint-x86_64.AppImage
chmod +x appimagelint-x86_64.AppImage
@ -478,7 +509,7 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
submodules: recursive
@ -546,17 +577,17 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Checkout ports
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
repository: macports/macports-ports
fetch-depth: 64
path: ports
- name: Checkout mpbb
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
repository: macports/mpbb
path: mpbb
@ -616,104 +647,33 @@ jobs:
echo "/opt/local/bin" >> $GITHUB_PATH
echo "/opt/local/sbin" >> $GITHUB_PATH
- name: Determine list of subports
id: subportlist
- name: Run port lint
run: |
set -eu
port=Sunshine
subportlist=""
port -q lint "Sunshine"
echo "Listing subports for Sunshine"
new_subports=$(mpbb \
--work-dir /tmp/mpbb \
list-subports \
--archive-site= \
--archive-site-private= \
--include-deps=no \
"$port" \
| tr '\n' ' ')
for subport in $new_subports; do
echo "$subport"
subportlist="$subportlist $subport"
done
echo "subportlist=${subportlist}" >> $GITHUB_OUTPUT
- name: Run port lint for all subports
- name: Build port
env:
subportlist: ${{ steps.subportlist.outputs.subportlist }}
run: |
set -eu
fail=0
for subport in $subportlist; do
echo "::group::${subport}"
path=$(port file "$subport")
messagetype="warning"
if ! messages=$(port -q lint "$subport" 2>&1); then
messagetype="error"
fail=1
fi
if [ -n "$messages" ]; then
echo "$messages"
# See https://github.com/actions/toolkit/issues/193#issuecomment-605394935
encoded_messages="port lint ${subport}:%0A"
encoded_messages+="$(echo "${messages}" | sed -E 's/$/%0A/g' | tr -d '\n')"
echo "::${messagetype} file=${path#${PWD}/ports/},line=1,col=1::${encoded_messages}"
fi
echo "::endgroup::"
done
exit "$fail"
subport="Sunshine"
- name: Build subports
env:
subportlist: ${{ steps.subportlist.outputs.subportlist }}
run: |
set -eu
fail=0
for subport in $subportlist; do
workdir="/tmp/mpbb/$subport"
mkdir -p "$workdir/logs"
touch "$workdir/logs/dependencies-progress.txt"
echo "::group::Cleaning up between ports"
sudo mpbb --work-dir "$workdir" cleanup
echo "::endgroup::"
echo "::group::Installing dependencies for ${subport}"
sudo mpbb \
--work-dir "$workdir" \
install-dependencies \
"$subport" >"$workdir/logs/install-dependencies.log" 2>&1 &
deps_pid=$!
tail -f "$workdir/logs/dependencies-progress.txt" 2>/dev/null &
tail_pid=$!
set +e
wait "$deps_pid"
deps_exit=$?
set -e
kill "$tail_pid" || true
if [ "$deps_exit" -ne 0 ]; then
echo "::endgroup::"
echo "::error::Failed to install dependencies for ${subport}"
fail=1
continue
fi
echo "::endgroup::"
echo "::group::Installing ${subport}"
set +e
sudo mpbb \
--work-dir "$workdir" \
install-port \
--source \
"$subport"
install_exit=$?
set -e
if [ "$install_exit" -ne 0 ]; then
echo "::endgroup::"
echo "::error::Failed to install ${subport}"
fail=1
continue
fi
echo "::endgroup::"
done
exit "$fail"
workdir="/tmp/mpbb/$subport"
mkdir -p "$workdir/logs"
echo "::group::Installing dependencies"
sudo mpbb \
--work-dir "$workdir" \
install-dependencies \
"$subport"
echo "::endgroup::"
echo "::group::Installing ${subport}"
sudo mpbb \
--work-dir "$workdir" \
install-port \
--source \
"$subport"
echo "::endgroup::"
- name: Upload Artifacts
uses: actions/upload-artifact@v3
@ -742,7 +702,7 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
submodules: recursive
@ -759,7 +719,7 @@ jobs:
mingw-w64-x86_64-boost
mingw-w64-x86_64-cmake
mingw-w64-x86_64-curl
mingw-w64-x86_64-libmfx
mingw-w64-x86_64-onevpl
mingw-w64-x86_64-nsis
mingw-w64-x86_64-openssl
mingw-w64-x86_64-opus
@ -833,8 +793,11 @@ jobs:
release-winget:
name: Release to WinGet
needs: [setup_release, build_win]
if: ${{ needs.setup_release.outputs.create_release == 'true' && github.ref == 'refs/heads/master' }}
runs-on: windows-latest # the required action can only be run on Windows
if: |
(github.repository_owner == 'LizardByte' &&
needs.setup_release.outputs.create_release == 'true' &&
github.ref == 'refs/heads/master')
runs-on: ubuntu-latest
steps:
- name: Release to WinGet
uses: vedantmgoyal2009/winget-releaser@v2

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@ -20,7 +20,7 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Create Pull Request
uses: repo-sync/pull-request@v2

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@ -1,72 +0,0 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# Label PRs with `autoupdate` if various conditions are met, otherwise, remove the label.
name: Label PR autoupdate
on:
pull_request_target:
types:
- edited
- opened
- reopened
- synchronize
jobs:
label_pr:
if: >-
startsWith(github.repository, 'LizardByte/') &&
contains(github.event.pull_request.body, fromJSON('"] I want maintainers to keep my branch updated"'))
runs-on: ubuntu-latest
env:
GH_TOKEN: ${{ github.token }}
steps:
- name: Check if member
id: org_member
run: |
status="true"
gh api \
-H "Accept: application/vnd.github+json" \
/orgs/${{ github.repository_owner }}/members/${{ github.actor }} || status="false"
echo "result=${status}" >> $GITHUB_OUTPUT
- name: Label autoupdate
if: >-
steps.org_member.outputs.result == 'true' &&
contains(github.event.pull_request.labels.*.name, 'autoupdate') == false &&
contains(github.event.pull_request.body,
fromJSON('"\n- [x] I want maintainers to keep my branch updated"')) == true
uses: actions/github-script@v6
with:
github-token: ${{ secrets.GH_BOT_TOKEN }}
script: |
github.rest.issues.addLabels({
issue_number: context.issue.number,
owner: context.repo.owner,
repo: context.repo.repo,
labels: ['autoupdate']
})
- name: Unlabel autoupdate
if: >-
contains(github.event.pull_request.labels.*.name, 'autoupdate') &&
(
(github.event.action == 'synchronize' && steps.org_member.outputs.result == 'false') ||
(contains(github.event.pull_request.body,
fromJSON('"\n- [x] I want maintainers to keep my branch updated"')) == false
)
)
uses: actions/github-script@v6
with:
github-token: ${{ secrets.GH_BOT_TOKEN }}
script: |
github.rest.issues.removeLabel({
issue_number: context.issue.number,
owner: context.repo.owner,
repo: context.repo.repo,
name: ['autoupdate']
})

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@ -1,51 +0,0 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# This workflow is designed to work with the following workflows:
# - automerge
# - autoupdate-labeler
# It uses an action that auto-updates pull requests branches, when changes are pushed to their destination branch.
# Auto-updating to the latest destination branch works only in the context of upstream repo and not forks.
# Dependabot PRs are updated by an action that comments `@depdenabot rebase` on dependabot PRs. (disabled)
name: autoupdate
on:
push:
branches:
- 'nightly'
jobs:
autoupdate:
name: Autoupdate autoapproved PR created in the upstream
if: startsWith(github.repository, 'LizardByte/')
runs-on: ubuntu-latest
steps:
- name: Update
uses: docker://chinthakagodawita/autoupdate-action:v1
env:
EXCLUDED_LABELS: "central_dependency,dependencies"
GITHUB_TOKEN: '${{ secrets.GH_BOT_TOKEN }}'
PR_FILTER: "labelled"
PR_LABELS: "autoupdate"
PR_READY_STATE: "all"
MERGE_CONFLICT_ACTION: "fail"
# Disabled due to:
# - no major version tag, resulting in constant nagging to update this action
# - additionally, the code is sketchy, 16k+ lines of code?
# https://github.com/bbeesley/gha-auto-dependabot-rebase/blob/main/dist/main.cjs
#
# dependabot-rebase:
# name: Dependabot Rebase
# if: >-
# startsWith(github.repository, 'LizardByte/')
# runs-on: ubuntu-latest
# steps:
# - name: rebase
# uses: "bbeesley/gha-auto-dependabot-rebase@v1.3.18"
# env:
# GITHUB_TOKEN: ${{ secrets.GH_BOT_TOKEN }}

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@ -38,7 +38,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Find dockerfiles
id: find
@ -86,7 +86,7 @@ jobs:
steps:
- name: Checkout
if: ${{ github.ref == 'refs/heads/master' || github.base_ref == 'master' }}
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Verify Changelog
id: verify_changelog
@ -162,7 +162,7 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Hadolint
id: hadolint
@ -192,8 +192,18 @@ jobs:
name: Docker${{ matrix.tag }}
steps:
- name: Maximize build space
uses: easimon/maximize-build-space@v8
with:
root-reserve-mb: 30720 # https://github.com/easimon/maximize-build-space#caveats
remove-dotnet: 'true'
remove-android: 'true'
remove-haskell: 'true'
remove-codeql: 'true'
remove-docker-images: 'true'
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
submodules: recursive
@ -299,10 +309,10 @@ jobs:
echo "tags=${TAGS}" >> $GITHUB_OUTPUT
- name: Set Up QEMU
uses: docker/setup-qemu-action@v2
uses: docker/setup-qemu-action@v3
- name: Set up Docker Buildx
uses: docker/setup-buildx-action@v2
uses: docker/setup-buildx-action@v3
id: buildx
- name: Cache Docker Layers
@ -315,14 +325,14 @@ jobs:
- name: Log in to Docker Hub
if: ${{ steps.prepare.outputs.push == 'true' }} # PRs do not have access to secrets
uses: docker/login-action@v2
uses: docker/login-action@v3
with:
username: ${{ secrets.DOCKER_HUB_USERNAME }}
password: ${{ secrets.DOCKER_HUB_ACCESS_TOKEN }}
- name: Log in to the Container registry
if: ${{ steps.prepare.outputs.push == 'true' }} # PRs do not have access to secrets
uses: docker/login-action@v2
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ secrets.GH_BOT_NAME }}
@ -331,7 +341,7 @@ jobs:
- name: Build artifacts
if: ${{ steps.prepare.outputs.artifacts == 'true' }}
id: build_artifacts
uses: docker/build-push-action@v4
uses: docker/build-push-action@v5
with:
context: ./
file: ${{ matrix.dockerfile }}
@ -353,7 +363,7 @@ jobs:
- name: Build and push
id: build
uses: docker/build-push-action@v4
uses: docker/build-push-action@v5
with:
context: ./
file: ${{ matrix.dockerfile }}

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@ -25,7 +25,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Prepare
id: prepare
@ -165,7 +165,7 @@ jobs:
continue-on-error: true
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
submodules: recursive
@ -214,7 +214,7 @@ jobs:
- name: Qodana
id: qodana
continue-on-error: true # ensure dispatch-qodana job is run
uses: JetBrains/qodana-action@v2022.3.4
uses: JetBrains/qodana-action@v2023.2.6
with:
additional-cache-hash: ${{ github.ref }}-${{ matrix.language }}
artifact-name: qodana-${{ matrix.language }} # yamllint disable-line rule:line-length

147
.github/workflows/codeql.yml vendored Normal file
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@ -0,0 +1,147 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# This workflow will analyze all supported languages in the repository using CodeQL Analysis.
name: "CodeQL"
on:
push:
branches: ["master", "nightly"]
pull_request:
branches: ["master", "nightly"]
schedule:
- cron: '00 12 * * 0' # every Sunday at 12:00 UTC
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
languages:
name: Get language matrix
runs-on: ubuntu-latest
outputs:
matrix: ${{ steps.lang.outputs.result }}
continue: ${{ steps.continue.outputs.result }}
steps:
- name: Get repo languages
uses: actions/github-script@v6
id: lang
with:
script: |
// CodeQL supports ['cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby', 'swift']
// Use only 'java' to analyze code written in Java, Kotlin or both
// Use only 'javascript' to analyze code written in JavaScript, TypeScript or both
// Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
const supported_languages = ['cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby', 'swift']
const remap_languages = {
'c++': 'cpp',
'c#': 'csharp',
'kotlin': 'java',
'typescript': 'javascript',
}
const repo = context.repo
const response = await github.rest.repos.listLanguages(repo)
let matrix = {
"include": []
}
for (let [key, value] of Object.entries(response.data)) {
// remap language
if (remap_languages[key.toLowerCase()]) {
console.log(`Remapping language: ${key} to ${remap_languages[key.toLowerCase()]}`)
key = remap_languages[key.toLowerCase()]
}
if (supported_languages.includes(key.toLowerCase()) &&
!matrix['include'].includes({"language": key.toLowerCase()})) {
console.log(`Found supported language: ${key}`)
matrix['include'].push({"language": key.toLowerCase()})
}
}
// print languages
console.log(`matrix: ${JSON.stringify(matrix)}`)
return matrix
- name: Continue
uses: actions/github-script@v6
id: continue
with:
script: |
// if matrix['include'] is an empty list return false, otherwise true
const matrix = ${{ steps.lang.outputs.result }} // this is already json encoded
if (matrix['include'].length == 0) {
return false
} else {
return true
}
analyze:
name: Analyze
if: ${{ needs.languages.outputs.continue == 'true' }}
needs: [languages]
runs-on: ${{ (matrix.language == 'swift' && 'macos-latest') || 'ubuntu-latest' }}
timeout-minutes: ${{ (matrix.language == 'swift' && 120) || 360 }}
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix: ${{ fromJson(needs.languages.outputs.matrix) }}
steps:
- name: Maximize build space
uses: easimon/maximize-build-space@v8
with:
root-reserve-mb: 20480
remove-dotnet: ${{ (matrix.language == 'csharp' && 'false') || 'true' }}
remove-android: 'true'
remove-haskell: 'true'
remove-codeql: 'false'
remove-docker-images: 'true'
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: recursive
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# yamllint disable-line rule:line-length
# For more details on CodeQL's query packs, refer to: https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# queries: security-extended,security-and-quality
# Pre autobuild
# create a file named .codeql-prebuild-${{ matrix.language }}.sh in the root of your repository
- name: Prebuild
run: |
# check if .qodeql-prebuild-${{ matrix.language }}.sh exists
if [ -f "./.codeql-prebuild-${{ matrix.language }}.sh" ]; then
echo "Running .codeql-prebuild-${{ matrix.language }}.sh"
./.codeql-prebuild-${{ matrix.language }}.sh
fi
# Autobuild attempts to build any compiled languages (C/C++, C#, Go, Java, or Swift).
- name: Autobuild
uses: github/codeql-action/autobuild@v2
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2
with:
category: "/language:${{matrix.language}}"

View File

@ -23,25 +23,43 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Find cpp files
id: cpp_files
id: find_files
run: |
cpp_files=$(find . -type f -iname "*.cpp" -o -iname "*.h" -o -iname "*.m" -o -iname "*.mm")
# find files
found_files=$(find . -type f -iname "*.cpp" -o -iname "*.h" -o -iname "*.m" -o -iname "*.mm")
ignore_files=$(find . -type f -iname ".clang-format-ignore")
echo "found cpp files: ${cpp_files}"
# Loop through each C++ file
for file in $found_files; do
for ignore_file in $ignore_files; do
ignore_directory=$(dirname "$ignore_file")
# if directory of ignore_file is beginning of file
if [[ "$file" == "$ignore_directory"* ]]; then
echo "ignoring file: ${file}"
found_files="${found_files//${file}/}"
break 1
fi
done
done
# remove empty lines
found_files=$(echo "$found_files" | sed '/^\s*$/d')
echo "found cpp files: ${found_files}"
# do not quote to keep this as a single line
echo cpp_files=${cpp_files} >> $GITHUB_OUTPUT
echo found_files=${found_files} >> $GITHUB_OUTPUT
- name: Clang format lint
if: ${{ steps.cpp_files.outputs.cpp_files }}
uses: DoozyX/clang-format-lint-action@v0.15
if: ${{ steps.find_files.outputs.found_files }}
uses: DoozyX/clang-format-lint-action@v0.16.2
with:
source: ${{ steps.cpp_files.outputs.cpp_files }}
source: ${{ steps.find_files.outputs.found_files }}
extensions: 'cpp,h,m,mm'
clangFormatVersion: 15
clangFormatVersion: 16
style: file
inplace: false
@ -50,7 +68,7 @@ jobs:
uses: actions/upload-artifact@v3
with:
name: clang-format-fixes
path: ${{ steps.cpp_files.outputs.cpp_files }}
path: ${{ steps.find_files.outputs.found_files }}
cmake-lint:
name: CMake Lint
@ -58,7 +76,7 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v4
@ -70,15 +88,33 @@ jobs:
python -m pip install --upgrade pip setuptools cmakelang
- name: Find cmake files
id: cmake_files
id: find_files
run: |
cmake_files=$(find . -type f -iname "CMakeLists.txt" -o -iname "*.cmake")
# find files
found_files=$(find . -type f -iname "CMakeLists.txt" -o -iname "*.cmake")
ignore_files=$(find . -type f -iname ".cmake-lint-ignore")
echo "found cmake files: ${cmake_files}"
# Loop through each C++ file
for file in $found_files; do
for ignore_file in $ignore_files; do
ignore_directory=$(dirname "$ignore_file")
# if directory of ignore_file is beginning of file
if [[ "$file" == "$ignore_directory"* ]]; then
echo "ignoring file: ${file}"
found_files="${found_files//${file}/}"
break 1
fi
done
done
# remove empty lines
found_files=$(echo "$found_files" | sed '/^\s*$/d')
echo "found cmake files: ${found_files}"
# do not quote to keep this as a single line
echo cmake_files=${cmake_files} >> $GITHUB_OUTPUT
echo found_files=${found_files} >> $GITHUB_OUTPUT
- name: Test with cmake-lint
run: |
cmake-lint --line-width 120 --tab-size 4 ${{ steps.cmake_files.outputs.cmake_files }}
cmake-lint --line-width 120 --tab-size 4 ${{ steps.find_files.outputs.found_files }}

View File

@ -31,12 +31,15 @@ jobs:
exempt-pr-labels: 'dependencies,l10n'
stale-issue-label: 'stale'
stale-issue-message: >
This issue is stale because it has been open for 90 days with no activity.
Comment or remove the stale label, otherwise this will be closed in 10 days.
It seems this issue hasn't had any activity in the past 90 days.
If it's still something you'd like addressed, please let us know by leaving a comment.
Otherwise, to help keep our backlog tidy, we'll be closing this issue in 10 days. Thanks!
stale-pr-label: 'stale'
stale-pr-message: >
This PR is stale because it has been open for 90 days with no activity.
Comment or remove the stale label, otherwise this will be closed in 10 days.
It looks like this PR has been idle for 90 days.
If it's still something you're working on or would like to pursue,
please leave a comment or update your branch.
Otherwise, we'll be closing this PR in 10 days to reduce our backlog. Thanks!
repo-token: ${{ secrets.GH_BOT_TOKEN }}
- name: Invalid Template
@ -48,7 +51,6 @@ jobs:
This PR was closed because the the template was not completed after 5 days.
days-before-stale: 0
days-before-close: 5
exempt-pr-labels: 'dependencies,l10n'
only-labels: 'invalid:template-incomplete'
stale-issue-label: 'invalid:template-incomplete'
stale-issue-message: >

View File

@ -20,7 +20,7 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Install Python 3.9
uses: actions/setup-python@v4 # https://github.com/actions/setup-python

View File

@ -1,32 +0,0 @@
---
# This action is centrally managed in https://github.com/<organization>/.github/
# Don't make changes to this file in this repo as they will be overwritten with changes made to the same file in
# the above-mentioned repo.
# Ensure PRs are made against `nightly` branch.
name: Pull Requests
on:
pull_request_target:
types: [opened, synchronize, edited, reopened]
# no concurrency for pull_request_target events
jobs:
check-pull-request:
name: Check Pull Request
if: startsWith(github.repository, 'LizardByte/')
runs-on: ubuntu-latest
steps:
- uses: Vankka/pr-target-branch-action@v2
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
target: master
exclude: nightly # Don't prevent going from nightly -> master
change-to: nightly
comment: |
Your PR was set to `master`, PRs should be sent to `nightly`.
The base branch of this PR has been automatically changed to `nightly`.
Please check that there are no merge conflicts

View File

@ -21,7 +21,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v4 # https://github.com/actions/setup-python

View File

@ -14,11 +14,14 @@ on:
jobs:
discord:
if: startsWith(github.repository, 'LizardByte/')
if: >-
(github.repository, 'LizardByte/') and
not(github.event.release.prerelease) and
not(github.event.release.draft)
runs-on: ubuntu-latest
steps:
- name: discord
uses: sarisia/actions-status-discord@v1 # https://github.com/sarisia/actions-status-discord
uses: sarisia/actions-status-discord@v1
with:
webhook: ${{ secrets.DISCORD_RELEASE_WEBHOOK }}
nodetail: true
@ -30,11 +33,14 @@ jobs:
color: 0xFF4500
facebook_group:
if: startsWith(github.repository, 'LizardByte/')
if: >-
(github.repository, 'LizardByte/') and
not(github.event.release.prerelease) and
not(github.event.release.draft)
runs-on: ubuntu-latest
steps:
- name: facebook-post-action
uses: ReenigneArcher/facebook-post-action@v1 # https://github.com/ReenigneArcher/facebook-post-action
uses: ReenigneArcher/facebook-post-action@v1
with:
page_id: ${{ secrets.FACEBOOK_GROUP_ID }}
access_token: ${{ secrets.FACEBOOK_ACCESS_TOKEN }}
@ -44,11 +50,14 @@ jobs:
url: ${{ github.event.release.html_url }}
facebook_page:
if: startsWith(github.repository, 'LizardByte/')
if: >-
(github.repository, 'LizardByte/') and
not(github.event.release.prerelease) and
not(github.event.release.draft)
runs-on: ubuntu-latest
steps:
- name: facebook-post-action
uses: ReenigneArcher/facebook-post-action@v1 # https://github.com/ReenigneArcher/facebook-post-action
uses: ReenigneArcher/facebook-post-action@v1
with:
page_id: ${{ secrets.FACEBOOK_PAGE_ID }}
access_token: ${{ secrets.FACEBOOK_ACCESS_TOKEN }}
@ -58,11 +67,14 @@ jobs:
url: ${{ github.event.release.html_url }}
reddit:
if: startsWith(github.repository, 'LizardByte/')
if: >-
(github.repository, 'LizardByte/') and
not(github.event.release.prerelease) and
not(github.event.release.draft)
runs-on: ubuntu-latest
steps:
- name: reddit
uses: bluwy/release-for-reddit-action@v2 # https://github.com/bluwy/release-for-reddit-action
uses: bluwy/release-for-reddit-action@v2
with:
username: ${{ secrets.REDDIT_USERNAME }}
password: ${{ secrets.REDDIT_PASSWORD }}
@ -75,14 +87,17 @@ jobs:
comment: ${{ github.event.release.body }}
twitter:
if: startsWith(github.repository, 'LizardByte/')
if: >-
(github.repository, 'LizardByte/') and
not(github.event.release.prerelease) and
not(github.event.release.draft)
runs-on: ubuntu-latest
steps:
- name: twitter
uses: ethomson/send-tweet-action@v1 # https://github.com/ethomson/send-tweet-action
uses: nearform-actions/github-action-notify-twitter@v1
with:
consumer-key: ${{ secrets.TWITTER_API_KEY }}
consumer-secret: ${{ secrets.TWITTER_API_SECRET }}
access-token: ${{ secrets.TWITTER_ACCESS_TOKEN }}
access-token-secret: ${{ secrets.TWITTER_ACCESS_TOKEN_SECRET }}
status: ${{ github.event.release.html_url }}
message: ${{ github.event.release.html_url }}
twitter-app-key: ${{ secrets.TWITTER_API_KEY }}
twitter-app-secret: ${{ secrets.TWITTER_API_SECRET }}
twitter-access-token: ${{ secrets.TWITTER_ACCESS_TOKEN }}
twitter-access-token-secret: ${{ secrets.TWITTER_ACCESS_TOKEN_SECRET }}

62
.github/workflows/update-pages.yml vendored Normal file
View File

@ -0,0 +1,62 @@
---
name: Build GH-Pages
on:
pull_request:
branches: [master, nightly]
types: [opened, synchronize, reopened]
push:
branches: [master]
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
update_pages:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Checkout gh-pages
uses: actions/checkout@v4
with:
ref: gh-pages
path: gh-pages
persist-credentials: false # otherwise, the token used is the GITHUB_TOKEN, instead of the personal token
fetch-depth: 0 # otherwise, will fail to push refs to dest repo
- name: Prepare gh-pages
run: |
# empty contents
rm -f -r ./gh-pages/*
# copy template back to pages
cp -f -r ./gh-pages-template/. ./gh-pages/
- name: Upload Artifacts
if: ${{ github.event_name == 'pull_request' || github.event_name == 'workflow_dispatch' }}
uses: actions/upload-artifact@v3
with:
name: gh-pages
if-no-files-found: error # 'warn' or 'ignore' are also available, defaults to `warn`
path: |
${{ github.workspace }}/gh-pages
!**/*.git
- name: Deploy to gh-pages
if: >-
(github.event_name == 'push' && github.ref == 'refs/heads/master') ||
(github.event_name == 'workflow_dispatch')
uses: actions-js/push@v1.4
with:
github_token: ${{ secrets.GH_BOT_TOKEN }}
author_email: ${{ secrets.GH_BOT_EMAIL }}
author_name: ${{ secrets.GH_BOT_NAME }}
directory: gh-pages
branch: gh-pages
force: false
message: sync gh-pages to ${{ github.sha }}

View File

@ -21,7 +21,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Find additional files
id: find-files

22
.gitmodules vendored
View File

@ -8,7 +8,7 @@
branch = master
[submodule "third-party/ViGEmClient"]
path = third-party/ViGEmClient
url = https://github.com/ViGEm/ViGEmClient
url = https://github.com/nefarius/ViGEmClient
branch = master
[submodule "third-party/miniupnp"]
path = third-party/miniupnp
@ -17,7 +17,7 @@
[submodule "third-party/nv-codec-headers"]
path = third-party/nv-codec-headers
url = https://github.com/FFmpeg/nv-codec-headers
branch = sdk/11.1
branch = sdk/12.0
[submodule "third-party/TPCircularBuffer"]
path = third-party/TPCircularBuffer
url = https://github.com/michaeltyson/TPCircularBuffer
@ -48,5 +48,21 @@
branch = master
[submodule "third-party/tray"]
path = third-party/tray
url = https://github.com/dmikushin/tray
url = https://github.com/LizardByte/tray
branch = master
[submodule "third-party/nvapi-open-source-sdk"]
path = third-party/nvapi-open-source-sdk
url = https://github.com/LizardByte/nvapi-open-source-sdk
branch = sdk
[submodule "third-party/ffmpeg-linux-powerpc64le"]
path = third-party/ffmpeg-linux-powerpc64le
url = https://github.com/LizardByte/build-deps
branch = ffmpeg-linux-powerpc64le
[submodule "third-party/wayland-protocols"]
path = third-party/wayland-protocols
url = https://gitlab.freedesktop.org/wayland/wayland-protocols
branch = main
[submodule "third-party/wlr-protocols"]
path = third-party/wlr-protocols
url = https://gitlab.freedesktop.org/wlroots/wlr-protocols
branch = master

View File

@ -12,7 +12,13 @@ build:
tools:
python: "3.11"
apt_packages:
- graphviz
- graphviz # required to build diagrams
- libboost-locale-dev # required for rstcheck in cpp code block
jobs:
post_build:
- find ./third-party -iname "*.rst" -type f -delete # find and delete rst files in third-party
- rstcheck -r . # lint rst files
# - rstfmt --check --diff -w 120 . # check rst formatting
# submodules required for include statements
submodules:
@ -31,4 +37,3 @@ formats: all
python:
install:
- requirements: ./docs/requirements.txt
system_packages: true

10
.rstcheck.cfg Normal file
View File

@ -0,0 +1,10 @@
# configuration file for rstcheck, an rst linting tool
# https://rstcheck.readthedocs.io/en/latest/usage/config
[rstcheck]
ignore_directives =
doxygenfile,
include,
mdinclude,
tab,
todo,

View File

@ -1,5 +1,106 @@
# Changelog
## [0.21.0] - 2023-10-15
**Added**
- (Input) Add support for automatically selecting the emulated controller type based on the physical controller connected to the client
- (Input/Windows) Add support for Applications (context menu) key
- (Input/Windows) Implement touchpad, motion sensors, battery state, and LED control for the emulated DualShock 4 controller
- (Input) Advertise support for new input features to clients
- (Linux/Debian) Added Debian Bookworm package
- (Prep-Commands) Expose connection environment variables
- (Input/Windows) Implement pen and touch support
- (Capture/Windows) Add standalone NVENC encoder
- (Capture) Implement AV1 encoding
- (Network) Implement IPv6 support
- (Capture/Windows) Add option to disable realtime hags
- (Graphics/NVIDIA) Add an option to decrease GPU scheduling priority to workaround HAGS video hang
- (Capture/Linux) Add FFmpeg powerpc64le architecture for self compiling Sunshine
- (Capture/Windows) Add support for capturing rotated displays
- (System Tray) Implement streaming event notifications
- (UI) Add port configuration table
- (Applications) Added option to automatically treat launcher type apps as detached commands
- (Input/Gamepad) Allow the Misc button to work as Guide on emulated Xbox 360 controllers
**Changed**
- (Input) Reduce latency by implementing input batching
- (Logging) Move input packet debug prints off the control stream thread
- (Input) Refactor gamepad emulation code to use DS4 extended report format
- (Graphics/NVIDIA) Modify and restore NVIDIA control panel settings before and after stream, respectively
- (Graphics/NVIDIA) New config page for NVENC
- (Graphics/Windows) Refactor DX shaders
- (Input/Windows) Use our own keycode mapping to avoid installing the US English keyboard layout
**Fixed**
- (UI) Fix update notifications
- (Dependencies/Linux) Replace libboost chrono and thread with standard chrono and thread
- (Input) Increase maximum gamepad limit to 16
- (Network) Allow use of multiple ENet channels
- (Network) Consider link-local addresses on LAN
- (Input) Fixed issue where button may sometimes stick on Windows
- (Input) Fix "ControllerNumber not allocated" warning when a gamepad is removed
- (Input) Fix handling of gamepad feedback with multiple clients connected
- (Input) Fix clamping mouse position to aspect ratio adjusted viewport
- (Graphics/AMD) Fix crash during startup on some older AMD GPUs
- (Logging) Fix crash when non-ASCII characters are logged
- (Prep-Commands) Fix resource exhaustion bug which could occur when many prep commands were used
- (Subprocesses) Fix race condition when inserting new processes
- (Logging) Log error if encoder doesn't produce IDR frame on demand
- (Audio) Improve audio capture logic and logging
- (Logging) Fix AMF logging to match configured log level
- (Logging) Log FFmpeg to log file instead of stdout
- (Capture) Reject codecs that are not supported by display device
- (Capture) Add fallbacks for unsupported codec settings
- (Capture) Avoid probing HEVC or AV1 codecs in some cases
- (Caputre) Remove DwmFlush()
- (Capture/Windows) Improvements to capture sleeps for better frame stability
- (Capture/Windows) Adjust capture rate to better match with display
- (Linux/ArchLinux) Fix package version in PKGBUILD and precompiled package
- (UI) Highlight fatal log messages in web ui
- (Commands) Allow stream if prep command fails
- (Capture/Linux) Fix KMS grab VRAM capture with libva 2.20
- (Capture/macOS) Fix video capture backend
- (Misc/Windows) Don't start the session monitor window when launched in command mode
- (Linux/AppImage) Use the linuxdeploy GTK plugin to correctly deploy GTK3 dependencies
- (Input/Windows) Fix reWASD not recognizing emulated DualShock 4 input
**Dependencies**
- Bump bootstrap from 5.2.3 to 5.3.2
- Bump third-party/moonlight-common-c from c9426a6 to 7a6d12f
- Bump gcc-10 in Ubuntu 20.04 docker image
- Bump furo from 2023.5.20 to 2023.9.10
- Bump sphinx from 7.0.1 to 7.2.6
- Bump cmake from 3.26 to 3.27 in Fedora docker images
- Move third-party/nv-codec-headers from sdk/11.1 branch to sdk/12.0 branch
- Automatic bump ffmpeg
- Bump actions/checkout from 3 to 4
- Bump boost from 1.80 to 1.81 in Macport manifest
- Bump @fortawesome/fontawesome-free from 6.4.0 to 6.4.2
**Misc**
- (Docs) Force badges to use svg
- (Docs) Add Linux SSH example
- (Docs) Add information about mesa for Linux
- (CI) Free additional space on Docker, Flatpak, and AppImage builds due to internal changes on GitHub runners
- (Docs/Logging/UI) Corrected various typos
- (Docs) Add blurb about Gamescope compatibility
- (Installer/Windows) Use system proxy to download ViGEmBus
- (CI) Ignore third-party directory for clang-format
- (Docs/Linux) Add Plasma-Compatible resolution example
- (Docs) Add Sunshine website available at https://app.lizardbyte.dev/Sunshine
- (Build/Windows) Fix audio code build with new MinGW headers
- (Build/Windows) Fix QoS code build with new MinGW headers
- (CI/Windows) Prevent winget action from creating an update when running in a fork
- (CI/Windows) Change winget job to ubuntu-latest runner
- (CI) Add CodeQL analysis
- (CI/Docker) Fix ArchLinux image caching issue
- (Windows) Manifest improvements
- (CI/macOS) Simplify macport build
- (Docs) Remove deprecated options from readthedocs config
- (CI/Docs) Lint rst files
- (Docs) Update localization information (after consolidating Crowdin projects)
- (Cmake) Split CMakelists into modules
- (Docs) Add Linux Headless/SSH Guide
## [0.20.0] - 2023-05-28
**Breaking**
- (Windows) The Windows installer version of Sunshine is now always launched by the Sunshine Service. Manually launching Sunshine.exe from Program Files is no longer supported. This was necessary to address security issues caused by non-admin users having access to Sunshine's config data. If you have set up Task Scheduler or other mechanisms to launch Sunshine automatically, remove those from your system before updating.
@ -490,3 +591,4 @@ settings. In v0.17.0, games now run under your user account without elevated pri
[0.19.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.19.0
[0.19.1]: https://github.com/LizardByte/Sunshine/releases/tag/v0.19.1
[0.20.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.20.0
[0.21.0]: https://github.com/LizardByte/Sunshine/releases/tag/v0.21.0

View File

@ -1,959 +1,55 @@
cmake_minimum_required(VERSION 3.18)
# `CMAKE_CUDA_ARCHITECTURES` requires 3.18
# todo - set this conditionally
# todo - set version to 0.0.0 once confident in automated versioning
project(Sunshine VERSION 0.20.0
project(Sunshine VERSION 0.21.0
DESCRIPTION "Sunshine is a self-hosted game stream host for Moonlight."
HOMEPAGE_URL "https://app.lizardbyte.dev")
HOMEPAGE_URL "https://app.lizardbyte.dev/Sunshine")
set(PROJECT_LICENSE "GPL-3.0")
set(PROJECT_LONG_DESCRIPTION "Offering low latency, cloud gaming server capabilities with support for AMD, Intel, \
and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any \
Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from \
your favorite web browser. Pair from the local server or any mobile device.")
# Check if env vars are defined before attempting to access them, variables will be defined even if blank
if((DEFINED ENV{BRANCH}) AND (DEFINED ENV{BUILD_VERSION}) AND (DEFINED ENV{COMMIT})) # cmake-lint: disable=W0106
if(($ENV{BRANCH} STREQUAL "master") AND (NOT $ENV{BUILD_VERSION} STREQUAL ""))
# If BRANCH is "master" and BUILD_VERSION is not empty, then we are building a master branch
MESSAGE("Got from CI master branch and version $ENV{BUILD_VERSION}")
set(PROJECT_VERSION $ENV{BUILD_VERSION})
elseif((DEFINED ENV{BRANCH}) AND (DEFINED ENV{COMMIT}))
# If BRANCH is set but not BUILD_VERSION we are building nightly, we gather only the commit hash
MESSAGE("Got from CI $ENV{BRANCH} branch and commit $ENV{COMMIT}")
set(PROJECT_VERSION ${PROJECT_VERSION}.$ENV{COMMIT})
endif()
# Generate Sunshine Version based of the git tag
# https://github.com/nocnokneo/cmake-git-versioning-example/blob/master/LICENSE
else()
find_package(Git)
if(GIT_EXECUTABLE)
MESSAGE("${CMAKE_CURRENT_SOURCE_DIR}")
get_filename_component(SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR} DIRECTORY)
#Get current Branch
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
#WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_DESCRIBE_BRANCH
RESULT_VARIABLE GIT_DESCRIBE_ERROR_CODE
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Gather current commit
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
#WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_DESCRIBE_VERSION
RESULT_VARIABLE GIT_DESCRIBE_ERROR_CODE
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Check if Dirty
execute_process(
COMMAND ${GIT_EXECUTABLE} diff --quiet --exit-code
#WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
RESULT_VARIABLE GIT_IS_DIRTY
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(NOT GIT_DESCRIBE_ERROR_CODE)
MESSAGE("Sunshine Branch: ${GIT_DESCRIBE_BRANCH}")
if(NOT GIT_DESCRIBE_BRANCH STREQUAL "master")
set(PROJECT_VERSION ${PROJECT_VERSION}.${GIT_DESCRIBE_VERSION})
MESSAGE("Sunshine Version: ${GIT_DESCRIBE_VERSION}")
endif()
if(GIT_IS_DIRTY)
set(PROJECT_VERSION ${PROJECT_VERSION}.dirty)
MESSAGE("Git tree is dirty!")
endif()
else()
MESSAGE(ERROR ": Got git error while fetching tags: ${GIT_DESCRIBE_ERROR_CODE}")
endif()
else()
MESSAGE(WARNING ": Git not found, cannot find git version")
endif()
endif()
option(SUNSHINE_CONFIGURE_APPIMAGE "Configuration specific for AppImage." OFF)
option(SUNSHINE_CONFIGURE_AUR "Configure files required for AUR." OFF)
option(SUNSHINE_CONFIGURE_FLATPAK_MAN "Configure manifest file required for Flatpak build." OFF)
option(SUNSHINE_CONFIGURE_FLATPAK "Configuration specific for Flatpak." OFF)
option(SUNSHINE_CONFIGURE_PORTFILE "Configure macOS Portfile." OFF)
option(SUNSHINE_CONFIGURE_ONLY "Configure special files only, then exit." OFF)
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to 'Release' as none was specified.")
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE)
endif()
if(${SUNSHINE_CONFIGURE_APPIMAGE})
configure_file(packaging/linux/sunshine.desktop sunshine.desktop @ONLY)
elseif(${SUNSHINE_CONFIGURE_AUR})
configure_file(packaging/linux/aur/PKGBUILD PKGBUILD @ONLY)
elseif(${SUNSHINE_CONFIGURE_FLATPAK_MAN})
configure_file(packaging/linux/flatpak/dev.lizardbyte.sunshine.yml dev.lizardbyte.sunshine.yml @ONLY)
elseif(${SUNSHINE_CONFIGURE_PORTFILE})
configure_file(packaging/macos/Portfile Portfile @ONLY)
endif()
# set the module path, used for includes
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
# return if configure only is set
if(${SUNSHINE_CONFIGURE_ONLY})
# set version info for this build
include(${CMAKE_MODULE_PATH}/prep/build_version.cmake)
# cmake build flags
include(${CMAKE_MODULE_PATH}/prep/options.cmake)
# configure special package files, such as sunshine.desktop, Flatpak manifest, Portfile , etc.
include(${CMAKE_MODULE_PATH}/prep/special_package_configuration.cmake)
# Exit early if END_BUILD is ON, i.e. when only generating package manifests
if(${END_BUILD})
return()
endif()
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
set(SUNSHINE_SOURCE_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src_assets")
# project constants
include(${CMAKE_MODULE_PATH}/prep/constants.cmake)
if(APPLE)
# ADD_FRAMEWORK: args = `fwname`, `appname`
macro(ADD_FRAMEWORK fwname appname)
find_library(FRAMEWORK_${fwname}
NAMES ${fwname}
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
PATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
MESSAGE(ERROR ": Framework ${fwname} not found")
else()
TARGET_LINK_LIBRARIES(${appname} "${FRAMEWORK_${fwname}}/${fwname}")
MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}")
endif()
endmacro(ADD_FRAMEWORK)
endif()
# load macros
include(${CMAKE_MODULE_PATH}/macros/common.cmake)
add_subdirectory(third-party/moonlight-common-c/enet)
add_subdirectory(third-party/Simple-Web-Server)
# load dependencies
include(${CMAKE_MODULE_PATH}/dependencies/common.cmake)
set(UPNPC_BUILD_SHARED OFF CACHE BOOL "no shared libraries")
set(UPNPC_BUILD_TESTS OFF CACHE BOOL "Don't build tests for miniupnpc")
set(UPNPC_BUILD_SAMPLE OFF CACHE BOOL "Don't build samples for miniupnpc")
set(UPNPC_NO_INSTALL ON CACHE BOOL "Don't install any libraries build for miniupnpc")
add_subdirectory(third-party/miniupnp/miniupnpc)
include_directories(SYSTEM third-party/miniupnp/miniupnpc/include)
# setup compile definitions
include(${CMAKE_MODULE_PATH}/compile_definitions/common.cmake)
find_package(Threads REQUIRED)
find_package(OpenSSL REQUIRED)
find_package(PkgConfig REQUIRED)
pkg_check_modules(CURL REQUIRED libcurl)
# target definitions
include(${CMAKE_MODULE_PATH}/targets/common.cmake)
if(WIN32)
set(Boost_USE_STATIC_LIBS ON) # cmake-lint: disable=C0103
endif()
find_package(Boost COMPONENTS locale log filesystem program_options REQUIRED)
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wall -Wno-sign-compare)
# enable system tray, we will disable this later if we cannot find the required package config on linux
set(SUNSHINE_TRAY 1)
if(WIN32)
enable_language(RC)
set(CMAKE_RC_COMPILER windres)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
add_definitions(-DCURL_STATICLIB)
include_directories(SYSTEM ${CURL_STATIC_INCLUDE_DIRS})
link_directories(${CURL_STATIC_LIBRARY_DIRS})
add_compile_definitions(SUNSHINE_PLATFORM="windows")
add_subdirectory(tools) # This is temporary, only tools for Windows are needed, for now
include_directories(SYSTEM third-party/ViGEmClient/include)
if(NOT DEFINED SUNSHINE_ICON_PATH)
set(SUNSHINE_ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/sunshine.ico")
endif()
configure_file(src/platform/windows/windows.rs.in windows.rc @ONLY)
set(PLATFORM_TARGET_FILES
"${CMAKE_CURRENT_BINARY_DIR}/windows.rc"
src/platform/windows/publish.cpp
src/platform/windows/misc.h
src/platform/windows/misc.cpp
src/platform/windows/input.cpp
src/platform/windows/display.h
src/platform/windows/display_base.cpp
src/platform/windows/display_vram.cpp
src/platform/windows/display_ram.cpp
src/platform/windows/audio.cpp
third-party/tray/tray_windows.c
third-party/ViGEmClient/src/ViGEmClient.cpp
third-party/ViGEmClient/include/ViGEm/Client.h
third-party/ViGEmClient/include/ViGEm/Common.h
third-party/ViGEmClient/include/ViGEm/Util.h
third-party/ViGEmClient/include/ViGEm/km/BusShared.h)
set(OPENSSL_LIBRARIES
libssl.a
libcrypto.a)
list(PREPEND PLATFORM_LIBRARIES
libstdc++.a
libwinpthread.a
libssp.a
ksuser
wsock32
ws2_32
d3d11 dxgi D3DCompiler
setupapi
dwmapi
userenv
synchronization.lib
${CURL_STATIC_LIBRARIES})
set_source_files_properties(third-party/ViGEmClient/src/ViGEmClient.cpp
PROPERTIES COMPILE_DEFINITIONS "UNICODE=1;ERROR_INVALID_DEVICE_OBJECT_PARAMETER=650")
set_source_files_properties(third-party/ViGEmClient/src/ViGEmClient.cpp
PROPERTIES COMPILE_FLAGS "-Wno-unknown-pragmas -Wno-misleading-indentation -Wno-class-memaccess")
elseif(APPLE)
add_compile_definitions(SUNSHINE_PLATFORM="macos")
option(SUNSHINE_MACOS_PACKAGE "Should only be used when creating a MACOS package/dmg." OFF)
link_directories(/opt/local/lib)
link_directories(/usr/local/lib)
ADD_DEFINITIONS(-DBOOST_LOG_DYN_LINK)
FIND_LIBRARY(APP_SERVICES_LIBRARY ApplicationServices )
FIND_LIBRARY(AV_FOUNDATION_LIBRARY AVFoundation )
FIND_LIBRARY(COCOA Cocoa REQUIRED ) # tray icon
FIND_LIBRARY(CORE_MEDIA_LIBRARY CoreMedia )
FIND_LIBRARY(CORE_VIDEO_LIBRARY CoreVideo )
FIND_LIBRARY(VIDEO_TOOLBOX_LIBRARY VideoToolbox )
FIND_LIBRARY(FOUNDATION_LIBRARY Foundation )
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
${APP_SERVICES_LIBRARY}
${AV_FOUNDATION_LIBRARY}
${COCOA}
${CORE_MEDIA_LIBRARY}
${CORE_VIDEO_LIBRARY}
${VIDEO_TOOLBOX_LIBRARY}
${FOUNDATION_LIBRARY})
set(PLATFORM_INCLUDE_DIRS
${Boost_INCLUDE_DIR})
set(APPLE_PLIST_FILE ${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/Info.plist)
set(PLATFORM_TARGET_FILES
src/platform/macos/av_audio.h
src/platform/macos/av_audio.m
src/platform/macos/av_img_t.h
src/platform/macos/av_video.h
src/platform/macos/av_video.m
src/platform/macos/display.mm
src/platform/macos/input.cpp
src/platform/macos/microphone.mm
src/platform/macos/misc.mm
src/platform/macos/misc.h
src/platform/macos/nv12_zero_device.cpp
src/platform/macos/nv12_zero_device.h
src/platform/macos/publish.cpp
third-party/TPCircularBuffer/TPCircularBuffer.c
third-party/TPCircularBuffer/TPCircularBuffer.h
third-party/tray/tray_darwin.m
${APPLE_PLIST_FILE})
else()
add_compile_definitions(SUNSHINE_PLATFORM="linux")
option(SUNSHINE_ENABLE_DRM "Enable KMS grab if available" ON)
option(SUNSHINE_ENABLE_X11 "Enable X11 grab if available" ON)
option(SUNSHINE_ENABLE_WAYLAND "Enable building wayland specific code" ON)
option(SUNSHINE_ENABLE_CUDA "Enable cuda specific code" ON)
option(SUNSHINE_ENABLE_TRAY "Enable tray icon" ON)
if(${SUNSHINE_ENABLE_X11})
find_package(X11)
else()
set(X11_FOUND OFF)
endif()
set(CUDA_FOUND OFF)
if(${SUNSHINE_ENABLE_CUDA})
include(CheckLanguage)
check_language(CUDA)
if(CMAKE_CUDA_COMPILER)
set(CUDA_FOUND ON)
enable_language(CUDA)
message(STATUS "CUDA Compiler Version: ${CMAKE_CUDA_COMPILER_VERSION}")
set(CMAKE_CUDA_ARCHITECTURES "")
# https://tech.amikelive.com/node-930/cuda-compatibility-of-nvidia-display-gpu-drivers/
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 6.5)
list(APPEND CMAKE_CUDA_ARCHITECTURES 10)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_10,code=sm_10")
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 6.5)
list(APPEND CMAKE_CUDA_ARCHITECTURES 50 52)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_50,code=sm_50")
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_52,code=sm_52")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 7.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 11)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_11,code=sm_11")
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER 7.6)
list(APPEND CMAKE_CUDA_ARCHITECTURES 60 61 62)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_60,code=sm_60")
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_61,code=sm_61")
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_62,code=sm_62")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 9.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 20)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_20,code=sm_20")
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 9.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 70)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_70,code=sm_70")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 75)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_75,code=sm_75")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 11.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 30)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_30,code=sm_30")
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 11.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 80)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_80,code=sm_80")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 11.1)
list(APPEND CMAKE_CUDA_ARCHITECTURES 86)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_86,code=sm_86")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 11.8)
list(APPEND CMAKE_CUDA_ARCHITECTURES 90)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_90,code=sm_90")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 12.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 35)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_35,code=sm_35")
endif()
# message(STATUS "CUDA NVCC Flags: ${CUDA_NVCC_FLAGS}")
message(STATUS "CUDA Architectures: ${CMAKE_CUDA_ARCHITECTURES}")
endif()
endif()
if(${SUNSHINE_ENABLE_DRM})
find_package(LIBDRM)
find_package(LIBCAP)
else()
set(LIBDRM_FOUND OFF)
set(LIBCAP_FOUND OFF)
endif()
if(${SUNSHINE_ENABLE_WAYLAND})
find_package(Wayland)
else()
set(WAYLAND_FOUND OFF)
endif()
if(X11_FOUND)
add_compile_definitions(SUNSHINE_BUILD_X11)
include_directories(SYSTEM ${X11_INCLUDE_DIR})
list(APPEND PLATFORM_LIBRARIES ${X11_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES src/platform/linux/x11grab.cpp)
endif()
if(CUDA_FOUND)
include_directories(SYSTEM third-party/nvfbc)
list(APPEND PLATFORM_TARGET_FILES
src/platform/linux/cuda.cu
src/platform/linux/cuda.cpp
third-party/nvfbc/NvFBC.h)
add_compile_definitions(SUNSHINE_BUILD_CUDA)
endif()
if(LIBDRM_FOUND AND LIBCAP_FOUND)
add_compile_definitions(SUNSHINE_BUILD_DRM)
include_directories(SYSTEM ${LIBDRM_INCLUDE_DIRS} ${LIBCAP_INCLUDE_DIRS})
list(APPEND PLATFORM_LIBRARIES ${LIBDRM_LIBRARIES} ${LIBCAP_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES src/platform/linux/kmsgrab.cpp)
list(APPEND SUNSHINE_DEFINITIONS EGL_NO_X11=1)
elseif(LIBDRM_FOUND)
message(WARNING "Found libdrm, yet there is no libcap")
elseif(LIBDRM_FOUND)
message(WARNING "Found libcap, yet there is no libdrm")
endif()
if(WAYLAND_FOUND)
add_compile_definitions(SUNSHINE_BUILD_WAYLAND)
# GEN_WAYLAND: args = `filename`
macro(GEN_WAYLAND filename)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/generated-src)
message("wayland-scanner private-code \
${CMAKE_SOURCE_DIR}/third-party/wayland-protocols/${filename}.xml \
${CMAKE_BINARY_DIR}/generated-src/${filename}.c")
message("wayland-scanner client-header \
${CMAKE_SOURCE_DIR}/third-party/wayland-protocols/${filename}.xml \
${CMAKE_BINARY_DIR}/generated-src/${filename}.h")
execute_process(
COMMAND wayland-scanner private-code
${CMAKE_SOURCE_DIR}/third-party/wayland-protocols/${filename}.xml
${CMAKE_BINARY_DIR}/generated-src/${filename}.c
COMMAND wayland-scanner client-header
${CMAKE_SOURCE_DIR}/third-party/wayland-protocols/${filename}.xml
${CMAKE_BINARY_DIR}/generated-src/${filename}.h
RESULT_VARIABLE EXIT_INT
)
if(NOT ${EXIT_INT} EQUAL 0)
message(FATAL_ERROR "wayland-scanner failed")
endif()
list(APPEND PLATFORM_TARGET_FILES
${CMAKE_BINARY_DIR}/generated-src/${filename}.c
${CMAKE_BINARY_DIR}/generated-src/${filename}.h)
endmacro()
GEN_WAYLAND(xdg-output-unstable-v1)
GEN_WAYLAND(wlr-export-dmabuf-unstable-v1)
include_directories(
SYSTEM
${WAYLAND_INCLUDE_DIRS}
${CMAKE_BINARY_DIR}/generated-src
)
list(APPEND PLATFORM_LIBRARIES ${WAYLAND_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES
src/platform/linux/wlgrab.cpp
src/platform/linux/wayland.cpp)
endif()
if(NOT ${X11_FOUND} AND NOT (${LIBDRM_FOUND} AND ${LIBCAP_FOUND}) AND NOT ${WAYLAND_FOUND})
message(FATAL_ERROR "Couldn't find either x11, wayland, cuda or (libdrm and libcap)")
endif()
# tray icon
if(${SUNSHINE_ENABLE_TRAY})
pkg_check_modules(APPINDICATOR appindicator3-0.1)
if(NOT APPINDICATOR_FOUND)
message(WARNING "Couldn't find appindicator, disabling tray icon")
set(SUNSHINE_TRAY 0)
else()
include_directories(SYSTEM ${APPINDICATOR_INCLUDE_DIRS})
link_directories(${APPINDICATOR_LIBRARY_DIRS})
list(APPEND PLATFORM_TARGET_FILES third-party/tray/tray_linux.c)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES ${APPINDICATOR_LIBRARIES})
endif()
else()
set(SUNSHINE_TRAY 0)
endif()
list(APPEND PLATFORM_TARGET_FILES
src/platform/linux/publish.cpp
src/platform/linux/vaapi.h
src/platform/linux/vaapi.cpp
src/platform/linux/cuda.h
src/platform/linux/graphics.h
src/platform/linux/graphics.cpp
src/platform/linux/misc.h
src/platform/linux/misc.cpp
src/platform/linux/audio.cpp
src/platform/linux/input.cpp
src/platform/linux/x11grab.h
src/platform/linux/wayland.h
third-party/glad/src/egl.c
third-party/glad/src/gl.c
third-party/glad/include/EGL/eglplatform.h
third-party/glad/include/KHR/khrplatform.h
third-party/glad/include/glad/gl.h
third-party/glad/include/glad/egl.h)
list(APPEND PLATFORM_LIBRARIES
Boost::dynamic_linking
dl
evdev
numa
pulse
pulse-simple)
include_directories(
SYSTEM
/usr/include/libevdev-1.0
third-party/nv-codec-headers/include
third-party/glad/include)
if(NOT DEFINED SUNSHINE_EXECUTABLE_PATH)
set(SUNSHINE_EXECUTABLE_PATH "sunshine")
endif()
configure_file(sunshine.service.in sunshine.service @ONLY)
endif()
configure_file(src/version.h.in version.h @ONLY)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
set(SUNSHINE_TARGET_FILES
third-party/nanors/rs.c
third-party/nanors/rs.h
third-party/moonlight-common-c/src/Input.h
third-party/moonlight-common-c/src/Rtsp.h
third-party/moonlight-common-c/src/RtspParser.c
third-party/moonlight-common-c/src/Video.h
third-party/tray/tray.h
src/upnp.cpp
src/upnp.h
src/cbs.cpp
src/utility.h
src/uuid.h
src/config.h
src/config.cpp
src/main.cpp
src/main.h
src/crypto.cpp
src/crypto.h
src/nvhttp.cpp
src/nvhttp.h
src/httpcommon.cpp
src/httpcommon.h
src/confighttp.cpp
src/confighttp.h
src/rtsp.cpp
src/rtsp.h
src/stream.cpp
src/stream.h
src/video.cpp
src/video.h
src/input.cpp
src/input.h
src/audio.cpp
src/audio.h
src/platform/common.h
src/process.cpp
src/process.h
src/network.cpp
src/network.h
src/move_by_copy.h
src/system_tray.cpp
src/system_tray.h
src/task_pool.h
src/thread_pool.h
src/thread_safe.h
src/sync.h
src/round_robin.h
src/stat_trackers.h
src/stat_trackers.cpp
${PLATFORM_TARGET_FILES})
set_source_files_properties(src/upnp.cpp PROPERTIES COMPILE_FLAGS -Wno-pedantic)
set_source_files_properties(third-party/nanors/rs.c
PROPERTIES COMPILE_FLAGS "-include deps/obl/autoshim.h -ftree-vectorize")
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_TRAY=${SUNSHINE_TRAY})
# Pre-compiled binaries
if(WIN32)
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-windows-x86_64")
set(FFMPEG_PLATFORM_LIBRARIES mfplat ole32 strmiids mfuuid mfx)
elseif(APPLE)
if (CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-macos-aarch64")
else()
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-macos-x86_64")
endif()
else()
set(FFMPEG_PLATFORM_LIBRARIES va va-drm va-x11 vdpau X11)
if (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-linux-aarch64")
else()
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-linux-x86_64")
list(APPEND FFMPEG_PLATFORM_LIBRARIES mfx)
set(CPACK_DEB_PLATFORM_PACKAGE_DEPENDS "libmfx1,")
set(CPACK_RPM_PLATFORM_PACKAGE_REQUIRES "intel-mediasdk >= 22.3.0,")
endif()
endif()
set(FFMPEG_INCLUDE_DIRS
${FFMPEG_PREPARED_BINARIES}/include)
if(EXISTS ${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a)
set(HDR10_PLUS_LIBRARY
${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a)
endif()
set(FFMPEG_LIBRARIES
${FFMPEG_PREPARED_BINARIES}/lib/libavcodec.a
${FFMPEG_PREPARED_BINARIES}/lib/libavutil.a
${FFMPEG_PREPARED_BINARIES}/lib/libcbs.a
${FFMPEG_PREPARED_BINARIES}/lib/libSvtAv1Enc.a
${FFMPEG_PREPARED_BINARIES}/lib/libswscale.a
${FFMPEG_PREPARED_BINARIES}/lib/libx264.a
${FFMPEG_PREPARED_BINARIES}/lib/libx265.a
${HDR10_PLUS_LIBRARY}
${FFMPEG_PLATFORM_LIBRARIES})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include_directories(
SYSTEM
${CMAKE_CURRENT_SOURCE_DIR}/third-party
${CMAKE_CURRENT_SOURCE_DIR}/third-party/moonlight-common-c/enet/include
${CMAKE_CURRENT_SOURCE_DIR}/third-party/nanors
${CMAKE_CURRENT_SOURCE_DIR}/third-party/nanors/deps/obl
${FFMPEG_INCLUDE_DIRS}
${PLATFORM_INCLUDE_DIRS}
)
string(TOUPPER "x${CMAKE_BUILD_TYPE}" BUILD_TYPE)
if("${BUILD_TYPE}" STREQUAL "XDEBUG")
if(WIN32)
set_source_files_properties(src/nvhttp.cpp PROPERTIES COMPILE_FLAGS -O2)
endif()
else()
add_definitions(-DNDEBUG)
endif()
# setup assets directory
if(NOT SUNSHINE_ASSETS_DIR)
set(SUNSHINE_ASSETS_DIR "assets")
endif()
if(UNIX)
set(SUNSHINE_ASSETS_DIR "${CMAKE_INSTALL_PREFIX}/${SUNSHINE_ASSETS_DIR}")
endif()
# use relative assets path for AppImage... maybe for all unix
if(${SUNSHINE_CONFIGURE_APPIMAGE})
string(REPLACE "${CMAKE_INSTALL_PREFIX}" ".${CMAKE_INSTALL_PREFIX}" SUNSHINE_ASSETS_DIR_DEF ${SUNSHINE_ASSETS_DIR})
else()
set(SUNSHINE_ASSETS_DIR_DEF "${SUNSHINE_ASSETS_DIR}")
endif()
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_ASSETS_DIR="${SUNSHINE_ASSETS_DIR_DEF}")
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
libminiupnpc-static
${CMAKE_THREAD_LIBS_INIT}
enet
opus
${FFMPEG_LIBRARIES}
${Boost_LIBRARIES}
${OPENSSL_LIBRARIES}
${CURL_LIBRARIES}
${PLATFORM_LIBRARIES})
if(NOT WIN32)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES Boost::log)
endif()
add_executable(sunshine ${SUNSHINE_TARGET_FILES})
if(WIN32)
set_target_properties(sunshine PROPERTIES LINK_SEARCH_START_STATIC 1)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".dll")
find_library(ZLIB ZLIB1)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
Wtsapi32.lib)
endif()
target_link_libraries(sunshine ${SUNSHINE_EXTERNAL_LIBRARIES} ${EXTRA_LIBS})
target_compile_definitions(sunshine PUBLIC ${SUNSHINE_DEFINITIONS})
set_target_properties(sunshine PROPERTIES CXX_STANDARD 17
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR})
if(NOT DEFINED CMAKE_CUDA_STANDARD)
set(CMAKE_CUDA_STANDARD 17)
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
endif()
if(APPLE)
target_link_options(sunshine PRIVATE LINKER:-sectcreate,__TEXT,__info_plist,${APPLE_PLIST_FILE})
# Tell linker to dynamically load these symbols at runtime, in case they're unavailable:
target_link_options(sunshine PRIVATE -Wl,-U,_CGPreflightScreenCaptureAccess -Wl,-U,_CGRequestScreenCaptureAccess)
endif()
foreach(flag IN LISTS SUNSHINE_COMPILE_OPTIONS)
list(APPEND SUNSHINE_COMPILE_OPTIONS_CUDA "$<$<COMPILE_LANGUAGE:CUDA>:--compiler-options=${flag}>")
endforeach()
target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>) # cmake-lint: disable=C0301
# CPACK / Packaging
# Common options
set(CPACK_PACKAGE_NAME "Sunshine")
set(CPACK_PACKAGE_VENDOR "LizardByte")
set(CPACK_PACKAGE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/cpack_artifacts)
set(CPACK_PACKAGE_CONTACT "https://app.lizardbyte.dev")
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "https://github.com/LizardByte")
set(CPACK_PACKAGE_DESCRIPTION ${CMAKE_PROJECT_DESCRIPTION})
set(CPACK_PACKAGE_HOMEPAGE_URL ${CMAKE_PROJECT_HOMEPAGE_URL})
set(CPACK_RESOURCE_FILE_LICENSE ${PROJECT_SOURCE_DIR}/LICENSE)
set(CPACK_PACKAGE_ICON ${PROJECT_SOURCE_DIR}/sunshine.png)
set(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_STRIP_FILES YES)
# install npm modules
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/node_modules"
DESTINATION "${SUNSHINE_ASSETS_DIR}/web")
# Platform specific options
if(WIN32) # see options at: https://cmake.org/cmake/help/latest/cpack_gen/nsis.html
install(TARGETS sunshine RUNTIME DESTINATION "." COMPONENT application)
# Hardening: include zlib1.dll (loaded via LoadLibrary() in openssl's libcrypto.a)
install(FILES "${ZLIB}" DESTINATION "." COMPONENT application)
# Adding tools
install(TARGETS dxgi-info RUNTIME DESTINATION "tools" COMPONENT dxgi)
install(TARGETS audio-info RUNTIME DESTINATION "tools" COMPONENT audio)
# Mandatory tools
install(TARGETS ddprobe RUNTIME DESTINATION "tools" COMPONENT application)
install(TARGETS sunshinesvc RUNTIME DESTINATION "tools" COMPONENT application)
# Mandatory scripts
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/service/"
DESTINATION "scripts"
COMPONENT assets)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/migration/"
DESTINATION "scripts"
COMPONENT assets)
# Configurable options for the service
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/autostart/"
DESTINATION "scripts"
COMPONENT autostart)
# scripts
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/firewall/"
DESTINATION "scripts"
COMPONENT firewall)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/vigembus/"
DESTINATION "scripts"
COMPONENT vigembus)
# Sunshine assets
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}"
COMPONENT assets)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}"
COMPONENT assets)
# set(CPACK_NSIS_MUI_HEADERIMAGE "") # TODO: image should be 150x57 bmp
set(CPACK_PACKAGE_ICON "${CMAKE_CURRENT_SOURCE_DIR}\\\\sunshine.ico")
set(CPACK_NSIS_INSTALLED_ICON_NAME "${PROJECT__DIR}\\\\${PROJECT_EXE}")
# The name of the directory that will be created in C:/Program files/
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
# Extra install commands
# Restores permissions on the install directory
# Migrates config files from the root into the new config folder
# Install service
SET(CPACK_NSIS_EXTRA_INSTALL_COMMANDS
"${CPACK_NSIS_EXTRA_INSTALL_COMMANDS}
IfSilent +2 0
ExecShell 'open' 'https://sunshinestream.readthedocs.io/'
nsExec::ExecToLog 'icacls \\\"$INSTDIR\\\" /reset'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\migrate-config.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\add-firewall-rule.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\install-service.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\install-vigembus.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\autostart-service.bat\\\"'
NoController:
")
# Extra uninstall commands
# Uninstall service
set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS
"${CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS}
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\delete-firewall-rule.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\uninstall-service.bat\\\"'
MessageBox MB_YESNO|MB_ICONQUESTION \
'Do you want to remove ViGEmBus)?' \
/SD IDNO IDNO NoVigem
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\uninstall-vigembus.bat\\\"'; skipped if no
NoVigem:
MessageBox MB_YESNO|MB_ICONQUESTION \
'Do you want to remove $INSTDIR (this includes the configuration, cover images, and settings)?' \
/SD IDNO IDNO NoDelete
RMDir /r \\\"$INSTDIR\\\"; skipped if no
NoDelete:
")
# Adding an option for the start menu
set(CPACK_NSIS_MODIFY_PATH "OFF")
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
# This will be shown on the installed apps Windows settings
set(CPACK_NSIS_INSTALLED_ICON_NAME "${CMAKE_PROJECT_NAME}.exe")
set(CPACK_NSIS_CREATE_ICONS_EXTRA
"${CPACK_NSIS_CREATE_ICONS_EXTRA}
CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\${CMAKE_PROJECT_NAME}.lnk' \
'\$INSTDIR\\\\${CMAKE_PROJECT_NAME}.exe' '--shortcut'
")
set(CPACK_NSIS_DELETE_ICONS_EXTRA
"${CPACK_NSIS_DELETE_ICONS_EXTRA}
Delete '\$SMPROGRAMS\\\\$MUI_TEMP\\\\${CMAKE_PROJECT_NAME}.lnk'
")
# Checking for previous installed versions
set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL "ON")
set(CPACK_NSIS_HELP_LINK "https://sunshinestream.readthedocs.io/about/installation.html")
set(CPACK_NSIS_URL_INFO_ABOUT "${CMAKE_PROJECT_HOMEPAGE_URL}")
set(CPACK_NSIS_CONTACT "${CMAKE_PROJECT_HOMEPAGE_URL}/support")
set(CPACK_NSIS_MENU_LINKS
"https://sunshinestream.readthedocs.io" "Sunshine documentation"
"https://app.lizardbyte.dev" "LizardByte Web Site"
"https://app.lizardbyte.dev/support" "LizardByte Support")
set(CPACK_NSIS_MANIFEST_DPI_AWARE true)
# Setting components groups and dependencies
set(CPACK_COMPONENT_GROUP_CORE_EXPANDED true)
# sunshine binary
set(CPACK_COMPONENT_APPLICATION_DISPLAY_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_COMPONENT_APPLICATION_DESCRIPTION "${CMAKE_PROJECT_NAME} main application and required components.")
set(CPACK_COMPONENT_APPLICATION_GROUP "Core")
set(CPACK_COMPONENT_APPLICATION_REQUIRED true)
set(CPACK_COMPONENT_APPLICATION_DEPENDS assets)
# service auto-start script
set(CPACK_COMPONENT_AUTOSTART_DISPLAY_NAME "Launch on Startup")
set(CPACK_COMPONENT_AUTOSTART_DESCRIPTION "If enabled, launches Sunshine automatically on system startup.")
set(CPACK_COMPONENT_AUTOSTART_GROUP "Core")
# assets
set(CPACK_COMPONENT_ASSETS_DISPLAY_NAME "Required Assets")
set(CPACK_COMPONENT_ASSETS_DESCRIPTION "Shaders, default box art, and web UI.")
set(CPACK_COMPONENT_ASSETS_GROUP "Core")
set(CPACK_COMPONENT_ASSETS_REQUIRED true)
# audio tool
set(CPACK_COMPONENT_AUDIO_DISPLAY_NAME "audio-info")
set(CPACK_COMPONENT_AUDIO_DESCRIPTION "CLI tool providing information about sound devices.")
set(CPACK_COMPONENT_AUDIO_GROUP "Tools")
# display tool
set(CPACK_COMPONENT_DXGI_DISPLAY_NAME "dxgi-info")
set(CPACK_COMPONENT_DXGI_DESCRIPTION "CLI tool providing information about graphics cards and displays.")
set(CPACK_COMPONENT_DXGI_GROUP "Tools")
# firewall scripts
set(CPACK_COMPONENT_FIREWALL_DISPLAY_NAME "Add Firewall Exclusions")
set(CPACK_COMPONENT_FIREWALL_DESCRIPTION "Scripts to enable or disable firewall rules.")
set(CPACK_COMPONENT_FIREWALL_GROUP "Scripts")
# vigembus scripts
set(CPACK_COMPONENT_VIGEMBUS_DISPLAY_NAME "Virtual Gamepad Support")
set(CPACK_COMPONENT_VIGEMBUS_DESCRIPTION "Scripts to install and uninstall ViGEmBus for virtual gamepad support.")
set(CPACK_COMPONENT_VIGEMBUS_GROUP "Scripts")
endif()
if(APPLE)
# TODO: bundle doesn't produce a valid .app use cpack -G DragNDrop
set(CPACK_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_BUNDLE_PLIST "${APPLE_PLIST_FILE}")
set(CPACK_BUNDLE_ICON "${PROJECT_SOURCE_DIR}/sunshine.icns")
# set(CPACK_BUNDLE_STARTUP_COMMAND "${INSTALL_RUNTIME_DIR}/sunshine")
endif()
if(APPLE AND SUNSHINE_MACOS_PACKAGE) # TODO
set(MAC_PREFIX "${CMAKE_PROJECT_NAME}.app/Contents")
set(INSTALL_RUNTIME_DIR "${MAC_PREFIX}/MacOS")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
install(TARGETS sunshine
BUNDLE DESTINATION . COMPONENT Runtime
RUNTIME DESTINATION ${INSTALL_RUNTIME_DIR} COMPONENT Runtime)
elseif(UNIX)
# Installation destination dir
set(CPACK_SET_DESTDIR true)
if(NOT CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/share/sunshine")
endif()
install(TARGETS sunshine RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
if(APPLE)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/misc/uninstall_pkg.sh"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
else()
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
if(${SUNSHINE_CONFIGURE_APPIMAGE} OR ${SUNSHINE_CONFIGURE_FLATPAK})
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/85-sunshine.rules"
DESTINATION "${SUNSHINE_ASSETS_DIR}/udev/rules.d")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service"
DESTINATION "${SUNSHINE_ASSETS_DIR}/systemd/user")
else()
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/85-sunshine.rules"
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/udev/rules.d")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service"
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/systemd/user")
endif()
# Post install
set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
set(CPACK_RPM_POST_INSTALL_SCRIPT_FILE "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
# Dependencies
set(CPACK_DEB_COMPONENT_INSTALL ON)
set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
${CPACK_DEB_PLATFORM_PACKAGE_DEPENDS} \
libboost-filesystem${Boost_VERSION}, \
libboost-locale${Boost_VERSION}, \
libboost-log${Boost_VERSION}, \
libboost-program-options${Boost_VERSION}, \
libboost-thread${Boost_VERSION}, \
libcap2, \
libcurl4, \
libdrm2, \
libevdev2, \
libnuma1, \
libopus0, \
libpulse0, \
libva2, \
libva-drm2, \
libvdpau1, \
libwayland-client0, \
libx11-6, \
openssl | libssl3")
set(CPACK_RPM_PACKAGE_REQUIRES "\
${CPACK_RPM_PLATFORM_PACKAGE_REQUIRES} \
boost-filesystem >= ${Boost_VERSION}, \
boost-locale >= ${Boost_VERSION}, \
boost-log >= ${Boost_VERSION}, \
boost-program-options >= ${Boost_VERSION}, \
boost-thread >= ${Boost_VERSION}, \
libcap >= 2.22, \
libcurl >= 7.0, \
libdrm >= 2.4.97, \
libevdev >= 1.5.6, \
libopusenc >= 0.2.1, \
libva >= 2.14.0, \
libvdpau >= 1.5, \
libwayland-client >= 1.20.0, \
libX11 >= 1.7.3.1, \
numactl-libs >= 2.0.14, \
openssl >= 3.0.2, \
pulseaudio-libs >= 10.0")
# This should automatically figure out dependencies, doesn't work with the current config
set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS OFF)
if(${SUNSHINE_TRAY} STREQUAL 1)
install(FILES "${CMAKE_SOURCE_DIR}/sunshine.svg"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons")
set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
${CPACK_DEBIAN_PACKAGE_DEPENDS}, \
libappindicator3-1")
set(CPACK_RPM_PACKAGE_REQUIRES "\
${CPACK_RPM_PACKAGE_REQUIRES}, \
libappindicator-gtk3 >= 12.10.0")
endif()
endif()
endif()
include(CPack)
# packaging
include(${CMAKE_MODULE_PATH}/packaging/common.cmake)

View File

@ -1,6 +1,6 @@
Overview
========
LizardByte has the full documentation hosted on `Read the Docs <https://sunshinestream.readthedocs.io/>`_.
LizardByte has the full documentation hosted on `Read the Docs <https://sunshinestream.readthedocs.io/>`__.
About
-----
@ -92,34 +92,34 @@ Integrations
:alt: GitHub Workflow Status (localize)
:target: https://github.com/LizardByte/Sunshine/actions/workflows/localize.yml?query=branch%3Anightly
.. image:: https://img.shields.io/readthedocs/sunshinestream?label=Docs&style=for-the-badge&logo=readthedocs
.. image:: https://img.shields.io/readthedocs/sunshinestream.svg?label=Docs&style=for-the-badge&logo=readthedocs
:alt: Read the Docs
:target: http://sunshinestream.readthedocs.io/
.. image:: https://img.shields.io/badge/dynamic/json?color=blue&label=localized&style=for-the-badge&query=%24.progress..data.translationProgress&url=https%3A%2F%2Fbadges.awesome-crowdin.com%2Fstats-15178612-503956.json&logo=crowdin
:alt: CrowdIn
:target: https://crowdin.com/project/sunshinestream
Support
-------
Our support methods are listed in our
`LizardByte Docs <https://lizardbyte.readthedocs.io/en/latest/about/support.html>`_.
`LizardByte Docs <https://lizardbyte.readthedocs.io/en/latest/about/support.html>`__.
Downloads
---------
.. image:: https://img.shields.io/github/downloads/lizardbyte/sunshine/total?style=for-the-badge&logo=github
.. image:: https://img.shields.io/github/downloads/lizardbyte/sunshine/total.svg?style=for-the-badge&logo=github
:alt: GitHub Releases
:target: https://github.com/LizardByte/Sunshine/releases/latest
.. image:: https://img.shields.io/docker/pulls/lizardbyte/sunshine?style=for-the-badge&logo=docker
.. image:: https://img.shields.io/docker/pulls/lizardbyte/sunshine.svg?style=for-the-badge&logo=docker
:alt: Docker
:target: https://hub.docker.com/r/lizardbyte/sunshine
.. image:: https://img.shields.io/badge/dynamic/xml.svg?color=orange&label=Winget&style=for-the-badge&prefix=v&query=%2F%2Ftr%5B%40id%3D%27winget%27%5D%2Ftd%5B3%5D%2Fspan%2Fa&url=https%3A%2F%2Frepology.org%2Fproject%2Fsunshine%2Fversions&logo=microsoft
:alt: Winget Version
:target: https://github.com/microsoft/winget-pkgs/tree/master/manifests/l/LizardByte/Sunshine
Stats
------
.. image:: https://img.shields.io/github/stars/lizardbyte/sunshine?logo=github&style=for-the-badge
.. image:: https://img.shields.io/github/stars/lizardbyte/sunshine.svg?logo=github&style=for-the-badge
:alt: GitHub stars
:target: https://github.com/LizardByte/Sunshine

View File

@ -0,0 +1,129 @@
# common compile definitions
# this file will also load platform specific definitions
list(APPEND SUNSHINE_COMPILE_OPTIONS -Wall -Wno-sign-compare)
# Wall - enable all warnings
# Wno-sign-compare - disable warnings for signed/unsigned comparisons
# setup assets directory
if(NOT SUNSHINE_ASSETS_DIR)
set(SUNSHINE_ASSETS_DIR "assets")
endif()
# platform specific compile definitions
if(WIN32)
include(${CMAKE_MODULE_PATH}/compile_definitions/windows.cmake)
elseif(UNIX)
include(${CMAKE_MODULE_PATH}/compile_definitions/unix.cmake)
if(APPLE)
include(${CMAKE_MODULE_PATH}/compile_definitions/macos.cmake)
else()
include(${CMAKE_MODULE_PATH}/compile_definitions/linux.cmake)
endif()
endif()
include_directories(SYSTEM third-party/nv-codec-headers/include)
file(GLOB NVENC_SOURCES CONFIGURE_DEPENDS "src/nvenc/*.cpp" "src/nvenc/*.h")
list(APPEND PLATFORM_TARGET_FILES ${NVENC_SOURCES})
configure_file(src/version.h.in version.h @ONLY)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
set(SUNSHINE_TARGET_FILES
third-party/nanors/rs.c
third-party/nanors/rs.h
third-party/moonlight-common-c/src/Input.h
third-party/moonlight-common-c/src/Rtsp.h
third-party/moonlight-common-c/src/RtspParser.c
third-party/moonlight-common-c/src/Video.h
third-party/tray/tray.h
src/upnp.cpp
src/upnp.h
src/cbs.cpp
src/utility.h
src/uuid.h
src/config.h
src/config.cpp
src/main.cpp
src/main.h
src/crypto.cpp
src/crypto.h
src/nvhttp.cpp
src/nvhttp.h
src/httpcommon.cpp
src/httpcommon.h
src/confighttp.cpp
src/confighttp.h
src/rtsp.cpp
src/rtsp.h
src/stream.cpp
src/stream.h
src/video.cpp
src/video.h
src/video_colorspace.cpp
src/video_colorspace.h
src/input.cpp
src/input.h
src/audio.cpp
src/audio.h
src/platform/common.h
src/process.cpp
src/process.h
src/network.cpp
src/network.h
src/move_by_copy.h
src/system_tray.cpp
src/system_tray.h
src/task_pool.h
src/thread_pool.h
src/thread_safe.h
src/sync.h
src/round_robin.h
src/stat_trackers.h
src/stat_trackers.cpp
${PLATFORM_TARGET_FILES})
set_source_files_properties(src/upnp.cpp PROPERTIES COMPILE_FLAGS -Wno-pedantic)
set_source_files_properties(third-party/nanors/rs.c
PROPERTIES COMPILE_FLAGS "-include deps/obl/autoshim.h -ftree-vectorize")
if(NOT SUNSHINE_ASSETS_DIR_DEF)
set(SUNSHINE_ASSETS_DIR_DEF "${SUNSHINE_ASSETS_DIR}")
endif()
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_ASSETS_DIR="${SUNSHINE_ASSETS_DIR_DEF}")
list(APPEND SUNSHINE_DEFINITIONS SUNSHINE_TRAY=${SUNSHINE_TRAY})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include_directories(
SYSTEM
${CMAKE_CURRENT_SOURCE_DIR}/third-party
${CMAKE_CURRENT_SOURCE_DIR}/third-party/moonlight-common-c/enet/include
${CMAKE_CURRENT_SOURCE_DIR}/third-party/nanors
${CMAKE_CURRENT_SOURCE_DIR}/third-party/nanors/deps/obl
${FFMPEG_INCLUDE_DIRS}
${PLATFORM_INCLUDE_DIRS}
)
string(TOUPPER "x${CMAKE_BUILD_TYPE}" BUILD_TYPE)
if("${BUILD_TYPE}" STREQUAL "XDEBUG")
if(WIN32)
set_source_files_properties(src/nvhttp.cpp PROPERTIES COMPILE_FLAGS -O2)
endif()
else()
add_definitions(-DNDEBUG)
endif()
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
libminiupnpc-static
${CMAKE_THREAD_LIBS_INIT}
enet
opus
${FFMPEG_LIBRARIES}
${Boost_LIBRARIES}
${OPENSSL_LIBRARIES}
${CURL_LIBRARIES}
${PLATFORM_LIBRARIES})

View File

@ -0,0 +1,227 @@
# linux specific compile definitions
add_compile_definitions(SUNSHINE_PLATFORM="linux")
# AppImage
if(${SUNSHINE_BUILD_APPIMAGE})
# use relative assets path for AppImage
string(REPLACE "${CMAKE_INSTALL_PREFIX}" ".${CMAKE_INSTALL_PREFIX}" SUNSHINE_ASSETS_DIR_DEF ${SUNSHINE_ASSETS_DIR})
endif()
if(NOT DEFINED SUNSHINE_EXECUTABLE_PATH)
set(SUNSHINE_EXECUTABLE_PATH "sunshine")
endif()
# cuda
set(CUDA_FOUND OFF)
if(${SUNSHINE_ENABLE_CUDA})
include(CheckLanguage)
check_language(CUDA)
if(CMAKE_CUDA_COMPILER)
set(CUDA_FOUND ON)
enable_language(CUDA)
message(STATUS "CUDA Compiler Version: ${CMAKE_CUDA_COMPILER_VERSION}")
set(CMAKE_CUDA_ARCHITECTURES "")
# https://tech.amikelive.com/node-930/cuda-compatibility-of-nvidia-display-gpu-drivers/
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 6.5)
list(APPEND CMAKE_CUDA_ARCHITECTURES 10)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_10,code=sm_10")
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 6.5)
list(APPEND CMAKE_CUDA_ARCHITECTURES 50 52)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_50,code=sm_50")
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_52,code=sm_52")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 7.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 11)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_11,code=sm_11")
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER 7.6)
list(APPEND CMAKE_CUDA_ARCHITECTURES 60 61 62)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_60,code=sm_60")
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_61,code=sm_61")
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_62,code=sm_62")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 9.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 20)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_20,code=sm_20")
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 9.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 70)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_70,code=sm_70")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 75)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_75,code=sm_75")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 11.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 30)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_30,code=sm_30")
elseif(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 11.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 80)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_80,code=sm_80")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 11.1)
list(APPEND CMAKE_CUDA_ARCHITECTURES 86)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_86,code=sm_86")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 11.8)
list(APPEND CMAKE_CUDA_ARCHITECTURES 90)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_90,code=sm_90")
endif()
if(CMAKE_CUDA_COMPILER_VERSION VERSION_LESS 12.0)
list(APPEND CMAKE_CUDA_ARCHITECTURES 35)
# set(CUDA_NVCC_FLAGS "${CUDA_NVCC_FLAGS} -gencode arch=compute_35,code=sm_35")
endif()
# sort the architectures
list(SORT CMAKE_CUDA_ARCHITECTURES COMPARE NATURAL)
# message(STATUS "CUDA NVCC Flags: ${CUDA_NVCC_FLAGS}")
message(STATUS "CUDA Architectures: ${CMAKE_CUDA_ARCHITECTURES}")
endif()
endif()
if(CUDA_FOUND)
include_directories(SYSTEM third-party/nvfbc)
list(APPEND PLATFORM_TARGET_FILES
src/platform/linux/cuda.cu
src/platform/linux/cuda.cpp
third-party/nvfbc/NvFBC.h)
add_compile_definitions(SUNSHINE_BUILD_CUDA)
endif()
# drm
if(${SUNSHINE_ENABLE_DRM})
find_package(LIBDRM)
find_package(LIBCAP)
else()
set(LIBDRM_FOUND OFF)
set(LIBCAP_FOUND OFF)
endif()
if(LIBDRM_FOUND AND LIBCAP_FOUND)
add_compile_definitions(SUNSHINE_BUILD_DRM)
include_directories(SYSTEM ${LIBDRM_INCLUDE_DIRS} ${LIBCAP_INCLUDE_DIRS})
list(APPEND PLATFORM_LIBRARIES ${LIBDRM_LIBRARIES} ${LIBCAP_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES src/platform/linux/kmsgrab.cpp)
list(APPEND SUNSHINE_DEFINITIONS EGL_NO_X11=1)
elseif(NOT LIBDRM_FOUND)
message(WARNING "Missing libdrm")
elseif(NOT LIBDRM_FOUND)
message(WARNING "Missing libcap")
endif()
# wayland
if(${SUNSHINE_ENABLE_WAYLAND})
find_package(Wayland)
else()
set(WAYLAND_FOUND OFF)
endif()
if(WAYLAND_FOUND)
add_compile_definitions(SUNSHINE_BUILD_WAYLAND)
GEN_WAYLAND("wayland-protocols" "unstable/xdg-output" xdg-output-unstable-v1)
GEN_WAYLAND("wlr-protocols" "unstable" wlr-export-dmabuf-unstable-v1)
include_directories(
SYSTEM
${WAYLAND_INCLUDE_DIRS}
${CMAKE_BINARY_DIR}/generated-src
)
list(APPEND PLATFORM_LIBRARIES ${WAYLAND_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES
src/platform/linux/wlgrab.cpp
src/platform/linux/wayland.cpp)
endif()
# x11
if(${SUNSHINE_ENABLE_X11})
find_package(X11)
else()
set(X11_FOUND OFF)
endif()
if(X11_FOUND)
add_compile_definitions(SUNSHINE_BUILD_X11)
include_directories(SYSTEM ${X11_INCLUDE_DIR})
list(APPEND PLATFORM_LIBRARIES ${X11_LIBRARIES})
list(APPEND PLATFORM_TARGET_FILES src/platform/linux/x11grab.cpp)
endif()
if(NOT ${CUDA_FOUND} AND NOT ${WAYLAND_FOUND} AND NOT ${X11_FOUND} AND NOT (${LIBDRM_FOUND} AND ${LIBCAP_FOUND}))
message(FATAL_ERROR "Couldn't find either x11, wayland, cuda or (libdrm and libcap)")
endif()
# tray icon
if(${SUNSHINE_ENABLE_TRAY})
pkg_check_modules(APPINDICATOR appindicator3-0.1)
if(APPINDICATOR_FOUND)
list(APPEND SUNSHINE_DEFINITIONS TRAY_LEGACY_APPINDICATOR=1)
else()
pkg_check_modules(APPINDICATOR ayatana-appindicator3-0.1)
if(APPINDICATOR_FOUND)
list(APPEND SUNSHINE_DEFINITIONS TRAY_AYATANA_APPINDICATOR=1)
endif ()
endif()
pkg_check_modules(LIBNOTIFY libnotify)
if(NOT APPINDICATOR_FOUND OR NOT LIBNOTIFY_FOUND)
set(SUNSHINE_TRAY 0)
message(WARNING "Missing appindicator or libnotify, disabling tray icon")
message(STATUS "APPINDICATOR_FOUND: ${APPINDICATOR_FOUND}")
message(STATUS "LIBNOTIFY_FOUND: ${LIBNOTIFY_FOUND}")
else()
include_directories(SYSTEM ${APPINDICATOR_INCLUDE_DIRS} ${LIBNOTIFY_INCLUDE_DIRS})
link_directories(${APPINDICATOR_LIBRARY_DIRS} ${LIBNOTIFY_LIBRARY_DIRS})
list(APPEND PLATFORM_TARGET_FILES third-party/tray/tray_linux.c)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES ${APPINDICATOR_LIBRARIES} ${LIBNOTIFY_LIBRARIES})
endif()
else()
set(SUNSHINE_TRAY 0)
message(STATUS "Tray icon disabled")
endif()
if (${SUNSHINE_TRAY} EQUAL 0 AND SUNSHINE_REQUIRE_TRAY)
message(FATAL_ERROR "Tray icon is required")
endif()
list(APPEND PLATFORM_TARGET_FILES
src/platform/linux/publish.cpp
src/platform/linux/vaapi.h
src/platform/linux/vaapi.cpp
src/platform/linux/cuda.h
src/platform/linux/graphics.h
src/platform/linux/graphics.cpp
src/platform/linux/misc.h
src/platform/linux/misc.cpp
src/platform/linux/audio.cpp
src/platform/linux/input.cpp
src/platform/linux/x11grab.h
src/platform/linux/wayland.h
third-party/glad/src/egl.c
third-party/glad/src/gl.c
third-party/glad/include/EGL/eglplatform.h
third-party/glad/include/KHR/khrplatform.h
third-party/glad/include/glad/gl.h
third-party/glad/include/glad/egl.h)
list(APPEND PLATFORM_LIBRARIES
Boost::dynamic_linking
dl
evdev
numa
pulse
pulse-simple)
include_directories(
SYSTEM
/usr/include/libevdev-1.0
third-party/nv-codec-headers/include
third-party/glad/include)

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# macos specific compile definitions
add_compile_definitions(SUNSHINE_PLATFORM="macos")
link_directories(/opt/local/lib)
link_directories(/usr/local/lib)
link_directories(/opt/homebrew/lib)
ADD_DEFINITIONS(-DBOOST_LOG_DYN_LINK)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
${APP_SERVICES_LIBRARY}
${AV_FOUNDATION_LIBRARY}
${CORE_MEDIA_LIBRARY}
${CORE_VIDEO_LIBRARY}
${VIDEO_TOOLBOX_LIBRARY}
${FOUNDATION_LIBRARY})
set(PLATFORM_INCLUDE_DIRS
${Boost_INCLUDE_DIR})
set(APPLE_PLIST_FILE ${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/Info.plist)
# todo - tray is not working on macos
set(SUNSHINE_TRAY 0)
set(PLATFORM_TARGET_FILES
src/platform/macos/av_audio.h
src/platform/macos/av_audio.m
src/platform/macos/av_img_t.h
src/platform/macos/av_video.h
src/platform/macos/av_video.m
src/platform/macos/display.mm
src/platform/macos/input.cpp
src/platform/macos/microphone.mm
src/platform/macos/misc.mm
src/platform/macos/misc.h
src/platform/macos/nv12_zero_device.cpp
src/platform/macos/nv12_zero_device.h
src/platform/macos/publish.cpp
third-party/TPCircularBuffer/TPCircularBuffer.c
third-party/TPCircularBuffer/TPCircularBuffer.h
${APPLE_PLIST_FILE})
if(SUNSHINE_ENABLE_TRAY)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
${COCOA})
list(APPEND PLATFORM_TARGET_FILES
third-party/tray/tray_darwin.m)
endif()

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# unix specific compile definitions
# put anything here that applies to both linux and macos
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES Boost::log)
# add install prefix to assets path if not already there
if(NOT SUNSHINE_ASSETS_DIR MATCHES "^${CMAKE_INSTALL_PREFIX}")
set(SUNSHINE_ASSETS_DIR "${CMAKE_INSTALL_PREFIX}/${SUNSHINE_ASSETS_DIR}")
endif()

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# windows specific compile definitions
add_compile_definitions(SUNSHINE_PLATFORM="windows")
enable_language(RC)
set(CMAKE_RC_COMPILER windres)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static")
# curl
add_definitions(-DCURL_STATICLIB)
include_directories(SYSTEM ${CURL_STATIC_INCLUDE_DIRS})
link_directories(${CURL_STATIC_LIBRARY_DIRS})
# extra tools/binaries for audio/display devices
add_subdirectory(tools) # todo - this is temporary, only tools for Windows are needed, for now
# nvidia
include_directories(SYSTEM third-party/nvapi-open-source-sdk)
file(GLOB NVPREFS_FILES CONFIGURE_DEPENDS
"third-party/nvapi-open-source-sdk/*.h"
"src/platform/windows/nvprefs/*.cpp"
"src/platform/windows/nvprefs/*.h")
# vigem
include_directories(SYSTEM third-party/ViGEmClient/include)
set_source_files_properties(third-party/ViGEmClient/src/ViGEmClient.cpp
PROPERTIES COMPILE_DEFINITIONS "UNICODE=1;ERROR_INVALID_DEVICE_OBJECT_PARAMETER=650")
set_source_files_properties(third-party/ViGEmClient/src/ViGEmClient.cpp
PROPERTIES COMPILE_FLAGS "-Wno-unknown-pragmas -Wno-misleading-indentation -Wno-class-memaccess")
# sunshine icon
if(NOT DEFINED SUNSHINE_ICON_PATH)
set(SUNSHINE_ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/sunshine.ico")
endif()
configure_file(src/platform/windows/windows.rs.in windows.rc @ONLY)
set(PLATFORM_TARGET_FILES
"${CMAKE_CURRENT_BINARY_DIR}/windows.rc"
src/platform/windows/publish.cpp
src/platform/windows/misc.h
src/platform/windows/misc.cpp
src/platform/windows/input.cpp
src/platform/windows/display.h
src/platform/windows/display_base.cpp
src/platform/windows/display_vram.cpp
src/platform/windows/display_ram.cpp
src/platform/windows/audio.cpp
third-party/ViGEmClient/src/ViGEmClient.cpp
third-party/ViGEmClient/include/ViGEm/Client.h
third-party/ViGEmClient/include/ViGEm/Common.h
third-party/ViGEmClient/include/ViGEm/Util.h
third-party/ViGEmClient/include/ViGEm/km/BusShared.h
${NVPREFS_FILES})
set(OPENSSL_LIBRARIES
libssl.a
libcrypto.a)
list(PREPEND PLATFORM_LIBRARIES
libstdc++.a
libwinpthread.a
libssp.a
ksuser
wsock32
ws2_32
d3d11 dxgi D3DCompiler
setupapi
dwmapi
userenv
synchronization.lib
avrt
${CURL_STATIC_LIBRARIES})
if(SUNSHINE_ENABLE_TRAY)
list(APPEND PLATFORM_TARGET_FILES
third-party/tray/tray_windows.c)
endif()

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# load common dependencies
# this file will also load platform specific dependencies
# submodules
# moonlight common library
set(ENET_NO_INSTALL ON CACHE BOOL "Don't install any libraries build for enet")
add_subdirectory(third-party/moonlight-common-c/enet)
# web server
add_subdirectory(third-party/Simple-Web-Server)
# miniupnp
set(UPNPC_BUILD_SHARED OFF CACHE BOOL "No shared libraries")
set(UPNPC_BUILD_TESTS OFF CACHE BOOL "Don't build tests for miniupnpc")
set(UPNPC_BUILD_SAMPLE OFF CACHE BOOL "Don't build samples for miniupnpc")
set(UPNPC_NO_INSTALL ON CACHE BOOL "Don't install any libraries build for miniupnpc")
add_subdirectory(third-party/miniupnp/miniupnpc)
include_directories(SYSTEM third-party/miniupnp/miniupnpc/include)
# ffmpeg pre-compiled binaries
if(WIN32)
if(NOT CMAKE_SYSTEM_PROCESSOR STREQUAL "AMD64")
message(FATAL_ERROR "Unsupported system processor:" ${CMAKE_SYSTEM_PROCESSOR})
endif()
set(FFMPEG_PLATFORM_LIBRARIES mfplat ole32 strmiids mfuuid vpl)
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-windows-x86_64")
elseif(APPLE)
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-macos-x86_64")
elseif(CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-macos-aarch64")
elseif(CMAKE_SYSTEM_PROCESSOR STREQUAL "powerpc")
message(FATAL_ERROR "PowerPC is not supported on macOS")
else()
message(FATAL_ERROR "Unsupported system processor:" ${CMAKE_SYSTEM_PROCESSOR})
endif()
elseif(UNIX)
set(FFMPEG_PLATFORM_LIBRARIES va va-drm va-x11 vdpau X11)
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
list(APPEND FFMPEG_PLATFORM_LIBRARIES mfx)
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-linux-x86_64")
set(CPACK_DEB_PLATFORM_PACKAGE_DEPENDS "libmfx1,")
set(CPACK_RPM_PLATFORM_PACKAGE_REQUIRES "intel-mediasdk >= 22.3.0,")
elseif(CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-linux-aarch64")
elseif(CMAKE_SYSTEM_PROCESSOR STREQUAL "ppc64le" OR CMAKE_SYSTEM_PROCESSOR STREQUAL "ppc64")
set(FFMPEG_PREPARED_BINARIES "${CMAKE_CURRENT_SOURCE_DIR}/third-party/ffmpeg-linux-powerpc64le")
else()
message(FATAL_ERROR "Unsupported system processor:" ${CMAKE_SYSTEM_PROCESSOR})
endif()
endif()
set(FFMPEG_INCLUDE_DIRS
${FFMPEG_PREPARED_BINARIES}/include)
if(EXISTS ${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a)
set(HDR10_PLUS_LIBRARY
${FFMPEG_PREPARED_BINARIES}/lib/libhdr10plus.a)
endif()
set(FFMPEG_LIBRARIES
${FFMPEG_PREPARED_BINARIES}/lib/libavcodec.a
${FFMPEG_PREPARED_BINARIES}/lib/libavutil.a
${FFMPEG_PREPARED_BINARIES}/lib/libcbs.a
${FFMPEG_PREPARED_BINARIES}/lib/libSvtAv1Enc.a
${FFMPEG_PREPARED_BINARIES}/lib/libswscale.a
${FFMPEG_PREPARED_BINARIES}/lib/libx264.a
${FFMPEG_PREPARED_BINARIES}/lib/libx265.a
${HDR10_PLUS_LIBRARY}
${FFMPEG_PLATFORM_LIBRARIES})
# common dependencies
find_package(OpenSSL REQUIRED)
find_package(PkgConfig REQUIRED)
find_package(Threads REQUIRED)
pkg_check_modules(CURL REQUIRED libcurl)
# platform specific dependencies
if(WIN32)
include(${CMAKE_MODULE_PATH}/dependencies/windows.cmake)
elseif(UNIX)
include(${CMAKE_MODULE_PATH}/dependencies/unix.cmake)
if(APPLE)
include(${CMAKE_MODULE_PATH}/dependencies/macos.cmake)
else()
include(${CMAKE_MODULE_PATH}/dependencies/linux.cmake)
endif()
endif()

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# linux specific dependencies

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# macos specific dependencies
FIND_LIBRARY(APP_SERVICES_LIBRARY ApplicationServices)
FIND_LIBRARY(AV_FOUNDATION_LIBRARY AVFoundation)
FIND_LIBRARY(CORE_MEDIA_LIBRARY CoreMedia)
FIND_LIBRARY(CORE_VIDEO_LIBRARY CoreVideo)
FIND_LIBRARY(FOUNDATION_LIBRARY Foundation)
FIND_LIBRARY(VIDEO_TOOLBOX_LIBRARY VideoToolbox)
if(SUNSHINE_ENABLE_TRAY)
FIND_LIBRARY(COCOA Cocoa REQUIRED)
endif()

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# unix specific dependencies
# put anything here that applies to both linux and macos
find_package(Boost COMPONENTS locale log filesystem program_options REQUIRED)

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# windows specific dependencies
set(Boost_USE_STATIC_LIBS ON) # cmake-lint: disable=C0103
# Boost >= 1.82.0 is required for boost::json::value::set_at_pointer() support
# todo - are we actually using json? I think this was attempted to be used in a PR, but we ended up not using json
find_package(Boost 1.82.0 COMPONENTS locale log filesystem program_options json REQUIRED)

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cmake/macros/common.cmake Normal file
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# common macros
# this file will also load platform specific macros
# platform specific macros
if(WIN32)
include(${CMAKE_MODULE_PATH}/macros/windows.cmake)
elseif(UNIX)
include(${CMAKE_MODULE_PATH}/macros/unix.cmake)
if(APPLE)
include(${CMAKE_MODULE_PATH}/macros/macos.cmake)
else()
include(${CMAKE_MODULE_PATH}/macros/linux.cmake)
endif()
endif()

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# linux specific macros
# GEN_WAYLAND: args = `filename`
macro(GEN_WAYLAND wayland_directory subdirectory filename)
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/generated-src)
message("wayland-scanner private-code \
${CMAKE_SOURCE_DIR}/third-party/${wayland_directory}/${subdirectory}/${filename}.xml \
${CMAKE_BINARY_DIR}/generated-src/${filename}.c")
message("wayland-scanner client-header \
${CMAKE_SOURCE_DIR}/third-party/${wayland_directory}/${subdirectory}/${filename}.xml \
${CMAKE_BINARY_DIR}/generated-src/${filename}.h")
execute_process(
COMMAND wayland-scanner private-code
${CMAKE_SOURCE_DIR}/third-party/${wayland_directory}/${subdirectory}/${filename}.xml
${CMAKE_BINARY_DIR}/generated-src/${filename}.c
COMMAND wayland-scanner client-header
${CMAKE_SOURCE_DIR}/third-party/${wayland_directory}/${subdirectory}/${filename}.xml
${CMAKE_BINARY_DIR}/generated-src/${filename}.h
RESULT_VARIABLE EXIT_INT
)
if(NOT ${EXIT_INT} EQUAL 0)
message(FATAL_ERROR "wayland-scanner failed")
endif()
list(APPEND PLATFORM_TARGET_FILES
${CMAKE_BINARY_DIR}/generated-src/${filename}.c
${CMAKE_BINARY_DIR}/generated-src/${filename}.h)
endmacro()

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cmake/macros/macos.cmake Normal file
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# macos specific macros
# ADD_FRAMEWORK: args = `fwname`, `appname`
macro(ADD_FRAMEWORK fwname appname)
find_library(FRAMEWORK_${fwname}
NAMES ${fwname}
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
PATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
MESSAGE(ERROR ": Framework ${fwname} not found")
else()
TARGET_LINK_LIBRARIES(${appname} "${FRAMEWORK_${fwname}}/${fwname}")
MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}")
endif()
endmacro(ADD_FRAMEWORK)

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cmake/macros/unix.cmake Normal file
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# unix specific macros
# put anything here that applies to both linux and macos

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# windows specific macros

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# common packaging
# common cpack options
set(CPACK_PACKAGE_NAME ${CMAKE_PROJECT_NAME})
set(CPACK_PACKAGE_VENDOR "LizardByte")
set(CPACK_PACKAGE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/cpack_artifacts)
set(CPACK_PACKAGE_CONTACT "https://app.lizardbyte.dev")
set(CPACK_PACKAGE_DESCRIPTION ${CMAKE_PROJECT_DESCRIPTION})
set(CPACK_PACKAGE_HOMEPAGE_URL ${CMAKE_PROJECT_HOMEPAGE_URL})
set(CPACK_RESOURCE_FILE_LICENSE ${PROJECT_SOURCE_DIR}/LICENSE)
set(CPACK_PACKAGE_ICON ${PROJECT_SOURCE_DIR}/sunshine.png)
set(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_STRIP_FILES YES)
# install npm modules
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/node_modules"
DESTINATION "${SUNSHINE_ASSETS_DIR}/web")
# platform specific packaging
if(WIN32)
include(${CMAKE_MODULE_PATH}/packaging/windows.cmake)
elseif(UNIX)
include(${CMAKE_MODULE_PATH}/packaging/unix.cmake)
if(APPLE)
include(${CMAKE_MODULE_PATH}/packaging/macos.cmake)
else()
include(${CMAKE_MODULE_PATH}/packaging/linux.cmake)
endif()
endif()
include(CPack)

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# linux specific packaging
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
if(${SUNSHINE_BUILD_APPIMAGE} OR ${SUNSHINE_BUILD_FLATPAK})
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/85-sunshine.rules"
DESTINATION "${SUNSHINE_ASSETS_DIR}/udev/rules.d")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service"
DESTINATION "${SUNSHINE_ASSETS_DIR}/systemd/user")
else()
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/85-sunshine.rules"
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/udev/rules.d")
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.service"
DESTINATION "${CMAKE_INSTALL_PREFIX}/lib/systemd/user")
endif()
# Post install
set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
set(CPACK_RPM_POST_INSTALL_SCRIPT_FILE "${SUNSHINE_SOURCE_ASSETS_DIR}/linux/misc/postinst")
# Dependencies
set(CPACK_DEB_COMPONENT_INSTALL ON)
set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
${CPACK_DEB_PLATFORM_PACKAGE_DEPENDS} \
libboost-filesystem${Boost_VERSION}, \
libboost-locale${Boost_VERSION}, \
libboost-log${Boost_VERSION}, \
libboost-program-options${Boost_VERSION}, \
libcap2, \
libcurl4, \
libdrm2, \
libevdev2, \
libnuma1, \
libopus0, \
libpulse0, \
libva2, \
libva-drm2, \
libvdpau1, \
libwayland-client0, \
libx11-6, \
openssl | libssl3")
set(CPACK_RPM_PACKAGE_REQUIRES "\
${CPACK_RPM_PLATFORM_PACKAGE_REQUIRES} \
boost-filesystem >= ${Boost_VERSION}, \
boost-locale >= ${Boost_VERSION}, \
boost-log >= ${Boost_VERSION}, \
boost-program-options >= ${Boost_VERSION}, \
libcap >= 2.22, \
libcurl >= 7.0, \
libdrm >= 2.4.97, \
libevdev >= 1.5.6, \
libopusenc >= 0.2.1, \
libva >= 2.14.0, \
libvdpau >= 1.5, \
libwayland-client >= 1.20.0, \
libX11 >= 1.7.3.1, \
numactl-libs >= 2.0.14, \
openssl >= 3.0.2, \
pulseaudio-libs >= 10.0")
# This should automatically figure out dependencies, doesn't work with the current config
set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS OFF)
# application icon
install(FILES "${CMAKE_SOURCE_DIR}/sunshine.svg"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps")
# tray icon
if(${SUNSHINE_TRAY} STREQUAL 1)
install(FILES "${CMAKE_SOURCE_DIR}/sunshine.svg"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/status"
RENAME "sunshine-tray.svg")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/images/sunshine-playing.svg"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/status")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/images/sunshine-pausing.svg"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/status")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/web/images/sunshine-locked.svg"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/status")
set(CPACK_DEBIAN_PACKAGE_DEPENDS "\
${CPACK_DEBIAN_PACKAGE_DEPENDS}, \
libayatana-appindicator3-1, \
libnotify4")
set(CPACK_RPM_PACKAGE_REQUIRES "\
${CPACK_RPM_PACKAGE_REQUIRES}, \
libappindicator-gtk3 >= 12.10.0")
endif()
# desktop file
# todo - validate desktop files with `desktop-file-validate`
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.desktop" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
if(${SUNSHINE_BUILD_FLATPAK})
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine_kms.desktop"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
endif()
# metadata file
# todo - validate file with `appstream-util validate-relax`
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/sunshine.appdata.xml"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/metainfo")

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@ -0,0 +1,26 @@
# macos specific packaging
# todo - bundle doesn't produce a valid .app use cpack -G DragNDrop
set(CPACK_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_BUNDLE_PLIST "${APPLE_PLIST_FILE}")
set(CPACK_BUNDLE_ICON "${PROJECT_SOURCE_DIR}/sunshine.icns")
# set(CPACK_BUNDLE_STARTUP_COMMAND "${INSTALL_RUNTIME_DIR}/sunshine")
if(SUNSHINE_PACKAGE_MACOS) # todo
set(MAC_PREFIX "${CMAKE_PROJECT_NAME}.app/Contents")
set(INSTALL_RUNTIME_DIR "${MAC_PREFIX}/MacOS")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
install(TARGETS sunshine
BUNDLE DESTINATION . COMPONENT Runtime
RUNTIME DESTINATION ${INSTALL_RUNTIME_DIR} COMPONENT Runtime)
else()
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
install(FILES "${SUNSHINE_SOURCE_ASSETS_DIR}/macos/misc/uninstall_pkg.sh"
DESTINATION "${SUNSHINE_ASSETS_DIR}")
endif()

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@ -0,0 +1,18 @@
# unix specific packaging
# put anything here that applies to both linux and macos
# return here if building a macos package
if(SUNSHINE_PACKAGE_MACOS)
return()
endif()
# Installation destination dir
set(CPACK_SET_DESTDIR true)
if(NOT CMAKE_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "/usr/share/sunshine")
endif()
install(TARGETS sunshine RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}")

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@ -0,0 +1,155 @@
# windows specific packaging
# see options at: https://cmake.org/cmake/help/latest/cpack_gen/nsis.html
install(TARGETS sunshine RUNTIME DESTINATION "." COMPONENT application)
# Hardening: include zlib1.dll (loaded via LoadLibrary() in openssl's libcrypto.a)
install(FILES "${ZLIB}" DESTINATION "." COMPONENT application)
# Adding tools
install(TARGETS dxgi-info RUNTIME DESTINATION "tools" COMPONENT dxgi)
install(TARGETS audio-info RUNTIME DESTINATION "tools" COMPONENT audio)
# Mandatory tools
install(TARGETS ddprobe RUNTIME DESTINATION "tools" COMPONENT application)
install(TARGETS sunshinesvc RUNTIME DESTINATION "tools" COMPONENT application)
# Mandatory scripts
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/service/"
DESTINATION "scripts"
COMPONENT assets)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/migration/"
DESTINATION "scripts"
COMPONENT assets)
# Configurable options for the service
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/autostart/"
DESTINATION "scripts"
COMPONENT autostart)
# scripts
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/firewall/"
DESTINATION "scripts"
COMPONENT firewall)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/misc/gamepad/"
DESTINATION "scripts"
COMPONENT gamepad)
# Sunshine assets
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/common/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}"
COMPONENT assets)
install(DIRECTORY "${SUNSHINE_SOURCE_ASSETS_DIR}/windows/assets/"
DESTINATION "${SUNSHINE_ASSETS_DIR}"
COMPONENT assets)
# set(CPACK_NSIS_MUI_HEADERIMAGE "") # TODO: image should be 150x57 bmp
set(CPACK_PACKAGE_ICON "${CMAKE_CURRENT_SOURCE_DIR}\\\\sunshine.ico")
set(CPACK_NSIS_INSTALLED_ICON_NAME "${PROJECT__DIR}\\\\${PROJECT_EXE}")
# The name of the directory that will be created in C:/Program files/
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
# Extra install commands
# Restores permissions on the install directory
# Migrates config files from the root into the new config folder
# Install service
SET(CPACK_NSIS_EXTRA_INSTALL_COMMANDS
"${CPACK_NSIS_EXTRA_INSTALL_COMMANDS}
IfSilent +2 0
ExecShell 'open' 'https://sunshinestream.readthedocs.io/'
nsExec::ExecToLog 'icacls \\\"$INSTDIR\\\" /reset'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\migrate-config.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\add-firewall-rule.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\install-service.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\install-gamepad.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\autostart-service.bat\\\"'
NoController:
")
# Extra uninstall commands
# Uninstall service
set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS
"${CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS}
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\delete-firewall-rule.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\uninstall-service.bat\\\"'
nsExec::ExecToLog '\\\"$INSTDIR\\\\sunshine.exe\\\" --restore-nvprefs-undo'
MessageBox MB_YESNO|MB_ICONQUESTION \
'Do you want to remove Virtual Gamepad)?' \
/SD IDNO IDNO NoGamepad
nsExec::ExecToLog '\\\"$INSTDIR\\\\scripts\\\\uninstall-gamepad.bat\\\"'; skipped if no
NoGamepad:
MessageBox MB_YESNO|MB_ICONQUESTION \
'Do you want to remove $INSTDIR (this includes the configuration, cover images, and settings)?' \
/SD IDNO IDNO NoDelete
RMDir /r \\\"$INSTDIR\\\"; skipped if no
NoDelete:
")
# Adding an option for the start menu
set(CPACK_NSIS_MODIFY_PATH "OFF")
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
# This will be shown on the installed apps Windows settings
set(CPACK_NSIS_INSTALLED_ICON_NAME "${CMAKE_PROJECT_NAME}.exe")
set(CPACK_NSIS_CREATE_ICONS_EXTRA
"${CPACK_NSIS_CREATE_ICONS_EXTRA}
CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\${CMAKE_PROJECT_NAME}.lnk' \
'\$INSTDIR\\\\${CMAKE_PROJECT_NAME}.exe' '--shortcut'
")
set(CPACK_NSIS_DELETE_ICONS_EXTRA
"${CPACK_NSIS_DELETE_ICONS_EXTRA}
Delete '\$SMPROGRAMS\\\\$MUI_TEMP\\\\${CMAKE_PROJECT_NAME}.lnk'
")
# Checking for previous installed versions
set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL "ON")
set(CPACK_NSIS_HELP_LINK "https://sunshinestream.readthedocs.io/about/installation.html")
set(CPACK_NSIS_URL_INFO_ABOUT "${CMAKE_PROJECT_HOMEPAGE_URL}")
set(CPACK_NSIS_CONTACT "${CMAKE_PROJECT_HOMEPAGE_URL}/support")
set(CPACK_NSIS_MENU_LINKS
"https://sunshinestream.readthedocs.io" "Sunshine documentation"
"https://app.lizardbyte.dev" "LizardByte Web Site"
"https://app.lizardbyte.dev/support" "LizardByte Support")
set(CPACK_NSIS_MANIFEST_DPI_AWARE true)
# Setting components groups and dependencies
set(CPACK_COMPONENT_GROUP_CORE_EXPANDED true)
# sunshine binary
set(CPACK_COMPONENT_APPLICATION_DISPLAY_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_COMPONENT_APPLICATION_DESCRIPTION "${CMAKE_PROJECT_NAME} main application and required components.")
set(CPACK_COMPONENT_APPLICATION_GROUP "Core")
set(CPACK_COMPONENT_APPLICATION_REQUIRED true)
set(CPACK_COMPONENT_APPLICATION_DEPENDS assets)
# service auto-start script
set(CPACK_COMPONENT_AUTOSTART_DISPLAY_NAME "Launch on Startup")
set(CPACK_COMPONENT_AUTOSTART_DESCRIPTION "If enabled, launches Sunshine automatically on system startup.")
set(CPACK_COMPONENT_AUTOSTART_GROUP "Core")
# assets
set(CPACK_COMPONENT_ASSETS_DISPLAY_NAME "Required Assets")
set(CPACK_COMPONENT_ASSETS_DESCRIPTION "Shaders, default box art, and web UI.")
set(CPACK_COMPONENT_ASSETS_GROUP "Core")
set(CPACK_COMPONENT_ASSETS_REQUIRED true)
# audio tool
set(CPACK_COMPONENT_AUDIO_DISPLAY_NAME "audio-info")
set(CPACK_COMPONENT_AUDIO_DESCRIPTION "CLI tool providing information about sound devices.")
set(CPACK_COMPONENT_AUDIO_GROUP "Tools")
# display tool
set(CPACK_COMPONENT_DXGI_DISPLAY_NAME "dxgi-info")
set(CPACK_COMPONENT_DXGI_DESCRIPTION "CLI tool providing information about graphics cards and displays.")
set(CPACK_COMPONENT_DXGI_GROUP "Tools")
# firewall scripts
set(CPACK_COMPONENT_FIREWALL_DISPLAY_NAME "Add Firewall Exclusions")
set(CPACK_COMPONENT_FIREWALL_DESCRIPTION "Scripts to enable or disable firewall rules.")
set(CPACK_COMPONENT_FIREWALL_GROUP "Scripts")
# gamepad scripts
set(CPACK_COMPONENT_GAMEPAD_DISPLAY_NAME "Virtual Gamepad")
set(CPACK_COMPONENT_GAMEPAD_DESCRIPTION "Scripts to install and uninstall Virtual Gamepad.")
set(CPACK_COMPONENT_GAMEPAD_GROUP "Scripts")

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@ -0,0 +1,58 @@
# Check if env vars are defined before attempting to access them, variables will be defined even if blank
if((DEFINED ENV{BRANCH}) AND (DEFINED ENV{BUILD_VERSION}) AND (DEFINED ENV{COMMIT})) # cmake-lint: disable=W0106
if(($ENV{BRANCH} STREQUAL "master") AND (NOT $ENV{BUILD_VERSION} STREQUAL ""))
# If BRANCH is "master" and BUILD_VERSION is not empty, then we are building a master branch
MESSAGE("Got from CI master branch and version $ENV{BUILD_VERSION}")
set(PROJECT_VERSION $ENV{BUILD_VERSION})
elseif((DEFINED ENV{BRANCH}) AND (DEFINED ENV{COMMIT}))
# If BRANCH is set but not BUILD_VERSION we are building nightly, we gather only the commit hash
MESSAGE("Got from CI $ENV{BRANCH} branch and commit $ENV{COMMIT}")
set(PROJECT_VERSION ${PROJECT_VERSION}.$ENV{COMMIT})
endif()
# Generate Sunshine Version based of the git tag
# https://github.com/nocnokneo/cmake-git-versioning-example/blob/master/LICENSE
else()
find_package(Git)
if(GIT_EXECUTABLE)
MESSAGE("${CMAKE_CURRENT_SOURCE_DIR}")
get_filename_component(SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR} DIRECTORY)
#Get current Branch
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --abbrev-ref HEAD
#WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_DESCRIBE_BRANCH
RESULT_VARIABLE GIT_DESCRIBE_ERROR_CODE
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Gather current commit
execute_process(
COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
#WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_DESCRIBE_VERSION
RESULT_VARIABLE GIT_DESCRIBE_ERROR_CODE
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Check if Dirty
execute_process(
COMMAND ${GIT_EXECUTABLE} diff --quiet --exit-code
#WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
RESULT_VARIABLE GIT_IS_DIRTY
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(NOT GIT_DESCRIBE_ERROR_CODE)
MESSAGE("Sunshine Branch: ${GIT_DESCRIBE_BRANCH}")
if(NOT GIT_DESCRIBE_BRANCH STREQUAL "master")
set(PROJECT_VERSION ${PROJECT_VERSION}.${GIT_DESCRIBE_VERSION})
MESSAGE("Sunshine Version: ${GIT_DESCRIBE_VERSION}")
endif()
if(GIT_IS_DIRTY)
set(PROJECT_VERSION ${PROJECT_VERSION}.dirty)
MESSAGE("Git tree is dirty!")
endif()
else()
MESSAGE(ERROR ": Got git error while fetching tags: ${GIT_DESCRIBE_ERROR_CODE}")
endif()
else()
MESSAGE(WARNING ": Git not found, cannot find git version")
endif()
endif()

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@ -0,0 +1,5 @@
# source assets will be installed from this directory
set(SUNSHINE_SOURCE_ASSETS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src_assets")
# enable system tray, we will disable this later if we cannot find the required package config on linux
set(SUNSHINE_TRAY 1)

31
cmake/prep/options.cmake Normal file
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@ -0,0 +1,31 @@
# if this option is set, the build will exit after configuring special package configuration files
option(SUNSHINE_CONFIGURE_ONLY "Configure special files only, then exit." OFF)
option(SUNSHINE_ENABLE_TRAY "Enable system tray icon. This option will be ignored on macOS." ON)
option(SUNSHINE_REQUIRE_TRAY "Require system tray icon. Fail the build if tray requirements are not met." ON)
if(APPLE)
option(SUNSHINE_CONFIGURE_PORTFILE
"Configure macOS Portfile. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
option(SUNSHINE_PACKAGE_MACOS
"Should only be used when creating a macOS package/dmg." OFF)
elseif(UNIX) # Linux
option(SUNSHINE_BUILD_APPIMAGE
"Enable an AppImage build." OFF)
option(SUNSHINE_BUILD_FLATPAK
"Enable a Flatpak build." OFF)
option(SUNSHINE_CONFIGURE_PKGBUILD
"Configure files required for AUR. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
option(SUNSHINE_CONFIGURE_FLATPAK_MAN
"Configure manifest file required for Flatpak build. Recommended to use with SUNSHINE_CONFIGURE_ONLY" OFF)
# Linux capture methods
option(SUNSHINE_ENABLE_CUDA
"Enable cuda specific code." ON)
option(SUNSHINE_ENABLE_DRM
"Enable KMS grab if available." ON)
option(SUNSHINE_ENABLE_WAYLAND
"Enable building wayland specific code." ON)
option(SUNSHINE_ENABLE_X11
"Enable X11 grab if available." ON)
endif()

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@ -0,0 +1,40 @@
if (APPLE)
if(${SUNSHINE_CONFIGURE_PORTFILE})
configure_file(packaging/macos/Portfile Portfile @ONLY)
endif()
elseif (UNIX)
# configure the .desktop file
if(${SUNSHINE_BUILD_APPIMAGE})
configure_file(packaging/linux/AppImage/sunshine.desktop sunshine.desktop @ONLY)
elseif(${SUNSHINE_BUILD_FLATPAK})
configure_file(packaging/linux/flatpak/sunshine.desktop sunshine.desktop @ONLY)
configure_file(packaging/linux/flatpak/sunshine_kms.desktop sunshine_kms.desktop @ONLY)
else()
configure_file(packaging/linux/sunshine.desktop sunshine.desktop @ONLY)
endif()
# configure metadata file
configure_file(packaging/linux/sunshine.appdata.xml sunshine.appdata.xml @ONLY)
# configure service
configure_file(packaging/linux/sunshine.service.in sunshine.service @ONLY)
# configure the arch linux pkgbuild
if(${SUNSHINE_CONFIGURE_PKGBUILD})
configure_file(packaging/linux/Arch/PKGBUILD PKGBUILD @ONLY)
endif()
# configure the flatpak manifest
if(${SUNSHINE_CONFIGURE_FLATPAK_MAN})
configure_file(packaging/linux/flatpak/dev.lizardbyte.sunshine.yml dev.lizardbyte.sunshine.yml @ONLY)
endif()
endif()
# return if configure only is set
if(${SUNSHINE_CONFIGURE_ONLY})
# message
message(STATUS "SUNSHINE_CONFIGURE_ONLY: ON, exiting...")
set(END_BUILD ON)
else()
set(END_BUILD OFF)
endif()

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@ -0,0 +1,35 @@
# common target definitions
# this file will also load platform specific macros
add_executable(sunshine ${SUNSHINE_TARGET_FILES})
# platform specific target definitions
if(WIN32)
include(${CMAKE_MODULE_PATH}/targets/windows.cmake)
elseif(UNIX)
include(${CMAKE_MODULE_PATH}/targets/unix.cmake)
if(APPLE)
include(${CMAKE_MODULE_PATH}/targets/macos.cmake)
else()
include(${CMAKE_MODULE_PATH}/targets/linux.cmake)
endif()
endif()
# todo - is this necessary? ... for anything except linux?
if(NOT DEFINED CMAKE_CUDA_STANDARD)
set(CMAKE_CUDA_STANDARD 17)
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
endif()
target_link_libraries(sunshine ${SUNSHINE_EXTERNAL_LIBRARIES} ${EXTRA_LIBS})
target_compile_definitions(sunshine PUBLIC ${SUNSHINE_DEFINITIONS})
set_target_properties(sunshine PROPERTIES CXX_STANDARD 17
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_VERSION_MAJOR})
foreach(flag IN LISTS SUNSHINE_COMPILE_OPTIONS)
list(APPEND SUNSHINE_COMPILE_OPTIONS_CUDA "$<$<COMPILE_LANGUAGE:CUDA>:--compiler-options=${flag}>")
endforeach()
target_compile_options(sunshine PRIVATE $<$<COMPILE_LANGUAGE:CXX>:${SUNSHINE_COMPILE_OPTIONS}>;$<$<COMPILE_LANGUAGE:CUDA>:${SUNSHINE_COMPILE_OPTIONS_CUDA};-std=c++17>) # cmake-lint: disable=C0301

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@ -0,0 +1 @@
# linux specific target definitions

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@ -0,0 +1,4 @@
# macos specific target definitions
target_link_options(sunshine PRIVATE LINKER:-sectcreate,__TEXT,__info_plist,${APPLE_PLIST_FILE})
# Tell linker to dynamically load these symbols at runtime, in case they're unavailable:
target_link_options(sunshine PRIVATE -Wl,-U,_CGPreflightScreenCaptureAccess -Wl,-U,_CGRequestScreenCaptureAccess)

2
cmake/targets/unix.cmake Normal file
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@ -0,0 +1,2 @@
# unix specific target definitions
# put anything here that applies to both linux and macos

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@ -0,0 +1,6 @@
# windows specific target definitions
set_target_properties(sunshine PROPERTIES LINK_SEARCH_START_STATIC 1)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".dll")
find_library(ZLIB ZLIB1)
list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
Wtsapi32.lib)

View File

@ -2,7 +2,7 @@
# artifacts: true
# platforms: linux/amd64
# archlinux does not have an arm64 base image
# no-cache-filters: sunshine-base,artifacts,sunshine
# no-cache-filters: artifacts,sunshine
ARG BASE=archlinux
ARG TAG=base-devel
FROM ${BASE}:${TAG} AS sunshine-base
@ -11,7 +11,7 @@ FROM ${BASE}:${TAG} AS sunshine-base
RUN <<_DEPS
#!/bin/bash
set -e
pacman -Syu --disable-download-timeout --noconfirm \
pacman -Syu --disable-download-timeout --needed --noconfirm \
archlinux-keyring
_DEPS
@ -38,7 +38,7 @@ SHELL ["/bin/bash", "-o", "pipefail", "-c"]
RUN <<_DEPS
#!/bin/bash
set -e
pacman -Syu --disable-download-timeout --noconfirm \
pacman -Syu --disable-download-timeout --needed --noconfirm \
base-devel \
cmake \
cuda \
@ -68,9 +68,11 @@ else
sub_version=""
fi
cmake \
-DSUNSHINE_CONFIGURE_AUR=ON \
-DSUNSHINE_CONFIGURE_PKGBUILD=ON \
-DSUNSHINE_SUB_VERSION="${sub_version}" \
-DGITHUB_CLONE_URL="${CLONE_URL}" \
-DGITHUB_BRANCH=${BRANCH} \
-DGITHUB_BUILD_VERSION=${BUILD_VERSION} \
-DGITHUB_COMMIT="${COMMIT}" \
-DSUNSHINE_CONFIGURE_ONLY=ON \
/build/sunshine
@ -102,7 +104,10 @@ COPY --link --from=artifacts /sunshine.pkg.tar.zst /
RUN <<_INSTALL_SUNSHINE
#!/bin/bash
set -e
pacman -U --disable-download-timeout --noconfirm \
# update keyring to prevent cached keyring errors
pacman -Syu --disable-download-timeout --needed --noconfirm \
archlinux-keyring
pacman -U --disable-download-timeout --needed --noconfirm \
/sunshine.pkg.tar.zst
_INSTALL_SUNSHINE

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@ -0,0 +1,175 @@
# syntax=docker/dockerfile:1.4
# artifacts: true
# platforms: linux/amd64,linux/arm64/v8
# platforms_pr: linux/amd64
# no-cache-filters: sunshine-base,artifacts,sunshine
ARG BASE=debian
ARG TAG=bookworm
FROM ${BASE}:${TAG} AS sunshine-base
ENV DEBIAN_FRONTEND=noninteractive
FROM sunshine-base as sunshine-build
ARG TARGETPLATFORM
RUN echo "target_platform: ${TARGETPLATFORM}"
ARG BRANCH
ARG BUILD_VERSION
ARG COMMIT
# note: BUILD_VERSION may be blank
ENV BRANCH=${BRANCH}
ENV BUILD_VERSION=${BUILD_VERSION}
ENV COMMIT=${COMMIT}
SHELL ["/bin/bash", "-o", "pipefail", "-c"]
# install dependencies
RUN <<_DEPS
#!/bin/bash
set -e
apt-get update -y
apt-get install -y --no-install-recommends \
build-essential \
cmake=3.25.* \
git \
libavdevice-dev \
libayatana-appindicator3-dev \
libboost-filesystem-dev=1.74.* \
libboost-locale-dev=1.74.* \
libboost-log-dev=1.74.* \
libboost-program-options-dev=1.74.* \
libcap-dev \
libcurl4-openssl-dev \
libdrm-dev \
libevdev-dev \
libnotify-dev \
libnuma-dev \
libopus-dev \
libpulse-dev \
libssl-dev \
libva-dev \
libvdpau-dev \
libwayland-dev \
libx11-dev \
libxcb-shm0-dev \
libxcb-xfixes0-dev \
libxcb1-dev \
libxfixes-dev \
libxrandr-dev \
libxtst-dev \
nodejs \
npm \
wget
if [[ "${TARGETPLATFORM}" == 'linux/amd64' ]]; then
apt-get install -y --no-install-recommends \
libmfx-dev
fi
apt-get clean
rm -rf /var/lib/apt/lists/*
_DEPS
# install cuda
WORKDIR /build/cuda
# versions: https://developer.nvidia.com/cuda-toolkit-archive
ENV CUDA_VERSION="12.0.0"
ENV CUDA_BUILD="525.60.13"
# hadolint ignore=SC3010
RUN <<_INSTALL_CUDA
#!/bin/bash
set -e
cuda_prefix="https://developer.download.nvidia.com/compute/cuda/"
cuda_suffix=""
if [[ "${TARGETPLATFORM}" == 'linux/arm64' ]]; then
cuda_suffix="_sbsa"
fi
url="${cuda_prefix}${CUDA_VERSION}/local_installers/cuda_${CUDA_VERSION}_${CUDA_BUILD}_linux${cuda_suffix}.run"
echo "cuda url: ${url}"
wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cuda.run
chmod a+x ./cuda.run
./cuda.run --silent --toolkit --toolkitpath=/build/cuda --no-opengl-libs --no-man-page --no-drm
rm ./cuda.run
_INSTALL_CUDA
# copy repository
WORKDIR /build/sunshine/
COPY --link .. .
# setup npm dependencies
RUN npm install
# setup build directory
WORKDIR /build/sunshine/build
# cmake and cpack
RUN <<_MAKE
#!/bin/bash
set -e
cmake \
-DCMAKE_CUDA_COMPILER:PATH=/build/cuda/bin/nvcc \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/usr \
-DSUNSHINE_ASSETS_DIR=share/sunshine \
-DSUNSHINE_EXECUTABLE_PATH=/usr/bin/sunshine \
-DSUNSHINE_ENABLE_WAYLAND=ON \
-DSUNSHINE_ENABLE_X11=ON \
-DSUNSHINE_ENABLE_DRM=ON \
-DSUNSHINE_ENABLE_CUDA=ON \
/build/sunshine
make -j "$(nproc)"
cpack -G DEB
_MAKE
FROM scratch AS artifacts
ARG BASE
ARG TAG
ARG TARGETARCH
COPY --link --from=sunshine-build /build/sunshine/build/cpack_artifacts/Sunshine.deb /sunshine-${BASE}-${TAG}-${TARGETARCH}.deb
FROM sunshine-base as sunshine
# copy deb from builder
COPY --link --from=artifacts /sunshine*.deb /sunshine.deb
# install sunshine
RUN <<_INSTALL_SUNSHINE
#!/bin/bash
set -e
apt-get update -y
apt-get install -y --no-install-recommends /sunshine.deb
apt-get clean
rm -rf /var/lib/apt/lists/*
_INSTALL_SUNSHINE
# network setup
EXPOSE 47984-47990/tcp
EXPOSE 48010
EXPOSE 47998-48000/udp
# setup user
ARG PGID=1000
ENV PGID=${PGID}
ARG PUID=1000
ENV PUID=${PUID}
ENV TZ="UTC"
ARG UNAME=lizard
ENV UNAME=${UNAME}
ENV HOME=/home/$UNAME
# setup user
RUN <<_SETUP_USER
#!/bin/bash
set -e
groupadd -f -g "${PGID}" "${UNAME}"
useradd -lm -d ${HOME} -s /bin/bash -g "${PGID}" -u "${PUID}" "${UNAME}"
mkdir -p ${HOME}/.config/sunshine
ln -s ${HOME}/.config/sunshine /config
chown -R ${UNAME} ${HOME}
_SETUP_USER
USER ${UNAME}
WORKDIR ${HOME}
# entrypoint
ENTRYPOINT ["/usr/bin/sunshine"]

View File

@ -34,15 +34,16 @@ apt-get install -y --no-install-recommends \
cmake=3.18.* \
git \
libavdevice-dev \
libayatana-appindicator3-dev \
libboost-filesystem-dev=1.74.* \
libboost-locale-dev=1.74.* \
libboost-log-dev=1.74.* \
libboost-program-options-dev=1.74.* \
libboost-thread-dev=1.74.* \
libcap-dev \
libcurl4-openssl-dev \
libdrm-dev \
libevdev-dev \
libnotify-dev \
libnuma-dev \
libopus-dev \
libpulse-dev \

View File

@ -31,7 +31,7 @@ dnf -y update
dnf -y group install "Development Tools"
dnf -y install \
boost-devel-1.78.* \
cmake-3.26.* \
cmake-3.27.* \
gcc-12.2.* \
gcc-c++-12.2.* \
git \
@ -40,6 +40,7 @@ dnf -y install \
libcurl-devel \
libdrm-devel \
libevdev-devel \
libnotify-devel \
libva-devel \
libvdpau-devel \
libX11-devel \

View File

@ -31,15 +31,16 @@ dnf -y update
dnf -y group install "Development Tools"
dnf -y install \
boost-devel-1.78.0* \
cmake-3.26.* \
gcc-13.0.* \
gcc-c++-13.0.* \
cmake-3.27.* \
gcc-13.2.* \
gcc-c++-13.2.* \
git \
libappindicator-gtk3-devel \
libcap-devel \
libcurl-devel \
libdrm-devel \
libevdev-devel \
libnotify-devel \
libva-devel \
libvdpau-devel \
libX11-devel \

View File

@ -31,20 +31,20 @@ set -e
apt-get update -y
apt-get install -y --no-install-recommends \
build-essential \
gcc-10=10.3.* \
g++-10=10.3.* \
gcc-10=10.5.* \
g++-10=10.5.* \
git \
libappindicator3-dev \
libayatana-appindicator3-dev \
libavdevice-dev \
libboost-filesystem-dev=1.71.* \
libboost-locale-dev=1.71.* \
libboost-log-dev=1.71.* \
libboost-program-options-dev=1.71.* \
libboost-thread-dev=1.71.* \
libcap-dev \
libcurl4-openssl-dev \
libdrm-dev \
libevdev-dev \
libnotify-dev \
libnuma-dev \
libopus-dev \
libpulse-dev \
@ -102,7 +102,7 @@ url="${cmake_prefix}${CMAKE_VERSION}/cmake-${CMAKE_VERSION}-linux-${cmake_arch}.
echo "cmake url: ${url}"
wget "$url" --progress=bar:force:noscroll -q --show-progress -O ./cmake.sh
sh ./cmake.sh --prefix=/usr/local --skip-license
cmake --version
rm ./cmake.sh
_INSTALL_CMAKE
# install cuda

View File

@ -33,17 +33,17 @@ apt-get install -y --no-install-recommends \
build-essential \
cmake=3.22.* \
git \
libappindicator3-dev \
libayatana-appindicator3-dev \
libavdevice-dev \
libboost-filesystem-dev=1.74.* \
libboost-locale-dev=1.74.* \
libboost-log-dev=1.74.* \
libboost-program-options-dev=1.74.* \
libboost-thread-dev=1.74.* \
libcap-dev \
libcurl4-openssl-dev \
libdrm-dev \
libevdev-dev \
libnotify-dev \
libnuma-dev \
libopus-dev \
libpulse-dev \

View File

@ -1,5 +1,8 @@
breathe==4.35.0
furo==2023.5.20
furo==2023.9.10
m2r2==0.3.3.post2
Sphinx==7.0.1
rstcheck[sphinx]==6.2.0
rstfmt==0.0.14
Sphinx==7.2.6
sphinx-copybutton==0.5.2
sphinx_inline_tabs==2023.4.21

View File

@ -140,17 +140,18 @@ gamepad
===== ===========
Value Description
===== ===========
x360 xbox 360 controller
ds4 dualshock controller (PS4)
auto Selected based on information from client
x360 Xbox 360 controller
ds4 DualShock 4 controller (PS4)
===== ===========
**Default**
``x360``
``auto``
**Example**
.. code-block:: text
gamepad = x360
gamepad = auto
back_button_timeout
^^^^^^^^^^^^^^^^^^^
@ -225,7 +226,7 @@ keybindings
**Description**
Sometimes it may be useful to map keybindings. Wayland won't allow clients to capture the Win Key for example.
.. Tip:: See `virtual key codes <https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes>`_
.. Tip:: See `virtual key codes <https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes>`__
.. Hint:: keybindings needs to have a multiple of two elements.
@ -412,27 +413,6 @@ resolutions
3840x1600,
]
dwmflush
^^^^^^^^
**Description**
Invoke DwmFlush() to sync screen capture to the Windows presentation interval.
.. Caution:: Applies to Windows only. Alleviates visual stuttering during mouse movement.
If enabled, this feature will automatically deactivate if the client framerate exceeds
the host monitor's current refresh rate.
.. Note:: If you disable this option, you may see video stuttering during mouse movement in certain scenarios.
It is recommended to leave enabled when possible.
**Default**
``enabled``
**Example**
.. code-block:: text
dwmflush = enabled
Audio
-----
@ -458,8 +438,8 @@ audio_sink
**macOS**
Sunshine can only access microphones on macOS due to system limitations. To stream system audio use
`Soundflower <https://github.com/mattingalls/Soundflower>`_ or
`BlackHole <https://github.com/ExistentialAudio/BlackHole>`_.
`Soundflower <https://github.com/mattingalls/Soundflower>`__ or
`BlackHole <https://github.com/ExistentialAudio/BlackHole>`__.
**Windows**
.. code-block:: batch
@ -505,7 +485,7 @@ virtual_sink
- Steam must be installed.
- Enable `install_steam_audio_drivers`_ or use Steam Remote Play at least once to install the drivers.
- `Virtual Audio Cable <https://vb-audio.com/Cable/>`_ (macOS, Windows)
- `Virtual Audio Cable <https://vb-audio.com/Cable/>`__ (macOS, Windows)
**Example**
.. code-block:: text
@ -572,11 +552,38 @@ port
**Default**
``47989``
**Range**
``1029-65514``
**Example**
.. code-block:: text
port = 47989
address_family
^^^^^^^^^^^^^^
**Description**
Set the address family that Sunshine will use.
.. table::
:widths: auto
===== ===========
Value Description
===== ===========
ipv4 IPv4 only
both IPv4+IPv6
===== ===========
**Default**
``ipv4``
**Example**
.. code-block:: text
address_family = both
pkey
^^^^
@ -605,33 +612,6 @@ cert
cert = /dir/cert.pem
origin_pin_allowed
^^^^^^^^^^^^^^^^^^
**Description**
The origin of the remote endpoint address that is not denied for HTTP method /pin.
**Choices**
.. table::
:widths: auto
===== ===========
Value Description
===== ===========
pc Only localhost may access /pin
lan Only LAN devices may access /pin
wan Anyone may access /pin
===== ===========
**Default**
``pc``
**Example**
.. code-block:: text
origin_pin_allowed = pc
origin_web_ui_allowed
^^^^^^^^^^^^^^^^^^^^^
@ -795,7 +775,7 @@ hevc_mode
===== ===========
Value Description
===== ===========
0 advertise support for HEVC based on encoder
0 advertise support for HEVC based on encoder capabilities (recommended)
1 do not advertise support for HEVC
2 advertise support for HEVC Main profile
3 advertise support for HEVC Main and Main10 (HDR) profiles
@ -809,6 +789,37 @@ hevc_mode
hevc_mode = 2
av1_mode
^^^^^^^^^
**Description**
Allows the client to request AV1 Main 8-bit or 10-bit video streams.
.. Warning:: AV1 is more CPU-intensive to encode, so enabling this may reduce performance when using software
encoding.
**Choices**
.. table::
:widths: auto
===== ===========
Value Description
===== ===========
0 advertise support for AV1 based on encoder capabilities (recommended)
1 do not advertise support for AV1
2 advertise support for AV1 Main 8-bit profile
3 advertise support for AV1 Main 8-bit and 10-bit (HDR) profiles
===== ===========
**Default**
``0``
**Example**
.. code-block:: text
av1_mode = 2
capture
^^^^^^^
@ -827,14 +838,14 @@ capture
========= ===========
nvfbc Use NVIDIA Frame Buffer Capture to capture direct to GPU memory. This is usually the fastest method for
NVIDIA cards. For GeForce cards it will only work with drivers patched with
`nvidia-patch <https://github.com/keylase/nvidia-patch/>`_
or `nvlax <https://github.com/illnyang/nvlax/>`_.
`nvidia-patch <https://github.com/keylase/nvidia-patch/>`__
or `nvlax <https://github.com/illnyang/nvlax/>`__.
wlr Capture for wlroots based Wayland compositors via DMA-BUF.
kms DRM/KMS screen capture from the kernel. This requires that sunshine has cap_sys_admin capability.
See :ref:`Linux Setup <about/usage:setup>`.
See :ref:`Linux Setup <about/usage:linux>`.
x11 Uses XCB. This is the slowest and most CPU intensive so should be avoided if possible.
========= ===========
**Default**
Automatic. Sunshine will use the first capture method available in the order of the table above.
@ -842,7 +853,7 @@ capture
.. code-block:: text
capture = kms
encoder
^^^^^^^
@ -879,7 +890,7 @@ sw_preset
.. Note:: This option only applies when using software `encoder`_.
.. Note:: From `FFmpeg <https://trac.ffmpeg.org/wiki/Encode/H.264#preset>`_.
.. Note:: From `FFmpeg <https://trac.ffmpeg.org/wiki/Encode/H.264#preset>`__.
A preset is a collection of options that will provide a certain encoding speed to compression ratio. A slower
preset will provide better compression (compression is quality per filesize). This means that, for example, if
@ -923,7 +934,7 @@ sw_tune
.. Note:: This option only applies when using software `encoder`_.
.. Note:: From `FFmpeg <https://trac.ffmpeg.org/wiki/Encode/H.264#preset>`_.
.. Note:: From `FFmpeg <https://trac.ffmpeg.org/wiki/Encode/H.264#preset>`__.
You can optionally use -tune to change settings based upon the specifics of your input.
@ -951,14 +962,15 @@ sw_tune
sw_tune = zerolatency
nv_preset
^^^^^^^^^
nvenc_preset
^^^^^^^^^^^^
**Description**
The encoder preset to use.
NVENC encoder performance preset.
Higher numbers improve compression (quality at given bitrate) at the cost of increased encoding latency.
Recommended to change only when limited by network or decoder, otherwise similar effect can be accomplished by increasing bitrate.
.. Note:: This option only applies when using nvenc `encoder`_. For more information on the presets, see
`nvenc preset migration guide <https://docs.nvidia.com/video-technologies/video-codec-sdk/nvenc-preset-migration-guide/>`_.
.. Note:: This option only applies when using NVENC `encoder`_.
**Choices**
@ -968,30 +980,65 @@ nv_preset
========== ===========
Value Description
========== ===========
p1 fastest (lowest quality)
p2 faster (lower quality)
p3 fast (low quality)
p4 medium (default)
p5 slow (good quality)
p6 slower (better quality)
p7 slowest (best quality)
1 P1 (fastest)
2 P2
3 P3
4 P4
5 P5
6 P6
7 P7 (slowest)
========== ===========
**Default**
``p4``
``1``
**Example**
.. code-block:: text
nv_preset = p4
nvenc_preset = 1
nv_tune
^^^^^^^
nvenc_twopass
^^^^^^^^^^^^^
**Description**
The encoder tuning profile.
Enable two-pass mode in NVENC encoder.
This allows to detect more motion vectors, better distribute bitrate across the frame and more strictly adhere to bitrate limits.
Disabling it is not recommended since this can lead to occasional bitrate overshoot and subsequent packet loss.
.. Note:: This option only applies when using nvenc `encoder`_.
.. Note:: This option only applies when using NVENC `encoder`_.
**Choices**
.. table::
:widths: auto
=========== ===========
Value Description
=========== ===========
disabled One pass (fastest)
quarter_res Two passes, first pass at quarter resolution (faster)
full_res Two passes, first pass at full resolution (slower)
=========== ===========
**Default**
``quarter_res``
**Example**
.. code-block:: text
nvenc_twopass = quarter_res
nvenc_realtime_hags
^^^^^^^^^^^^^^^^^^^
**Description**
Use realtime gpu scheduling priority in NVENC when hardware accelerated gpu scheduling (HAGS) is enabled in Windows.
Currently NVIDIA drivers may freeze in encoder when HAGS is enabled, realtime priority is used and VRAM utilization is close to maximum.
Disabling this option lowers the priority to high, sidestepping the freeze at the cost of reduced capture performance when the GPU is heavily loaded.
.. Note:: This option only applies when using NVENC `encoder`_.
.. Caution:: Applies to Windows only.
**Choices**
@ -1001,27 +1048,26 @@ nv_tune
========== ===========
Value Description
========== ===========
hq high quality
ll low latency
ull ultra low latency
lossless lossless
disabled Use high priority
enabled Use realtime priority
========== ===========
**Default**
``ull``
``enabled``
**Example**
.. code-block:: text
nv_tune = ull
nvenc_realtime_hags = enabled
nv_rc
^^^^^
nvenc_h264_cavlc
^^^^^^^^^^^^^^^^
**Description**
The encoder rate control.
Prefer CAVLC entropy coding over CABAC in H.264 when using NVENC.
CAVLC is outdated and needs around 10% more bitrate for same quality, but provides slightly faster decoding when using software decoder.
.. Note:: This option only applies when using nvenc `encoder`_.
.. Note:: This option only applies when using H.264 format with NVENC `encoder`_.
**Choices**
@ -1031,47 +1077,17 @@ nv_rc
========== ===========
Value Description
========== ===========
constqp constant QP mode
vbr variable bitrate
cbr constant bitrate
disabled Prefer CABAC
enabled Prefer CAVLC
========== ===========
**Default**
``cbr``
``disabled``
**Example**
.. code-block:: text
nv_rc = cbr
nv_coder
^^^^^^^^
**Description**
The entropy encoding to use.
.. Note:: This option only applies when using H264 with nvenc `encoder`_.
**Choices**
.. table::
:widths: auto
========== ===========
Value Description
========== ===========
auto let ffmpeg decide
cabac context adaptive binary arithmetic coding - higher quality
cavlc context adaptive variable-length coding - faster decode
========== ===========
**Default**
``auto``
**Example**
.. code-block:: text
nv_coder = auto
nvenc_h264_cavlc = disabled
qsv_preset
^^^^^^^^^^

View File

@ -125,24 +125,77 @@ Linux
Changing Resolution and Refresh Rate (Linux - X11)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+----------------------+--------------------------------------------------------------+
| **Field** | **Value** |
+----------------------+--------------------------------------------------------------+
| Command Preparations | Do: ``xrandr --output HDMI-1 --mode 1920x1080 --rate 60`` |
| +--------------------------------------------------------------+
| | Undo: ``xrandr --output HDMI-1 --mode 3840×2160 --rate 120`` |
+----------------------+--------------------------------------------------------------+
+----------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| **Field** | **Value** |
+----------------------+---------------------------------------------------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``sh -c "xrandr --output HDMI-1 --mode \"${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}\" --rate ${SUNSHINE_CLIENT_FPS}"`` |
| +---------------------------------------------------------------------------------------------------------------------------------------+
| | Undo: ``xrandr --output HDMI-1 --mode 3840x2160 --rate 120`` |
+----------------------+---------------------------------------------------------------------------------------------------------------------------------------+
.. hint::
The above only works if the xrandr mode already exists. You will need to create new modes to stream to macOS and iOS devices, since they use non standard resolutions.
You can update the ``Do`` command to this:
.. code-block:: bash
bash -c "${HOME}/scripts/set-custom-res.sh \"${SUNSHINE_CLIENT_WIDTH}\" \"${SUNSHINE_CLIENT_HEIGHT}\" \"${SUNSHINE_CLIENT_FPS}\""
The ``set-custom-res.sh`` will have this content:
.. code-block:: bash
#!/bin/bash
# Get params and set any defaults
width=${1:-1920}
height=${2:-1080}
refresh_rate=${3:-60}
# You may need to adjust the scaling differently so the UI/text isn't too small / big
scale=${4:-0.55}
# Get the name of the active display
display_output=$(xrandr | grep " connected" | awk '{ print $1 }')
# Get the modeline info from the 2nd row in the cvt output
modeline=$(cvt ${width} ${height} ${refresh_rate} | awk 'FNR == 2')
xrandr_mode_str=${modeline//Modeline \"*\" /}
mode_alias="${width}x${height}"
echo "xrandr setting new mode ${mode_alias} ${xrandr_mode_str}"
xrandr --newmode ${mode_alias} ${xrandr_mode_str}
xrandr --addmode ${display_output} ${mode_alias}
# Reset scaling
xrandr --output ${display_output} --scale 1
# Apply new xrandr mode
xrandr --output ${display_output} --primary --mode ${mode_alias} --pos 0x0 --rotate normal --scale ${scale}
# Optional reset your wallpaper to fit to new resolution
# xwallpaper --zoom /path/to/wallpaper.png
Changing Resolution and Refresh Rate (Linux - Wayland)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+----------------------+-------------------------------------------------------------+
| **Field** | **Value** |
+----------------------+-------------------------------------------------------------+
| Command Preparations | Do: ``wlr-xrandr --output HDMI-1 --mode 1920x1080@60Hz`` |
| +-------------------------------------------------------------+
| | Undo: ``wlr-xrandr --output HDMI-1 --mode 3840×2160@120Hz`` |
+----------------------+-------------------------------------------------------------+
+----------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| **Field** | **Value** |
+----------------------+-------------------------------------------------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``sh -c "wlr-xrandr --output HDMI-1 --mode \"${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}Hz\""`` |
| +-------------------------------------------------------------------------------------------------------------------------------------+
| | Undo: ``wlr-xrandr --output HDMI-1 --mode 3840x2160@120Hz`` |
+----------------------+-------------------------------------------------------------------------------------------------------------------------------------+
Changing Resolution and Refresh Rate (Linux - KDE Plasma - Wayland and X11)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+----------------------+----------------------------------------------------------------------------------------------------------------------------------+
| **Field** | **Value** |
+----------------------+----------------------------------------------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``sh -c "kscreen-doctor output.HDMI-A-1.mode.${SUNSHINE_CLIENT_WIDTH}x${SUNSHINE_CLIENT_HEIGHT}@${SUNSHINE_CLIENT_FPS}"`` |
| +----------------------------------------------------------------------------------------------------------------------------------+
| | Undo: ``kscreen-doctor output.HDMI-A-1.mode.3840x2160@120`` |
+----------------------+----------------------------------------------------------------------------------------------------------------------------------+
Flatpak
^^^^^^^
@ -158,7 +211,7 @@ Changing Resolution and Refresh Rate (macOS)
.. Note:: This example uses the `displayplacer` tool to change the resolution.
This tool can be installed following instructions in their
`GitHub repository <https://github.com/jakehilborn/displayplacer>`_.
`GitHub repository <https://github.com/jakehilborn/displayplacer>`__.
+----------------------+-----------------------------------------------------------------------------------------------+
| **Field** | **Value** |
@ -175,19 +228,15 @@ Changing Resolution and Refresh Rate (Windows)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
.. Note:: This example uses the `QRes` tool to change the resolution and refresh rate.
This tool can be downloaded from their `SourceForge repository <https://sourceforge.net/projects/qres/>`_.
+----------------------+----------------------------------------------------+
| **Field** | **Value** |
+----------------------+----------------------------------------------------+
| Command Preparations | Do: ``FullPath\qres.exe /x:1920 /y:1080 /r:60`` |
| +----------------------------------------------------+
| | Undo: ``FullPath\qres.exe /x:3840 /y:2160 /r:120`` |
+----------------------+----------------------------------------------------+
.. Tip:: You can change your host resolution to match the client resolution automatically using the
`Nonary/ResolutionAutomation <https://github.com/Nonary/ResolutionAutomation/>`_ project.
This tool can be downloaded from their `SourceForge repository <https://sourceforge.net/projects/qres/>`__.
+----------------------+------------------------------------------------------------------------------------------------------------------+
| **Field** | **Value** |
+----------------------+------------------------------------------------------------------------------------------------------------------+
| Command Preparations | Do: ``cmd /C FullPath\qres.exe /x:%SUNSHINE_CLIENT_WIDTH% /y:%SUNSHINE_CLIENT_HEIGHT% /r:%SUNSHINE_CLIENT_FPS%`` |
| +------------------------------------------------------------------------------------------------------------------+
| | Undo: ``cmd /C FullPath\qres.exe /x:3840 /y:2160 /r:120`` |
+----------------------+------------------------------------------------------------------------------------------------------------------+
Elevating Commands (Windows)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^

View File

@ -0,0 +1,10 @@
Guides
======
Collection of guides written by the community!
.. toctree::
:maxdepth: 2
app_examples
linux/linux

View File

@ -0,0 +1,526 @@
Remote SSH Headless Setup
=========================
.. csv-table:: Remote SSH Headless Setup
:header-rows: 0
:stub-columns: 1
Author, `Eric Dong <https://github.com/e-dong>`__
Difficulty, Intermediate
This is a guide to setup remote SSH into host to startup X server and sunshine without physical login and dummy plug.
The virtual display is accelerated by the NVidia GPU using the TwinView configuration.
.. attention::
This guide is specific for Xorg and NVidia GPUs. I start the X server using the ``startx`` command.
I also only tested this on an Artix runit init system on LAN.
I didn't have to do anything special with pulseaudio (pipewire untested).
Keep your monitors plugged in until the `Checkpoint`_ step
.. tip::
Prior to editing any system configurations, you should make a copy of the original file.
This will allow you to use it for reference or revert your changes easily.
The Big Picture
---------------
Once you are done, you will need to perform these 3 steps:
#. Turn on the host machine
#. Start sunshine on remote host with a script that:
- Edits permissions of ``/dev/uinput`` (added sudo config to execute script with no password prompt)
- Starts X server with ``startx`` on virtual display
- Starts ``Sunshine``
#. Startup Moonlight on the client of interest and connect to host
.. hint::
As an alternative to SSH...
**Step 2** can be replaced with autologin and starting sunshine as a service or putting
``sunshine &`` in your ``.xinitrc`` file if you start your X server with ``startx``.
In this case, the workaround for ``/dev/uinput`` permissions is not needed because the udev rule would be triggered
for "physical" login. See :ref:`Linux Setup <about/usage:linux>`. I personally think autologin compromises the
security of the PC, so I went with the remote SSH route. I use the PC more than for gaming, so I don't need a
virtual display everytime I turn on the PC (E.g running updates, config changes, file/media server).
First we will setup the host and then the SSH Client (Which may not be the same as the machine running the
moonlight client)
Host Setup
----------
We will be setting up:
#. `Static IP Setup`_
#. `SSH Server Setup`_
#. `Virtual Display Setup`_
#. `Uinput Permissions Workaround`_
#. `Stream Launcher Script`_
Static IP Setup
^^^^^^^^^^^^^^^
Setup static IP Address for host. For LAN connections you can use DHCP reservation within your assigned range.
e.g. 192.168.x.x. This will allow you to ssh to the host consistently, so the assigned IP address does
not change. It is preferred to set this through your router config.
SSH Server Setup
^^^^^^^^^^^^^^^^
.. note::
Most distros have OpenSSH already installed. If it is not present, install OpenSSH using your package manager.
.. tab:: Debian/Ubuntu
.. code-block:: bash
sudo apt update
sudo apt install openssh-server
.. tab:: Arch/Artix
.. code-block:: bash
sudo pacman -S openssh
# Install openssh-<other_init> if you are not using SystemD
# e.g. sudo pacman -S openssh-runit
.. tab:: Alpine
.. code-block:: bash
sudo apk update
sudo apk add openssh
.. tab:: CentOS/RHEL/Fedora
**CentOS/RHEL 7**
.. code-block:: bash
sudo yum install openssh-server
**CentOS/Fedora/RHEL 8**
.. code-block:: bash
sudo dnf install openssh-server
Next make sure the OpenSSH daemon is enabled to run when the system starts.
.. tab:: SystemD
.. code-block:: bash
sudo systemctl enable sshd.service
sudo systemctl start sshd.service # Starts the service now
sudo systemctl status sshd.service # See if the service is running
.. tab:: Runit
.. code-block:: bash
sudo ln -s /etc/runit/sv/sshd /run/runit/service # Enables the OpenSSH daemon to run when system starts
sudo sv start sshd # Starts the service now
sudo sv status sshd # See if the service is running
.. tab:: OpenRC
.. code-block:: bash
rc-update add sshd # Enables service
rc-status # List services to verify sshd is enabled
rc-service sshd start # Starts the service now
**Disabling PAM in sshd**
I noticed when the ssh session is disconnected for any reason, ``pulseaudio`` would disconnect.
This is due to PAM handling sessions. When running ``dmesg``, I noticed ``elogind`` would say removed user session.
In this `Gentoo Forums post <https://forums.gentoo.org/viewtopic-t-1090186-start-0.html>`__,
someone had a similar issue. Starting the X server in the background and exiting out of the console would cause your
session to be removed.
.. caution::
According to this `article <https://devicetests.com/ssh-usepam-security-session-status>`__
disabling PAM increases security, but reduces certain functionality in terms of session handling.
*Do so at your own risk!*
Edit the ``sshd_config`` file with the following to disable PAM.
.. code-block:: text
usePAM no
After making changes to the ``sshd_config``, restart the sshd service for changes to take effect.
.. tip::
Run the command to check the ssh configuration prior to restarting the sshd service.
.. code-block:: bash
sudo sshd -t -f /etc/ssh/sshd_config
An incorrect configuration will prevent the sshd service from starting, which might mean
losing SSH access to the server.
.. tab:: SystemD
.. code-block:: bash
sudo systemctl restart sshd.service
.. tab:: Runit
.. code-block:: bash
sudo sv restart sshd
.. tab:: OpenRC
.. code-block:: bash
sudo rc-service sshd restart
Virtual Display Setup
^^^^^^^^^^^^^^^^^^^^^
As an alternative to a dummy dongle, you can use this config to create a virtual display.
.. important::
This is only available for NVidia GPUs using Xorg.
.. hint::
Use ``xrandr`` to see name of your active display output. Usually it starts with ``DP`` or ``HDMI``. For me, it is ``DP-0``.
Put this name for the ``ConnectedMonitor`` option under the ``Device`` section.
.. code-block:: bash
xrandr | grep " connected" | awk '{ print $1 }'
.. code-block:: xorg.conf
Section "ServerLayout"
Identifier "TwinLayout"
Screen 0 "metaScreen" 0 0
EndSection
Section "Monitor"
Identifier "Monitor0"
Option "Enable" "true"
EndSection
Section "Device"
Identifier "Card0"
Driver "nvidia"
VendorName "NVIDIA Corporation"
Option "MetaModes" "1920x1080"
Option "ConnectedMonitor" "DP-0"
Option "ModeValidation" "NoDFPNativeResolutionCheck,NoVirtualSizeCheck,NoMaxPClkCheck,NoHorizSyncCheck,NoVertRefreshCheck,NoWidthAlignmentCheck"
EndSection
Section "Screen"
Identifier "metaScreen"
Device "Card0"
Monitor "Monitor0"
DefaultDepth 24
Option "TwinView" "True"
SubSection "Display"
Modes "1920x1080"
EndSubSection
EndSection
.. note::
The ``ConnectedMonitor`` tricks the GPU into thinking a monitor is connected,
even if there is none actually connected! This allows a virtual display to be created that is accelerated with
your GPU! The ``ModeValidation`` option disables valid resolution checks, so you can choose any
resolution on the host!
**References**
- `issue comment on virtual-display-linux
<https://github.com/dianariyanto/virtual-display-linux/issues/9#issuecomment-786389065>`__
- `Nvidia Documentation on Configuring TwinView
<https://download.nvidia.com/XFree86/Linux-x86/270.29/README/configtwinview.html>`__
- `Arch Wiki Nvidia#TwinView <https://wiki.archlinux.org/title/NVIDIA#TwinView>`__
- `Unix Stack Exchange - How to add virtual display monitor with Nvidia proprietary driver
<https://unix.stackexchange.com/questions/559918/how-to-add-virtual-monitor-with-nvidia-proprietary-driver>`__
Uinput Permissions Workaround
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
**Steps**
We can use ``chown`` to change the permissions from a script. Since this requires ``sudo``,
we will need to update the sudo configuration to execute this without being prompted for a password.
#. Create a ``sunshine-setup.sh`` script to update permissions on ``/dev/uinput``. Since we aren't logged into the host,
the udev rule doesn't apply.
#. Update user sudo configuration ``/etc/sudoers.d/<user>`` to allow the ``sunshine-setup.sh``
script to be executed with ``sudo``.
.. note::
After I setup the :ref:`udev rule <about/usage:linux>` to get access to ``/dev/uinput``,
I noticed when I sshed into the host without physical login, the ACL permissions on ``/dev/uinput`` were not changed.
So I asked `reddit
<https://www.reddit.com/r/linux_gaming/comments/14htuzv/does_sshing_into_host_trigger_udev_rule_on_the/>`__.
I discovered that SSH sessions are not the same as a physical login.
I suppose it's not possible for SSH to trigger a udev rule or create a physical login session.
**Setup Script**
This script will take care of any precondtions prior to starting up sunshine.
Run the following to create a script named something like ``sunshine-setup.sh``:
.. code-block:: bash
echo "chown $(id -un):$(id -gn) /dev/uinput" > sunshine-setup.sh &&\
chmod +x sunshine-setup.sh
(**Optional**) To Ensure ethernet is being used for streaming,
you can block WiFi with ``rfkill``.
Run this command to append the rfkill block command to the script:
.. code-block:: bash
echo "rfkill block $(rfkill list | grep "Wireless LAN" \
| sed 's/^\([[:digit:]]\).*/\1/')" >> sunshine-setup.sh
**Sudo Configuration**
We will manually change the permissions of ``/dev/uinput`` using ``chown``.
You need to use ``sudo`` to make this change, so add/update the entry in ``/etc/sudoers.d/${USER}``
.. danger::
Do so at your own risk! It is more secure to give sudo and no password prompt to a single script,
than a generic executable like chown.
.. warning::
Be very careful of messing this config up. If you make a typo, *YOU LOSE THE ABILITY TO USE SUDO*.
Fortunately, your system is not borked, you will need to login as root to fix the config.
You may want to setup a backup user / SSH into the host as root to fix the config if this happens.
Otherwise you will need to plug your machine back into a monitor and login as root to fix this.
To enable root login over SSH edit your SSHD config, and add ``PermitRootLogin yes``, and restart the SSH server.
#. First make a backup of your ``/etc/sudoers.d/${USER}`` file.
.. code-block:: bash
sudo cp /etc/sudoers.d/${USER} /etc/sudoers.d/${USER}.backup
#. ``cd`` to the parent dir of the ``sunshine-setup.sh`` script.
#. Execute the following to update your sudoer config file.
.. code-block:: bash
echo "${USER} ALL=(ALL:ALL) ALL, NOPASSWD: $(pwd)/sunshine-setup.sh" \
| sudo tee /etc/sudoers.d/${USER}
These changes allow the script to use sudo without being prompted with a password.
e.g. ``sudo $(pwd)/sunshine-setup.sh``
Stream Launcher Script
^^^^^^^^^^^^^^^^^^^^^^
This is the main entrypoint script that will run the ``sunshine-setup.sh`` script, start up X server, and Sunshine.
The client will call this script that runs on the host via ssh.
**Sunshine Startup Script**
This guide will refer to this script as ``~/scripts/sunshine.sh``.
The setup script will be referred as ``~/scripts/sunshine-setup.sh``
.. code-block:: bash
#!/bin/bash
export DISPLAY=:0
# Check existing X server
ps -e | grep X >/dev/null
[[ ${?} -ne 0 ]] && {
echo "Starting X server"
startx &>/dev/null &
[[ ${?} -eq 0 ]] && {
echo "X server started successfully"
} || echo "X server failed to start"
} || echo "X server already running"
# Check if sunshine is already running
ps -e | grep -e .*sunshine$ >/dev/null
[[ ${?} -ne 0 ]] && {
sudo ~/scripts/sunshine-setup.sh
echo "Starting Sunshine!"
sunshine > /dev/null &
[[ ${?} -eq 0 ]] && {
echo "Sunshine started successfully"
} || echo "Sunshine failed to start"
} || echo "Sunshine is already running"
# Add any other Programs that you want to startup automatically
# e.g.
# steam &> /dev/null &
# firefox &> /dev/null &
# kdeconnect-app &> /dev/null &
----
SSH Client Setup
----------------
We will be setting up:
#. `SSH Key Authentication Setup`_
#. `SSH Client Script (Optional)`_
SSH Key Authentication Setup
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
#. Setup your SSH keys with ``ssh-keygen`` and use ``ssh-copy-id`` to authorize remote login to your host.
Run ``ssh <user>@<ip_address>`` to login to your host.
SSH keys automate login so you don't need to input your password!
#. Optionally setup a ``~/.ssh/config`` file to simplify the ``ssh`` command
.. code-block:: text
Host <some_alias>
Hostname <ip_address>
User <username>
IdentityFile ~/.ssh/<your_private_key>
Now you can use ``ssh <some_alias>``.
``ssh <some_alias> <commands/script>`` will execute the command or script on the remote host.
Checkpoint
^^^^^^^^^^
As a sanity check, let's make sure your setup is working so far!
**Test Steps**
With your monitor still plugged into your Sunshine host PC:
#. ``ssh <alias>``
#. ``~/scripts/sunshine.sh``
#. ``nvidia-smi``
You should see the sunshine and Xorg processing running:
.. code-block:: bash
nvidia-smi
*Output:*
.. code-block:: console
+---------------------------------------------------------------------------------------+
| NVIDIA-SMI 535.104.05 Driver Version: 535.104.05 CUDA Version: 12.2 |
|-----------------------------------------+----------------------+----------------------+
| GPU Name Persistence-M | Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap | Memory-Usage | GPU-Util Compute M. |
| | | MIG M. |
|=========================================+======================+======================|
| 0 NVIDIA GeForce RTX 3070 Off | 00000000:01:00.0 On | N/A |
| 30% 46C P2 45W / 220W | 549MiB / 8192MiB | 2% Default |
| | | N/A |
+-----------------------------------------+----------------------+----------------------+
+---------------------------------------------------------------------------------------+
| Processes: |
| GPU GI CI PID Type Process name GPU Memory |
| ID ID Usage |
|=======================================================================================|
| 0 N/A N/A 1393 G /usr/lib/Xorg 86MiB |
| 0 N/A N/A 1440 C+G sunshine 293MiB |
+---------------------------------------------------------------------------------------+
#. Check ``/dev/uinput`` permissions
.. code-block:: bash
ls -l /dev/uinput
*Output:*
.. code-block:: console
crw------- 1 <user> <primary_group> 10, 223 Aug 29 17:31 /dev/uinput
#. Connect to Sunshine host from a moonlight client
Now kill X and sunshine by running ``pkill X`` on the host,
unplug your monitors from your GPU, and repeat steps 1 - 5.
You should get the same result.
With this setup you don't need to modify the Xorg config regardless if monitors are plugged in or not.
.. code-block:: bash
pkill X
SSH Client Script (Optional)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
At this point you have a working setup! For convenience I created this bash script to automate the
startup of the X server and Sunshine on the host.
This can be run on Unix systems, or on Windows using the ``git-bash`` or any bash shell.
For Android/iOS you can install Linux emulators, e.g. ``Userland`` for Android and ``ISH`` for iOS.
The neat part is that you can execute one script to launch Sunshine from your phone or tablet!
.. code-block:: bash
#!/bin/bash
ssh_args="<user>@192.168.X.X" # Or use alias set in ~/.ssh/config
check_ssh(){
result=1
# Note this checks infinitely, you could update this to have a max # of retries
while [[ $result -ne 0 ]]
do
echo "checking host..."
ssh $ssh_args "exit 0" 2>/dev/null
result=$?
[[ $result -ne 0 ]] && {
echo "Failed to ssh to $ssh_args, with exit code $result"
}
sleep 3
done
echo "Host is ready for streaming!"
}
start_stream(){
echo "Starting sunshine server on host..."
echo "Start moonlight on your client of choice"
# -f runs ssh in the background
ssh -f $ssh_args "~/scripts/sunshine.sh &"
}
check_ssh
start_stream
exit_code=${?}
sleep 3
exit ${exit_code}
Next Steps
----------
Congrats you can now stream your desktop headless! When trying this the first time,
keep your monitors close by incase something isn't working right.
If you have any feedback and any suggestions, feel free to make a post on Discord!
.. seealso::
Now that you have a virtual display, you may want to automate changing the resolution
and refresh rate prior to connecting to an app. See :ref:`Changing Resolution and
Refresh Rate <about/guides/app_examples:linux>` for more information.

View File

@ -0,0 +1,9 @@
Linux
======
Collection of Sunshine Linux host guides.
.. toctree::
:maxdepth: 1
headless_ssh

View File

@ -27,7 +27,7 @@ Follow the instructions for your preferred package type below.
CUDA is used for NVFBC capture.
.. Tip:: See `CUDA GPUS <https://developer.nvidia.com/cuda-gpus>`_ to cross reference Compute Capability to your GPU.
.. Tip:: See `CUDA GPUS <https://developer.nvidia.com/cuda-gpus>`__ to cross reference Compute Capability to your GPU.
.. table::
:widths: auto
@ -36,14 +36,15 @@ CUDA is used for NVFBC capture.
Package CUDA Version Min Driver CUDA Compute Capabilities
=========================================== ============== ============== ================================
PKGBUILD User dependent User dependent User dependent
sunshine.AppImage 11.8.0 450.80.02 50;52;60;61;62;70;75;80;86;90;35
sunshine.pkg.tar.zst 11.8.0 450.80.02 50;52;60;61;62;70;75;80;86;90;35
sunshine.AppImage 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
sunshine.pkg.tar.zst 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
sunshine_{arch}.flatpak 12.0.0 525.60.13 50;52;60;61;62;70;75;80;86;90
sunshine-debian-bullseye-{arch}.deb 11.8.0 450.80.02 50;52;60;61;62;70;75;80;86;90;35
sunshine-debian-bookworm-{arch}.deb 12.0.0 525.60.13 50;52;60;61;62;70;75;80;86;90
sunshine-debian-bullseye-{arch}.deb 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
sunshine-fedora-37-{arch}.rpm 12.0.0 525.60.13 50;52;60;61;62;70;75;80;86;90
sunshine-fedora-38-{arch}.rpm unavailable unavailable none
sunshine-ubuntu-20.04-{arch}.deb 11.8.0 450.80.02 50;52;60;61;62;70;75;80;86;90;35
sunshine-ubuntu-22.04-{arch}.deb 11.8.0 450.80.02 50;52;60;61;62;70;75;80;86;90;35
sunshine-ubuntu-20.04-{arch}.deb 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
sunshine-ubuntu-22.04-{arch}.deb 11.8.0 450.80.02 35;50;52;60;61;62;70;75;80;86;90
=========================================== ============== ============== ================================
AppImage
@ -127,7 +128,7 @@ Uninstall:
Flatpak Package
^^^^^^^^^^^^^^^
#. Install `Flatpak <https://flatpak.org/setup/>`_ as required.
#. Install `Flatpak <https://flatpak.org/setup/>`__ as required.
#. Download ``sunshine_{arch}.flatpak`` and run the following code.
.. Note:: Be sure to replace ``{arch}`` with the architecture for your operating system.
@ -204,7 +205,7 @@ Uninstall:
Portfile
^^^^^^^^
#. Install `MacPorts <https://www.macports.org>`_
#. Install `MacPorts <https://www.macports.org>`__
#. Update the Macports sources.
.. code-block:: bash
@ -243,7 +244,7 @@ Installer
.. Attention:: You should carefully select or unselect the options you want to install. Do not blindly install or enable
features.
To uninstall, find Sunshine in the list `here <ms-settings:installed-apps>`_ and select "Uninstall" from the overflow
To uninstall, find Sunshine in the list `here <ms-settings:installed-apps>`__ and select "Uninstall" from the overflow
menu. Different versions of Windows may provide slightly different steps for uninstall.
Standalone

File diff suppressed because one or more lines are too long

View File

@ -21,9 +21,33 @@ Usage
.. Attention:: The configuration file specified will be created if it doesn't exist.
**Start Sunshine over SSH (Linux/X11)**
Assuming you are already logged into the host, you can use this command
.. code-block:: bash
ssh <user>@<ip_address> 'export DISPLAY=:0; sunshine'
If you are logged into the host with only a tty (teletypewriter), you can use ``startx`` to start the
X server prior to executing sunshine.
You nay need to add ``sleep`` between ``startx`` and ``sunshine`` to allow more time for the display to be ready.
.. code-block:: bash
ssh <user>@<ip_address> 'startx &; export DISPLAY=:0; sunshine'
.. tip:: You could also utilize the ``~/.bash_profile`` or ``~/.bashrc`` files to setup the ``DISPLAY``
variable.
.. seealso::
See :ref:`Remote SSH Headless Setup
<about/guides/linux/headless_ssh:Remote SSH Headless Setup>` on
how to setup a headless streaming server without autologin and dummy plugs (X11 + NVidia GPUs)
#. Configure Sunshine in the web ui
The web ui is available on `https://localhost:47990 <https://localhost:47990>`_ by default. You may replace
The web ui is available on `https://localhost:47990 <https://localhost:47990>`__ by default. You may replace
`localhost` with your internal ip address.
.. Attention:: Ignore any warning given by your browser about "insecure website". This is due to the SSL certificate
@ -78,7 +102,7 @@ Sunshine needs access to `uinput` to create mouse and gamepad events.
- filename: ``~/.config/systemd/user/sunshine.service``
- contents:
.. code-block::
.. code-block:: cfg
[Unit]
Description=Sunshine self-hosted game stream host for Moonlight.
@ -140,8 +164,8 @@ Sunshine needs access to `uinput` to create mouse and gamepad events.
macOS
^^^^^
Sunshine can only access microphones on macOS due to system limitations. To stream system audio use
`Soundflower <https://github.com/mattingalls/Soundflower>`_ or
`BlackHole <https://github.com/ExistentialAudio/BlackHole>`_.
`Soundflower <https://github.com/mattingalls/Soundflower>`__ or
`BlackHole <https://github.com/ExistentialAudio/BlackHole>`__.
.. Note:: Command Keys are not forwarded by Moonlight. Right Option-Key is mapped to CMD-Key.
@ -155,7 +179,7 @@ Configure autostart service
Windows
^^^^^^^
For gamepad support, install `ViGEmBus <https://github.com/ViGEm/ViGEmBus/releases/latest>`_
For gamepad support, install `Nefarius Virtual Gamepad <https://github.com/nefarius/ViGEmBus/releases/latest>`__
Sunshine firewall
**Add rule**
@ -230,6 +254,7 @@ Application List
- ``image-path`` - The full path to the cover art image to use.
- ``name`` - The name of the application/game
- ``output`` - The file where the output of the command is stored
- ``auto-detach`` - Specifies whether the app should be treated as detached if it exits quickly
- ``prep-cmd`` - A list of commands to be run before/after the application
- If any of the prep-commands fail, starting the application is aborted
@ -243,10 +268,13 @@ Application List
- ``working-dir`` - The working directory to use. If not specified, Sunshine will use the application directory.
- For more examples see :ref:`app examples <about/app_examples:app examples>`.
- For more examples see :ref:`app examples <about/guides/app_examples:app examples>`.
Considerations
--------------
- On Windows, Sunshine uses the Desktop Duplication API which only supports capturing from the GPU used for display.
If you want to capture and encode on the eGPU, connect a display or HDMI dummy display dongle to it and run the games
on that display.
- When an application is started, if there is an application already running, it will be terminated.
- When the application has been shutdown, the stream shuts down as well.
@ -270,10 +298,17 @@ You must have an HDR-capable display or EDID emulator dongle connected to your h
- Older games that use NVIDIA-specific NVAPI HDR rather than native Windows 10 OS HDR support may not display in HDR.
- Some GPUs can produce lower image quality or encoding performance when streaming in HDR compared to SDR.
Tutorials
---------
.. seealso::
`Arch wiki on HDR Support for Linux <https://wiki.archlinux.org/title/HDR_monitor_support>`__ and
`Reddit Guide for HDR Support for AMD GPUs
<https://www.reddit.com/r/linux_gaming/comments/10m2gyx/guide_alpha_test_hdr_on_linux>`__
Tutorials and Guides
--------------------
Tutorial videos are available `here <https://www.youtube.com/playlist?list=PLMYr5_xSeuXAbhxYHz86hA1eCDugoxXY0>`_.
Guides are available :doc:`here <./guides/guides>`.
.. admonition:: Community!
Tutorials are community generated. Want to contribute? Reach out to us on our discord server.
Tutorials and Guides are community generated. Want to contribute? Reach out to us on our discord server.

View File

@ -1,6 +1,6 @@
Build
=====
Sunshine binaries are built using `CMake <https://cmake.org/>`_. Cross compilation is not
Sunshine binaries are built using `CMake <https://cmake.org/>`__. Cross compilation is not
supported. That means the binaries must be built on the target operating system and architecture.
Building Locally
@ -8,7 +8,7 @@ Building Locally
Clone
^^^^^
Ensure `git <https://git-scm.com/>`_ is installed and run the following:
Ensure `git <https://git-scm.com/>`__ is installed and run the following:
.. code-block:: bash
git clone https://github.com/lizardbyte/sunshine.git --recurse-submodules

View File

@ -4,9 +4,10 @@ Linux
Requirements
------------
Debian Bullseye
^^^^^^^^^^^^^^^
End of Life: TBD
Debian Bullseye/Bookworm
^^^^^^^^^^^^^^^^^^^^^^^^
End of Life (Bullseye): July, 2024
End of Life (Bookworm): TBD
Install Requirements
.. code-block:: bash
@ -15,16 +16,17 @@ Install Requirements
build-essential \
cmake \
libavdevice-dev \
libayatana-appindicator3-dev \
libboost-filesystem-dev \
libboost-locale-dev \
libboost-log-dev \
libboost-program-options-dev \
libboost-thread-dev \
libcap-dev \ # KMS
libcurl4-openssl-dev \
libdrm-dev \ # KMS
libevdev-dev \
libmfx-dev \ # x86_64 only
libnotify-dev \
libnuma-dev \
libopus-dev \
libpulse-dev \
@ -44,9 +46,8 @@ Install Requirements
nvidia-cuda-dev \ # Cuda, NvFBC
nvidia-cuda-toolkit # Cuda, NvFBC
Fedora 36, 37
Fedora 37, 38
^^^^^^^^^^^^^
End of Life: TBD
Install Requirements
.. code-block:: bash
@ -64,6 +65,7 @@ Install Requirements
libcurl-devel \
libdrm-devel \
libevdev-devel \
libnotify-devel \
libva-devel \
libvdpau-devel \
libX11-devel \ # X11
@ -95,17 +97,17 @@ Install Requirements
build-essential \
cmake \
g++-10 \
libappindicator3-dev \
libayatana-appindicator3-dev \
libavdevice-dev \
libboost-filesystem-dev \
libboost-locale-dev \
libboost-log-dev \
libboost-thread-dev \
libboost-program-options-dev \
libcap-dev \ # KMS
libdrm-dev \ # KMS
libevdev-dev \
libmfx-dev \ # x86_64 only
libnotify-dev \
libnuma-dev \
libopus-dev \
libpulse-dev \
@ -149,12 +151,12 @@ Install Requirements
libboost-filesystem-dev \
libboost-locale-dev \
libboost-log-dev \
libboost-thread-dev \
libboost-program-options-dev \
libcap-dev \ # KMS
libdrm-dev \ # KMS
libevdev-dev \
libmfx-dev \ # x86_64 only
libnotify-dev \
libnuma-dev \
libopus-dev \
libpulse-dev \
@ -177,14 +179,14 @@ CUDA
If the version of CUDA available from your distro is not adequate, manually install CUDA.
.. Tip:: The version of CUDA you use will determine compatibility with various GPU generations.
See `CUDA compatibility <https://docs.nvidia.com/deploy/cuda-compatibility/index.html>`_ for more info.
See `CUDA compatibility <https://docs.nvidia.com/deploy/cuda-compatibility/index.html>`__ for more info.
Select the appropriate run file based on your desired CUDA version and architecture according to
`CUDA Toolkit Archive <https://developer.nvidia.com/cuda-toolkit-archive>`_.
`CUDA Toolkit Archive <https://developer.nvidia.com/cuda-toolkit-archive>`__.
.. code-block:: bash
wget https://developer.download.nvidia.com/compute/cuda/11.4.2/local_installers/cuda_11.4.2_470.57.02_linux.run \
wget https://developer.download.nvidia.com/compute/cuda/11.8.0/local_installers/cuda_11.8.0_520.61.05_linux.run \
--progress=bar:force:noscroll -q --show-progress -O ./cuda.run
chmod a+x ./cuda.run
./cuda.run --silent --toolkit --toolkitpath=/usr --no-opengl-libs --no-man-page --no-drm

View File

@ -5,7 +5,7 @@ Requirements
------------
macOS Big Sur and Xcode 12.5+
Use either `MacPorts <https://www.macports.org>`_ or `Homebrew <https://brew.sh>`_
Use either `MacPorts <https://www.macports.org>`__ or `Homebrew <https://brew.sh>`__
MacPorts
""""""""
@ -19,7 +19,7 @@ Homebrew
Install Requirements
.. code-block:: bash
brew install boost cmake node opus
brew install boost cmake node opus pkg-config
# if there are issues with an SSL header that is not found:
cd /usr/local/include
ln -s ../opt/openssl/include/openssl .

View File

@ -3,7 +3,7 @@ Windows
Requirements
------------
First you need to install `MSYS2 <https://www.msys2.org>`_, then startup "MSYS2 MinGW 64-bit" and execute the following
First you need to install `MSYS2 <https://www.msys2.org>`__, then startup "MSYS2 MinGW 64-bit" and execute the following
codes.
Update all packages:
@ -16,12 +16,12 @@ Install dependencies:
pacman -S base-devel cmake diffutils gcc git make mingw-w64-x86_64-binutils \
mingw-w64-x86_64-boost mingw-w64-x86_64-cmake mingw-w64-x86_64-curl \
mingw-w64-x86_64-libmfx mingw-w64-x86_64-openssl mingw-w64-x86_64-opus \
mingw-w64-x86_64-onevpl mingw-w64-x86_64-openssl mingw-w64-x86_64-opus \
mingw-w64-x86_64-toolchain
npm dependencies
----------------
Install nodejs and npm. Downloads available `here <https://nodejs.org/en/download/>`_.
Install nodejs and npm. Downloads available `here <https://nodejs.org/en/download/>`__.
Install npm dependencies.
.. code-block:: bash

View File

@ -51,6 +51,7 @@ extensions = [
'sphinx.ext.graphviz', # enable graphs for breathe
'sphinx.ext.viewcode', # add links to view source code
'sphinx_copybutton', # add a copy button to code blocks
'sphinx_inline_tabs', # add tabs
]
# Add any paths that contain templates here, relative to this directory.
@ -68,7 +69,7 @@ source_suffix = ['.rst', '.md']
# -- Options for HTML output -------------------------------------------------
# images
html_favicon = os.path.join(root_dir, 'src_assets', 'common', 'assets', 'web', 'images', 'favicon.ico')
html_favicon = os.path.join(root_dir, 'src_assets', 'common', 'assets', 'web', 'images', 'sunshine.ico')
html_logo = os.path.join(root_dir, 'sunshine.png')
# Add any paths that contain custom static files (such as style sheets) here,

View File

@ -2,4 +2,4 @@ Contributing
============
Read our contribution guide in our organization level
`docs <https://lizardbyte.readthedocs.io/en/latest/developers/contributing.html>`_.
`docs <https://lizardbyte.readthedocs.io/en/latest/developers/contributing.html>`__.

View File

@ -1,26 +1,14 @@
Localization
============
Sunshine is being localized into various languages. The default language is `en` (English) and is highlighted green.
Sunshine and related LizardByte projects are being localized into various languages. The default language is
`en` (English).
.. image:: https://img.shields.io/badge/dynamic/json?color=blue&label=de&style=for-the-badge&query=%24.progress.0.data.translationProgress&url=https%3A%2F%2Fbadges.awesome-crowdin.com%2Fstats-15178612-503956.json
.. image:: https://img.shields.io/badge/dynamic/json?color=green&label=en&style=for-the-badge&query=%24.progress.1.data.translationProgress&url=https%3A%2F%2Fbadges.awesome-crowdin.com%2Fstats-15178612-503956.json
.. image:: https://img.shields.io/badge/dynamic/json?color=blue&label=en-GB&style=for-the-badge&query=%24.progress.2.data.translationProgress&url=https%3A%2F%2Fbadges.awesome-crowdin.com%2Fstats-15178612-503956.json
.. image:: https://img.shields.io/badge/dynamic/json?color=blue&label=en-US&style=for-the-badge&query=%24.progress.3.data.translationProgress&url=https%3A%2F%2Fbadges.awesome-crowdin.com%2Fstats-15178612-503956.json
.. image:: https://img.shields.io/badge/dynamic/json?color=blue&label=es-ES&style=for-the-badge&query=%24.progress.4.data.translationProgress&url=https%3A%2F%2Fbadges.awesome-crowdin.com%2Fstats-15178612-503956.json
.. image:: https://img.shields.io/badge/dynamic/json?color=blue&label=fr&style=for-the-badge&query=%24.progress.5.data.translationProgress&url=https%3A%2F%2Fbadges.awesome-crowdin.com%2Fstats-15178612-503956.json
.. image:: https://img.shields.io/badge/dynamic/json?color=blue&label=it&style=for-the-badge&query=%24.progress.6.data.translationProgress&url=https%3A%2F%2Fbadges.awesome-crowdin.com%2Fstats-15178612-503956.json
.. image:: https://img.shields.io/badge/dynamic/json?color=blue&label=ru&style=for-the-badge&query=%24.progress.7.data.translationProgress&url=https%3A%2F%2Fbadges.awesome-crowdin.com%2Fstats-15178612-503956.json
Graph
.. image:: https://badges.awesome-crowdin.com/translation-15178612-503956.png
.. image:: https://badges.awesome-crowdin.com/translation-15178612-606145.png
CrowdIn
-------
The translations occur on
`CrowdIn <https://crowdin.com/project/sunshinestream>`_. Feel free to contribute to localization there.
Only elements of the API are planned to be translated.
.. Attention:: The rest API has not yet been implemented.
The translations occur on `CrowdIn <https://translate.lizardbyte.dev/>`__. Anyone is free to contribute to
localization there.
**Translations Basics**
- The brand names `LizardByte` and `Sunshine` should never be translated.
@ -49,10 +37,12 @@ situations. For example if a system tray icon is added it should be localized as
.. code-block:: cpp
#include <boost/locale.hpp>
boost::locale::translate("Hello world!")
#include <string>
std::string msg = boost::locale::translate("Hello world!");
.. Tip:: More examples can be found in the documentation for
`boost locale <https://www.boost.org/doc/libs/1_70_0/libs/locale/doc/html/messages_formatting.html>`_.
`boost locale <https://www.boost.org/doc/libs/1_70_0/libs/locale/doc/html/messages_formatting.html>`__.
.. Warning:: This is for information only. Contributors should never include manually updated template files, or
manually compiled language files in Pull Requests.
@ -68,7 +58,7 @@ any of the following paths are modified.
When testing locally it may be desirable to manually extract, initialize, update, and compile strings. Python is
required for this, along with the python dependencies in the `./scripts/requirements.txt` file. Additionally,
`xgettext <https://www.gnu.org/software/gettext/>`_ must be installed.
`xgettext <https://www.gnu.org/software/gettext/>`__ must be installed.
**Extract, initialize, and update**
.. code-block:: bash

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@ -13,12 +13,17 @@ Test clang-format locally.
Sphinx
------
Sunshine uses `Sphinx <https://www.sphinx-doc.org/en/master/>`_ for documentation building. Sphinx, along with other
Sunshine uses `Sphinx <https://www.sphinx-doc.org/en/master/>`__ for documentation building. Sphinx, along with other
required python dependencies are included in the `./docs/requirements.txt` file. Python is required to build
sphinx docs. Installation and setup of python will not be covered here.
Doxygen is used to generate the XML files required by Sphinx. Doxygen can be obtained from
`Doxygen downloads <https://www.doxygen.nl/download.html>`_. Ensure that the `doxygen` executable is in your path.
`Doxygen downloads <https://www.doxygen.nl/download.html>`__. Ensure that the `doxygen` executable is in your path.
.. seealso::
Sphinx is configured to use the graphviz extension. To obtain the dot executable from the Graphviz library,
see the `librarys downloads section <https://graphviz.org/download/>`__.
The config file for Sphinx is `docs/source/conf.py`. This is already included in the repo and should not be modified.
@ -37,6 +42,21 @@ Test with Sphinx
cd docs
sphinx-build -b html source build
Lint with rstcheck
.. code-block:: bash
rstcheck -r .
Check formatting with rstfmt
.. code-block:: bash
rstfmt --check --diff -w 120 .
Format inplace with rstfmt
.. code-block:: bash
rstfmt -w 120 .
Unit Testing
------------
.. Todo:: Sunshine does not currently have any unit tests. If you would like to help us improve please get in contact

View File

@ -7,7 +7,7 @@ outperforms GameStream, so rest assured that Sunshine will be equally performant
Migration
---------
We have developed a simple migration tool to help you migrate your GameStream games and apps to Sunshine automatically.
Please check out our `GSMS <https://github.com/LizardByte/GSMS>`_ project if you're interested in an automated
Please check out our `GSMS <https://github.com/LizardByte/GSMS>`__ project if you're interested in an automated
migration option. At the time of writing this GSMS offers the ability to migrate your custom games and apps. The
working directory, command, and image are all set in Sunshine's ``apps.json`` file. The box-art image is also copied
to a specified directory.

View File

@ -4,7 +4,7 @@ Legal
any legal questions or concerns about using Sunshine, we recommend consulting with a lawyer.
Sunshine is licensed under the GPL-3.0 license, which allows for free use and modification of the software.
The full text of the license can be reviewed `here <https://github.com/LizardByte/Sunshine/blob/master/LICENSE>`_.
The full text of the license can be reviewed `here <https://github.com/LizardByte/Sunshine/blob/master/LICENSE>`__.
Commercial Use
--------------

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@ -10,7 +10,7 @@ Example Documentation Blocks
**file.h**
.. code-block:: cpp
.. code-block:: c
// functions
int main(int argc, char *argv[]);

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@ -7,7 +7,7 @@
about/docker
about/third_party_packages
about/usage
about/app_examples
about/guides/guides
about/advanced_usage
about/changelog

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@ -6,7 +6,7 @@ Forgotten Credentials
If you forgot your credentials to the web UI, try this.
.. code-block:: bash
sunshine --creds <new username> <new password>
sunshine --creds {new-username} {new-password}
Web UI Access
-------------
@ -17,8 +17,8 @@ Nvidia issues
-------------
NvFBC, NvENC, or general issues with Nvidia graphics card.
- Consumer grade Nvidia cards are software limited to a specific number of encodes. See
`Video Encode and Decode GPU Support Matrix <https://developer.nvidia.com/video-encode-and-decode-gpu-support-matrix-new>`_
`Video Encode and Decode GPU Support Matrix <https://developer.nvidia.com/video-encode-and-decode-gpu-support-matrix-new>`__
for more info.
- You can usually bypass the restriction with a driver patch. See Keylase's
`Linux <https://github.com/keylase/nvidia-patch>`_
or `Windows <https://github.com/keylase/nvidia-patch/blob/master/win>`_ patches for more guidance.
`Linux <https://github.com/keylase/nvidia-patch>`__
or `Windows <https://github.com/keylase/nvidia-patch/blob/master/win>`__ patches for more guidance.

View File

@ -1,9 +1,35 @@
Linux
=====
Hardware Encoding fails
-----------------------
Due to legal concerns, Mesa has disabled hardware decoding and encoding by default.
.. code-block:: text
Error: Could not open codec [h264_vaapi]: Function not implemented
If you see the above error in the Sunshine logs, compiling `Mesa`
manually, may be required. See the official Mesa3D `Compiling and Installing <https://docs.mesa3d.org/install.html>`__
documentation for instructions.
.. Important:: You must re-enable the disabled encoders. You can do so, by passing the following argument to the build
system. You may also want to enable decoders, however that is not required for Sunshine and is not covered here.
.. code-block:: bash
-Dvideo-codecs=h264enc,h265enc
.. Note:: Other build options are listed in the
`meson options <https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/meson_options.txt>`__ file.
KMS Streaming fails
-------------------
If screencasting fails with KMS, you may need to run the following to force unprivileged screencasting.
.. code-block:: bash
sudo setcap -r $(readlink -f $(which sunshine))
Gamescope compatibility
-----------------------
Some users have reported stuttering issues when streaming games running within Gamescope.

View File

@ -3,4 +3,4 @@ Windows
No gamepad detected
-------------------
#. Verify that you've installed `ViGEmBus <https://github.com/ViGEm/ViGEmBus/releases/latest>`_.
#. Verify that you've installed `Nefarius Virtual Gamepad <https://github.com/nefarius/ViGEmBus/releases/latest>`__.

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@ -0,0 +1,412 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>LizardByte - Sunshine</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no" />
<meta name="description" content="Self-hosted game stream host for Moonlight." />
<meta name="author" content="" />
<!-- Open Graph/Twitter metadata -->
<meta property="og:site_name" content="LizardByte" />
<meta property="og:title" content="LizardByte | Sunshine" />
<meta property="og:type" content="website" />
<meta property="og:image" content="https://app.lizardbyte.dev/uno/github/openGraphImages/Sunshine_624x312.png" />
<meta property="og:url" content="https://app.lizardbyte.dev/Sunshine" />
<meta property="og:description" content="Self-hosted game stream host for Moonlight." />
<meta property="og:locale" content="en-US" />
<meta property="twitter:card" content="summary_large_image" />
<meta property="og:twitter_site" content="@lizardbytedev" />
<meta property="og:twitter_site:id" content="@lizardbytedev" />
<meta property="og:twitter_creator" content="@lizardbytedev" />
<meta property="og:twitter_creator:id" content="@lizardbytedev" />
<meta property="twitter:image" content="https://app.lizardbyte.dev/uno/github/openGraphImages/Sunshine_624x312.png" />
<!-- Favicon-->
<link rel="icon" type="image/x-icon" href="https://app.lizardbyte.dev/assets/images/favicon.ico" />
<!-- FontAwesome-->
<link href="https://app.lizardbyte.dev/node_modules/@fortawesome/fontawesome-free/css/all.min.css" rel="stylesheet" />
<!-- Bootstrap theme-->
<link href="https://app.lizardbyte.dev/node_modules/bootstrap/dist/css/bootstrap.min.css" rel="stylesheet" />
<!-- Custom css-->
<link href="https://app.lizardbyte.dev/css/custom.css" rel="stylesheet" />
<script src="https://app.lizardbyte.dev/node_modules/jquery/dist/jquery.min.js"></script>
<script src="https://app.lizardbyte.dev/node_modules/@popperjs/core/dist/umd/popper.min.js"></script>
<!-- Crowdin widget -->
<script src="https://app.lizardbyte.dev/js/crowdin.js"></script>
<script src="https://app.lizardbyte.dev/js/crowdin_web_widget.js"></script>
</head>
<body class="d-flex flex-column h-100 bg-dark-gray">
<main class="flex-shrink-0 overflow-hidden">
<!-- Navigation-->
<nav id="nav-container"></nav>
<!-- Header-->
<header class="bg-dark py-0">
<section class="offset-anchor" id="Top">
<div id="carousel1" class="carousel slide carousel-fade" data-bs-ride="carousel"
style="height:50vh">
<!--Indicators-->
<div class="carousel-indicators">
<button type="button" data-bs-target="#carousel1" data-bs-slide-to="0" class="active"
aria-current="true" aria-label="Slide 1"></button>
<button type="button" data-bs-target="#carousel1" data-bs-slide-to="1"
aria-label="Slide 2"></button>
<button type="button" data-bs-target="#carousel1" data-bs-slide-to="2"
aria-label="Slide 3"></button>
</div>
<!--/.Indicators-->
<!--Slides-->
<div class="carousel-inner" role="listbox">
<div class="carousel-item active">
<div class="view">
<img src="assets/images/AdobeStock_305732536_1920x1280.jpg" alt="">
<div class="mask rgba-black-light"></div>
</div>
<!-- <div class="carousel-caption">-->
<!-- <h3 class="h3-responsive">1</h3>-->
<!-- <p>First text</p>-->
<!-- </div>-->
</div>
<div class="carousel-item">
<!--Mask color-->
<div class="view">
<img src="assets/images/AdobeStock_231616343_1920x1280.jpg" alt="">
<div class="mask rgba-black-strong"></div>
</div>
<!-- <div class="carousel-caption">-->
<!-- <h3 class="h3-responsive">2</h3>-->
<!-- <p>Secondary text</p>-->
<!-- </div>-->
</div>
<div class="carousel-item">
<!--Mask color-->
<div class="view">
<img src="assets/images/AdobeStock_303330124_1920x1280.jpg" alt="">
<div class="mask rgba-black-slight"></div>
</div>
<!-- <div class="carousel-caption">-->
<!-- <h3 class="h3-responsive">3</h3>-->
<!-- <p>Third text</p>-->
<!-- </div>-->
</div>
</div>
<!--/.Slides-->
<div>
<h1 class="carousel-overlay-title display-5 fw-bolder text-white mb-2">Sunshine</h1>
<p class="carousel-overlay-subtitle lead fw-bolder text-white-50 mb-4">
A LizardByte project</p>
</div>
<!--Controls-->
<button class="carousel-control-prev" type="button" data-bs-target="#carousel1"
data-bs-slide="prev">
<span class="carousel-control-prev-icon" aria-hidden="true"></span>
<span class="visually-hidden">Previous</span>
</button>
<button class="carousel-control-next" type="button" data-bs-target="#carousel1"
data-bs-slide="next">
<span class="carousel-control-next-icon" aria-hidden="true"></span>
<span class="visually-hidden">Next</span>
</button>
<!--/.Controls-->
</div>
</section>
</header>
<!-- About section-->
<section class="offset-anchor py-5" id="About">
<div class="container px-auto">
<p class="lead text-center text-white mx-auto mt-0 mb-5">
Sunshine is a self-hosted game stream host for Moonlight. Offering low latency, cloud gaming
server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware encoding. Software
encoding is also available. You can connect to Sunshine from any Moonlight client on a variety
of devices. A web UI is provided to allow configuration, and client pairing, from your favorite
web browser. Pair from the local server or any mobile device.
</p>
</div>
</section>
<!-- Features section-->
<section class="offset-anchor bg-dark py-5" id="Features">
<div class="container px-auto">
<h2 class="text-center text-white fw-bolder my-5">Features</h2>
<!-- Create a card for each feature -->
<div class="row gx-5">
<div class="col-md-6 col-lg-4 mb-5">
<div class="card bg-dark-gray text-white rounded-0">
<div class="card-body p-4">
<div class="d-flex align-items-center">
<div class="icon text-white">
<i class="fa-fw fa-2x fas fa-server"></i>
</div>
<div class="ms-3">
<h5 class="fw-bolder mb-0">Self-hosted</h5>
<p class="mb-0">
Run Sunshine on your own hardware. No need to pay monthly fees to a
cloud gaming provider.
</p>
</div>
</div>
</div>
</div>
</div>
<div class="col-md-6 col-lg-4 mb-5">
<div class="card bg-dark-gray text-white rounded-0">
<div class="card-body p-4">
<div class="d-flex align-items-center">
<div class="icon text-white">
<img height="40" src="https://moonlight-stream.org/images/moonlight.svg">
</div>
<div class="ms-3">
<h5 class="fw-bolder mb-0">Moonlight Support</h5>
<p class="mb-0">
Connect to Sunshine from any Moonlight client. Moonlight is available
for Windows, macOS, Linux, Android, iOS, Xbox, and more.
</p>
</div>
</div>
</div>
</div>
</div>
<div class="col-md-6 col-lg-4 mb-5">
<div class="card bg-dark-gray text-white rounded-0">
<div class="card-body p-4">
<div class="d-flex align-items-center">
<div class="icon text-white">
<i class="fa-fw fa-2x fas fa-microchip"></i>
</div>
<div class="ms-3">
<h5 class="fw-bolder mb-0">Hardware Encoding</h5>
<p class="mb-0">
Sunshine supports AMD, Intel, and Nvidia GPUs for hardware encoding.
Software encoding is also available.
</p>
</div>
</div>
</div>
</div>
</div>
<div class="col-md-6 col-lg-4 mb-5 mb-lg-0">
<div class="card bg-dark-gray text-white rounded-0">
<div class="card-body p-4">
<div class="d-flex align-items-center">
<div class="icon text-white">
<i class="fa-fw fa-2x fas fa-globe"></i>
</div>
<div class="ms-3">
<h5 class="fw-bolder mb-0">Low Latency</h5>
<p class="mb-0">
Sunshine is designed to provide the lowest latency possible to achieve optimal gaming performance.
</p>
</div>
</div>
</div>
</div>
</div>
<div class="col-md-6 col-lg-4 mb-5 mb-lg-0">
<div class="card bg-dark-gray text-white rounded-0">
<div class="card-body p-4">
<div class="d-flex align-items-center">
<div class="icon text-white">
<i class="fa-fw fa-2x fas fa-gamepad"></i>
</div>
<div class="ms-3">
<h5 class="fw-bolder mb-0">Control</h5>
<p class="mb-0">
Sunshine emulates an Xbox 360 or DS4 controller. Use nearly any
controller on your Moonlight client!<br>
<small>
<ul>
<li>DS4 emulation is only available on Windows.</li>
<li>Gamepad emulation is not currently supported on macOS.</li>
</ul>
</small>
</p>
</div>
</div>
</div>
</div>
</div>
<div class="col-md-6 col-lg-4 mb-5 mb-lg-0">
<div class="card bg-dark-gray text-white rounded-0">
<div class="card-body p-4">
<div class="d-flex align-items-center">
<div class="icon text-white">
<i class="fa-fw fa-2x fas fa-gear"></i>
</div>
<div class="ms-3">
<h5 class="fw-bolder mb-0">Configurable</h5>
<p class="mb-0">
Sunshine offers many configuration options to customize your experience.
</p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</section>
<!-- More cards -->
<div class="container py-5 px-auto">
<div class="container col-md-10">
<!-- Docs section -->
<section class="offset-anchor py-4" id="Docs">
<div class="card bg-dark text-white rounded-0">
<div class="card-body p-4">
<div class="d-flex align-items-center">
<i class="fa-fw fa-2x fas fa-book"></i>
<div class="ms-3">
<h2 class="fw-bolder mb-0">Documentation</h2>
<p class="mb-0">
Read the documentation to learn how to install, use, and configure Sunshine.
</p>
</div>
</div>
</div>
<div class="card-footer p-3 ms-3">
<a class="btn btn-outline-light me-3 mb-3" href="https://docs.lizardbyte.dev/projects/sunshine" target="_blank">
<i class="fa-fw fas fa-book"></i>
Read the Docs
</a>
</div>
</div>
</section>
<!-- Download section -->
<section class="offset-anchor py-4" id="Download">
<div class="card bg-dark text-white rounded-0">
<div class="card-body p-4">
<div class="d-flex align-items-center">
<i class="fa-fw fa-2x fas fa-download"></i>
<div class="ms-3">
<h2 class="fw-bolder mb-0">Download</h2>
<p class="mb-0">
Download Sunshine for your platform.
</p>
</div>
</div>
</div>
<div class="card-footer p-3 ms-3">
<a class="btn btn-outline-light me-3 mb-3" href="https://github.com/LizardByte/Sunshine/releases/latest" target="_blank">
<i class="fa-fw fab fa-github"></i>
Latest
</a>
<a class="btn btn-outline-light me-3 mb-3" href="https://github.com/LizardByte/Sunshine/releases/tag/nightly-dev" target="_blank">
<i class="fa-fw fas fa-infinity"></i>
Nightly
</a>
<a class="btn btn-outline-light me-3 mb-3" href="https://hub.docker.com/r/lizardbyte/sunshine" target="_blank">
<i class="fa-fw fab fa-docker"></i>
Docker
</a>
</div>
</div>
</section>
</div>
</div>
<!-- Donate section -->
<section class="offset-anchor bg-dark p-5" id="Donate">
<div class="container mb-5 shadow border-0 bg-dark-gray rounded-0 col-md-7">
<div class="d-table-row g-0 text-white">
<div class="d-table-cell px-3 align-middle text-center">
<h1>
<i class="fa-fw fas fa-coins"></i>
</h1>
</div>
<div class="col-sm-auto border-white my-3 px-3 py-2 border-start">
<div class="container">
<h4 class="card-title mb-3 fw-bolder">Donate</h4>
</div>
<a
class="text-decoration-none"
href="https://github.com/sponsors/LizardByte"
target="_blank">
<img class="m-3"
alt="GitHub Sponsors"
src="https://img.shields.io/github/sponsors/lizardbyte?label=Github%20Sponsors&style=for-the-badge&color=green&logo=githubsponsors"
>
</a>
<a
class="text-decoration-none"
href="https://mee6.xyz/m/804382334370578482"
target="_blank">
<img class="m-3"
alt="MEE6"
src="https://img.shields.io/static/v1?style=for-the-badge&label=MEE6&message=Donate&color=green&logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAklEQVR4AewaftIAAAG6SURBVJXBPWgTARiA4fe7H/WKCGoo0qAcIhUJHCSnoIgZYiq4ugk6BEuEimRxk04SwcEhU0pMDY5xcnSK0N22XCexYHSxkpBCB69gc58ntHCcEerzCCmVIMyjVEFLCi4xgT5ID6HV8Zw1EoR9D4LQMQwav8Y6DwiTqW1KO4qoLXtOSMwkNr8ROmON3kfKHUD4N4kUX9Eblx8tdleb9T2D2Fi1AVLk0KQ4Vm0Qk0oQ5lX1IyD8HxUR31DVKiDsU43YHQ1I290eolFEgqhq1RAokbDx+iXd8nl2vm1y4OfgO2/nLrC+9JwkgZKl4JIwc/Um4WCLqeksB46dzJC7/5izxdskKbgWKZlcgUyuQJJh2fi1Z0xiCfQVZkkJhz/Y+fqZP+zjJzh10SNNoG8p9IBZUkafAjaf3OW0bTO6doviizekKfQsEWmp6kNASMhen6O89I6Z7QEfrpSJ+IuKSMtcb9a38gtPs4BPyvDMOb64l9AjR0kTod3xpl4ZxEyRGugKh6YrpkiNmElstVnf8xcWu5Yp05FSAITJ1DalLci9Zc8JiQkplSDMo1RBSwouMYE+SA+h1fGcNRJ+A8xgoQAar6IXAAAAAElFTkSuQmCC"
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</a>
<a
class="text-decoration-none"
href="https://www.patreon.com/LizardByte"
target="_blank">
<img class="m-3"
alt="Patreon"
src="https://img.shields.io/badge/dynamic/json?color=green&label=Patreon&style=for-the-badge&query=patron_count&url=https%3A%2F%2Fapp.lizardbyte.dev%2Funo%2Fpatreon%2FLizardByte.json&logo=patreon"
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target="_blank">
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alt="PayPal"
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</div>
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</div>
</section>
<!-- Support -->
<section class="offset-anchor bg-dark p-5" id="Support">
<div class="col-md-7 mx-auto mb-5">
<div class="container shadow border-0 bg-primary rounded-0">
<div class="d-table-row g-0 text-white">
<div class="d-table-cell px-4 align-middle text-center">
<div class="fs-3 fw-bold text-white">Support Center</div>
<div class="text-white">Find answers and ask questions.</div>
</div>
<div class="col-sm-auto border-white my-3 px-4 py-2 border-start">
<p class="card-text">
<em>The one who knows all the answers has not been asked all the questions.</em>
Confucius.
</p>
<div class="input-group mb-2">
<a href="support">
<button class="btn btn-outline-light rounded-0"
id="button-support"
type="button"
>Support</button>
</a>
</div>
</div>
</div>
</div>
</div>
</section>
</main>
<!-- Footer-->
<footer class="bg-dark py-4 mt-auto" id="footer-container"></footer>
<!-- Audio player bottom navbar -->
<nav id="player-navbar"></nav>
<!-- Bootstrap core JS-->
<script src="https://app.lizardbyte.dev/node_modules/bootstrap/dist/js/bootstrap.bundle.min.js"></script>
<!-- Get navbar -->
<script src="https://app.lizardbyte.dev/js/navbar.js"></script>
<!-- Get footer -->
<script src="https://app.lizardbyte.dev/js/footer.js"></script>
<!-- Discord WidgetBot -->
<script src="https://app.lizardbyte.dev/js/discord.js"></script>
</body>
</html>

View File

@ -1,7 +1,7 @@
{
"dependencies": {
"@fortawesome/fontawesome-free": "6.4.0",
"bootstrap": "5.2.3",
"@fortawesome/fontawesome-free": "6.4.2",
"bootstrap": "5.3.2",
"vue": "2.6.12"
}
}

View File

@ -0,0 +1,12 @@
[Desktop Entry]
Type=Application
Name=@PROJECT_NAME@
Exec=sunshine
Version=1.0
Comment=@PROJECT_DESCRIPTION@
Icon=sunshine
Categories=Utility;
Terminal=true
X-AppImage-Name=sunshine
X-AppImage-Version=@PROJECT_VERSION@
X-AppImage-Arch=x86_64

View File

@ -9,8 +9,31 @@ arch=('x86_64' 'aarch64')
url=@PROJECT_HOMEPAGE_URL@
license=('GPL3')
depends=('avahi' 'boost-libs' 'curl' 'libappindicator-gtk3' 'libevdev' 'libmfx' 'libpulse' 'libva' 'libvdpau' 'libx11' 'libxcb' 'libxfixes' 'libxrandr' 'libxtst' 'numactl' 'openssl' 'opus' 'udev')
makedepends=('boost' 'cmake' 'git' 'make' 'nodejs' 'npm')
depends=('avahi'
'boost-libs'
'curl'
'libayatana-appindicator'
'libevdev'
'libmfx'
'libnotify'
'libpulse'
'libva'
'libvdpau'
'libx11'
'libxcb'
'libxfixes'
'libxrandr'
'libxtst'
'numactl'
'openssl'
'opus'
'udev')
makedepends=('boost'
'cmake'
'git'
'make'
'nodejs'
'npm')
optdepends=('cuda: NvFBC capture support'
'libcap'
'libdrm')
@ -51,6 +74,10 @@ build() {
npm install
popd
export BRANCH="@GITHUB_BRANCH@"
export BUILD_VERSION="@GITHUB_BUILD_VERSION@"
export COMMIT="@GITHUB_COMMIT@"
export CFLAGS="${CFLAGS/-Werror=format-security/}"
export CXXFLAGS="${CXXFLAGS/-Werror=format-security/}"

View File

@ -5,6 +5,7 @@ runtime-version: "22.08"
sdk: org.freedesktop.Sdk
sdk-extensions:
- org.freedesktop.Sdk.Extension.node18
- org.freedesktop.Sdk.Extension.vala
command: sunshine
separate-locales: false
finish-args:
@ -27,6 +28,10 @@ cleanup:
- /lib/*.a
- /share/man
build-options:
append-path: /usr/lib/sdk/vala/bin
prepend-ld-library-path: /usr/lib/sdk/vala/lib
modules:
- name: boost
disabled: false
@ -41,8 +46,8 @@ modules:
url: http://archive.ubuntu.com/ubuntu/pool/main/b/boost1.74/boost1.74_1.74.0.orig.tar.xz
sha256: 2467be4af625b5ae4b3c93fc7af196a09eba39c11a7338cd9e8b356fa44d2f45
- type: archive
url: http://archive.ubuntu.com/ubuntu/pool/main/b/boost1.74/boost1.74_1.74.0-17ubuntu1.debian.tar.xz
sha256: 22e623d98c84eb3fec57e19ea371157a5bc8225ba4c5907f7e5155072317a31d
url: http://archive.ubuntu.com/ubuntu/pool/main/b/boost1.74/boost1.74_1.74.0-18.1ubuntu3.debian.tar.xz
sha256: d5660bdce3ea4ac66194b0c4bc6dc3b9d43d41cc16af8bc6024980d965e40ae2
- type: shell
commands:
- for n in $(cat patches/series); do if [[ $n != "#"* ]]; then patch -Np1 -i "patches/$n" -d .; fi; done
@ -88,6 +93,79 @@ modules:
- for n in $(cat patches/series); do if [[ $n != "#"* ]]; then patch -Np1 -i "patches/$n" -d .; fi; done
- autoreconf -ivf
# yamllint disable-line rule:line-length
# https://github.com/flathub/org.localsend.localsend_app/blob/7465669c22a2a4fc35e707e1e4e7e882772adc0e/org.localsend.localsend_app.yml#L27-L106
# https://github.com/flathub/app.vup.Vup/blob/8c5073c7c5b8f24805013abc85a0860ca2439396/app.vup.Vup.yaml#L30-L78
- name: libayatana-appindicator
buildsystem: cmake-ninja
config-opts:
- -DENABLE_BINDINGS_MONO=NO
- -DENABLE_BINDINGS_VALA=NO
modules:
- shared-modules/intltool/intltool-0.51.json
- name: libdbusmenu-gtk3 # Dependency of libayatana-appindicator
buildsystem: autotools
build-options:
cflags: -Wno-error
env:
HAVE_VALGRIND_FALSE: '#'
HAVE_VALGRIND_TRUE: ''
config-opts:
- --with-gtk=3
- --disable-dumper
- --disable-static
- --disable-tests
- --disable-gtk-doc
- --enable-introspection=no
- --disable-vala
sources:
- type: archive
url: https://launchpad.net/libdbusmenu/16.04/16.04.0/+download/libdbusmenu-16.04.0.tar.gz
sha256: b9cc4a2acd74509435892823607d966d424bd9ad5d0b00938f27240a1bfa878a
cleanup:
- /include
- /libexec
- /lib/pkgconfig
- /lib/*.la
- /share/doc
- /share/libdbusmenu
- /share/gtk-doc
- /share/gir-1.0
- name: ayatana-ido
buildsystem: cmake-ninja
sources:
- type: git
url: https://github.com/AyatanaIndicators/ayatana-ido.git
tag: 0.10.1
commit: 13402a2cc4616b4b5f4244413599e635fcfc1401
x-checker-data:
type: anitya
project-id: 18445
tag-template: $version
stable-only: true
- name: libayatana-indicator
buildsystem: cmake-ninja
sources:
- type: git
url: https://github.com/AyatanaIndicators/libayatana-indicator.git
tag: 0.9.3
commit: a62e8ca13040554a8fc2536ce7e6aa888c5729d9
x-checker-data:
type: anitya
project-id: 18447
tag-template: $version
stable-only: true
sources:
- type: git
url: https://github.com/AyatanaIndicators/libayatana-appindicator.git
tag: 0.5.92
commit: d214fe3e7a6b1ba8faea68d70586310b34dc643c
x-checker-data:
type: anitya
project-id: 18446
tag-template: $version
stable-only: true
- name: libevdev
disabled: false
buildsystem: meson
@ -107,6 +185,30 @@ modules:
commands:
- for n in $(cat patches/series); do if [[ $n != "#"* ]]; then patch -Np1 -i "patches/$n" -d .; fi; done
- name: libnotify
buildsystem: meson
config-opts:
- -Dtests=false
- -Dintrospection=disabled
- -Dman=false
- -Dgtk_doc=false
- -Ddocbook_docs=disabled
sources:
- type: archive
url: https://download.gnome.org/sources/libnotify/0.8/libnotify-0.8.2.tar.xz
sha256: c5f4ed3d1f86e5b118c76415aacb861873ed3e6f0c6b3181b828cf584fc5c616
x-checker-data:
type: gnome
name: libnotify
stable-only: true
- type: archive
url: https://download.gnome.org/sources/gnome-common/3.18/gnome-common-3.18.0.tar.xz
sha256: 22569e370ae755e04527b76328befc4c73b62bfd4a572499fde116b8318af8cf
x-checker-data:
type: gnome
name: gnome-common
stable-only: true
- name: intel-mediasdk
disabled: false
buildsystem: cmake
@ -223,7 +325,7 @@ modules:
- -DSUNSHINE_ENABLE_X11=ON
- -DSUNSHINE_ENABLE_DRM=ON
- -DSUNSHINE_ENABLE_CUDA=ON
- -DSUNSHINE_CONFIGURE_FLATPAK=ON
- -DSUNSHINE_BUILD_FLATPAK=ON
sources:
- type: git
url: "@GITHUB_CLONE_URL@"

View File

@ -0,0 +1,9 @@
[Desktop Entry]
Type=Application
Name=@PROJECT_NAME@
Exec=flatpak run dev.lizardbyte.sunshine
Version=1.0
Comment=@PROJECT_DESCRIPTION@
Icon=sunshine
Categories=Utility;
Terminal=true

View File

@ -0,0 +1,9 @@
[Desktop Entry]
Type=Application
Name=@PROJECT_NAME@ (KMS)
Exec=sudo -i PULSE_SERVER=unix:$(pactl info | awk '/Server String/{print$3}') flatpak run dev.lizardbyte.sunshine
Version=1.0
Comment=@PROJECT_DESCRIPTION@
Icon=sunshine
Categories=Utility;
Terminal=true

View File

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop">
<id>@PROJECT_NAME@.desktop</id>
<metadata_license>@PROJECT_LICENSE@</metadata_license>
<project_license>@PROJECT_LICENSE@</project_license>
<name>@PROJECT_NAME@</name>
<url type="homepage">@CMAKE_PROJECT_HOMEPAGE_URL@</url>
<summary>@PROJECT_DESCRIPTION@</summary>
<description>
<p>
@PROJECT_LONG_DESCRIPTION@
</p>
</description>
<screenshots>
<screenshot type="default">
<image>https://app.lizardbyte.dev/Sunshine/assets/images/AdobeStock_305732536_1920x1280.jpg</image>
<caption>Sunshine</caption>
</screenshot>
</screenshots>
</component>

View File

@ -7,6 +7,3 @@ Comment=@PROJECT_DESCRIPTION@
Icon=sunshine
Categories=Utility;
Terminal=true
X-AppImage-Name=sunshine
X-AppImage-Version=@PROJECT_VERSION@
X-AppImage-Arch=x86_64

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