Fix key-up ignored on Windows

This commit is contained in:
loki 2020-01-17 15:36:06 +01:00
parent 2ad2222c83
commit 0ef06ea17c

View File

@ -31,19 +31,33 @@ void move_mouse(input_t &input, int deltaX, int deltaY) {
}
void button_mouse(input_t &input, int button, bool release) {
constexpr SHORT KEY_STATE_DOWN = 0x8000;
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
int mouse_button;
if(button == 1) {
mi.dwFlags = release ? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_LEFTDOWN;
mouse_button = VK_LBUTTON;
}
else if(button == 2) {
mi.dwFlags = release ? MOUSEEVENTF_MIDDLEUP : MOUSEEVENTF_MIDDLEDOWN;
mouse_button = VK_MBUTTON;
}
else {
mi.dwFlags = release ? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_RIGHTDOWN;
mouse_button = VK_RBUTTON;
}
auto key_state = GetAsyncKeyState(mouse_button);
bool key_state_down = (key_state & KEY_STATE_DOWN) != 0;
if(key_state_down != release) {
BOOST_LOG(warning) << "Button state of mouse_button ["sv << button << "] does not match the desired state"sv;
return;
}
auto send = SendInput(1, &i, sizeof(INPUT));
@ -68,10 +82,20 @@ void scroll(input_t &input, int distance) {
}
void keyboard(input_t &input, uint16_t modcode, bool release) {
constexpr SHORT KEY_STATE_DOWN = 0x8000;
if(modcode == VK_RMENU) {
modcode = VK_LWIN;
}
auto key_state = GetAsyncKeyState(modcode);
bool key_state_down = (key_state & KEY_STATE_DOWN) != 0;
if(key_state_down != release) {
BOOST_LOG(warning) << "Key state of vkey ["sv << util::hex(modcode).to_string_view() << "] does not match the desired state ["sv << (release ? "on]"sv : "off]"sv);
return;
}
INPUT i {};
i.type = INPUT_KEYBOARD;
auto &ki = i.ki;
@ -86,7 +110,7 @@ void keyboard(input_t &input, uint16_t modcode, bool release) {
}
if(release) {
ki.dwFlags = KEYEVENTF_KEYUP;
ki.dwFlags |= KEYEVENTF_KEYUP;
}
auto send = SendInput(1, &i, sizeof(INPUT));