spice/client/Makefile.am
Alexander Larsson 440ac41cf1 New memory allocators that exit on OOM and handle multiplication overflow
Every place that does a regular malloc/calloc and aborts on failure
should use spice_malloc/spice_mallo0 instead, which is leaner and cleaner.

Allocations of dynamically sized arrays can use g_malloc_n or g_new etc
which correctly handle multiplication overflow if some of the arguments
are not trusted.
2010-03-11 12:13:59 +01:00

90 lines
1.6 KiB
Makefile

NULL =
SUBDIRS = $(red_target)
DIST_SUBDIRS = x11 #windows
RED_COMMON_SRCS = \
application.cpp \
application.h \
audio_channels.h \
audio_devices.h \
cache.hpp \
cairo_canvas.cpp \
pixman_utils.cpp \
lines.cpp \
canvas.cpp \
canvas.h \
canvas_utils.cpp \
red_cairo_canvas.cpp \
red_cairo_canvas.h \
client_net_socket.cpp \
client_net_socket.h \
cmd_line_parser.cpp \
cmd_line_parser.h \
common.h \
cursor_channel.cpp \
cursor_channel.h \
cursor.cpp \
cursor.h \
debug.h \
display_channel.cpp \
display_channel.h \
red_gl_canvas.cpp \
red_gl_canvas.h \
gl_canvas.cpp \
glc.cpp \
glz_decoded_image.h \
glz_decoder_config.h \
glz_decoder.cpp \
glz_decoder.h \
glz_decoder_window.cpp \
glz_decoder_window.h \
glz_decode_tmpl.c \
inputs_channel.cpp \
inputs_channel.h \
inputs_handler.h \
lz.cpp \
monitor.cpp \
monitor.h \
mem.cpp \
menu.cpp \
menu.h \
pixels_source.h \
platform.h \
playback_channel.cpp \
process_loop.cpp \
quic.cpp \
read_write_mutex.h \
record_channel.cpp \
red_channel.cpp \
red_channel.h \
red_client.cpp \
red_client.h \
red_drawable.h \
red_key.h \
red_peer.cpp \
red_peer.h \
red_pixmap_cairo.h \
red_pixmap_gl.h \
red_pixmap.h \
red_types.h \
red_window.h \
region.cpp \
rop3.cpp \
screen.cpp \
screen.h \
screen_layer.cpp \
screen_layer.h \
shared_cache.hpp \
tunnel_channel.cpp \
tunnel_channel.h \
hot_keys.cpp \
hot_keys.h \
threads.cpp \
threads.h \
utils.cpp \
utils.h \
$(NULL)
EXTRA_DIST = $(RED_COMMON_SRCS)