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https://gitlab.uni-freiburg.de/opensourcevdi/spice
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Happens when a focused window is destroyed without a focus out event, and a focus-in event occurs on another window.
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/*
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Copyright (C) 2009 Red Hat, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _H_RED_WINDOW_P
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#define _H_RED_WINDOW_P
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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typedef Window Win;
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typedef GLXContext RedGlContext;
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typedef GLXPbuffer RedPbuffer;
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class RedWindow;
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class Icon;
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struct PixelsSource_p;
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class RedWindow_p {
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public:
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RedWindow_p();
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void migrate(RedWindow& red_window, PixelsSource_p& pix_source, int dest_screen);
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void create(RedWindow& red_window, PixelsSource_p& pix_source, int x, int y,
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unsigned int width, unsigned int height, int in_screen);
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void destroy(RedWindow& red_window, PixelsSource_p& pix_source);
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void set_minmax(PixelsSource_p& pix_source, int width, int height);
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void wait_for_reparent();
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void wait_for_map();
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void wait_for_unmap();
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void sync(bool shadowed = false);
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void set_visibale(bool vis) { _visibale = vis;}
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void move_to_current_desktop();
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Window get_window() {return _win;}
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static void win_proc(XEvent& event);
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static Cursor create_invisible_cursor(Window window);
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void set_glx(int width, int height);
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static void handle_key_press_event(RedWindow& red_window, XKeyEvent* event);
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protected:
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int _screen;
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Window _win;
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Cursor _invisible_cursor;
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bool _visibale;
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bool _expect_parent;
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SpicePoint _show_pos;
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GLXContext _glcont_copy;
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Icon* _icon;
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bool _focused;
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bool _ignore_foucs;
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bool _shadow_foucs_state;
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XEvent _shadow_focus_event;
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bool _pointer_in_window;
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bool _ignore_pointer;
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bool _shadow_pointer_state;
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XEvent _shadow_pointer_event;
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Colormap _colormap;
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};
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#endif
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