spice/client/windows/named_pipe.h
Yonit Halperin 8d5b738ba1 spice client: creating a general process loop.
The process loop is responsible for: 1) waiting for events 2) timers 3) events queue for
actions that should be performed in the context of the thread and are pushed from other threads.
The benefits:
1) remove duplicity: till now, there was one implementaion of events loop for the channels and
another one for the main thread.
2) timers can be executed on each thread and not only on the main thread.
3) events can be pushed to each thread and not only to the main thread.
In this commit, only the main thread was modified to use the new process loop.
2009-11-09 14:39:33 +02:00

99 lines
2.6 KiB
C++

/*
Copyright (C) 2009 Red Hat, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _H_NAMED_PIPE
#define _H_NAMED_PIPE
#include <windows.h>
#include "process_loop.h"
#include "event_sources.h"
#include "platform.h"
#define PIPE_TIMEOUT 5000
#define PIPE_BUF_SIZE 8192
#define PIPE_MAX_NAME_LEN 256
#define PIPE_PREFIX TEXT("\\\\.\\pipe\\")
class WinConnection;
class PipeBuffer: public EventSources::Handle {
public:
PipeBuffer(HANDLE pipe, ProcessLoop& process_loop);
~PipeBuffer();
void set_handler(NamedPipe::ConnectionInterface* handler) { _handler = handler;}
DWORD get_overlapped_bytes();
protected:
NamedPipe::ConnectionInterface *_handler;
OVERLAPPED _overlap;
HANDLE _pipe;
uint32_t _start;
uint32_t _end;
uint8_t _data[PIPE_BUF_SIZE];
bool _pending;
ProcessLoop& _process_loop;
};
class PipeReader: public PipeBuffer {
public:
PipeReader(HANDLE pipe, ProcessLoop& process_loop) : PipeBuffer(pipe, process_loop) {}
int32_t read(uint8_t *buf, int32_t size);
void on_event();
};
class PipeWriter: public PipeBuffer {
public:
PipeWriter(HANDLE pipe, ProcessLoop& process_loop) : PipeBuffer(pipe, process_loop) {}
int32_t write(const uint8_t *buf, int32_t size);
void on_event();
};
class WinConnection {
public:
WinConnection(HANDLE pipe, ProcessLoop& process_loop);
~WinConnection();
int32_t read(uint8_t *buf, int32_t size);
int32_t write(const uint8_t *buf, int32_t size);
void set_handler(NamedPipe::ConnectionInterface* handler);
private:
HANDLE _pipe;
PipeWriter _writer;
PipeReader _reader;
};
class WinListener: public EventSources::Handle {
public:
WinListener(const char *name, NamedPipe::ListenerInterface &listener_interface,
ProcessLoop& process_loop);
~WinListener();
void on_event();
private:
void create_pipe();
private:
TCHAR *_pipename;
NamedPipe::ListenerInterface &_listener_interface;
OVERLAPPED _overlap;
HANDLE _pipe;
ProcessLoop& _process_loop;
};
#endif