spice/server/glz_encoder.c
Christophe Fergeau 78c1465ed3 add #include <config.h> to all source files
When using config.h, it must be the very first include in all source
files since it contains #define that may change the compilation process
(eg libc structure layout changes when it's used to enable large file
support on 32 bit x86 archs). This commit adds it at the beginning
of all .c and .cpp files
2011-05-03 14:44:10 +02:00

312 lines
9.1 KiB
C

/*
Copyright (C) 2009 Red Hat, Inc.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <pthread.h>
#include <stdio.h>
#include "glz_encoder.h"
#include "glz_encoder_dictionary_protected.h"
/* Holds a specific data for one encoder, and data that is relevant for the current image encoded */
typedef struct Encoder {
GlzEncoderUsrContext *usr;
uint8_t id;
SharedDictionary *dict;
struct {
LzImageType type;
uint32_t id;
uint32_t first_win_seg;
} cur_image;
struct {
uint8_t *start;
uint8_t *now;
uint8_t *end;
size_t bytes_count;
uint8_t *last_copy; // pointer to the last byte in which copy count was written
} io;
} Encoder;
/**************************************************************************
* Handling writing the encoded image to the output buffer
***************************************************************************/
static INLINE int more_io_bytes(Encoder *encoder)
{
uint8_t *io_ptr;
int num_io_bytes = encoder->usr->more_space(encoder->usr, &io_ptr);
encoder->io.bytes_count += num_io_bytes;
encoder->io.now = io_ptr;
encoder->io.end = encoder->io.now + num_io_bytes;
return num_io_bytes;
}
static INLINE void encode(Encoder *encoder, uint8_t byte)
{
if (encoder->io.now == encoder->io.end) {
if (more_io_bytes(encoder) <= 0) {
encoder->usr->error(encoder->usr, "%s: no more bytes\n", __FUNCTION__);
}
GLZ_ASSERT(encoder->usr, encoder->io.now);
}
GLZ_ASSERT(encoder->usr, encoder->io.now < encoder->io.end);
*(encoder->io.now++) = byte;
}
static INLINE void encode_32(Encoder *encoder, unsigned int word)
{
encode(encoder, (uint8_t)(word >> 24));
encode(encoder, (uint8_t)(word >> 16) & 0x0000ff);
encode(encoder, (uint8_t)(word >> 8) & 0x0000ff);
encode(encoder, (uint8_t)(word & 0x0000ff));
}
static INLINE void encode_64(Encoder *encoder, uint64_t word)
{
encode_32(encoder, (uint32_t)(word >> 32));
encode_32(encoder, (uint32_t)(word & 0xffffff));
}
static INLINE void encode_copy_count(Encoder *encoder, uint8_t copy_count)
{
encode(encoder, copy_count);
encoder->io.last_copy = encoder->io.now - 1; // io_now cannot be the first byte of the buffer
}
static INLINE void update_copy_count(Encoder *encoder, uint8_t copy_count)
{
GLZ_ASSERT(encoder->usr, encoder->io.last_copy);
*(encoder->io.last_copy) = copy_count;
}
// decrease the io ptr by 1
static INLINE void compress_output_prev(Encoder *encoder)
{
// io_now cannot be the first byte of the buffer
encoder->io.now--;
// the function should be called only when copy count is written unnecessarily by glz_compress
GLZ_ASSERT(encoder->usr, encoder->io.now == encoder->io.last_copy)
}
static int encoder_reset(Encoder *encoder, uint8_t *io_ptr, uint8_t *io_ptr_end)
{
GLZ_ASSERT(encoder->usr, io_ptr <= io_ptr_end);
encoder->io.bytes_count = io_ptr_end - io_ptr;
encoder->io.start = io_ptr;
encoder->io.now = io_ptr;
encoder->io.end = io_ptr_end;
encoder->io.last_copy = NULL;
return TRUE;
}
/**********************************************************
* Encoding
***********************************************************/
GlzEncoderContext *glz_encoder_create(uint8_t id, GlzEncDictContext *dictionary,
GlzEncoderUsrContext *usr)
{
Encoder *encoder;
if (!usr || !usr->error || !usr->warn || !usr->info || !usr->malloc ||
!usr->free || !usr->more_space) {
return NULL;
}
if (!(encoder = (Encoder *)usr->malloc(usr, sizeof(Encoder)))) {
return NULL;
}
encoder->id = id;
encoder->usr = usr;
encoder->dict = (SharedDictionary *)dictionary;
return (GlzEncoderContext *)encoder;
}
void glz_encoder_destroy(GlzEncoderContext *opaque_encoder)
{
Encoder *encoder = (Encoder *)opaque_encoder;
if (!opaque_encoder) {
return;
}
encoder->usr->free(encoder->usr, encoder);
}
/*
* Give hints to the compiler for branch prediction optimization.
*/
#if defined(__GNUC__) && (__GNUC__ > 2)
#define LZ_EXPECT_CONDITIONAL(c) (__builtin_expect((c), 1))
#define LZ_UNEXPECT_CONDITIONAL(c) (__builtin_expect((c), 0))
#else
#define LZ_EXPECT_CONDITIONAL(c) (c)
#define LZ_UNEXPECT_CONDITIONAL(c) (c)
#endif
typedef uint8_t BYTE;
typedef struct __attribute__ ((__packed__)) one_byte_pixel_t {
BYTE a;
} one_byte_pixel_t;
typedef struct __attribute__ ((__packed__)) rgb32_pixel_t {
BYTE b;
BYTE g;
BYTE r;
BYTE pad;
} rgb32_pixel_t;
typedef struct __attribute__ ((__packed__)) rgb24_pixel_t {
BYTE b;
BYTE g;
BYTE r;
} rgb24_pixel_t;
typedef uint16_t rgb16_pixel_t;
#define BOUND_OFFSET 2
#define LIMIT_OFFSET 6
#define MIN_FILE_SIZE 4
#define MAX_PIXEL_SHORT_DISTANCE 4096 // (1 << 12)
#define MAX_PIXEL_MEDIUM_DISTANCE 131072 // (1 << 17) 2 ^ (12 + 5)
#define MAX_PIXEL_LONG_DISTANCE 33554432 // (1 << 25) 2 ^ (12 + 5 + 8)
#define MAX_IMAGE_DIST 16777215 // (1 << 24 - 1)
//#define DEBUG_ENCODE
#define GLZ_ENCODE_SIZE
#include "glz_encode_match_tmpl.c"
#define GLZ_ENCODE_MATCH
#include "glz_encode_match_tmpl.c"
#define LZ_PLT
#include "glz_encode_tmpl.c"
#define LZ_RGB16
#include "glz_encode_tmpl.c"
#define LZ_RGB24
#include "glz_encode_tmpl.c"
#define LZ_RGB32
#include "glz_encode_tmpl.c"
#define LZ_RGB_ALPHA
#include "glz_encode_tmpl.c"
int glz_encode(GlzEncoderContext *opaque_encoder,
LzImageType type, int width, int height, int top_down,
uint8_t *lines, unsigned int num_lines, int stride,
uint8_t *io_ptr, unsigned int num_io_bytes,
GlzUsrImageContext *usr_context, GlzEncDictImageContext **o_enc_dict_context)
{
Encoder *encoder = (Encoder *)opaque_encoder;
WindowImage *dict_image;
uint8_t *io_ptr_end = io_ptr + num_io_bytes;
uint32_t win_head_image_dist;
if (IS_IMAGE_TYPE_PLT[type]) {
if (stride > (width / PLT_PIXELS_PER_BYTE[type])) {
if (((width % PLT_PIXELS_PER_BYTE[type]) == 0) || (
(stride - (width / PLT_PIXELS_PER_BYTE[type])) > 1)) {
encoder->usr->error(encoder->usr, "stride overflows (plt)\n");
}
}
} else {
if (stride != width * RGB_BYTES_PER_PIXEL[type]) {
encoder->usr->error(encoder->usr, "stride != width*bytes_per_pixel (rgb)\n");
}
}
// assign the output buffer
if (!encoder_reset(encoder, io_ptr, io_ptr_end)) {
encoder->usr->error(encoder->usr, "lz encoder io reset failed\n");
}
// first read the list of the image segments into the dictionary window
dict_image = glz_dictionary_pre_encode(encoder->id, encoder->usr,
encoder->dict, type, width, height, stride,
lines, num_lines, usr_context, &win_head_image_dist);
*o_enc_dict_context = (GlzEncDictImageContext *)dict_image;
encoder->cur_image.type = type;
encoder->cur_image.id = dict_image->id;
encoder->cur_image.first_win_seg = dict_image->first_seg;
encode_32(encoder, LZ_MAGIC);
encode_32(encoder, LZ_VERSION);
if (top_down) {
encode(encoder, (type & LZ_IMAGE_TYPE_MASK) | (1 << LZ_IMAGE_TYPE_LOG));
} else {
encode(encoder, (type & LZ_IMAGE_TYPE_MASK));
}
encode_32(encoder, width);
encode_32(encoder, height);
encode_32(encoder, stride);
encode_64(encoder, dict_image->id);
encode_32(encoder, win_head_image_dist);
switch (encoder->cur_image.type) {
case LZ_IMAGE_TYPE_PLT1_BE:
case LZ_IMAGE_TYPE_PLT1_LE:
case LZ_IMAGE_TYPE_PLT4_BE:
case LZ_IMAGE_TYPE_PLT4_LE:
case LZ_IMAGE_TYPE_PLT8:
glz_plt_compress(encoder);
break;
case LZ_IMAGE_TYPE_RGB16:
glz_rgb16_compress(encoder);
break;
case LZ_IMAGE_TYPE_RGB24:
glz_rgb24_compress(encoder);
break;
case LZ_IMAGE_TYPE_RGB32:
glz_rgb32_compress(encoder);
break;
case LZ_IMAGE_TYPE_RGBA:
glz_rgb32_compress(encoder);
glz_rgb_alpha_compress(encoder);
break;
case LZ_IMAGE_TYPE_INVALID:
default:
encoder->usr->error(encoder->usr, "bad image type\n");
}
glz_dictionary_post_encode(encoder->id, encoder->usr, encoder->dict);
// move all the used segments to the free ones
encoder->io.bytes_count -= (encoder->io.end - encoder->io.now);
return encoder->io.bytes_count;
}