spice/client/red_gl_canvas.h
Alexander Larsson 1f51697852 Rename symbols that were changed in spice-protocol
This is an automatic change using:
$ find -name "*.[ch]" | xargs ../spice-protocol/rename-identifiers.sh ../spice-protocol/renames
$ find -name "*.cpp" | xargs ../spice-protocol/rename-identifiers.sh ../spice-protocol/renames
2010-02-04 18:49:00 +01:00

80 lines
2.9 KiB
C++

/*
Copyright (C) 2009 Red Hat, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _H_GCANVAS
#define _H_GCANVAS
#include "canvas.h"
#include "cairo_canvas.h"
#include "gl_canvas.h"
#include "red_pixmap_gl.h"
#include "red_window.h"
class RedPixmapGL;
class GCanvas: public Canvas {
public:
GCanvas(PixmapCache& pixmap_cache, PaletteCache& palette_cache,
GlzDecoderWindow &glz_decoder_window);
virtual ~GCanvas();
void set_mode(int width, int height, int depth, RedWindow *win,
RenderType rendertype);
void clear();
void thread_touch() {}
void copy_pixels(const QRegion& region, RedDrawable* dc,
const PixmapHeader* pixmap);
void copy_pixels(const QRegion& region, RedDrawable& dc);
void put_image(const PixmapHeader& image, const SpiceRect& dest,
const QRegion* clip);
void set_access_params(unsigned long base, unsigned long max);
void draw_fill(SpiceRect *bbox, SpiceClip *clip, SpiceFill *fill);
void draw_copy(SpiceRect *bbox, SpiceClip *clip, SpiceCopy *copy);
void draw_opaque(SpiceRect *bbox, SpiceClip *clip, SpiceOpaque *opaque);
void copy_bits(SpiceRect *bbox, SpiceClip *clip, SpicePoint *src_pos);
void draw_text(SpiceRect *bbox, SpiceClip *clip, SpiceText *text);
void draw_stroke(SpiceRect *bbox, SpiceClip *clip, SpiceStroke *stroke);
void draw_rop3(SpiceRect *bbox, SpiceClip *clip, SpiceRop3 *rop3);
void draw_blend(SpiceRect *bbox, SpiceClip *clip, SpiceBlend *blend);
void draw_blackness(SpiceRect *bbox, SpiceClip *clip, SpiceBlackness *blackness);
void draw_whiteness(SpiceRect *bbox, SpiceClip *clip, SpiceWhiteness *whiteness);
void draw_invers(SpiceRect *bbox, SpiceClip *clip, SpiceInvers *invers);
void draw_transparent(SpiceRect *bbox, SpiceClip *clip, SpiceTransparent* transparent);
void draw_alpha_blend(SpiceRect *bbox, SpiceClip *clip, SpiceAlphaBlnd* alpha_blend);
virtual void textures_lost();
virtual CanvasType get_pixmap_type();
virtual void touch_context();
virtual void pre_gl_copy();
virtual void post_gl_copy();
private:
void create_pixmap(int width, int height, RedWindow *win,
RenderType rendertype);
void destroy_pixmap();
void destroy();
private:
GLCanvas* _canvas;
RedPixmapGL *_pixmap;
bool _textures_lost;
};
#endif