spice/client/screen_layer.cpp
Christophe Fergeau 78c1465ed3 add #include <config.h> to all source files
When using config.h, it must be the very first include in all source
files since it contains #define that may change the compilation process
(eg libc structure layout changes when it's used to enable large file
support on 32 bit x86 archs). This commit adds it at the beginning
of all .c and .cpp files
2011-05-03 14:44:10 +02:00

241 lines
5.4 KiB
C++

/*
Copyright (C) 2009 Red Hat, Inc.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "common.h"
#include "screen_layer.h"
#include "utils.h"
#include "screen.h"
#include "application.h"
#include "debug.h"
class AttacheLayerEvent: public SyncEvent {
public:
AttacheLayerEvent(ScreenLayer& layer, int screen_id)
: _layer (layer)
, _screen_id (screen_id)
{
}
virtual void do_response(AbstractProcessLoop& events_loop);
private:
ScreenLayer& _layer;
int _screen_id;
};
void AttacheLayerEvent::do_response(AbstractProcessLoop& events_loop)
{
Application* app = (Application*)(events_loop.get_owner());
AutoRef<RedScreen> screen(app->get_screen(_screen_id));
(*screen)->attach_layer(_layer);
}
class DetacheLayerEvent: public SyncEvent {
public:
DetacheLayerEvent(ScreenLayer& _layer) : _layer (_layer) {}
virtual void do_response(AbstractProcessLoop& events_loop);
private:
ScreenLayer& _layer;
};
void DetacheLayerEvent::do_response(AbstractProcessLoop& events_loop)
{
_layer.screen()->detach_layer(_layer);
}
ScreenLayer::ScreenLayer(int z_order, bool opaque)
: _screen (NULL)
, _z_order (z_order)
, _opaque (opaque)
, _using_ogl (false)
{
region_init(&_area);
region_init(&_direct_area);
region_init(&_composit_area);
}
ScreenLayer::~ScreenLayer()
{
ASSERT(!_screen);
region_destroy(&_area);
region_destroy(&_direct_area);
region_destroy(&_composit_area);
}
uint64_t ScreenLayer::invalidate_rect(const SpiceRect& r, bool urgent)
{
return _screen->invalidate(r, urgent);
}
uint64_t ScreenLayer::invalidate(const SpiceRect& r, bool urgent)
{
if (!_screen) {
return 0;
}
return invalidate_rect(r, urgent);
}
void ScreenLayer::invalidate(const QRegion& region)
{
pixman_box32_t *rects, *end;
int num_rects;
if (!_screen) {
return;
}
rects = pixman_region32_rectangles((pixman_region32_t *)&region, &num_rects);
end = rects + num_rects;
while (rects != end) {
SpiceRect r;
r.left = rects->x1;
r.top = rects->y1;
r.right = rects->x2;
r.bottom = rects->y2;
rects++;
invalidate_rect(r, false);
}
}
void ScreenLayer::invalidate()
{
invalidate(_area);
}
void ScreenLayer::notify_changed()
{
if (_screen) {
_screen->on_layer_changed(*this);
}
}
void ScreenLayer::set_area(const QRegion& area)
{
Lock lock(_area_lock);
invalidate();
region_destroy(&_area);
region_clone(&_area, &area);
invalidate();
notify_changed();
}
void ScreenLayer::clear_area()
{
Lock lock(_area_lock);
invalidate();
region_clear(&_area);
notify_changed();
}
void ScreenLayer::set_rect_area(const SpiceRect& r)
{
Lock lock(_area_lock);
invalidate();
region_clear(&_area);
region_add(&_area, &r);
invalidate();
notify_changed();
}
void ScreenLayer::offset_area(int dx, int dy)
{
Lock lock(_area_lock);
invalidate();
region_offset(&_area, dx, dy);
invalidate();
notify_changed();
}
void ScreenLayer::add_rect_area(const SpiceRect& r)
{
Lock lock(_area_lock);
region_add(&_area, &r);
notify_changed();
}
void ScreenLayer::remove_rect_area(const SpiceRect& r)
{
Lock lock(_area_lock);
invalidate();
region_remove(&_area, &r);
notify_changed();
}
void ScreenLayer::begin_update(QRegion& direct_rgn, QRegion& composit_rgn)
{
Lock lock(_area_lock);
region_destroy(&_direct_area);
region_clone(&_direct_area, &_area);
region_and(&_direct_area, &direct_rgn);
region_destroy(&_composit_area);
region_clone(&_composit_area, &_area);
region_and(&_composit_area, &composit_rgn);
region_exclude(&direct_rgn, &_direct_area);
if (_opaque) {
region_exclude(&composit_rgn, &_composit_area);
} else {
region_or(&composit_rgn, &_direct_area);
region_or(&_composit_area, &_direct_area);
region_clear(&_direct_area);
}
}
bool ScreenLayer::contains_point(int x, int y)
{
Lock lock(_area_lock);
return !!region_contains_point(&_area, x, y);
}
void ScreenLayer::attach_to_screen(Application& applicaion, int screen_id)
{
if (_screen) {
return;
}
AutoRef<AttacheLayerEvent> event(new AttacheLayerEvent(*this, screen_id));
applicaion.push_event(*event);
(*event)->wait();
if (!(*event)->success()) {
THROW("attach failed");
}
ASSERT(_screen);
}
void ScreenLayer::detach_from_screen(Application& applicaion)
{
if (!_screen) {
return;
}
AutoRef<DetacheLayerEvent> event(new DetacheLayerEvent(*this));
applicaion.push_event(*event);
(*event)->wait();
if (!(*event)->success()) {
THROW("detach failed");
}
ASSERT(!_screen);
}