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This patch will replace the common/ directory with the spice-common project. It is for now a simple project subdirectory shared with spice-gtk, but the goal is to make it a proper library later on. With this change, the spice-server build is broken. The following commits fix the build, and have been seperated to ease the review. v2 - moves all the generated marshallers to spice-common library - don't attempt to fix windows VS build, which should somehow be splitted with spice-common (or built from tarball only to avoid generation tools/libs deps) v3 - uses libspice-common-client - fix a mutex.h inclusion reported by Alon
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
/*
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Copyright (C) 2009 Red Hat, Inc.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _H_GLZ_DECODER_CONFIG
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#define _H_GLZ_DECODER_CONFIG
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#include <exception>
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#include <sstream>
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#include <stdio.h>
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#include <spice/types.h>
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#include <spice/macros.h>
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#include "common/lz_common.h"
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class GlzException: public std::exception {
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public:
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GlzException(const std::string& str) : _mess (str) {}
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virtual ~GlzException() throw () {}
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virtual const char* what() const throw () {return _mess.c_str();}
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private:
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std::string _mess;
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};
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class GlzDecoderDebug {
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public:
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virtual ~GlzDecoderDebug() {}
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virtual void error(const std::string& str) = 0;
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virtual void warn(const std::string& str) = 0;
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virtual void info(const std::string& str) = 0;
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};
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#ifdef RED_DEBUG
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#define GLZ_ASSERT(debug, x) { \
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if (!(x)) { \
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std::ostringstream os; \
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os << __FUNCTION__ << ": ASSERT " << #x << " failed\n"; \
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(debug).error(os.str()); \
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} \
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}
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#else
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#define GLZ_ASSERT(debug, x)
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#endif
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#define GLZ_DECODE_TO_RGB32
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#endif //_H_GLZ_DECODER_CONFIG
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