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https://gitlab.uni-freiburg.de/opensourcevdi/spice
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80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
/*
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Copyright (C) 2009 Red Hat, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _H_GCANVAS
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#define _H_GCANVAS
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#include "canvas.h"
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#include "cairo_canvas.h"
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#include "gl_canvas.h"
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#include "red_pixmap_gl.h"
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#include "red_window.h"
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class RedPixmapGL;
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class GCanvas: public Canvas {
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public:
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GCanvas(PixmapCache& pixmap_cache, PaletteCache& palette_cache,
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GlzDecoderWindow &glz_decoder_window);
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virtual ~GCanvas();
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void set_mode(int width, int height, int depth, RedWindow *win,
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RenderType rendertype);
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void clear();
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void thread_touch() {}
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void copy_pixels(const QRegion& region, RedDrawable* dc,
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const PixmapHeader* pixmap);
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void copy_pixels(const QRegion& region, RedDrawable& dc);
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void put_image(const PixmapHeader& image, const Rect& dest,
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const QRegion* clip);
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void set_access_params(ADDRESS delta, unsigned long base, unsigned long max);
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void draw_fill(Rect *bbox, Clip *clip, Fill *fill);
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void draw_copy(Rect *bbox, Clip *clip, Copy *copy);
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void draw_opaque(Rect *bbox, Clip *clip, Opaque *opaque);
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void copy_bits(Rect *bbox, Clip *clip, Point *src_pos);
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void draw_text(Rect *bbox, Clip *clip, Text *text);
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void draw_stroke(Rect *bbox, Clip *clip, Stroke *stroke);
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void draw_rop3(Rect *bbox, Clip *clip, Rop3 *rop3);
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void draw_blend(Rect *bbox, Clip *clip, Blend *blend);
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void draw_blackness(Rect *bbox, Clip *clip, Blackness *blackness);
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void draw_whiteness(Rect *bbox, Clip *clip, Whiteness *whiteness);
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void draw_invers(Rect *bbox, Clip *clip, Invers *invers);
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void draw_transparent(Rect *bbox, Clip *clip, Transparent* transparent);
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void draw_alpha_blend(Rect *bbox, Clip *clip, AlphaBlnd* alpha_blend);
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virtual void textures_lost();
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virtual CanvasType get_pixmap_type();
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virtual void touch_context();
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virtual void pre_gl_copy();
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virtual void post_gl_copy();
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private:
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void create_pixmap(int width, int height, RedWindow *win,
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RenderType rendertype);
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void destroy_pixmap();
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void destroy();
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private:
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GLCanvas* _canvas;
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RedPixmapGL *_pixmap;
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bool _textures_lost;
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};
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#endif
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