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https://gitlab.uni-freiburg.de/opensourcevdi/spice
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When using config.h, it must be the very first include in all source files since it contains #define that may change the compilation process (eg libc structure layout changes when it's used to enable large file support on 32 bit x86 archs). This commit adds it at the beginning of all .c and .cpp files
141 lines
3.8 KiB
C++
141 lines
3.8 KiB
C++
/* -*- Mode: C; c-basic-offset: 4; indent-tabs-mode: nil -*- */
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/*
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Copyright (C) 2010 Red Hat, Inc.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "common.h"
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#include "softtexture.h"
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#include "softrenderer.h"
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#include "CEGUIImageCodec.h"
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#include "CEGUISystem.h"
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#include "CEGUIExceptions.h"
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namespace CEGUI
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{
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SoftTexture::SoftTexture(Renderer* owner)
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: Texture (owner)
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, _surf (NULL)
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, _width (0)
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, _height (0)
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{
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}
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SoftTexture::SoftTexture(Renderer* owner, uint size)
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: Texture (owner)
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, _surf (new uint32[size * size])
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, _width (size)
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, _height (size)
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{
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}
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SoftTexture::SoftTexture(Renderer* owner, const String& filename,
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const String& resourceGroup)
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: Texture (owner)
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, _surf (NULL)
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, _width (0)
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, _height (0)
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{
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loadFromFile(filename, resourceGroup);
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}
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SoftTexture::~SoftTexture()
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{
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freeSurf();
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}
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void SoftTexture::freeSurf()
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{
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_width = _height = 0;
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delete[] _surf;
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_surf = NULL;
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}
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void SoftTexture::loadFromFile(const String& filename, const String& resourceGroup)
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{
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freeSurf();
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SoftRenderer* renderer = static_cast<SoftRenderer*>(getRenderer());
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RawDataContainer texture_file;
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ResourceProvider* resource_provider = System::getSingleton().getResourceProvider();
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resource_provider->loadRawDataContainer(filename, texture_file, resourceGroup);
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ImageCodec *codec = renderer->getImageCodec();
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Texture* res = codec->load(texture_file, this);
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resource_provider->unloadRawDataContainer(texture_file);
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if (!res) {
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throw RendererException("load from file failed");
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}
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}
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void SoftTexture::loadFromMemory(const void* buffPtr, uint buffWidth,
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uint buffHeight,
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PixelFormat pixelFormat)
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{
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freeSurf();
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_surf = new uint32[buffWidth * buffHeight];
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_width = buffWidth;
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_height = buffHeight;
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switch (pixelFormat) {
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case PF_RGBA: {
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const uint32_t *src = static_cast<const uint32_t *>(buffPtr);
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uint32* line = _surf;
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uint32* end_line = _surf + _width * _height;
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for (int i = 0; line != end_line; line += _width, i++) {
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uint32* pixel = line;
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uint32* end_pixel = pixel + _width;
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for (; pixel != end_pixel; pixel++, src++) {
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((uint8_t*)pixel)[0] = ((uint8_t*)src)[2];
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((uint8_t*)pixel)[1] = ((uint8_t*)src)[1];
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((uint8_t*)pixel)[2] = ((uint8_t*)src)[0];
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((uint8_t*)pixel)[3] = ((uint8_t*)src)[3];
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}
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}
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break;
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}
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case PF_RGB: {
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const uint8_t *src = static_cast<const uint8_t *>(buffPtr);
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uint32* line = _surf;
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uint32* end_line = _surf + _width * _height;
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for (int i = 0; line != end_line; line += _width, i++) {
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uint8* pixel = (uint8*)line;
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uint8* end_pixel = (uint8*)(line + _width);
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for (; pixel != end_pixel; pixel += 4, src += 3) {
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pixel[2] = src[0];
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pixel[1] = src[1];
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pixel[0] = src[2];
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pixel[3] = 0xff;
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}
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}
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break;
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}
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default:
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throw RendererException("invalid pixel format");
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}
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}
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}
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