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This patch will replace the common/ directory with the spice-common project. It is for now a simple project subdirectory shared with spice-gtk, but the goal is to make it a proper library later on. With this change, the spice-server build is broken. The following commits fix the build, and have been seperated to ease the review. v2 - moves all the generated marshallers to spice-common library - don't attempt to fix windows VS build, which should somehow be splitted with spice-common (or built from tarball only to avoid generation tools/libs deps) v3 - uses libspice-common-client - fix a mutex.h inclusion reported by Alon
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/*
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Copyright (C) 2009 Red Hat, Inc.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _H_GCANVAS
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#define _H_GCANVAS
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#include "canvas.h"
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#define SPICE_CANVAS_INTERNAL
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#define SW_CANVAS_CACHE
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#include "common/sw_canvas.h"
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#include "common/gl_canvas.h"
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#undef SW_CANVAS_CACHE
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#undef SPICE_CANVAS_INTERNAL
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#include "red_pixmap_gl.h"
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#include "red_window.h"
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class RedPixmapGL;
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class GCanvas: public Canvas {
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public:
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GCanvas(int width, int height, uint32_t format, RedWindow *win,
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RenderType rendertype,
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PixmapCache& pixmap_cache, PaletteCache& palette_cache,
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GlzDecoderWindow &glz_decoder_window, SurfacesCache &csurfaces);
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virtual ~GCanvas();
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void set_mode();
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void clear();
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void thread_touch() {}
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void copy_pixels(const QRegion& region, RedDrawable* dc,
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const PixmapHeader* pixmap);
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void copy_pixels(const QRegion& region, RedDrawable& dc);
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virtual void textures_lost();
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virtual CanvasType get_pixmap_type();
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virtual void touch_context();
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virtual void pre_gl_copy();
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virtual void post_gl_copy();
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void touched_bbox(const SpiceRect *bbox);
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private:
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void create_pixmap(int width, int height, RedWindow *win,
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RenderType rendertype);
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void destroy_pixmap();
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void destroy();
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private:
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RedPixmapGL *_pixmap;
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bool _textures_lost;
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};
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#endif
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