spice/client/red_gl_canvas.h
Marc-André Lureau 359fc1cb5d Use the spice-common submodule
This patch will replace the common/ directory with the spice-common
project. It is for now a simple project subdirectory shared with
spice-gtk, but the goal is to make it a proper library later on.

With this change, the spice-server build is broken. The following
commits fix the build, and have been seperated to ease the review.

v2
- moves all the generated marshallers to spice-common library
- don't attempt to fix windows VS build, which should somehow be
  splitted with spice-common (or built from tarball only to avoid
  generation tools/libs deps)
v3
- uses libspice-common-client
- fix a mutex.h inclusion reported by Alon
2012-03-25 18:59:10 +02:00

67 lines
2.0 KiB
C++

/*
Copyright (C) 2009 Red Hat, Inc.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _H_GCANVAS
#define _H_GCANVAS
#include "canvas.h"
#define SPICE_CANVAS_INTERNAL
#define SW_CANVAS_CACHE
#include "common/sw_canvas.h"
#include "common/gl_canvas.h"
#undef SW_CANVAS_CACHE
#undef SPICE_CANVAS_INTERNAL
#include "red_pixmap_gl.h"
#include "red_window.h"
class RedPixmapGL;
class GCanvas: public Canvas {
public:
GCanvas(int width, int height, uint32_t format, RedWindow *win,
RenderType rendertype,
PixmapCache& pixmap_cache, PaletteCache& palette_cache,
GlzDecoderWindow &glz_decoder_window, SurfacesCache &csurfaces);
virtual ~GCanvas();
void set_mode();
void clear();
void thread_touch() {}
void copy_pixels(const QRegion& region, RedDrawable* dc,
const PixmapHeader* pixmap);
void copy_pixels(const QRegion& region, RedDrawable& dc);
virtual void textures_lost();
virtual CanvasType get_pixmap_type();
virtual void touch_context();
virtual void pre_gl_copy();
virtual void post_gl_copy();
void touched_bbox(const SpiceRect *bbox);
private:
void create_pixmap(int width, int height, RedWindow *win,
RenderType rendertype);
void destroy_pixmap();
void destroy();
private:
RedPixmapGL *_pixmap;
bool _textures_lost;
};
#endif