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spice client and spice server shares code from
common/{gdi,gl,sw}_canvas.[ch]. However, while most of the code is
shared, the server code wants a canvas compiled with
SW_CANVAS_IMAGE_CACHE defined while the client code wants a canvas
compiled with SW_CANVAS_CACHE.
The initial autotools refactoring didn't take that into account,
this is now fixed by this commit. After this commit, the canvas
files from common/ are no longer compiled as part of the
libspice-common.la convenience library. Instead, there are "proxy"
canvas source files in client/ and server/ which #include the
appropriate C files after defining the relevant #define for the
binary that is being built.
To prevent misuse of the canvas c files and headers in common/,
SPICE_CANVAS_INTERNAL must be set when including the canvas headers
from common/ or when building the c files from common/ otherwise
the build will error out.
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
/*
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Copyright (C) 2009 Red Hat, Inc.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _H_GCANVAS
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#define _H_GCANVAS
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#include "canvas.h"
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#define SPICE_CANVAS_INTERNAL
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#define SW_CANVAS_CACHE
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#include "sw_canvas.h"
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#include "gl_canvas.h"
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#undef SW_CANVAS_CACHE
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#undef SPICE_CANVAS_INTERNAL
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#include "red_pixmap_gl.h"
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#include "red_window.h"
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class RedPixmapGL;
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class GCanvas: public Canvas {
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public:
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GCanvas(int width, int height, uint32_t format, RedWindow *win,
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RenderType rendertype,
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PixmapCache& pixmap_cache, PaletteCache& palette_cache,
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GlzDecoderWindow &glz_decoder_window, CSurfaces &csurfaces);
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virtual ~GCanvas();
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void set_mode();
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void clear();
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void thread_touch() {}
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void copy_pixels(const QRegion& region, RedDrawable* dc,
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const PixmapHeader* pixmap);
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void copy_pixels(const QRegion& region, RedDrawable& dc);
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virtual void textures_lost();
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virtual CanvasType get_pixmap_type();
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virtual void touch_context();
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virtual void pre_gl_copy();
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virtual void post_gl_copy();
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void touched_bbox(const SpiceRect *bbox);
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private:
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void create_pixmap(int width, int height, RedWindow *win,
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RenderType rendertype);
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void destroy_pixmap();
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void destroy();
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private:
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RedPixmapGL *_pixmap;
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bool _textures_lost;
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};
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#endif
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