spice/client/red_gl_canvas.h
Alexander Larsson f8217d8b96 Move virtualization of canvas drawing into common/canvas_base
Instead of having two virtualizations of the canvas we push the
virtualization into the canvas code itself. This not only avoids
the duplication of this code, it also makes the exposed API for the
canvas much smaller (in terms of exported API).

It also lets us use the virtualization to implement basic support
for operations in canvas_base which is then overridden by each canvas
implementation.
2010-03-08 19:45:28 +01:00

62 lines
1.8 KiB
C++

/*
Copyright (C) 2009 Red Hat, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _H_GCANVAS
#define _H_GCANVAS
#include "canvas.h"
#include "cairo_canvas.h"
#include "gl_canvas.h"
#include "red_pixmap_gl.h"
#include "red_window.h"
class RedPixmapGL;
class GCanvas: public Canvas {
public:
GCanvas(PixmapCache& pixmap_cache, PaletteCache& palette_cache,
GlzDecoderWindow &glz_decoder_window);
virtual ~GCanvas();
void set_mode(int width, int height, int depth, RedWindow *win,
RenderType rendertype);
void clear();
void thread_touch() {}
void copy_pixels(const QRegion& region, RedDrawable* dc,
const PixmapHeader* pixmap);
void copy_pixels(const QRegion& region, RedDrawable& dc);
virtual void textures_lost();
virtual CanvasType get_pixmap_type();
virtual void touch_context();
virtual void pre_gl_copy();
virtual void post_gl_copy();
void touched_bbox(const SpiceRect *bbox);
private:
void create_pixmap(int width, int height, RedWindow *win,
RenderType rendertype);
void destroy_pixmap();
void destroy();
private:
RedPixmapGL *_pixmap;
bool _textures_lost;
};
#endif