mirror of
https://gitlab.uni-freiburg.de/opensourcevdi/spice
synced 2025-12-26 14:41:25 +00:00
220 lines
5.6 KiB
C++
220 lines
5.6 KiB
C++
/*
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Copyright (C) 2009 Red Hat, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common.h"
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#include <stdint.h>
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#include "red_gl_canvas.h"
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#include "utils.h"
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#include "debug.h"
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#include "region.h"
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#include "red_pixmap_gl.h"
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#include <GL/glx.h>
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GCanvas::GCanvas(PixmapCache& pixmap_cache, PaletteCache& palette_cache,
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GlzDecoderWindow &glz_decoder_window)
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: Canvas(pixmap_cache, palette_cache, glz_decoder_window)
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, _canvas (NULL)
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, _pixmap (0)
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, _textures_lost (false)
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{
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}
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GCanvas::~GCanvas()
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{
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destroy();
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}
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void GCanvas::destroy()
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{
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if (_canvas) {
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gl_canvas_destroy(_canvas, _textures_lost);
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_canvas = NULL;
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}
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destroy_pixmap();
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}
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void GCanvas::clear()
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{
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if (_canvas) {
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gl_canvas_clear(_canvas);
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}
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}
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void GCanvas::destroy_pixmap()
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{
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delete _pixmap;
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_pixmap = NULL;
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}
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void GCanvas::create_pixmap(int width, int height, RedWindow *win,
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RenderType rendertype)
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{
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_pixmap = new RedPixmapGL(width, height, RedPixmap::RGB32, true, NULL,
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win, rendertype);
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}
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void GCanvas::copy_pixels(const QRegion& region, RedDrawable& dest_dc)
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{
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for (int i = 0; i < (int)region.num_rects; i++) {
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Rect* r = ®ion.rects[i];
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dest_dc.copy_pixels(*_pixmap, r->left, r->top, *r);
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}
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}
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void GCanvas::copy_pixels(const QRegion& region, RedDrawable* dest_dc, const PixmapHeader* pixmap)
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{
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copy_pixels(region, *dest_dc);
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}
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void GCanvas::set_mode(int width, int height, int depth, RedWindow *win,
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RenderType rendertype)
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{
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destroy();
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create_pixmap(width, height, win, rendertype);
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if (!(_canvas = gl_canvas_create(NULL, width, height, depth,
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&pixmap_cache(),
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bits_cache_put,
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bits_cache_get,
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&palette_cache(),
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palette_cache_put,
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palette_cache_get,
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palette_cache_release,
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&glz_decoder(),
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glz_decode))) {
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THROW("create canvas failed");
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}
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}
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void GCanvas::set_access_params(unsigned long base, unsigned long max)
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{
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gl_canvas_set_access_params(_canvas, base, max);
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}
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void GCanvas::draw_fill(Rect *bbox, Clip *clip, Fill *fill)
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{
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gl_canvas_draw_fill(_canvas, bbox, clip, fill);
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_pixmap->update_texture(bbox);
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}
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void GCanvas::draw_text(Rect *bbox, Clip *clip, Text *text)
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{
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gl_canvas_draw_text(_canvas, bbox, clip, text);
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_pixmap->update_texture(bbox);
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}
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void GCanvas::draw_opaque(Rect *bbox, Clip *clip, Opaque *opaque)
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{
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gl_canvas_draw_opaque(_canvas, bbox, clip, opaque);
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_pixmap->update_texture(bbox);
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}
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void GCanvas::draw_copy(Rect *bbox, Clip *clip, Copy *copy)
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{
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gl_canvas_draw_copy(_canvas, bbox, clip, copy);
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_pixmap->update_texture(bbox);
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}
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void GCanvas::draw_transparent(Rect *bbox, Clip *clip, Transparent* transparent)
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{
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gl_canvas_draw_transparent(_canvas, bbox, clip, transparent);
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_pixmap->update_texture(bbox);
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}
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void GCanvas::draw_alpha_blend(Rect *bbox, Clip *clip, AlphaBlnd* alpha_blend)
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{
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gl_canvas_draw_alpha_blend(_canvas, bbox, clip, alpha_blend);
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_pixmap->update_texture(bbox);
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}
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void GCanvas::copy_bits(Rect *bbox, Clip *clip, Point *src_pos)
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{
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gl_canvas_copy_pixels(_canvas, bbox, clip, src_pos);
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_pixmap->update_texture(bbox);
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}
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void GCanvas::draw_blend(Rect *bbox, Clip *clip, Blend *blend)
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{
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gl_canvas_draw_blend(_canvas, bbox, clip, blend);
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_pixmap->update_texture(bbox);
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}
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void GCanvas::draw_blackness(Rect *bbox, Clip *clip, Blackness *blackness)
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{
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gl_canvas_draw_blackness(_canvas, bbox, clip, blackness);
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_pixmap->update_texture(bbox);
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}
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void GCanvas::draw_whiteness(Rect *bbox, Clip *clip, Whiteness *whiteness)
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{
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gl_canvas_draw_whiteness(_canvas, bbox, clip, whiteness);
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_pixmap->update_texture(bbox);
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}
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void GCanvas::draw_invers(Rect *bbox, Clip *clip, Invers *invers)
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{
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gl_canvas_draw_invers(_canvas, bbox, clip, invers);
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_pixmap->update_texture(bbox);
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}
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void GCanvas::draw_rop3(Rect *bbox, Clip *clip, Rop3 *rop3)
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{
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gl_canvas_draw_rop3(_canvas, bbox, clip, rop3);
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_pixmap->update_texture(bbox);
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}
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void GCanvas::draw_stroke(Rect *bbox, Clip *clip, Stroke *stroke)
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{
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gl_canvas_draw_stroke(_canvas, bbox, clip, stroke);
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_pixmap->update_texture(bbox);
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}
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void GCanvas::put_image(const PixmapHeader& image, const Rect& dest,
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const QRegion* clip)
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{
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gl_canvas_put_image(_canvas, &dest, image.data, image.width, image.height,
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image.stride, clip);
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_pixmap->update_texture(&dest);
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}
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CanvasType GCanvas::get_pixmap_type()
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{
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return CANVAS_TYPE_GL;
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}
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void GCanvas::textures_lost()
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{
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_textures_lost = true;
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_pixmap->textures_lost();
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}
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void GCanvas::touch_context()
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{
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_pixmap->touch_context();
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}
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void GCanvas::pre_gl_copy()
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{
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_pixmap->pre_copy();
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}
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void GCanvas::post_gl_copy()
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{
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_pixmap->past_copy();
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}
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