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https://gitlab.uni-freiburg.de/opensourcevdi/spice
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Do not offset the time attempting to fix client latency. Client should handle it by itself. This remove entirely the delay introduced by the server. This avoids surely possible time drifts in the client. The server just sends it's concept of time without trying to force any delay. Only one end should handle this delay in an attempt to synchronize audio and video instead that doing it in both ends. Signed-off-by: Frediano Ziglio <freddy77@gmail.com>
38 lines
1.1 KiB
C
38 lines
1.1 KiB
C
/*
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Copyright (C) 2009 Red Hat, Inc.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SOUND_H_
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#define SOUND_H_
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#include "red-common.h"
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#include "push-visibility.h"
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struct RedClient;
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void snd_attach_playback(RedsState *reds, SpicePlaybackInstance *sin);
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void snd_detach_playback(SpicePlaybackInstance *sin);
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void snd_attach_record(RedsState *reds, SpiceRecordInstance *sin);
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void snd_detach_record(SpiceRecordInstance *sin);
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void snd_set_playback_compression(bool on);
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#include "pop-visibility.h"
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#endif /* SOUND_H_ */
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