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Move to Doxygen (output was not meant to generate output automatically). Update some part that were outdated. Typo messsage_type -> message_type. Signed-off-by: Frediano Ziglio <freddy77@gmail.com> Acked-by: Julien Ropé <jrope@gmail.com>
167 lines
6.2 KiB
C++
167 lines
6.2 KiB
C++
/* -*- Mode: C; c-basic-offset: 4; indent-tabs-mode: nil -*- */
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/*
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Copyright (C) 2009-2015 Red Hat, Inc.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DISPATCHER_H_
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#define DISPATCHER_H_
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#include <pthread.h>
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#include "red-common.h"
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#include "utils.hpp"
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#include "push-visibility.h"
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struct Dispatcher;
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struct DispatcherPrivate;
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struct DispatcherMessage;
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/* The function signature for handlers of a specific message type */
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typedef void (*dispatcher_handle_message)(void *opaque,
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void *payload);
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/* The signature for a function that handles all messages (see
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* dispatcher_register_universal_handler()) */
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typedef void (*dispatcher_handle_any_message)(void *opaque,
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uint32_t message_type,
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void *payload);
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/**
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* A Dispatcher provides inter-thread communication by serializing messages.
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* Currently the Dispatcher uses a unix socket (socketpair) for dispatching the
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* messages.
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*
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* Message types are identified by a unique integer value and must first be
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* registered with the class (see register_handler()) before they
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* can be sent. Sending threads can send a message using the
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* send_message() function. The receiving thread can monitor the
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* dispatcher's 'receive' file descriptor (see create_watch()) for
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* activity and to process incoming messages.
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*/
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class Dispatcher: public red::shared_ptr_counted
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{
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public:
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/**
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* Create a new Dispatcher object
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*
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* @param max_message_type: indicates the number of unique message types that can
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* be handled by this dispatcher. Each message type is
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* identified by an integer value between 0 and
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* max_message_type-1.
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*/
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Dispatcher(uint32_t max_message_type);
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/**
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* Sends a message to the receiving thread. The message type must have been
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* registered first (see register_handler()). @p payload must be a
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* buffer of the same size as the size registered for @p message_type
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*
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* If the sent message is a message type requires an ACK, this function will
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* block until it receives an ACK from the receiving thread.
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*
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* @param message_type: message type
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* @param payload: payload
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*/
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void send_message(uint32_t message_type, void *payload);
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/**
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* Sends a message to the receiving thread.
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*
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* If the sent message requires an ACK, this function will block until it
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* receives an ACK from the receiving thread.
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*
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* @param handler: callback to handle message
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* @param[in] payload: payload
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* @param payload_size: size of payload
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* @param ack: acknowledge required. Make message synchronous
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*/
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void send_message_custom(dispatcher_handle_message handler,
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void *payload, uint32_t payload_size, bool ack);
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/**
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* Sends a message to the receiving thread.
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*
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* If the sent message requires an ACK, this function will block until it
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* receives an ACK from the receiving thread.
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*
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* @param handler: callback to handle message
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* @param[in] payload: payload
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* @param ack: acknowledge required. Make message synchronous
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*/
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template <typename T> inline void
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send_message_custom(void (*handler)(void *, T*), T *payload, bool ack)
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{
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send_message_custom((dispatcher_handle_message) handler,
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payload, sizeof(*payload), ack);
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}
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/**
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* This function registers a message type with the dispatcher, and registers
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* @p handler as the function that will handle incoming messages of this type.
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* If @p ack is true, the dispatcher will also send an ACK in response to the
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* message after the message has been passed to the handler. You can only
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* register a given message type once. For example, you cannot register two
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* different handlers for the same message type with different @p ack values.
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*
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* @param message_type: message type
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* @param handler: message handler
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* @param size: message size. Each type has a fixed associated size.
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* @param ack: whether the dispatcher should send an ACK to the sender
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*/
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void register_handler(uint32_t message_type,
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dispatcher_handle_message handler, size_t size,
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bool ack);
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/**
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* Register a universal handler that will be called when *any* message is
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* received by the dispatcher. When a message is received, this handler will be
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* called first. If the received message type was registered via
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* register_handler(), the message-specific handler will then be
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* called. Only one universal handler can be registered. This feature can be
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* used to record all messages to a file for replay and debugging.
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*
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* @param handler: a handler function
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*/
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void register_universal_handler(dispatcher_handle_any_message handler);
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/**
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* Create a new watch to handle events for the dispatcher.
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* You should release it before releasing the dispatcher.
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*
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* @return newly created watch
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*/
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SpiceWatch *create_watch(SpiceCoreInterfaceInternal *core);
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/**
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* This @p opaque pointer is user-defined data that will be passed as the first
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* argument to all handler functions.
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*
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* @param opaque: opaque to use for callbacks
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*/
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void set_opaque(void *opaque);
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protected:
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virtual ~Dispatcher();
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private:
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red::unique_link<DispatcherPrivate> priv;
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};
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#include "pop-visibility.h"
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#endif /* DISPATCHER_H_ */
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