The idea is that we can try to defer some stuff to be later
send in the pipe if the pipe is not fulled yet, moreover
we will then walk on the pipe using:
red_clear_surface_drawables_from_pipe() and will try to
remove the uneeded objects of this surface
Still some room to improvment but later...
Signed-off-by: Izik Eidus <ieidus@redhat.com>
Just skip the items of destroyed surface that are found in the pipe
before we skip them, we check if they are needed by other users...
Signed-off-by: Izik Eidus <ieidus@redhat.com>
Now we can send commands from the server to the client
to destroy surfaces (right now just the primary surface)
Needed for offscreens support)
Another patch`s on the way.
Signed-off-by: Izik Eidus <ieidus@redhat.com>
In 'filter' video streaming mode, use a more permissive threshold for distinguishing
'realistic' streams from 'textaul'/'artificial' streams. The previous threshold classified
streams that were scaled on the guest as artificial and thus they were not recoginized as videos.
I added a lower limit to the size of images that are being streamed.
The limit is only active in "filter" video streaming mode.
This will prevent blurry animated icons.
quic_usr_more_lines_unstable() assumes it can allways copy a complete
scanline. Well, it can't. In case the screen rectangle which needs
updating has an x-offset greater than zero *and* includes the last
scanline of the screen it will overflow the source buffer by
x-offset * bytes-per-pixel bytes.
Instead of having two virtualizations of the canvas we push the
virtualization into the canvas code itself. This not only avoids
the duplication of this code, it also makes the exposed API for the
canvas much smaller (in terms of exported API).
It also lets us use the virtualization to implement basic support
for operations in canvas_base which is then overridden by each canvas
implementation.
pixman_region32_t is an efficient well tested region implementation (its
the one used in X) that we already depend on via pixman and use in
some places. No need to have a custom region implementation.
Instead of passing a bunch of function pointer and an opaque
pointer we make a real type and add a vtable pointer to it.
This means we can simplify all the canvas constructors, etc.
Increase client timeout in order to prevent unnecessary
disconnecting of client while the connection is over WAN.
Tested by changing WinXP resolution (with desktop background) while
connecting over WAN (1.5Mbit 150Kbit)